Not yet seconds ago
            False
        
Not yet seconds ago
Current erroring screenshot from most recent request

Triggered text Ignored text Blocked text

1 day ago
  PoE DB
      * Item
          + Item
          + 
          + Vendor Recipes
          + 
          + Gem
          + Skill Gems
          + Support Gems
          + Transfigured Gems
          + Exceptional
      * Modifiers
          + Modifiers
          + Oil
          + 
          + Horticrafting
          + Metamods
      * Quest
          + Quest
          + Ascendancy Classes
          + Bloodline Ascendancy class
          + Passive Skill Tree
          + 
          + Maps
          + 
          + 
      * Economy
      * Patreon
      * PoE2 DB
      * 
          + TW 繁體中文
          + CN 简体中文
          + US English
          + KR 한국어
          + JP Japanese
          + RU Русский
          + PO Português
          + TH ภาษาไทย
          + FR Français
          + DE Deutsch
          + ES Spanish
      * Weapon Unique /283
      * Armour Unique /432
      * Other Unique /505
      * Unique Item Recipe /22
      * Foulborn Uniques /372
      * Unique item

          Weapon Unique /283

            Reset
                    Lifesprig Driftwood Wand
                    (8 — 12) % increased Spell Damage
                    +1 to Level of Socketed Spell Gems
                    (20 — 28) % increased Spell Damage
                    (5 — 8) % increased Cast Speed
                    +(15 — 20) to maximum Life
                    +(15 — 20) to maximum Mana
                    Regenerate (6 — 8) Life over 1 second when you Cast a Spell
                    Abberath's Horn Goat's Horn
                    Adds (1 — 2) to (3 — 4) Fire Damage to Spells and Attacks
                    (20 — 30) % increased Fire Damage
                    Adds (4 — 6) to (8 — 12) Fire Damage to Spells
                    (40 — 60) % increased Global Critical Strike Chance
                    Gain 10 Life per Ignited Enemy Killed
                    25 % reduced Ignite Duration on Enemies
                    Ashcaller Goat's Horn
                    Adds (1 — 2) to (3 — 4) Fire Damage to Spells and Attacks
                    25 % chance to Trigger Level 10 Summon Raging Spirit on Kill
                    Adds (20 — 24) to (38 — 46) Fire Damage
                    Adds (20 — 24) to (38 — 46) Fire Damage to Spells
                    10 % chance to Cover Enemies in Ash on Hit
                    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
                    Reverberation Rod Spiraled Wand
                    Adds (1 — 2) to (9 — 11) Lightning Damage to Spells and Attacks
                    +2 to Level of Socketed Gems
                    Socketed Gems are Supported by Level 10 Arcane Surge
                    Socketed Gems are Supported by Level 10 Spell Echo
                    Socketed Gems are Supported by Level 10 Controlled Destruction
                    +(10 — 30) to Intelligence
                    Storm Prison Spiraled Wand
                    Adds (1 — 2) to (9 — 11) Lightning Damage to Spells and Attacks
                    (40 — 60) % increased Physical Damage
                    Adds 1 to (35 — 45) Lightning Damage
                    (15 — 25) % increased Mana Regeneration Rate
                    +1 to Maximum Power Charges
                    (25 — 35) % chance to gain a Power Charge on Kill
                    Twyzel Sage Wand
                    (17 — 21) % increased Spell Damage
                    (80 — 140) % increased Physical Damage
                    Adds (5 — 8) to (13 — 17) Physical Damage
                    (5 — 10) % increased Attack Speed
                    (10 — 20) % increased Critical Strike Chance
                    Attacks fire (1 — 2) additional Projectile when in Off Hand
                    Attacks have (40 — 60) % increased Area of Effect when in Main Hand
                    Shade of Solaris Sage Wand
                    (17 — 21) % increased Spell Damage
                    Gain (10 — 20) % of Elemental Damage as Extra Chaos Damage
                    Critical Strikes deal no Damage
                    200 % increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
                    Replica Twyzel Sage Wand
                    (17 — 21) % increased Spell Damage
                    (110 — 170) % increased Physical Damage
                    (5 — 10) % increased Attack Speed
                    (20 — 40) % increased Critical Strike Chance
                    Attacks fire an additional Projectile
                    Relic of the Pact Sage Wand
                    (17 — 21) % increased Spell Damage
                    Grants Level 1 Blood Sacrament Skill
                    Your Critical Strike Chance is Lucky while on Low Life
                    (Lucky things are rolled twice and the best result used)
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Unlight Extant Sage Wand
                    (17 — 21) % increased Spell Damage
                    (31 — 43) % increased Chaos Damage
                    (7 — 13) % increased Cast Speed
                    +1 to Level of all Chaos Spell Skill Gems
                    Chaos Skills inflict up to 15 Withered Debuffs on Hit for (5 — 7) seconds
                    Cannot Inflict Wither on targets that are not on Full Life
                    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    Mystic Refractor Pagan Wand
                    10 % increased Cast Speed
                    Skills fire (2 — 3) additional Projectiles
                    (10 — 20) % increased Projectile Speed
                    (30 — 50) % increased Projectile Damage
                    Projectiles cannot continue after colliding with targets
                    (They cannot Split, Pierce, Fork, Chain, or Return if they collide with a target)
                    Eclipse Solaris Faun's Horn
                    Adds (5 — 10) to (11 — 13) Fire Damage to Spells and Attacks
                    Adds (30 — 45) to (60 — 80) Fire Damage
                    (20 — 26) % increased Attack Speed
                    +(27 — 33) % to Global Critical Strike Multiplier
                    (15 — 20) % increased Light Radius
                    Nearby Enemies are Blinded
                    (120 — 140) % increased Critical Strike Chance against Blinded Enemies
                    Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
                    Apep's Rage Omen Wand
                    (27 — 31) % increased Spell Damage
                    Adds (90 — 130) to (140 — 190) Chaos Damage to Spells
                    (25 — 30) % increased Cast Speed
                    +(5 — 10) % to Chaos Resistance
                    Poisons you inflict deal Damage (30 — 50) % faster
                    Lose 40 Mana when you use a Skill
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    (They will deal the same total damage over a shorter duration)
                    Obliteration Omen Wand
                    (27 — 31) % increased Spell Damage
                    Gain (30 — 40) % of Physical Damage as Extra Chaos Damage
                    Enemies you Kill have a 20 % chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
                    Tulfall Opal Wand
                    Adds (14 — 29) to (42 — 47) Cold Damage to Spells and Attacks
                    (10 — 20) % increased Cast Speed
                    Gain a Power Charge on Killing a Frozen Enemy
                    Adds 50 to 70 Cold Damage to Spells per Power Charge
                    Lose all Power Charges on reaching Maximum Power Charges
                    Gain a Frenzy Charge on reaching Maximum Power Charges
                    Tulborn Opal Wand
                    Adds (14 — 29) to (42 — 47) Cold Damage to Spells and Attacks
                    Adds (120 — 140) to (150 — 170) Cold Damage to Spells
                    Gain a Power Charge on Killing a Frozen Enemy
                    Cold Exposure you inflict applies an extra -12 % to Cold Resistance
                    +(20 — 25) Mana gained on Killing a Frozen Enemy
                    Replica Tulfall Opal Wand
                    Adds (14 — 29) to (42 — 47) Cold Damage to Spells and Attacks
                    (15 — 25) % increased Cast Speed
                    Lose all Power Charges on reaching Maximum Power Charges
                    Gain a Frenzy Charge on reaching Maximum Power Charges
                    (15 — 20) % increased Cold Damage per Frenzy Charge
                    50 % chance to gain a Power Charge when you Hit a Frozen Enemy
                    Take 500 Cold Damage on reaching Maximum Power Charges
                    Shimmeron Tornado Wand
                    Adds (3 — 5) to (70 — 82) Lightning Damage to Spells and Attacks
                    (30 — 40) % increased Spell Damage
                    Adds (26 — 35) to (95 — 105) Lightning Damage to Spells
                    +(6 — 10) % to Critical Strike Multiplier per Power Charge
                    +0.3 % Critical Strike Chance per Power Charge
                    +2 % Chance to Block Spell Damage per Power Charge
                    Adds 3 to 9 Lightning Damage to Spells per Power Charge
                    200 Lightning Damage taken per second per Power Charge if
                    your Skills have dealt a Critical Strike Recently
                    (Recently refers to the past 4 seconds)
                    Void Battery Prophecy Wand
                    (36 — 40) % increased Spell Damage
                    80 % reduced Spell Damage
                    (10 — 20) % increased Cast Speed
                    (50 — 65) % increased Global Critical Strike Chance
                    +(40 — 50) to maximum Mana
                    +1 to Maximum Power Charges
                    25 % increased Spell Damage per Power Charge
                    Grace of the Goddess Prophecy Wand
                    (36 — 40) % increased Spell Damage
                    (300 — 350) % increased Physical Damage
                    Gain (10 — 50) % of Physical Damage as Extra Fire Damage
                    Gain (10 — 50) % of Physical Damage as Extra Cold Damage
                    Gain (10 — 50) % of Physical Damage as Extra Lightning Damage
                    +1 to maximum number of Sacred Wisps
                    +1 to number of Sacred Wisps Summoned
                    The Poet's Pen Somatic Wand
                    Cannot roll Caster Modifiers
                    +1 to Level of Socketed Skill Gems per 25 Player Levels
                    Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
                    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
                    (8 — 12) % increased Attack Speed
                    Moonsorrow Kinetic Wand
                    Cannot roll Caster Modifiers
                    Socketed Gems are supported by Level 20 Blind
                    +10 to Intelligence
                    (30 — 40) % increased Spell Damage
                    (250 — 275) % increased Physical Damage
                    (20 — 30) % increased Lightning Damage
                    10 % increased Cast Speed
                    10 % chance to Blind Enemies on hit
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    Piscator's Vigil Kinetic Wand
                    Cannot roll Caster Modifiers
                    No Physical Damage
                    (10 — 18) % increased Attack Speed
                    (20 — 30) % increased Critical Strike Chance
                    +(340 — 400) to Accuracy Rating
                    Attacks with this Weapon have (100 — 115) % increased Elemental Damage
                    Damage with Weapons Penetrates 5 % Elemental Resistances
                    Midnight Bargain Calling Wand
                    Minions deal (12 — 16) % increased Damage
                    Cannot be used with Chaos Inoculation
                    +(10 — 20) to Intelligence
                    Minions have (20 — 30) % increased Movement Speed
                    Minions deal (50 — 70) % increased Damage
                    +1 to maximum number of Raised Zombies
                    +1 to maximum number of Spectres
                    +1 to maximum number of Skeletons
                    Reserves 30 % of Life
                    Replica Midnight Bargain Calling Wand
                    Minions deal (12 — 16) % increased Damage
                    Cannot be used with Chaos Inoculation
                    +(10 — 20) to Intelligence
                    Minions have (40 — 50) % increased Movement Speed
                    Minions deal (50 — 70) % increased Damage
                    +6 to maximum number of Raging Spirits
                    Reserves 30 % of Life
                    +3 to maximum number of Summoned Phantasms
                    Goredrill Skinning Knife
                    30 % increased Global Critical Strike Chance
                    +(10 — 15) to Dexterity
                    (50 — 70) % increased Physical Damage
                    Adds (1 — 2) to (3 — 5) Physical Damage
                    30 % increased Critical Strike Chance
                    40 % increased Attack Damage against Bleeding Enemies
                    50% chance to cause Bleeding on Critical Strike
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Bloodplay Stiletto
                    30 % increased Global Critical Strike Chance
                    +20 to Dexterity
                    (20 — 40) % increased Physical Damage
                    Adds (3 — 6) to (9 — 13) Physical Damage
                    10 % increased Attack Speed
                    30 % chance to cause Bleeding on Hit
                    Extra gore
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Replica Bloodplay Stiletto
                    30 % increased Global Critical Strike Chance
                    +20 to Strength
                    (20 — 40) % increased Physical Damage
                    Adds (3 — 6) to (9 — 13) Physical Damage
                    30 % chance to cause Bleeding on Hit
                    (100 — 150) % increased Critical Strike Chance against Bleeding Enemies
                    Extra gore
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Ungil's Gauche Boot Knife
                    30 % increased Global Critical Strike Chance
                    +12 % Chance to Block Attack Damage while Dual Wielding
                    +(10 — 20) to Dexterity
                    (80 — 100) % increased Physical Damage
                    Adds 3 to 30 Lightning Damage
                    10 % increased Attack Speed
                    50 % increased Global Critical Strike Chance
                    Replica Ungil's Gauche Boot Knife
                    30 % increased Global Critical Strike Chance
                    +18 % Chance to Block Attack Damage while Dual Wielding
                    +(10 — 20) to Dexterity
                    10 % increased Attack Speed
                    50 % increased Global Critical Strike Chance
                    Chill Attackers for 4 seconds on Block
                    Shock Attackers for 4 seconds on Block
                    (Chill reduces Enemy Action Speed by 10%)
                    (Shock increases Damage taken by 15%)
                    Mightflay Flaying Knife
                    30 % increased Global Critical Strike Chance
                    +25 to Strength
                    (80 — 100) % increased Physical Damage
                    Adds 12 to 24 Physical Damage
                    Grants 10 Life per Enemy Hit
                    Widowmaker Boot Blade
                    30 % increased Global Critical Strike Chance
                    Adds (35 — 40) to (55 — 60) Physical Damage
                    (22 — 30) % increased Critical Strike Chance
                    +(30 — 40) % to Global Critical Strike Multiplier
                    100 % increased Critical Strike Chance against Enemies that are on Full Life
                    1 % of Attack Damage Leeched as Life on Critical Strike
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Heartbreaker Royal Skean
                    30 % increased Global Critical Strike Chance
                    (60 — 70) % increased Spell Damage
                    (40 — 80) % faster start of Energy Shield Recharge
                    +(60 — 100) to maximum Mana
                    Your Spells have Culling Strike
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Replica Heartbreaker Royal Skean
                    30 % increased Global Critical Strike Chance
                    (60 — 70) % increased Spell Damage
                    (40 — 80) % faster start of Energy Shield Recharge
                    +(30 — 50) to maximum Life
                    20 % increased Impale Effect
                    20 % chance to Impale on Spell Hit
                    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
                    The Consuming Dark Fiend Dagger
                    40 % increased Global Critical Strike Chance
                    +(20 — 40) to Intelligence
                    (40 — 60) % increased Fire Damage
                    +1 to Level of all Fire Spell Skill Gems
                    30 % of Fire Damage Converted to Chaos Damage
                    Your Chaos Damage has 60 % chance to Poison Enemies
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Arakaali's Fang Fiend Dagger
                    40 % increased Global Critical Strike Chance
                    100 % chance to Trigger Level 1 Raise Spiders on Kill
                    (170 — 200) % increased Physical Damage
                    Adds (8 — 13) to (20 — 30) Physical Damage
                    Adds 1 to 59 Chaos Damage
                    15 % chance to Poison on Hit
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Bino's Kitchen Knife Slaughter Knife
                    30 % increased Global Critical Strike Chance
                    Adds (140 — 155) to (210 — 235) Physical Damage
                    (40 — 50) % increased Critical Strike Chance
                    +(15 — 25) % to Global Critical Strike Multiplier
                    +(17 — 29) % to Chaos Resistance
                    On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
                    Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres
                    unique spread poison to nearby allies as 200 life regeneration per second on kill [1]
                    Taproot Ambusher
                    30 % increased Global Critical Strike Chance
                    (180 — 200) % increased Physical Damage
                    (10 — 15) % increased Attack Speed
                    (15 — 20) % increased Poison Duration
                    0.5 % of Attack Damage Leeched as Mana against Poisoned Enemies
                    0.5 % of Attack Damage Leeched as Life against Maimed Enemies
                    (15 — 20) % chance to Maim on Hit
                    20 % chance to Poison on Hit
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Maimed enemies have 30% reduced Movement Speed)
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    The Hidden Blade Ambusher
                    30 % increased Global Critical Strike Chance
                    Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
                    +(20 — 40) to Dexterity
                    (230 — 260) % increased Physical Damage
                    30 % reduced Attack Speed while Phasing
                    (While you have Phasing, your movement is not blocked by Enemies)
                    Goblinedge Ambusher
                    30 % increased Global Critical Strike Chance
                    (200 — 250) % increased Physical Damage
                    (20 — 25) % increased Attack Speed if you haven't gained a Frenzy Charge Recently
                    (60 — 80) % increased Critical Strike Chance if you haven't gained a Power Charge Recently
                    +3 seconds to Duration of Frenzy and Power Charges on Culling Strike
                    Gain (120 — 150) Life on Culling Strike
                    Gain (10 — 20) Mana on Culling Strike
                    (Recently refers to the past 4 seconds)
                    Cold Iron Point Ezomyte Dagger
                    30 % increased Global Critical Strike Chance
                    +3 to Level of all Physical Spell Skill Gems
                    Deal no Elemental Damage
                    Replica Cold Iron Point Ezomyte Dagger
                    30 % increased Global Critical Strike Chance
                    +3 to Level of all Cold Spell Skill Gems
                    Deal no Cold Damage
                    Mark of the Doubting Knight Platinum Kris
                    50 % increased Global Critical Strike Chance
                    +5 % Chance to Block Attack Damage while Dual Wielding
                    (250 — 270) % increased Physical Damage
                    20 % reduced Attack Speed
                    (20 — 30) % increased Critical Strike Chance
                    +(30 — 40) % to Global Critical Strike Multiplier
                    50 % chance to Cause Bleeding on Critical Strike
                    50 % chance to Cause Poison on Critical Strike
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Divinarius Imperial Skean
                    30 % increased Global Critical Strike Chance
                    (150 — 200) % increased Spell Damage
                    Gain (100 — 200) Life per Enemy Killed
                    Gain (50 — 100) Mana per Enemy Killed
                    30 % increased Area of Effect
                    (200 — 250) % increased Critical Strike Chance for Spells if you've Killed Recently
                    +(60 — 100) % to Critical Strike Multiplier for Spells if you haven't Killed Recently
                    (Recently refers to the past 4 seconds)
                    White Wind Imperial Skean
                    30 % increased Global Critical Strike Chance
                    Adds (160 — 190) to (280 — 320) Cold Damage
                    (10 — 15) % increased Attack Speed
                    +(1000 — 1500) to Evasion Rating
                    (100 — 200) % increased Cold Damage while your Off Hand is empty
                    +(30 — 40) % chance to Suppress Spell Damage while your Off Hand is empty
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Vulconus Demon Dagger
                    40 % increased Global Critical Strike Chance
                    Adds (85 — 110) to (135 — 150) Physical Damage
                    Adds (130 — 160) to (220 — 240) Fire Damage
                    50 % chance to cause Bleeding on Hit
                    (70 — 100) % increased Fire Damage with Hits and Ailments against Bleeding Enemies
                    (70 — 100) % increased Physical Damage with Hits and Ailments against Ignited Enemies
                    Every 8 seconds, gain Avatar of Fire for 4 seconds
                    (160 — 200) % increased Critical Strike Chance while you have Avatar of Fire
                    50 % of Physical Damage Converted to Fire while you have Avatar of Fire
                    +2000 Armour while you do not have Avatar of Fire
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
                    Deal no Non-Fire Damage)
                    Festering Resentment Demon Dagger
                    40 % increased Global Critical Strike Chance
                    Trigger a Socketed Spell when you Block, with a 0.25 second Cooldown
                    +(30 — 45) % Chance to Block Spell Damage while in Off Hand
                    (100 — 150) % increased Spell Damage
                    (100 — 150) % increased Damage with Poison
                    Triggered Spells Poison on Hit
                    All Damage with Triggered Spells can Poison
                    Last Resort Nailed Fist
                    Grants 3 Life per Enemy Hit
                    25 % increased Attack Speed when on Low Life
                    (80 — 100) % increased Physical Damage
                    Adds 2 to 10 Physical Damage
                    100 % increased Claw Physical Damage when on Low Life
                    100 % increased Accuracy Rating when on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Replica Last Resort Nailed Fist
                    Grants 3 Life per Enemy Hit
                    25 % increased Attack Speed when on Low Life
                    (80 — 100) % increased Physical Damage
                    100 % increased Accuracy Rating when on Low Life
                    200 % increased Damage with Claws while on Low Life
                    Deal no Damage when not on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Wildslash Awl
                    Grants 7 Life per Enemy Hit
                    +(10 — 15) to Strength
                    +(10 — 15) to Dexterity
                    Adds (2 — 6) to (16 — 22) Physical Damage
                    (10 — 15) % increased Attack Speed
                    20 % increased Damage with Movement Skills
                    15 % increased Attack Speed with Movement Skills
                    15 % reduced Global Accuracy Rating
                    Al Dhih Timeworn Claw
                    Grants 19 Life per Enemy Hit
                    (100 — 120) % increased Physical Damage
                    3 % of Physical Attack Damage Leeched as Life
                    Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
                    25 % increased Warcry Buff Effect
                    Warcry Skills' Cooldown Time is 4 seconds
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Mortem Morsu Fright Claw
                    Grants 20 Life per Enemy Hit
                    (75 — 100) % increased Physical Damage
                    20 % increased Attack Speed
                    25 % increased Critical Strike Chance
                    +40 % to Global Critical Strike Multiplier
                    (10 — 20) % of Physical Damage Converted to Chaos Damage
                    25 % reduced Enemy Stun Threshold with this Weapon
                    60 % chance to Poison on Hit
                    (The Stun Threshold determines how much Damage can Stun something)
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Cybil's Paw Thresher Claw
                    Grants 25 Life per Enemy Hit
                    (15 — 20) % increased Cast Speed
                    +(30 — 40) to maximum Mana
                    Gain (15 — 20) Life per Enemy Hit with Spells
                    8 % increased Spell Damage per 5% Chance to Block Attack Damage
                    Ornament of the East Gut Ripper
                    Grants 44 Life per Enemy Hit
                    +1 to Level of Socketed Dexterity Gems
                    Socketed Gems are Supported by Level 15 Faster Attacks
                    (160 — 180) % increased Physical Damage
                    (10 — 15) % increased Attack Speed
                    25 % increased Stun and Block Recovery
                    Hits can't be Evaded
                    Advancing Fortress Gut Ripper
                    Grants 44 Life per Enemy Hit
                    Socketed Gems are Supported by Level 12 Fortify
                    15 % Chance to Block Attack Damage
                    (100 — 120) % increased Physical Damage
                    +110 to Evasion Rating
                    +35 to maximum Energy Shield
                    +(30 — 50) to maximum Life
                    Reflects (71 — 90) Physical Damage to Melee Attackers
                    Replica Advancing Fortress Gut Ripper
                    Grants 44 Life per Enemy Hit
                    Socketed Gems are Supported by Level 12 Cast when Damage Taken
                    15 % Chance to Block Attack Damage
                    (100 — 120) % increased Physical Damage
                    +(30 — 50) to maximum Life
                    50 % increased Defences from Equipped Shield
                    Adds 45 to 75 Fire Damage if you've Blocked Recently
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    (Recently refers to the past 4 seconds)
                    The Wasp Nest Throat Stabber
                    Grants 40 Life per Enemy Hit
                    (150 — 170) % increased Physical Damage
                    (20 — 25) % increased Attack Speed
                    (20 — 25) % increased Critical Strike Chance
                    +(330 — 350) to Accuracy Rating
                    20 % chance to Poison on Hit
                    Attacks with this Weapon deal 80 to 120 added Chaos Damage against
                    Enemies affected by at least 5 Poisons
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Bloodseeker Hellion's Paw
                    1.6 % of Physical Attack Damage Leeched as Life
                    (200 — 250) % increased Physical Damage
                    Adds 25 to 30 Physical Damage
                    1.2 % of Physical Attack Damage Leeched as Life
                    (15 — 25) % increased Life Reservation Efficiency of Skills
                    Life Leech from Hits with this Weapon is instant
                    (5 — 10) % increased Maximum Recovery per Life Leech for each 5% of Life Reserved
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Law of the Wilds Hellion's Paw
                    1.6 % of Physical Attack Damage Leeched as Life
                    20 % chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
                    (15 — 20) % increased Attack Speed
                    (22 — 28) % increased Critical Strike Chance
                    +(15 — 25) % to Global Critical Strike Multiplier
                    local use skill on crit % [20]
                    Essentia Sanguis Vaal Claw
                    2 % of Physical Attack Damage Leeched as Life
                    Adds 1 to (650 — 850) Lightning Damage
                    (20 — 30) % increased Attack Speed
                    +(200 — 300) to maximum Energy Shield
                    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
                    Maximum Recovery per Energy Shield Leech is Doubled
                    Ghost Reaver
                    (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
                    Allure Vaal Claw
                    2 % of Physical Attack Damage Leeched as Life
                    (110 — 130) % increased Physical Damage
                    Adds (15 — 20) to (30 — 40) Physical Damage
                    (8 — 12) % increased Attack Speed
                    15 % increased Movement Speed while Phasing
                    You gain Phasing for 10 seconds on using a Vaal Skill
                    (While you have Phasing, your movement is not blocked by Enemies)
                    Replica Allure Vaal Claw
                    2 % of Physical Attack Damage Leeched as Life
                    (110 — 130) % increased Physical Damage
                    Adds (15 — 20) to (30 — 40) Physical Damage
                    (8 — 12) % increased Attack Speed
                    Gain +50 Life when you Taunt an Enemy
                    You gain Onslaught for 1 seconds on Killing Taunted Enemies
                    Enemies Taunted by you take 10 % increased Damage
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Touch of Anguish Imperial Claw
                    Grants 46 Life per Enemy Hit
                    Adds (40 — 50) to (130 — 150) Physical Damage
                    30 % increased Cold Damage
                    (30 — 40) % increased Critical Strike Chance
                    20 % chance to gain a Frenzy Charge on Killing a Frozen Enemy
                    Skills Chain an additional time while at maximum Frenzy Charges
                    10 % chance to Freeze
                    Critical Strikes do not inherently Freeze
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    Hand of Thought and Motion Imperial Claw
                    Grants 46 Life per Enemy Hit
                    (8 — 12) % increased Dexterity
                    (8 — 12) % increased Intelligence
                    Recover 1 % of Life on Kill
                    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
                    5 % increased Critical Strike Chance per 25 Intelligence
                    Hand of Wisdom and Action Imperial Claw
                    Grants 46 Life per Enemy Hit
                    (8 — 12) % increased Dexterity
                    (8 — 12) % increased Intelligence
                    1 % of Attack Damage Leeched as Life
                    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
                    1 % increased Attack Speed per 25 Dexterity
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Rive Terror Claw
                    2 % of Physical Attack Damage Leeched as Life
                    (60 — 80) % increased Physical Damage
                    Adds (25 — 35) to (50 — 65) Physical Damage
                    25 % chance to cause Bleeding on Hit
                    2 % increased Physical Damage Over Time per 10 Dexterity
                    1 % increased Bleeding Duration per 12 Intelligence
                    30 % Chance to cause Bleeding Enemies to Flee on hit
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
                    The Scourge Terror Claw
                    2 % of Physical Attack Damage Leeched as Life
                    Adds (35 — 50) to (100 — 125) Physical Damage
                    (10 — 15) % increased Attack Speed
                    Minions have (10 — 15) % increased Attack Speed
                    Increases and Reductions to Minion Damage also affect you at 150% of their value
                    Minions deal 70 % increased Damage if you've Hit Recently
                    (Recently refers to the past 4 seconds)
                    The Screaming Eagle Jade Hatchet
                    Socketed Gems are supported by Level 2 Chance to Flee
                    Adds (10 — 15) to (25 — 30) Physical Damage
                    +(10 — 15) to maximum Life
                    Gain (5 — 7) Life per Enemy Killed
                    10 % increased Movement Speed
                    Dreadarc Cleaver
                    Adds (5 — 15) to (20 — 25) Physical Damage
                    Adds (5 — 15) to (20 — 25) Fire Damage
                    (7 — 10) % increased Attack Speed
                    +(15 — 25) % to Fire Resistance
                    5 % increased Movement Speed
                    Curse Enemies with Flammability on Hit
                    (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
                    Relentless Fury Decorative Axe
                    (60 — 80) % increased Physical Damage
                    Adds (3 — 5) to (7 — 10) Physical Damage
                    2 % of Physical Attack Damage Leeched as Life
                    Culling Strike
                    You gain Onslaught for 3 seconds on Culling Strike
                    100 % chance to Avoid being Chilled during Onslaught
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    The Grey Wind Spectral Axe
                    (30 — 50) % increased Fire Damage
                    Attacks with this Weapon have Added Fire Damage equal to (8 — 12) % of Player's Maximum Life
                    Each Rage also grants +2 % to Fire Damage Over Time Multiplier
                    Nearby Enemies have Fire Exposure while at maximum Rage
                    (-5 — 5) to Maximum Rage
                    (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Moonbender's Wing Tomahawk
                    Trigger Level 15 Lightning Warp on Hit with this Weapon
                    (30 — 50) % increased Physical Damage
                    (30 — 50) % increased Critical Strike Chance
                    Hits with this Weapon gain (75 — 100) % of Physical Damage as Extra Cold or Lightning Damage
                    local skills granted by item are supported by level x unique trigger support [1]
                    local use skill on hit % [100]
                    Soul Taker Siege Axe
                    (140 — 180) % increased Physical Damage
                    Adds 30 to 40 Physical Damage
                    (25 — 35) % increased Attack Speed
                    +(20 — 25) % to Cold Resistance
                    Your Physical Damage can Chill
                    Insufficient Mana doesn't prevent your Melee Attacks
                    Eat (2 — 4) Souls when you Kill a Rare or Unique Enemy with this Weapon
                    (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
                    (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    Actum Butcher Axe
                    Has no Sockets
                    (200 — 250) % increased Physical Damage
                    You have no Intelligence
                    Critical Strike Chance is (30 — 40) % for Hits with this Weapon
                    Jack, the Axe Vaal Hatchet
                    Grants Level 20 Thirst for Blood Skill
                    (130 — 150) % increased Physical Damage
                    Adds (11 — 14) to (18 — 23) Physical Damage
                    25 % chance to cause Bleeding on Hit
                    +(25 — 35) % to Damage over Time Multiplier for Bleeding from Hits with this Weapon
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Rigwald's Savagery Royal Axe
                    Adds (50 — 70) to (135 — 165) Physical Damage
                    40 % increased Physical Attack Damage while Dual Wielding
                    (10 — 15) % increased Attack Speed
                    +10 to Maximum Rage while wielding a Sword
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Dyadus Infernal Axe
                    Adds (255 — 285) to (300 — 330) Fire Damage in Main Hand
                    Adds (255 — 285) to (300 — 330) Cold Damage in Off Hand
                    (10 — 15) % increased Attack Speed
                    25 % chance to Ignite when in Main Hand
                    100 % increased Damage with Ignite inflicted on Chilled Enemies
                    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Chill reduces Enemy Action Speed by 10%)
                    Oni-Goroshi Charan's Sword
                    40 % increased Global Accuracy Rating
                    Uses both hand slots
                    (70 — 90) % increased Critical Strike Chance
                    Adds 2 to 3 Physical Damage to Attacks per Level
                    Gain Her Embrace for 3 seconds when you Ignite an Enemy
                    While in Her Embrace, take 0.5 % of your total Maximum Life and Energy Shield as Fire Damage per second per Level
                    local six linked sockets [1]
                    use goddess player audio [1]
                    (Her Embrace grants the following:
                    Cannot be Stunned
                    123% of Sword Physical Damage gained as Extra Fire Damage
                    Unaffected by Burning Ground
                    Immune to Freeze, Chill and Ignite
                    20% increased Attack, Cast and Movement Speed)
                    Redbeak Rusted Sword
                    40 % increased Global Accuracy Rating
                    100 % increased Damage when on Low Life
                    50 % increased Physical Damage
                    Adds 2 to 6 Physical Damage
                    10 % increased Attack Speed
                    +(20 — 30) to maximum Life
                    Grants 2 Life per Enemy Hit
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    The Princess Sabre
                    40 % increased Global Accuracy Rating
                    (20 — 50) % increased Physical Damage
                    Adds (3 — 4) to (5 — 8) Physical Damage
                    15 % increased Attack Speed
                    Gain (25 — 30) % of Physical Damage as Extra Cold Damage
                    10 % increased Damage taken from Skeletons
                    10 % increased Damage taken from Ghosts
                    The Tempestuous Steel War Sword
                    40 % increased Global Accuracy Rating
                    Adds (5 — 8) to (15 — 20) Physical Damage
                    (8 — 14) % increased Attack Speed
                    Hits can't be Evaded
                    Attacks with this Weapon Penetrate 30 % Elemental Resistances
                    Gain 15 % of Physical Attack Damage as Extra Fire Damage
                    Gain 15 % of Physical Attack Damage as Extra Lightning Damage
                    Replica Tempestuous Steel War Sword
                    40 % increased Global Accuracy Rating
                    Adds (5 — 8) to (15 — 20) Physical Damage
                    (8 — 14) % increased Attack Speed
                    100 % reduced Global Accuracy Rating
                    +(60 — 100) % to Critical Strike Multiplier with One Handed Melee Weapons
                    Attacks with this Weapon Penetrate 30 % Elemental Resistances
                    Gain 15 % of Physical Attack Damage as Extra Fire Damage
                    Gain 15 % of Physical Attack Damage as Extra Lightning Damage
                    The Goddess Scorned Elegant Sword
                    +190 to Accuracy Rating
                    Uses both hand slots
                    (250 — 300) % increased Physical Damage
                    (90 — 110) % increased Critical Strike Chance
                    +(20 — 30) % to Global Critical Strike Multiplier
                    +(40 — 50) % to Fire Resistance
                    Cannot be Ignited
                    100 % of Physical Damage Converted to Fire Damage
                    Ignites you inflict deal Damage 50 % faster
                    You can only deal Damage with this Weapon or Ignite
                    (They will deal the same total damage over a shorter duration)
                    Lakishu's Blade Elegant Sword
                    +190 to Accuracy Rating
                    Socketed Gems are supported by Level 1 Multistrike
                    (60 — 80) % increased Physical Damage
                    Adds (5 — 8) to (10 — 14) Physical Damage
                    (10 — 15) % increased Attack Speed
                    20 % chance to Avoid being Stunned
                    (30 — 40) % reduced Stun and Block Recovery
                    Ephemeral Edge Dusk Blade
                    40 % increased Global Accuracy Rating
                    +10 to Intelligence
                    Adds 1 to 75 Lightning Damage
                    50 % increased Global Critical Strike Chance
                    (40 — 50) % increased maximum Energy Shield
                    25 % reduced maximum Life
                    Attacks with this Weapon have Added Maximum Lightning Damage equal to (10 — 15) % of Player's Maximum Energy Shield
                    Severed in Sleep Cutlass
                    40 % increased Global Accuracy Rating
                    Grants Level 25 Envy Skill
                    Minions have +29 % to Chaos Resistance
                    Minions have 60 % chance to inflict Withered on Hit
                    Minions have + 5 % to Critical Strike Multiplier per Withered Debuff on Enemy
                    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    United in Dream Cutlass
                    40 % increased Global Accuracy Rating
                    Grants Level 25 Envy Skill
                    Minions have +29 % to Chaos Resistance
                    Minions have 60 % chance to Poison Enemies on Hit
                    Minions Recover 10 % of Life on Killing a Poisoned Enemy
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Innsbury Edge Elder Sword
                    +330 to Accuracy Rating
                    (100 — 140) % increased Physical Damage
                    (17 — 25) % increased Attack Speed
                    0.2 % of Chaos Damage Leeched as Life
                    25 % of Physical Damage Converted to Chaos Damage
                    Attacks with this Weapon Maim on hit
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Maimed enemies have 30% reduced Movement Speed)
                    Replica Innsbury Edge Elder Sword
                    +330 to Accuracy Rating
                    (100 — 140) % increased Physical Damage
                    0.2 % of Chaos Damage Leeched as Life
                    50 % of Physical Damage Converted to Chaos Damage
                    Inflict Withered for 2 seconds on Hit with this Weapon
                    unique insanity do weird things [1]
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    Nametaker Graceful Sword
                    +350 to Accuracy Rating
                    (20 — 40) % increased Critical Strike Chance
                    2 % of Physical Attack Damage Leeched as Life
                    2 % of Physical Attack Damage Leeched as Mana
                    Hits with this Weapon have + 10 % to Critical Strike Multiplier per Enemy Power
                    5 % of Leech from Hits with this Weapon is Instant per Enemy Power
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
                    Prismatic Eclipse Twilight Blade
                    40 % increased Global Accuracy Rating
                    +8 % Chance to Block Attack Damage while Dual Wielding
                    Adds (60 — 70) to (71 — 80) Physical Damage
                    25 % increased Global Physical Damage with Weapons per Red Socket
                    12 % increased Global Attack Speed per Green Socket
                    0.4 % of Physical Attack Damage Leeched as Mana per Blue Socket
                    +0.2 metres to Melee Strike Range per White Socket
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
                    Story of the Vaal Gemstone Sword
                    +400 to Accuracy Rating
                    (180 — 210) % increased Physical Damage
                    (10 — 15) % increased Attack Speed
                    50 % of Physical Damage from Hits with this Weapon is Converted to a random Element
                    Hits with this Weapon always Ignite, Freeze, and Shock
                    Hits with this Weapon Freeze Enemies as though dealing (150 — 200) % more Damage
                    Hits with this Weapon Shock Enemies as though dealing (150 — 200) % more Damage
                    Ignites inflicted with this Weapon deal (50 — 75) % more Damage
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Fate of the Vaal Gemstone Sword
                    +400 to Accuracy Rating
                    (180 — 210) % increased Physical Damage
                    (10 — 15) % increased Attack Speed
                    100 % of Physical Damage from Hits with this Weapon is Converted to a random Element
                    Hits with this Weapon always Ignite, Freeze, and Shock
                    Hits with this Weapon deal (30 — 60) % increased Damage to Ignited Enemies
                    Hits with this Weapon deal (30 — 60) % increased Damage to Frozen Enemies
                    Hits with this Weapon deal (30 — 60) % increased Damage to Shocked Enemies
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Ichimonji Corsair Sword
                    40 % increased Global Accuracy Rating
                    (80 — 95) % increased Physical Damage
                    Adds (5 — 10) to (13 — 20) Physical Damage
                    (20 — 25) % increased Attack Speed
                    10 % increased Effect of Buffs on you
                    10 % increased Mana Reservation Efficiency of Skills
                    Allies' Aura Buffs do not affect you
                    Your Aura Buffs do not affect allies
                    Scaeva Gladius
                    40 % increased Global Accuracy Rating
                    Adds (75 — 92) to (125 — 154) Physical Damage
                    (15 — 25) % increased Critical Strike Chance
                    0.3 % of Physical Attack Damage Leeched as Life per Red Socket
                    + 10 % to Global Critical Strike Multiplier per Green Socket
                    0.3 % of Physical Attack Damage Leeched as Mana per Blue Socket
                    8 % increased Global Defences per White Socket
                    (60 — 80) % increased Global Critical Strike Chance when in Main Hand
                    +8 % Chance to Block Attack Damage when in Off Hand
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    The Iron Mass Gladius
                    40 % increased Global Accuracy Rating
                    (175 — 200) % increased Physical Damage
                    (14 — 18) % increased Attack Speed
                    Unholy Might
                    Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
                    Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
                    Weapon if you've Hit with this Weapon Recently
                    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    (Recently refers to the past 4 seconds)
                    Hyaon's Fury Legion Sword
                    40 % increased Global Accuracy Rating
                    Adds 1 to (550 — 650) Lightning Damage
                    (7 — 10) % increased Attack Speed
                    1 % increased Damage taken per Frenzy Charge
                    (15 — 20) % increased Lightning Damage per Frenzy Charge
                    20 Life gained on Kill per Frenzy Charge
                    The Rippling Thoughts Legion Sword
                    40 % increased Global Accuracy Rating
                    Grants Summon Harbinger of the Arcane Skill
                    Trigger Level 20 Storm Cascade when you Attack
                    (75 — 90) % increased Spell Damage
                    (140 — 160) % increased Physical Damage
                    Adds 1 to (60 — 70) Lightning Damage
                    Adds 1 to (60 — 70) Lightning Damage to Spells
                    10 % increased Area of Effect
                    The Saviour Legion Sword
                    40 % increased Global Accuracy Rating
                    Triggers Level 20 Reflection when Equipped
                    (130 — 150) % increased Physical Damage
                    Adds (16 — 22) to (40 — 45) Physical Damage
                    (8 — 12) % increased Attack Speed
                    (8 — 12) % increased Critical Strike Chance
                    summon mirage warrior on crit [100]
                    The Surging Thoughts Legion Sword
                    40 % increased Global Accuracy Rating
                    Grants Summon Greater Harbinger of the Arcane Skill
                    Trigger Level 20 Storm Cascade when you Attack
                    (75 — 90) % increased Spell Damage
                    (140 — 160) % increased Physical Damage
                    Adds 1 to (60 — 70) Lightning Damage
                    Adds 1 to (60 — 70) Lightning Damage to Spells
                    10 % increased Area of Effect
                    Rebuke of the Vaal Vaal Blade
                    +460 to Accuracy Rating
                    Adds (49 — 98) to (101 — 140) Physical Damage
                    Adds (49 — 98) to (101 — 140) Fire Damage
                    Adds (49 — 98) to (101 — 140) Cold Damage
                    Adds 1 to (210 — 250) Lightning Damage
                    Adds (49 — 98) to (101 — 140) Chaos Damage
                    (10 — 20) % increased Attack Speed
                    Varunastra Vaal Blade
                    +460 to Accuracy Rating
                    (80 — 100) % increased Physical Damage
                    Adds (30 — 45) to (80 — 100) Physical Damage
                    Grants (2 — 3) Mana per Enemy Hit
                    Counts as all One Handed Melee Weapon Types
                    Dreamfeather Eternal Sword
                    +475 to Accuracy Rating
                    Adds (30 — 50) to (65 — 80) Physical Damage
                    (20 — 25) % increased Attack Speed
                    +(180 — 200) to Evasion Rating
                    3 % increased Movement Speed
                    +(280 — 300) to Accuracy Rating
                    1 % increased Attack Damage per 450 Evasion Rating
                    Beltimber Blade Eternal Sword
                    +475 to Accuracy Rating
                    (185 — 215) % increased Physical Damage
                    (15 — 20) % increased Attack Speed
                    80 % increased Evasion Rating while moving
                    Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
                    Far Shot
                    (Recently refers to the past 4 seconds)
                    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
                    Grelwood Shank Eternal Sword
                    +475 to Accuracy Rating
                    (185 — 215) % increased Physical Damage
                    (15 — 20) % increased Attack Speed
                    80 % increased Armour while stationary
                    Skills fire 2 additional Projectiles if you've been Hit Recently
                    Point Blank
                    Iron Reflexes while stationary
                    (Recently refers to the past 4 seconds)
                    (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
                    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
                    Replica Dreamfeather Eternal Sword
                    +475 to Accuracy Rating
                    Adds (40 — 65) to (70 — 100) Physical Damage
                    (5 — 10) % increased Attack Speed
                    +(180 — 200) to Armour
                    3 % reduced Movement Speed
                    +(280 — 300) to Accuracy Rating
                    1 % increased Attack Damage per 450 Armour
                    Rigwald's Command Midnight Blade
                    40 % increased Global Accuracy Rating
                    +10 % Chance to Block Attack Damage while Dual Wielding
                    Adds (60 — 80) to (150 — 180) Physical Damage
                    +(350 — 400) to Accuracy Rating
                    Each Rage also grants +2 % to Damage over Time Multiplier for Bleeding while wielding an Axe
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Razor of the Seventh Sun Midnight Blade
                    40 % increased Global Accuracy Rating
                    Adds (90 — 110) to (145 — 170) Physical Damage
                    30 % of Physical Damage Converted to Fire Damage
                    25 % chance to Ignite
                    100 % increased Burning Damage if you've Ignited an Enemy Recently
                    Recover 1 % of Life when you Ignite an Enemy
                    100 % increased Melee Physical Damage against Ignited Enemies
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Recently refers to the past 4 seconds)
                    Ahn's Might Midnight Blade
                    40 % increased Global Accuracy Rating
                    +100 Strength Requirement
                    Adds (80 — 115) to (150 — 205) Physical Damage
                    (15 — 25) % increased Critical Strike Chance
                    -1 to Maximum Frenzy Charges
                    10 % increased Area of Effect
                    +50 % Global Critical Strike Multiplier while you have no Frenzy Charges
                    +(400 — 500) to Accuracy Rating while at Maximum Frenzy Charges
                    The Goddess Bound Whalebone Rapier
                    +25 % to Global Critical Strike Multiplier
                    +1 to Level of Socketed Melee Gems
                    Uses both hand slots
                    (250 — 300) % increased Physical Damage
                    Adds 3 to 7 Fire Damage
                    20 % increased Attack Speed
                    30 % increased Global Critical Strike Chance
                    +(20 — 40) to Evasion Rating
                    20 % reduced Rarity of Items found
                    30 % increased Movement Speed when on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Aurumvorax Basket Rapier
                    +25 % to Global Critical Strike Multiplier
                    (120 — 150) % increased Physical Damage
                    20 % reduced Rarity of Items found
                    +(40 — 60) % to all Elemental Resistances
                    Grants 3 Life per Enemy Hit
                    Fidelitas' Spike Jagged Foil
                    +25 % to Global Critical Strike Multiplier
                    No Physical Damage
                    Adds 1 to (40 — 50) Lightning Damage
                    (25 — 30) % increased Attack Speed
                    Grants 2 Life per Enemy Hit
                    (15 — 20) % chance to Shock
                    Herald of Thunder has 50 % increased Buff Effect
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Ewar's Mirage Antique Rapier
                    +25 % to Global Critical Strike Multiplier
                    Adds 1 to (45 — 55) Lightning Damage
                    (16 — 22) % increased Attack Speed
                    Attacks Chain an additional time when in Main Hand
                    Attacks fire an additional Projectile when in Off Hand
                    (40 — 55) % increased Elemental Damage with Attack Skills
                    Daresso's Passion Estoc
                    +25 % to Global Critical Strike Multiplier
                    Adds (30 — 38) to (40 — 50) Physical Damage
                    Adds (30 — 38) to (40 — 50) Cold Damage
                    20 % reduced Frenzy Charge Duration
                    25 % chance to gain a Frenzy Charge on Kill
                    (60 — 80) % increased Damage while you have no Frenzy Charges
                    Paradoxica Vaal Rapier
                    +25 % to Global Critical Strike Multiplier
                    Attacks with this Weapon deal Double Damage
                    veiled mod seed [2,60000]
                    veiled mod type [3]
                    Replica Paradoxica Vaal Rapier
                    +25 % to Global Critical Strike Multiplier
                    veiled mod seed [2,60000]
                    veiled mod type [3]
                    Cospri's Malice Jewelled Foil
                    +25 % to Global Critical Strike Multiplier
                    Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
                    +257 Intelligence Requirement
                    No Physical Damage
                    Adds (80 — 100) to (160 — 200) Cold Damage
                    Adds (40 — 60) to (90 — 110) Cold Damage to Spells
                    (8 — 14) % increased Attack Speed
                    60 % increased Critical Strike Chance against Chilled Enemies
                    Gorebreaker Spiked Club
                    10 % reduced Enemy Stun Threshold
                    (300 — 360) % increased Physical Damage
                    20 % reduced Attack Speed
                    (10 — 20) % reduced Enemy Stun Threshold
                    (30 — 50) % increased Stun Duration on Enemies
                    Extra gore
                    (The Stun Threshold determines how much Damage can Stun something)
                    Brightbeak War Hammer
                    10 % reduced Enemy Stun Threshold
                    (50 — 75) % increased Physical Damage
                    45 % increased Attack Speed
                    25 % increased Critical Strike Chance
                    +(20 — 30) % to Fire Resistance
                    +(20 — 30) % to Lightning Resistance
                    Lavianga's Wisdom War Hammer
                    10 % reduced Enemy Stun Threshold
                    (160 — 200) % increased Physical Damage
                    +70 to maximum Life
                    +70 to maximum Mana
                    5 % reduced Movement Speed
                    (15 — 25) % increased Area of Effect
                    (10 — 20) % increased Area Damage
                    Flesh-Eater Dream Mace
                    10 % reduced Enemy Stun Threshold
                    (60 — 80) % increased Physical Damage
                    Adds 10 to 15 Physical Damage
                    10 % increased Attack Speed
                    1 % of Physical Attack Damage Leeched as Life
                    3 % of Attack Damage Leeched as Life against Bleeding Enemies
                    30 % chance to cause Bleeding on Hit
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    The Monastery Bell Dream Mace
                    10 % reduced Enemy Stun Threshold
                    (50 — 75) % increased Physical Damage
                    Adds (5 — 9) to (13 — 18) Physical Damage
                    (6 — 10) % increased Attack Speed
                    Chance to Block is Unlucky
                    Count as Blocking Attack Damage from the first target Hit with each Shield Attack
                    (Unlucky things are rolled twice and the worst result used)
                    Clayshaper Rock Breaker
                    15 % reduced Enemy Stun Threshold
                    Grants Level 12 Summon Stone Golem Skill
                    Adds (24 — 30) to (34 — 40) Physical Damage
                    (8 — 10) % increased Attack Speed
                    +1 to maximum number of Summoned Golems
                    Golems have (96 — 120) to (132 — 160) Added Attack Physical Damage
                    Frostbreath Ornate Mace
                    15 % reduced Enemy Stun Threshold
                    Adds (26 — 32) to (36 — 42) Physical Damage
                    Adds (26 — 32) to (36 — 42) Cold Damage
                    (8 — 14) % increased Attack Speed
                    +(40 — 50) % to Fire Resistance
                    (35 — 50) % increased Chill Duration on Enemies
                    Attacks with this Weapon deal Double Damage to Chilled Enemies
                    Replica Frostbreath Ornate Mace
                    15 % reduced Enemy Stun Threshold
                    Adds (53 — 67) to (71 — 89) Chaos Damage
                    (8 — 14) % increased Attack Speed
                    +(23 — 31) % to Chaos Resistance
                    Your Chaos Damage can Chill
                    Attacks with this Weapon deal Double Damage to Chilled Enemies
                    (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
                    Mjölner Gavel
                    15 % reduced Enemy Stun Threshold
                    Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
                    Socketed Lightning Spells have no Cost if Triggered
                    +300 Intelligence Requirement
                    +200 Strength Requirement
                    (80 — 120) % increased Physical Damage
                    (80 — 100) % increased Lightning Damage
                    Skills Chain +1 times
                    Cameria's Maul Gavel
                    15 % reduced Enemy Stun Threshold
                    (140 — 180) % increased Physical Damage
                    Adds (10 — 20) to (30 — 50) Cold Damage
                    (15 — 40) % increased Critical Strike Chance
                    40 % increased Rarity of Items Dropped by Frozen Enemies
                    (30 — 40) % increased Cold Damage with Attack Skills
                    Cameria's Avarice Gavel
                    15 % reduced Enemy Stun Threshold
                    Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
                    (140 — 180) % increased Physical Damage
                    Adds (11 — 14) to (17 — 21) Physical Damage
                    (15 — 40) % increased Critical Strike Chance
                    40 % increased Rarity of Items Dropped by Frozen Enemies
                    (30 — 40) % increased Cold Damage with Attack Skills
                    Callinellus Malleus Auric Mace
                    15 % reduced Enemy Stun Threshold
                    (150 — 200) % increased Physical Damage
                    Adds (5 — 10) to (15 — 23) Physical Damage
                    (15 — 25) % reduced Enemy Stun Threshold with this Weapon
                    Cannot Knock Enemies Back
                    All Attack Damage Chills when you Stun
                    (The Stun Threshold determines how much Damage can Stun something)
                    (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
                    Nebuloch Nightmare Mace
                    10 % reduced Enemy Stun Threshold
                    Adds (45 — 60) to (100 — 120) Physical Damage
                    Gain (30 — 40) % of Physical Attack Damage as Extra Fire Damage
                    +4 % to Chaos Resistance per Endurance Charge
                    1 % reduced Elemental Damage taken from Hits per Endurance Charge
                    Adds 5 to 8 Physical Damage per Endurance Charge
                    +500 to Armour per Endurance Charge
                    200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
                    (Recently refers to the past 4 seconds)
                    Axiom Perpetuum Bronze Sceptre
                    12 % increased Elemental Damage
                    Adds (2 — 3) to (5 — 6) Fire Damage to Spells
                    Adds (2 — 3) to (5 — 6) Cold Damage to Spells
                    Adds 1 to (10 — 12) Lightning Damage to Spells
                    (4 — 6) % increased Cast Speed
                    (100 — 140) % increased Spell Critical Strike Chance
                    Brutus' Lead Sprinkler Ritual Sceptre
                    16 % increased Elemental Damage
                    20 % increased Physical Damage
                    Adds (8 — 13) to (26 — 31) Physical Damage
                    30 % increased Fire Damage
                    (15 — 20) % increased Attack Speed
                    (30 — 40) % increased Critical Strike Chance
                    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
                    The Dark Seer Shadow Sceptre
                    22 % increased Elemental Damage
                    +2 to Level of all Spell Skill Gems
                    10 % Global chance to Blind Enemies on hit
                    Enemies Blinded by you have Malediction
                    +(1 — 2) Maximum Energy Shield per Level
                    +(1 — 2) Maximum Mana per Level
                    Unaffected by Blind
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    (Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
                    Bitterdream Shadow Sceptre
                    22 % increased Elemental Damage
                    Socketed Gems are Supported by Level 15 Bonechill
                    Socketed Gems are Supported by Level 15 Hypothermia
                    Socketed Gems are Supported by Level 15 Ice Bite
                    Socketed Gems are Supported by Level 15 Cold Penetration
                    Socketed Gems are Supported by Level 15 Added Cold Damage
                    Socketed Gems are Supported by Level 15 Inspiration
                    Replica Bitterdream Shadow Sceptre
                    22 % increased Elemental Damage
                    Socketed Gems are Supported by Level 15 Elemental Penetration
                    Socketed Gems are Supported by Level 15 Immolate
                    Socketed Gems are Supported by Level 15 Unbound Ailments
                    Socketed Gems are Supported by Level 15 Ice Bite
                    Socketed Gems are Supported by Level 15 Inspiration
                    Socketed Gems are Supported by Level 15 Innervate
                    Earendel's Embrace Grinning Fetish
                    18 % increased Elemental Damage
                    +(20 — 30) to all Attributes
                    Minions deal (30 — 40) % increased Damage
                    Summoned Skeletons Cover Enemies in Ash on Hit
                    Summoned Skeletons take (15 — 30) % of their Maximum Life per second as Fire Damage
                    Summoned Skeletons have Avatar of Fire
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
                    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
                    Deal no Non-Fire Damage)
                    Replica Earendel's Embrace Grinning Fetish
                    18 % increased Elemental Damage
                    +(20 — 30) to all Attributes
                    Minions deal (30 — 40) % increased Damage
                    Raised Zombies Cover Enemies in Ash on Hit
                    Raised Zombies take (15 — 30) % of their Maximum Life per second as Fire Damage
                    Raised Zombies have Avatar of Fire
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
                    Deal no Non-Fire Damage)
                    Nycta's Lantern Crystal Sceptre
                    30 % increased Elemental Damage
                    (150 — 200) % increased Physical Damage
                    Adds (76 — 98) to (161 — 176) Fire Damage
                    50 % increased Light Radius
                    Battlemage
                    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    The Supreme Truth Crystal Sceptre
                    30 % increased Elemental Damage
                    Attacks with this weapon inflict Hallowing Flame on Hit
                    +1 to Level of Socketed Gems
                    60 % increased Intelligence Requirement
                    (80 — 100) % increased Physical Damage
                    (10 — 20) % increased Attack Speed
                    3 % increased Experience gain
                    (Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.
                    Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.
                    Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)
                    Cerberus Limb Blood Sceptre
                    24 % increased Elemental Damage
                    (70 — 100) % increased Spell Damage
                    (15 — 20) % increased Cast Speed
                    0.5 % of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
                    +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
                    +5 to Armour per 5 Evasion Rating on Equipped Shield
                    +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
                    The Black Cane Royal Sceptre
                    24 % increased Elemental Damage
                    +(20 — 30) to Intelligence
                    (8 — 15) % increased Cast Speed
                    (40 — 60) % increased Mana Regeneration Rate
                    Minions deal (40 — 60) % increased Damage
                    Each Summoned Phantasm grants you Phantasmal Might
                    (Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
                    Death's Hand Karui Sceptre
                    26 % increased Elemental Damage
                    Adds (35 — 46) to (85 — 128) Physical Damage
                    (25 — 50) % increased Critical Strike Chance
                    30 % chance to gain a Power Charge when you Stun
                    Gain Unholy Might for 4 seconds on Critical Strike
                    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    Maata's Teaching Karui Sceptre
                    26 % increased Elemental Damage
                    +(30 — 40) to Intelligence
                    (15 — 30) % increased Critical Strike Chance
                    +(1 — 2) to Level of all Minion Skill Gems
                    Minions' Base Attack Critical Strike Chance is equal to the Critical
                    Strike Chance of your Main Hand Weapon
                    Sign of the Sin Eater Tyrant's Sekhem
                    26 % increased Elemental Damage
                    Grants Level 30 Smite Skill
                    +(10 — 30) to Strength and Intelligence
                    Enemies inflict Elemental Ailments on you instead of nearby Allies
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    The Sands of Time Tyrant's Sekhem
                    26 % increased Elemental Damage
                    Trigger level 20 Suspend in Time on Casting a Spell
                    (60 — 80) % increased Spell Damage
                    (60 — 80) % increased Mana Regeneration Rate
                    (10 — 15) % increased Cooldown Recovery Rate
                    10 % increased Cast Speed for each different Non-Instant Spell you've Cast Recently
                    (Recently refers to the past 4 seconds)
                    Balefire Opal Sceptre
                    40 % increased Elemental Damage
                    Grants Level 25 Scorching Ray Skill
                    (12 — 20) % increased Cast Speed
                    Recover (1 — 3) % of Life on Kill
                    Recover (1 — 3) % of Mana on Kill
                    10 % increased Scorching Ray beam length
                    Singularity Platinum Sceptre
                    30 % increased Elemental Damage
                    Adds (1 — 10) to (150 — 200) Lightning Damage to Spells
                    (14 — 18) % increased Cast Speed
                    (6 — 8) % reduced Mana Cost of Skills
                    Nearby Enemies are Hindered, with 25 % reduced Movement Speed
                    100 % increased Damage with Hits and Ailments against Hindered Enemies
                    (Hinder reduces movement speed for 4 seconds)
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    Cadigan's Authority Platinum Sceptre
                    30 % increased Elemental Damage
                    Adds (60 — 85) to (100 — 133) Physical Damage
                    +(3 — 5) to maximum number of Summoned Totems
                    You cannot have more than 2 Summoned Totems of the same type
                    (40 — 70) % increased Totem Placement speed
                    Battlemage
                    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    Doon Cuebiyari Vaal Sceptre
                    32 % increased Elemental Damage
                    Socketed Gems are Supported by Level 30 Iron Will
                    +(50 — 70) to Strength
                    (15 — 18) % increased Cast Speed
                    +(20 — 30) to maximum Mana
                    1% increased Damage per 8 Strength when in Main Hand
                    1% increased Armour per 16 Strength when in Off Hand
                    Doryani's Catalyst Vaal Sceptre
                    32 % increased Elemental Damage
                    Socketed Gems are Supported by Level 20 Elemental Proliferation
                    Adds (65 — 85) to (100 — 160) Physical Damage
                    (11 — 15) % increased Attack Speed
                    (6 — 10) % increased Cast Speed
                    (30 — 40) % increased Global Critical Strike Chance
                    0.2 % of Elemental Damage Leeched as Life
                    (80 — 100) % increased Elemental Damage
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Yaomac's Accord Vaal Sceptre
                    32 % increased Elemental Damage
                    (80 — 120) % increased Damage with Vaal Skills
                    (6 — 8) % reduced Soul Gain Prevention Duration
                    Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
                    Shepherd of Souls
                    (Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)
                    Breath of the Council Carnal Sceptre
                    32 % increased Elemental Damage
                    (260 — 310) % increased Physical Damage
                    (80 — 100) % increased Chaos Damage
                    10 % increased Area of Effect
                    Chaos Skills have 40 % increased Skill Effect Duration
                    Mon'tregul's Grasp Void Sceptre
                    40 % increased Elemental Damage
                    50 % reduced maximum number of Raised Zombies
                    Raised Zombies have +5000 to maximum Life
                    Raised Zombies have +(25 — 30) % to all Resistances
                    25 % increased Raised Zombie Size
                    Enemies Killed by Zombies' Hits Explode, dealing 50 % of their Life as Fire Damage
                    Raised Zombies deal (100 — 125) % more Physical Damage
                    Augyre Void Sceptre
                    40 % increased Elemental Damage
                    (180 — 220) % increased Physical Damage
                    (10 — 15) % increased Attack Speed
                    (80 — 100) % increased Critical Strike Chance
                    50 % of Physical Damage Converted to Lightning Damage
                    Every 16 seconds you gain Elemental Overload for 8 seconds
                    You have Resolute Technique while you do not have Elemental Overload
                    100 % increased Physical Damage while you have Resolute Technique
                    (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
                    (Your hits can't be Evaded. Never deal Critical Strikes)
                    Nebulis Void Sceptre
                    [One to three random synthesis implicit modifiers]
                    (60 — 120) % increased Implicit Modifier magnitudes
                    (15 — 20) % increased Cast Speed
                    (5 — 10) % increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%
                    (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                    Replica Nebulis Void Sceptre
                    40 % increased Elemental Damage
                    (60 — 120) % increased Implicit Modifier magnitudes
                    (15 — 20) % increased Cast Speed
                    (10 — 15) % increased Elemental Damage per 1% Missing
                    Fire, Cold, or Lightning Resistance, up to a maximum of 450%
                    (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                    (Missing Resistance is the amount your Resistance is below the maximum)
                    Silverbranch Crude Bow
                    +1 to Level of Socketed Bow Gems
                    (80 — 100) % increased Physical Damage
                    10 % increased Attack Speed
                    Gain 10 Mana per Enemy Killed
                    +30 to Accuracy Rating
                    Widowhail Crude Bow
                    (150 — 250) % increased bonuses gained from Equipped Quiver
                    Quill Rain Short Bow
                    +(10 — 20) to Dexterity
                    100 % increased Physical Damage
                    100 % increased Attack Speed
                    Grants 2 Mana per Enemy Hit
                    (50 — 100) % increased Projectile Speed
                    +(25 — 50) to Accuracy Rating
                    30 % less Damage
                    Replica Quill Rain Short Bow
                    Socketed Gems are Supported by Level 1 Arrow Nova
                    +(10 — 20) to Dexterity
                    100 % increased Physical Damage
                    (25 — 30) % increased Attack Speed
                    Grants 2 Mana per Enemy Hit
                    (50 — 100) % increased Projectile Speed
                    +(25 — 50) to Accuracy Rating
                    Storm Cloud Long Bow
                    No Physical Damage
                    Adds 1 to 85 Lightning Damage
                    (36 — 50) % increased Attack Speed
                    Roth's Reach Recurve Bow
                    +(15 — 25) % to Global Critical Strike Multiplier
                    (60 — 80) % increased Physical Damage
                    Skills Chain +2 times
                    30 % increased Projectile Speed
                    (60 — 80) % increased Elemental Damage with Attack Skills
                    Doomfletch Royal Bow
                    (20 — 24) % increased Elemental Damage with Attack Skills
                    Adds (12 — 16) to (20 — 24) Physical Damage
                    (10 — 14) % increased Attack Speed
                    60 % increased Mana Regeneration Rate
                    Gain 100 % of Weapon Physical Damage as Extra Damage of each Element
                    Death's Harp Death Bow
                    (30 — 50) % increased Critical Strike Chance
                    (90 — 105) % increased Physical Damage
                    10 % increased Attack Speed
                    +50 % to Global Critical Strike Multiplier
                    Bow Attacks fire 2 additional Arrows
                    Iron Commander Death Bow
                    (30 — 50) % increased Critical Strike Chance
                    Adds (8 — 12) to (16 — 24) Physical Damage
                    (14 — 20) % increased Attack Speed
                    (14 — 20) % increased Totem Life
                    (14 — 20) % increased Totem Placement speed
                    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
                    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
                    Replica Iron Commander Death Bow
                    (30 — 50) % increased Critical Strike Chance
                    Adds (8 — 12) to (16 — 24) Physical Damage
                    (14 — 20) % increased Attack Speed
                    (14 — 20) % increased Totem Life
                    (14 — 20) % increased Totem Placement speed
                    Shrapnel Ballista has + 1 to maximum number of Summoned Totems per 200 Strength
                    Adds 1 to 3 Physical Damage to Attacks per 25 Strength
                    Infractem Decimation Bow
                    (30 — 50) % increased Critical Strike Chance
                    +(20 — 30) to Dexterity
                    (70 — 80) % increased Physical Damage
                    Adds (25 — 35) to (36 — 45) Physical Damage
                    10 % increased Movement Speed
                    +(350 — 400) to Accuracy Rating
                    Cannot Leech Life
                    Arrows Pierce all Targets
                    Replica Infractem Decimation Bow
                    (30 — 50) % increased Critical Strike Chance
                    +(20 — 30) to Dexterity
                    (70 — 80) % increased Physical Damage
                    Adds (25 — 35) to (36 — 45) Physical Damage
                    10 % increased Movement Speed
                    +(350 — 400) to Accuracy Rating
                    Cannot Leech Mana
                    Projectiles from Attacks Fork
                    Projectiles from Attacks can Fork 1 additional time
                    The Crimson Storm Steelwood Bow
                    6 % increased Movement Speed
                    (60 — 80) % increased Physical Damage
                    (25 — 35) % increased Critical Strike Chance
                    50 % chance to inflict Bleeding on Critical Strike with Attacks
                    Enemies you inflict Bleeding on grant (60 — 100) % increased Flask Charges
                    Adds (100 — 120) to (150 — 165) Physical Damage against Bleeding Enemies
                    50 % chance to Maim Enemies on Critical Strike with Attacks
                    veiled mod seed [1,30000]
                    veiled mod type [2]
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Maimed enemies have 30% reduced Movement Speed)
                    Xoph's Nurture Citadel Bow
                    Socketed Gems are Supported by Level 20 Ignite Proliferation
                    (165 — 195) % increased Physical Damage
                    50 % of Physical Damage Converted to Fire Damage
                    10 % chance to Ignite
                    Recover (40 — 60) Life when you Ignite an Enemy
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Xoph's Inception Citadel Bow
                    (160 — 190) % increased Physical Damage
                    Gain (200 — 300) Life per Ignited Enemy Killed
                    Gain 20 % of Physical Damage as Extra Fire Damage
                    10 % chance to Ignite
                    Projectiles Pierce all Burning Enemies
                    Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    The Gluttonous Tide Citadel Bow
                    (120 — 160) % increased Physical Damage
                    (16 — 20) % increased Attack Speed
                    Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
                    +(30 — 50) % Global Critical Strike Multiplier while you have a Frenzy Charge
                    (20 — 40) % chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
                    Null's Inclination Ranger Bow
                    Trigger Socketed Minion Spells on Kill with this Weapon
                    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
                    +212 Intelligence Requirement
                    Adds (50 — 80) to (130 — 180) Chaos Damage
                    (7 — 12) % increased Attack Speed
                    +(7 — 11) % to Chaos Resistance
                    Minions deal 2 % increased Damage per 5 Dexterity
                    Hopeshredder Ranger Bow
                    Adds (130 — 150) to (270 — 300) Cold Damage
                    (15 — 25) % increased Attack Speed
                    4 % increased Movement Speed per Frenzy Charge
                    +(400 — 500) to Accuracy Rating
                    2 % chance to Avoid Elemental Damage from Hits per Frenzy Charge
                    12 to 14 Added Cold Damage per Frenzy Charge
                    0.5 % of Attack Damage Leeched as Life per Frenzy Charge
                    200 Cold Damage taken per second per Frenzy Charge while moving
                    (No chance to avoid damage can be higher than 75%)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Chin Sol Assassin Bow
                    +(15 — 25) % to Global Critical Strike Multiplier
                    +(10 — 20) to Dexterity
                    (100 — 140) % increased Physical Damage
                    Adds 25 to 50 Fire Damage
                    (10 — 14) % increased Attack Speed
                    50 % more Damage with Arrow Hits at Close Range
                    Bow Knockback at Close Range
                    (Close Range is up to 2 metres)
                    (Knockback pushes Enemies away when Hit)
                    Darkscorn Assassin Bow
                    +(15 — 25) % to Global Critical Strike Multiplier
                    (60 — 80) % increased Physical Damage
                    Adds (15 — 20) to (25 — 30) Physical Damage
                    20 % increased Attack Speed
                    (15 — 30) % increased Global Accuracy Rating
                    25 % of Physical Damage Converted to Chaos Damage
                    25 % of Physical Damage from Hits taken as Chaos Damage
                    20 % chance for Poisons inflicted with this Weapon to deal 300% more Damage
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Arborix Assassin Bow
                    +(15 — 25) % to Global Critical Strike Multiplier
                    Grants Level 30 Dash Skill
                    Adds (80 — 100) to (200 — 225) Physical Damage
                    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
                    (20 — 30) % increased Attack Speed if you haven't Cast Dash recently
                    (100 — 160) % increased Evasion Rating if you've Cast Dash recently
                    (20 — 30) % increased Movement Speed if you've Cast Dash recently
                    Travel Skills other than Dash are Disabled
                    Iron Reflexes
                    (Recently refers to the past 4 seconds)
                    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
                    Voltaxic Rift Spine Bow
                    Adds 1 to (600 — 750) Lightning Damage
                    (10 — 15) % increased Attack Speed
                    100 % of Lightning Damage Converted to Chaos Damage
                    Treats Enemy Monster Chaos Resistance values as inverted
                    Your Chaos Damage can Shock
                    +40% to Maximum Effect of Shock
                    use unique purple shock effect [1]
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Base Maximum Effect of Shock is 50% increased Damage taken)
                    Reach of the Council Spine Bow
                    Socketed Gems are Supported by Level 20 Greater Volley
                    (50 — 75) % increased Physical Damage
                    Adds (10 — 16) to (45 — 60) Physical Damage
                    (8 — 12) % increased Attack Speed
                    20 % reduced Projectile Speed
                    Arrows fired from the first firing points always Pierce
                    Arrows fired from the second firing points Fork
                    Arrows fired from the third firing points Return to you
                    Arrows fired from the fourth firing points Chain +2 times
                    Lioneye's Glare Imperial Bow
                    (20 — 24) % increased Elemental Damage with Attack Skills
                    (180 — 200) % increased Physical Damage
                    Adds (7 — 14) to (24 — 34) Physical Damage
                    +(80 — 100) to maximum Mana
                    Attacks you use yourself Repeat an additional time
                    Attacks you use yourself have 50 % more Attack Speed
                    Hits can't be Evaded
                    Far Shot
                    (Channelling Skills cannot Repeat)
                    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
                    Windripper Imperial Bow
                    (20 — 24) % increased Elemental Damage with Attack Skills
                    Adds (48 — 60) to (72 — 90) Cold Damage
                    Adds 1 to (120 — 150) Lightning Damage
                    (10 — 15) % increased Attack Speed
                    (30 — 40) % increased Critical Strike Chance
                    30 % increased Rarity of Items Dropped by Slain Shocked Enemies
                    30 % increased Rarity of Items Dropped by Frozen Enemies
                    Replica Windripper Imperial Bow
                    (20 — 24) % increased Elemental Damage with Attack Skills
                    Adds (48 — 60) to (72 — 90) Cold Damage
                    Adds 1 to (120 — 150) Lightning Damage
                    (10 — 15) % increased Attack Speed
                    (30 — 40) % increased Critical Strike Chance
                    Enemies Frozen by you take 20% increased Damage
                    +(90 — 120) Energy Shield gained on Killing a Shocked Enemy
                    Wing of the Wyvern Imperial Bow
                    (20 — 24) % increased Elemental Damage with Attack Skills
                    Trigger a Socketed Spell when a Hit from this
                    Weapon Freezes a Target, with a 0.25 second Cooldown
                    Adds (164 — 204) to (250 — 300) Cold Damage
                    Adds (163 — 199) to (241 — 293) Chaos Damage
                    (20 — 30) % increased Attack Speed
                    Your Chaos Damage can Freeze
                    Battlemage
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    Nuro's Harp Harbinger Bow
                    (30 — 50) % increased Critical Strike Chance
                    No Physical Damage
                    Adds (180 — 210) to (240 — 280) Cold Damage
                    (10 — 15) % increased Attack Speed
                    (10 — 30) % increased Light Radius
                    15 % chance to create Chilled Ground when you Freeze an Enemy
                    Create Consecrated Ground when you Shatter an Enemy
                    (30 — 50) % increased Effect of Chilled Ground
                    (30 — 50) % increased Effect of Consecrated Ground you create
                    (You are Chilled while standing in Chilled Ground)
                    (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
                    Slivertongue Harbinger Bow
                    (30 — 50) % increased Critical Strike Chance
                    Adds (80 — 95) to (220 — 240) Physical Damage
                    (150 — 200) % increased Critical Strike Chance with arrows that Fork
                    Arrows Pierce all Targets after Forking
                    Arrows that Pierce have +50 % to Critical Strike Multiplier
                    The Flame of Hope Maraketh Bow
                    10 % increased Movement Speed
                    (90 — 110) % increased Fire Damage
                    Adds (180 — 230) to (310 — 360) Fire Damage
                    (14 — 18) % increased Attack Speed
                    Inflict Fire Exposure on Hit against Enemies with
                    5 Cinderflame, applying -25 % to Fire Resistance
                    Trigger Level 20 Cinders when Equipped
                    (Fire Exposure subtracts from Fire Resistance for 4 seconds)
                    The Bane of Hope Maraketh Bow
                    10 % increased Movement Speed
                    (90 — 130) % increased Physical Damage
                    +(28 — 35) % to Physical Damage over Time Multiplier
                    Adds (20 — 30) to (40 — 50) Physical Damage
                    (15 — 30) % chance to Impale Enemies on Hit with Attacks
                    Trigger Level 20 Tears of Rot when Equipped
                    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
                    Fencoil Gnarled Branch
                    +20 % Chance to Block Spell Damage while wielding a Staff
                    Socketed Gems are Supported by Level 8 Trap
                    (40 — 50) % increased Global Damage
                    (10 — 20) % increased maximum Life
                    (10 — 20) % increased maximum Mana
                    The Blood Thorn Gnarled Branch
                    +20 % Chance to Block Spell Damage while wielding a Staff
                    +12 % Chance to Block Attack Damage while wielding a Staff
                    100 % increased Physical Damage
                    (5 — 10) % increased Attack Speed
                    Reflects (22 — 44) Physical Damage to Attackers on Block
                    Curse Enemies with Vulnerability on Block
                    (Warstaves are considered Staves)
                    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    Replica Blood Thorn Gnarled Branch
                    +20 % Chance to Block Spell Damage while wielding a Staff
                    +12 % Chance to Block Attack Damage while wielding a Staff
                    100 % increased Fire Damage
                    (5 — 10) % increased Attack Speed
                    Curse Enemies with Flammability on Block
                    Reflects (22 — 44) Fire Damage to Attackers on Block
                    (Warstaves are considered Staves)
                    (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
                    Replica Fencoil Gnarled Branch
                    +20 % Chance to Block Spell Damage while wielding a Staff
                    Socketed Gems are Supported by Level 1 Multiple Totems
                    (40 — 50) % increased Global Damage
                    (10 — 20) % increased maximum Life
                    (10 — 20) % increased maximum Mana
                    Dying Breath Iron Staff
                    +20 % Chance to Block Attack Damage while wielding a Staff
                    18 % increased Cast Speed
                    18 % increased maximum Mana
                    18 % increased Area of Effect of Aura Skills
                    18 % increased Area of Effect of Hex Skills
                    Nearby Enemies have 18 % increased Effect of Curses on them
                    Nearby allies gain 18 % increased Damage
                    18 % increased effect of Non-Curse Auras from your Skills
                    Pillar of the Caged God Iron Staff
                    +20 % Chance to Block Attack Damage while wielding a Staff
                    1 % increased Area of Effect per 20 Intelligence
                    1 % increased Attack Speed per 10 Dexterity
                    16 % increased Physical Weapon Damage per 10 Strength
                    Realmshaper Iron Staff
                    +20 % Chance to Block Attack Damage while wielding a Staff
                    +1 to Level of Socketed Fire Gems
                    +1 to Level of Socketed Cold Gems
                    Socketed Gems are Supported by Level 5 Cold to Fire
                    Adds (10 — 15) to (20 — 25) Fire Damage
                    Adds (10 — 15) to (20 — 25) Cold Damage
                    (30 — 50) % increased Elemental Damage
                    Xirgil's Crank Coiled Staff
                    +20 % Chance to Block Attack Damage while wielding a Staff
                    +15 % Chance to Block Attack Damage while wielding a Staff
                    (60 — 80) % increased Spell Damage
                    +(70 — 150) to maximum Energy Shield
                    +1 to Level of all Spell Skill Gems
                    Reflects 1 to 150 Lightning Damage to Melee Attackers
                    (25 — 35) % chance for Energy Shield Recharge to start when you Block
                    (Warstaves are considered Staves)
                    The Stormheart Royal Staff
                    +20 % Chance to Block Spell Damage while wielding a Staff
                    (80 — 100) % increased Physical Damage
                    Adds (25 — 35) to (45 — 60) Cold Damage
                    Adds (1 — 10) to (70 — 90) Lightning Damage
                    (20 — 35) % increased Critical Strike Chance
                    100 % chance to Avoid being Shocked while Chilled
                    50 % chance to Shock Chilled Enemies
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    The Whispering Ice Vile Staff
                    +20 % Chance to Block Attack Damage while wielding a Staff
                    +1 to Level of Socketed Support Gems
                    Grants Level 1 Icestorm Skill
                    (14 — 18) % increased Intelligence
                    (8 — 12) % increased Cast Speed
                    1 % increased Spell Damage per 10 Intelligence
                    sound on rare kill ice whisper [1]
                    The Annihilating Light Quarterstaff
                    +22 % Chance to Block Spell Damage while wielding a Staff
                    (60 — 70) % reduced Elemental Resistances
                    Deal Triple Damage with Elemental Skills
                    Tremor Rod Military Staff
                    +22 % Chance to Block Attack Damage while wielding a Staff
                    +2 to Level of Socketed Spell Gems
                    Socketed Gems are Supported by Level 10 Blastchain Mine
                    (40 — 60) % increased Spell Damage
                    (15 — 20) % reduced Enemy Stun Threshold
                    Mines can be Detonated an additional time
                    (The Stun Threshold determines how much Damage can Stun something)
                    Sire of Shards Serpentine Staff
                    +22 % Chance to Block Attack Damage while wielding a Staff
                    Socketed Gems fire 4 additional Projectiles
                    Socketed Gems fire Projectiles in a circle
                    +(15 — 20) to all Attributes
                    +(5 — 7) % to all Elemental Resistances
                    (60 — 100) % increased Projectile Damage
                    20 % increased Light Radius
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Cane of Kulemak Serpentine Staff
                    +22 % Chance to Block Attack Damage while wielding a Staff
                    (60 — 90) % increased Unveiled Modifier magnitudes
                    veiled mod seed [2,60000]
                    veiled mod type [6]
                    Martyr of Innocence Highborn Staff
                    +22 % Chance to Block Spell Damage while wielding a Staff
                    Grants Level 15 Battlemage's Cry Skill
                    +(12 — 16) % Chance to Block Attack Damage while wielding a Staff
                    100 % increased Fire Damage
                    Adds (315 — 360) to (450 — 540) Fire Damage
                    Damage Penetrates 15 % of Fire Resistance if you have Blocked Recently
                    Immune to Freeze and Chill while Ignited
                    Battlemage
                    (Warstaves are considered Staves)
                    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    Witchhunter's Judgment Highborn Staff
                    +22 % Chance to Block Spell Damage while wielding a Staff
                    Grants Level 20 Brandsurge Skill
                    Brand Skills have (50 — 100) % increased Duration
                    The Winds of Fate Foul Staff
                    +22 % Chance to Block Attack Damage while wielding a Staff
                    (700 — 800) % increased Physical Damage
                    +(100 — 150) % to Global Critical Strike Multiplier
                    75 % of Physical Damage converted to a random Element
                    25 % of Physical Damage Converted to Chaos Damage
                    Maximum Critical Strike Chance is 50%
                    Non-Critical Strikes deal no Damage
                    The Broken Elegy Foul Staff
                    +22 % Chance to Block Attack Damage while wielding a Staff
                    Trigger level 25 Ceaseless Flesh once every second
                    Minions deal (113 — 157) % increased Damage
                    (17 — 31) % increased Minion Duration
                    When a nearby Minion dies, gain Rotten Bulwark equal to (7 — 9) % of its maximum Life
                    Minions gain (59 — 83) % of Physical Damage as Extra Chaos Damage
                    (Rotten Bulwark will take damage from hits before your Life or Energy Shield. Any Hit Damage taken will break your Rotten Bulwark, causing it to absorb up to the amount of Rotten Bulwark you have available.)
                    Femurs of the Saints Primordial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    +2 to Level of Socketed Minion Gems
                    Minions deal (60 — 80) % increased Damage
                    +1 % Chance to Block Attack Damage per Summoned Skeleton
                    2 % increased Attack and Cast Speed per Summoned Raging Spirit
                    Regenerate 0.6 % of Life per second for each Raised Zombie
                    30 % increased Mana Regeneration Rate per Raised Spectre
                    The Burden of Shadows Primordial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    Socketed Gems are Supported by Level 1 Lifetap
                    (20 — 30) % increased Cast Speed
                    Lose 500 Life per second
                    Spells deal added Chaos Damage equal to (15 — 20) % of your maximum Life
                    The Searing Touch Lathi
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    +(40 — 60) % to Fire Damage over Time Multiplier
                    (70 — 90) % increased Fire Damage
                    10 % increased Cast Speed
                    +2 to Level of all Fire Spell Skill Gems
                    Cane of Unravelling Ezomyte Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    +(40 — 55) % to Chaos Damage over Time Multiplier
                    (20 — 30) % increased Chaos Damage
                    2 % increased Cast Speed per Power Charge
                    +2 to Level of all Chaos Spell Skill Gems
                    Gain a Power Charge after Spending a total of 200 Mana
                    Regenerate 2 Mana per Second per Power Charge
                    Soulwrest Ezomyte Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    Trigger Level 25 Summon Phantasm Skill when you Consume a corpse
                    (100 — 140) % increased Spell Damage
                    (25 — 30) % increased Cast Speed
                    (80 — 100) % increased Mana Regeneration Rate
                    Minions deal (90 — 102) to (132 — 156) additional Physical Damage
                    If you Consumed a corpse Recently, you and nearby Allies Regenerate 5 % of Life per second
                    (Recently refers to the past 4 seconds)
                    The Fulcrum Ezomyte Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    (140 — 180) % increased Physical Damage
                    (0 — 50) % of Physical Damage Converted to Fire Damage
                    (0 — 50) % of Physical Damage Converted to Cold Damage
                    (0 — 50) % of Physical Damage Converted to Lightning Damage
                    Elemental Ailments you inflict are Reflected to you
                    Elemental Damage with Hits is Lucky while you are Shocked
                    Damage Penetrates (8 — 10) % Elemental Resistances while you are Chilled
                    Gain (30 — 40) % of Physical Damage as Extra Damage of a random Element while you are Ignited
                    Taryn's Shiver Maelström Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    (50 — 60) % increased Spell Damage
                    (40 — 50) % increased Cold Damage
                    (10 — 20) % increased Cast Speed
                    +2 to Level of all Cold Spell Skill Gems
                    8 % chance to Freeze
                    Enemies Frozen by you take 20% increased Damage
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    Duskdawn Maelström Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    +10 % Chance to Block Attack Damage while wielding a Staff
                    (60 — 80) % increased Spell Critical Strike Chance
                    Gain (10 — 20) % of Elemental Damage as Extra Chaos Damage
                    +1 % to Critical Strike Multiplier per 1% Chance to Block Attack Damage
                    +60 % to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
                    (120 — 150) % increased Spell Damage if you've dealt a Critical Strike Recently
                    (Warstaves are considered Staves)
                    (Recently refers to the past 4 seconds)
                    Disintegrator Maelström Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    Adds (220 — 240) to (270 — 300) Physical Damage
                    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
                    25 % chance to gain a Siphoning Charge when you use a Skill
                    Adds (12 — 14) to (15 — 16) Physical Damage to Attacks and Spells per Siphoning Charge
                    Gain 4 % of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
                    1 % additional Physical Damage Reduction from Hits per Siphoning Charge
                    0.2 % of Damage Leeched as Life per Siphoning Charge
                    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
                    Battlemage
                    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    (Recently refers to the past 4 seconds)
                    Replica Duskdawn Maelström Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    +10 % Chance to Block Attack Damage while wielding a Staff
                    (40 — 50) % increased Critical Strike Chance
                    Gain (10 — 20) % of Elemental Damage as Extra Chaos Damage
                    +1 % to Critical Strike Multiplier per 1% Chance to Block Attack Damage
                    +60 % to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
                    (120 — 150) % increased Elemental Damage if you've dealt a Critical Strike Recently
                    (Warstaves are considered Staves)
                    (Recently refers to the past 4 seconds)
                    Agnerod East Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    40 % increased Strength Requirement
                    +(80 — 120) to Intelligence
                    (30 — 50) % increased Lightning Damage
                    +2 to Level of all Lightning Spell Skill Gems
                    Damage Penetrates 20 % Lightning Resistance
                    100 % increased Duration of Lightning Ailments
                    (Lightning Ailments are Shocked and Sapped)
                    Agnerod North Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    40 % increased Strength Requirement
                    +(80 — 120) to Intelligence
                    (30 — 50) % increased Lightning Damage
                    +2 to Level of all Lightning Spell Skill Gems
                    15 % chance to Shock
                    Damage Penetrates 20 % Lightning Resistance
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Agnerod South Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    40 % increased Strength Requirement
                    +(80 — 120) to Intelligence
                    (30 — 50) % increased Lightning Damage
                    +2 to Level of all Lightning Spell Skill Gems
                    +5 % to maximum Lightning Resistance
                    Damage Penetrates 20 % Lightning Resistance
                    (Maximum Resistances cannot be raised above 90%)
                    Agnerod West Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    40 % increased Strength Requirement
                    +(80 — 120) to Intelligence
                    (30 — 50) % increased Lightning Damage
                    Adds (5 — 15) to (100 — 140) Lightning Damage to Spells
                    +2 to Level of all Lightning Spell Skill Gems
                    Damage Penetrates 20 % Lightning Resistance
                    The Enmity Divine Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    Socketed Gems are supported by Level 1 Chance to Bleed
                    Grants Summon Harbinger of Brutality Skill
                    +5 % Chance to Block Attack Damage while wielding a Staff
                    +(60 — 80) % to Damage over Time Multiplier for Bleeding from Critical Strikes
                    Adds (225 — 265) to (315 — 385) Physical Damage
                    (30 — 40) % increased Critical Strike Chance
                    (Warstaves are considered Staves)
                    The Yielding Mortality Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    Socketed Gems are supported by Level 1 Chance to Bleed
                    Grants Summon Greater Harbinger of Brutality Skill
                    +5 % Chance to Block Attack Damage while wielding a Staff
                    +(60 — 80) % to Damage over Time Multiplier for Bleeding from Critical Strikes
                    Adds (225 — 265) to (315 — 385) Physical Damage
                    (30 — 40) % increased Critical Strike Chance
                    (Warstaves are considered Staves)
                    Jiquani's Potential Imperial Staff
                    +25 % Chance to Block Spell Damage while wielding a Staff
                    (1 — 7) % increased Intelligence
                    (-17 — 17) % reduced maximum Life
                    (-1 — 1) to Level of all Spell Skill Gems
                    31 % increased Cost of Skills
                    1 to (31 — 53) Spell Lightning Damage per 10 Intelligence
                    Blood Magic
                    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
                    Pledge of Hands Judgement Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    Socketed Gems are Supported by Level 1 Greater Spell Echo
                    (120 — 160) % increased Spell Damage
                    (50 — 100) % increased maximum Mana
                    Hegemony's Era Judgement Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    +6 % Chance to Block Attack Damage while wielding a Staff
                    Adds (135 — 145) to (160 — 175) Physical Damage
                    (12 — 16) % increased Attack Speed
                    (10 — 20) % increased Critical Strike Chance
                    +1 to Maximum Power Charges
                    10 % chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
                    (Warstaves are considered Staves)
                    The Grey Spire Judgement Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    Has no Sockets
                    (250 — 300) % increased Global Damage
                    (20 — 30) % increased Attack Speed
                    +(1 — 4) % to all maximum Resistances
                    (Maximum Resistances cannot be raised above 90%)
                    Atziri's Rule Judgement Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    Grants Level 20 Queen's Demand Skill
                    Queen's Demand can Trigger Level 20 Flames of Judgement
                    Queen's Demand can Trigger Level 20 Storm of Judgement
                    Cannot be Stunned
                    Damage cannot be Reflected
                    Legacy of the Rose Judgement Staff
                    +25 % Chance to Block Attack Damage while wielding a Staff
                    Grants Level 20 Summon Shaper Memory
                    Grants Level 20 Shaper's Devastation, which will be used by Shaper Memory
                    (200 — 300) % increased Physical Damage
                    (25 — 40) % increased Cast Speed
                    +(3 — 5) to Level of all Spell Skill Gems
                    Gain 1 Remembrance when you spend a total of 200 Energy
                    Shield with no Shaper Memory Summoned
                    Maximum 10 Remembrance
                    Eldritch Battery
                    (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
                    Limbsplit Woodsplitter
                    +1 to Level of Socketed Strength Gems
                    Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
                    +(15 — 30) to Strength
                    (80 — 100) % increased Physical Damage
                    Adds 5 to 10 Physical Damage
                    Culling Strike
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Wideswing Poleaxe
                    Socketed Gems are Supported by Level 20 Increased Area of Effect
                    +10 to Strength
                    (120 — 160) % increased Physical Damage
                    Gain 10 Mana per Enemy Killed
                    +(120 — 150) to Accuracy Rating
                    +0.2 metres to Weapon Range
                    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
                    Reaper's Pursuit Shadow Axe
                    (100 — 125) % increased Physical Damage
                    (30 — 40) % increased Rarity of Items found
                    Gain 10 Life per Enemy Killed
                    15 % increased Movement Speed when on Full Life
                    Culling Strike
                    Hits can't be Evaded
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    The Harvest Jasper Chopper
                    (120 — 140) % increased Physical Damage
                    1.2 % of Damage Leeched as Life on Critical Strike
                    3 % increased Global Critical Strike Chance per Level
                    Gain a Flask Charge when you deal a Critical Strike
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Replica Harvest Jasper Chopper
                    (120 — 140) % increased Physical Damage
                    1.2 % of Damage Leeched as Life on Critical Strike
                    3 % increased Global Critical Strike Chance per Level
                    Gain Elusive on Critical Strike
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
                    The Blood Reaper Headsman Axe
                    (180 — 200) % increased Physical Damage
                    +100 to maximum Life
                    Regenerate 20 Life per second
                    1 % of Physical Attack Damage Leeched as Life
                    50 % increased Mana Cost of Skills
                    50 % chance to cause Bleeding on Hit
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Ngamahu's Flame Abyssal Axe
                    20 % chance to Trigger Level 16 Molten Burst on Melee Hit
                    (170 — 190) % increased Physical Damage
                    (8 — 12) % increased Attack Speed
                    60 % of Physical Damage Converted to Fire Damage
                    Damage Penetrates 20 % Fire Resistance
                    Starcaller Abyssal Axe
                    Trigger Level 20 Starfall on Melee Critical Strike
                    +(10 — 20) to all Attributes
                    (120 — 180) % increased Physical Damage
                    (20 — 30) % increased Critical Strike Chance
                    (10 — 20) % increased Area of Effect
                    Gain (40 — 60) % of Weapon Physical Damage as Extra Damage of a random Element
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Kaom's Primacy Karui Chopper
                    (100 — 140) % increased Physical Damage
                    Gain 20 Life per Enemy Killed
                    +(150 — 250) to Accuracy Rating
                    Culling Strike
                    Gain 5 Rage on Melee Hit
                    Every Rage also grants 1 % of Physical Damage as Extra Fire Damage
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    (Only one Hit every 0.5 seconds can cause you to gain Rage)
                    Wings of Entropy Ezomyte Axe
                    (7 — 10) % Chance to Block Spell Damage
                    +(8 — 12) % Chance to Block Attack Damage while Dual Wielding
                    (60 — 80) % increased Physical Damage
                    Adds (150 — 200) to (330 — 400) Fire Damage in Main Hand
                    Adds (151 — 199) to (331 — 401) Chaos Damage in Off Hand
                    Counts as Dual Wielding
                    local off hand visual identity override hash [14664]
                    Sinvicta's Mettle Ezomyte Axe
                    (140 — 152) % increased Physical Damage
                    (8 — 12) % increased Attack Speed
                    2 % increased Area of Effect per 25 Rampage Kills
                    Gain a Frenzy Charge on every 50th Rampage Kill
                    Rampage
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    Replica Wings of Entropy Ezomyte Axe
                    (7 — 10) % Chance to Block Spell Damage
                    +(8 — 12) % Chance to Block Attack Damage while Dual Wielding
                    (60 — 80) % increased Physical Damage
                    Counts as Dual Wielding
                    +(10 — 20) % to Off Hand Critical Strike Chance
                    (50 — 100) % more Main Hand attack speed
                    Atziri's Disfavour Vaal Axe
                    25 % chance to Maim on Hit
                    +30 % to Quality of Socketed Support Gems
                    Adds (310 — 330) to (370 — 390) Physical Damage
                    (12 — 16) % increased Attack Speed
                    25 % chance to cause Bleeding on Hit
                    +1 metres to Weapon Range
                    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Hezmana's Bloodlust Vaal Axe
                    25 % chance to Maim on Hit
                    (100 — 125) % increased Physical Damage
                    Adds (7 — 10) to (15 — 25) Physical Damage
                    1 % of Physical Attack Damage Leeched as Life
                    40 % increased Attack Speed if you've taken a Savage Hit Recently
                    Attacks Cost Life instead of Mana
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Recently refers to the past 4 seconds)
                    (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
                    Uul-Netol's Kiss Vaal Axe
                    25 % chance to Maim on Hit
                    (230 — 270) % increased Physical Damage
                    15 % reduced Attack Speed
                    Curse Enemies with Vulnerability on Hit
                    Exerted Attacks deal 200 % increased Damage
                    Exerted Attacks Knock Enemies Back on Hit
                    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    (Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
                    Uul-Netol's Embrace Vaal Axe
                    25 % chance to Maim on Hit
                    Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
                    (280 — 320) % increased Physical Damage
                    (25 — 30) % reduced Attack Speed
                    25 % chance to cause Bleeding on Hit
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Kingmaker Despot Axe
                    (300 — 360) % increased Physical Damage
                    (7 — 12) % increased Attack Speed
                    (30 — 40) % increased Critical Strike Chance
                    Nearby Allies have 30 % increased Item Rarity
                    Nearby Allies have Culling Strike
                    Insufficient Mana doesn't prevent your Melee Attacks
                    Nearby Allies have +50 % to Critical Strike Multiplier
                    Nearby Allies have +10 Fortification
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
                    Debeon's Dirge Despot Axe
                    Adds (310 — 350) to (460 — 500) Cold Damage
                    15 % increased Movement Speed if you've Warcried Recently
                    150 % increased Elemental Damage if you've Warcried Recently
                    Warcries Knock Back and Interrupt Enemies in a smaller Area
                    (Recently refers to the past 4 seconds)
                    Kitava's Feast Void Axe
                    Socketed Gems are supported by Level 30 Melee Splash
                    (200 — 240) % increased Physical Damage
                    1 % of Physical Attack Damage Leeched as Life
                    1 % of Physical Attack Damage Leeched as Mana
                    Recover 5 % of Life on Kill
                    Enemies Killed by your Hits are destroyed
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Shiversting Bastard Sword
                    60 % increased Global Accuracy Rating
                    (80 — 100) % increased Physical Damage
                    Adds 35 to 70 Cold Damage
                    0.6 % of Physical Attack Damage Leeched as Mana
                    Cannot be Frozen
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Edge of Madness Etched Greatsword
                    60 % increased Global Accuracy Rating
                    +1 to Level of Socketed Skill Gems
                    (40 — 60) % increased Physical Damage
                    Adds (60 — 68) to (90 — 102) Chaos Damage
                    1 % increased Chaos Damage per Level
                    Adds 1 to 2 Physical Damage to Attacks per Level
                    Queen's Decree Ornate Sword
                    +185 to Accuracy Rating
                    25 % increased Strength Requirement
                    Minions have (30 — 40) % increased maximum Life
                    (150 — 200) % increased Skeleton Duration
                    Minions deal (30 — 40) % increased Damage
                    +(1 — 2) to maximum number of Raised Zombies
                    +(1 — 2) to maximum number of Spectres
                    +(1 — 2) to maximum number of Skeletons
                    Rigwald's Charge Highland Blade
                    +305 to Accuracy Rating
                    (120 — 150) % increased Physical Damage
                    20 % increased Attack Speed
                    10 % increased Movement Speed
                    +(300 — 350) to Accuracy Rating
                    15 % increased Movement Speed if you've Killed Recently
                    (Recently refers to the past 4 seconds)
                    Rakiata's Dance Engraved Greatsword
                    60 % increased Global Accuracy Rating
                    Adds (150 — 200) to (300 — 350) Cold Damage
                    Adds 1 to (550 — 600) Lightning Damage
                    (15 — 20) % increased Attack Speed
                    Treats Enemy Monster Elemental Resistance values as inverted
                    Terminus Est Tiger Sword
                    +360 to Accuracy Rating
                    (180 — 220) % increased Physical Damage
                    20 % increased Attack Speed
                    (50 — 75) % increased Critical Strike Chance
                    Gain 10 Mana per Enemy Killed
                    10 % increased Movement Speed
                    Gain a Frenzy Charge on Critical Strike
                    The Dancing Dervish Reaver Sword
                    60 % increased Global Accuracy Rating
                    (130 — 160) % increased Physical Damage
                    (25 — 30) % increased Attack Speed
                    5 % increased Movement Speed
                    Triggers Level 15 Manifest Dancing Dervishes on Rampage
                    Manifested Dancing Dervishes disables both weapon slots
                    Manifested Dancing Dervishes die when Rampage ends
                    Melee Hits count as Rampage Kills
                    Rampage
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    Hiltless Reaver Sword
                    60 % increased Global Accuracy Rating
                    Socketed Gems are Supported by Level 1 Lifetap
                    Adds (90 — 115) to (230 — 260) Physical Damage
                    (40 — 50) % increased Critical Strike Chance
                    Enemies you Attack Reflect 100 Physical Damage to you
                    +0.2 metres to Weapon Range
                    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
                    Kondo's Pride Ezomyte Blade
                    +25 % to Global Critical Strike Multiplier
                    (220 — 250) % increased Physical Damage
                    0.6 % of Physical Attack Damage Leeched as Life
                    50 % increased Melee Damage against Bleeding Enemies
                    Cannot Leech Life from Critical Strikes
                    30 % chance to Blind Enemies on Critical Strike
                    50% chance to cause Bleeding on Critical Strike
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    The Living Blade Ezomyte Blade
                    +25 % to Global Critical Strike Multiplier
                    (100 — 140) % increased Physical Damage
                    (25 — 35) % increased Attack Speed
                    Cannot be Poisoned
                    You can have an additional Tincture active
                    10 % chance to remove 1 Mana Burn on Kill
                    (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
                    Doomsower Lion Sword
                    +50 to Strength and Dexterity
                    Socketed Melee Gems have 15 % increased Area of Effect
                    (30 — 50) % increased Physical Damage
                    Adds (65 — 75) to (100 — 110) Physical Damage
                    (6 — 12) % increased Attack Speed
                    Attack Skills gain 5 % of Physical Damage as Extra Fire Damage per Socketed Red Gem
                    You have Vaal Pact while all Socketed Gems are Red
                    (Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
                    The Golden Charlatan Lion Sword
                    +50 to Strength and Dexterity
                    +200 Intelligence Requirement
                    (200 — 300) % increased Physical Damage
                    (10 — 16) % increased Attack Speed
                    (100 — 200) % increased Critical Strike Chance
                    Critical Strikes with this Weapon do not deal extra Damage
                    Gain a random Shrine Buff for 30 seconds when you Kill a Rare or Unique Enemy
                    +1 to maximum Mana per 2 Intelligence
                    Oro's Sacrifice Infernal Sword
                    30 % increased Elemental Damage with Attack Skills
                    No Physical Damage
                    Adds (425 — 475) to (550 — 600) Fire Damage
                    (10 — 15) % increased Attack Speed
                    20 % chance to Ignite
                    10 % increased Physical Damage taken
                    10 % increased Fire Damage taken
                    Culling Strike against Burning Enemies
                    Gain a Frenzy Charge if an Attack Ignites an Enemy
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Starforge Infernal Sword
                    30 % increased Global Physical Damage
                    (400 — 450) % increased Physical Damage
                    (5 — 8) % increased Attack Speed
                    +(90 — 100) to maximum Life
                    Your Physical Damage can Shock
                    20 % increased Area of Effect for Attacks
                    Deal no Elemental Damage
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Voidforge Infernal Sword
                    30 % increased Elemental Damage with Attack Skills
                    (5 — 8) % increased Attack Speed
                    +(90 — 100) to maximum Life
                    Your Elemental Damage can Shock
                    Gain 700 % of Weapon Physical Damage as Extra Damage of a random Element
                    20 % increased Area of Effect for Attacks
                    Deal no Non-Elemental Damage
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Replica Oro's Sacrifice Infernal Sword
                    30 % increased Elemental Damage with Attack Skills
                    No Physical Damage
                    Adds (385 — 440) to (490 — 545) Cold Damage
                    (10 — 15) % increased Attack Speed
                    20 % chance to Freeze
                    10 % increased Physical Damage taken
                    10 % increased Cold Damage taken
                    Culling Strike against Frozen Enemies
                    Gain an Endurance Charge if an Attack Freezes an Enemy
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Echoforge Infernal Sword
                    30 % increased Chaos Damage
                    Adds (600 — 650) to (750 — 800) Chaos Damage
                    (-16 — 16) % reduced Attack Speed
                    (-200 — 200) to maximum Life
                    Your Chaos Damage can Shock
                    (-40 — 40) % reduced Area of Effect for Attacks
                    Deal no Physical or Elemental Damage
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Skysunder Exquisite Blade
                    +50 % to Global Critical Strike Multiplier
                    (130 — 160) % increased Physical Damage
                    +(20 — 40) % to Damage over Time Multiplier
                    (20 — 40) % increased Critical Strike Chance
                    100 % of Physical Damage Converted to Fire Damage
                    Ignites you cause are reflected back to you
                    50 % less Duration of Ignites you inflict
                    Ignites you inflict with this weapon spread to other Enemies within 2.8 metres
                    Unaffected by Ignite
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Fleshrender Exquisite Blade
                    +50 % to Global Critical Strike Multiplier
                    (180 — 240) % increased Physical Damage
                    +(20 — 40) % to Damage over Time Multiplier
                    (20 — 40) % increased Critical Strike Chance
                    Cannot Poison Enemies with at least 12 Poisons on them
                    Inflict (2 — 3) additional Poisons on the same Target
                    when you inflict Poison with this weapon
                    Wither on Hit with this weapon against Enemies with at least 12 Poisons on them
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    Hrimnor's Hymn Sledgehammer
                    45 % increased Stun Duration on Enemies
                    +10 to Strength
                    (140 — 200) % increased Physical Damage
                    15 % reduced Enemy Stun Threshold
                    1 % of Physical Attack Damage Leeched as Life
                    (40 — 50) % increased Stun Duration on Enemies
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (The Stun Threshold determines how much Damage can Stun something)
                    Quecholli Jagged Maul
                    30 % increased Stun Duration on Enemies
                    +(25 — 50) to all Attributes
                    (80 — 100) % increased Physical Damage
                    Adds 5 to 25 Physical Damage
                    Gain 10 Life per Enemy Killed
                    Enemies Killed with Attack or Spell Hits Explode, dealing 10 % of their Life as Fire Damage
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Geofri's Baptism Brass Maul
                    30 % increased Stun Duration on Enemies
                    200 % increased Physical Damage
                    Adds 11 to 23 Cold Damage
                    (10 — 20) % increased Stun Duration on Enemies
                    Never deal Critical Strikes
                    Chober Chaber Great Mallet
                    30 % increased Stun Duration on Enemies
                    +1 to Level of Socketed Melee Gems
                    +1 to Level of Socketed Minion Gems
                    20 % reduced Strength Requirement
                    (200 — 220) % increased Physical Damage
                    25 % increased maximum Mana
                    Minions have (20 — 40) % increased maximum Life
                    15 % increased Skill Effect Duration
                    Trypanon Great Mallet
                    30 % increased Stun Duration on Enemies
                    50 % reduced Attack Speed
                    This Weapon's Critical Strike Chance is 100%
                    Replica Trypanon Great Mallet
                    30 % increased Stun Duration on Enemies
                    -5000 to Accuracy Rating
                    This Weapon's Critical Strike Chance is 100%
                    Jorrhast's Blacksteel Steelhead
                    45 % increased Stun Duration on Enemies
                    25 % chance to Trigger Level 20 Animate Weapon on Kill
                    (150 — 200) % increased Physical Damage
                    (8 — 12) % increased Attack Speed
                    (8 — 12) % increased Cast Speed
                    30 % less Animate Weapon Duration
                    Weapons you Animate create an additional copy
                    Voidhome Dread Maul
                    30 % increased Stun Duration on Enemies
                    150 % increased Physical Damage
                    50 % increased Attack Speed
                    (30 — 50) % reduced Rarity of Items found
                    (30 — 50) % reduced Experience gain
                    0.4 % of Physical Attack Damage Leeched as Mana
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Marohi Erqi Karui Maul
                    45 % increased Stun Duration on Enemies
                    (500 — 600) % increased Physical Damage
                    25 % reduced Attack Speed
                    (40 — 50) % increased Stun Duration on Enemies
                    (40 — 50) % increased Area of Effect
                    -500 to Accuracy Rating
                    Tawhoa's Felling Piledriver
                    20 % reduced Enemy Stun Threshold
                    Trigger Level 20 Tawhoa's Chosen when you Attack with
                    a Non-Vaal Slam or Strike Skill near an Enemy
                    +(30 — 40) to Strength
                    (250 — 300) % increased Physical Damage
                    (20 — 30) % increased Stun Duration on Enemies
                    (20 — 30) % reduced Enemy Stun Threshold with this Weapon
                    (The Stun Threshold determines how much Damage can Stun something)
                    Brain Rattler Meatgrinder
                    5 % chance to deal Double Damage
                    Adds (100 — 130) to (360 — 430) Physical Damage
                    50 % of Physical Damage Converted to Lightning Damage
                    50 % chance to Shock
                    Damage Penetrates 20 % Lightning Resistance
                    Enemies you Shock have 30 % reduced Cast Speed
                    Enemies you Shock have 20 % reduced Movement Speed
                    Hits with this Weapon Shock Enemies as though dealing 300 % more Damage
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Tidebreaker Imperial Maul
                    10 % increased Strength
                    Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
                    +40 to Intelligence
                    Adds (70 — 80) to (340 — 375) Physical Damage
                    10 % increased Physical Damage per Endurance Charge
                    (20 — 30) % reduced Enemy Stun Threshold with this Weapon
                    (The Stun Threshold determines how much Damage can Stun something)
                    Kongor's Undying Rage Terror Maul
                    25 % chance to double Stun Duration
                    Adds (43 — 56) to (330 — 400) Physical Damage
                    (30 — 40) % increased Critical Strike Chance
                    +(15 — 20) % to all Elemental Resistances
                    Hits can't be Evaded
                    Your Critical Strikes do not deal extra Damage
                    You gain Onslaught for 4 seconds on Critical Strike
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Replica Kongor's Undying Rage Terror Maul
                    25 % chance to double Stun Duration
                    Adds (43 — 56) to (330 — 400) Physical Damage
                    (30 — 40) % increased Critical Strike Chance
                    +(15 — 20) % to all Elemental Resistances
                    Hits can't be Evaded
                    Your Critical Strikes do not deal extra Damage
                    Regenerate 20 % of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
                    (Recently refers to the past 4 seconds)
                    The Sacred Chalice Coronal Maul
                    20 % increased Area of Effect
                    (120 — 160) % increased Physical Damage
                    (20 — 30) % increased Critical Strike Chance
                    Gain a Flask Charge when you deal a Critical Strike
                    Gain (20 — 40) % of Physical Damage as Extra Cold Damage if you've
                    used a Sapphire Flask Recently
                    Gain (20 — 40) % of Physical Damage as Extra Fire Damage if you've
                    used a Ruby Flask Recently
                    Gain (20 — 40) % of Physical Damage as Extra Lightning Damage if you've
                    used a Topaz Flask Recently
                    (Recently refers to the past 4 seconds)
                    The Desecrated Chalice Coronal Maul
                    20 % increased Area of Effect
                    (120 — 160) % increased Physical Damage
                    (20 — 30) % increased Critical Strike Chance
                    (0.4 — 0.5) % of Chaos Damage Leeched as Life
                    Gain a Flask Charge when you deal a Critical Strike
                    Gain (40 — 75) % of Physical Damage as Extra Chaos Damage if you've
                    used an Amethyst Flask Recently
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Recently refers to the past 4 seconds)
                    Song of the Sirens Fishing Rod
                    Siren Worm Bait
                    (40 — 50) % reduced Quantity of Fish Caught
                    (50 — 60) % increased Rarity of Fish Caught
                    You can catch Exotic Fish
                    Reefbane Fishing Rod
                    (30 — 40) % increased Cast Speed
                    Thaumaturgical Lure
                    (10 — 20) % increased Quantity of Fish Caught
                    Glows while in an Area containing a Unique Fish

          Armour Unique /432

            Reset
                    Lycosidae Rawhide Tower Shield
                    +(10 — 20) to maximum Life
                    +(120 — 160) to Armour
                    +(30 — 40) to maximum Life
                    Your hits can't be Evaded
                    +(3 — 5) % Chance to Block
                    Adds 250 to 300 Cold Damage to Retaliation Skills
                    Trolltimber Spire Cedar Tower Shield
                    +(20 — 30) to maximum Life
                    (130 — 150) % increased Armour
                    +(40 — 60) to maximum Life
                    15 % increased Area of Effect for Skills used by Totems
                    0.5 % of Damage dealt by your Totems is Leeched to you as Life
                    You and your Totems Regenerate 0.5 % of Life per second for each Summoned Totem
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Titucius' Span Reinforced Tower Shield
                    +(10 — 20) to maximum Life
                    (60 — 80) % increased Armour
                    +(30 — 50) to maximum Life
                    (-80 — -50) Physical Damage taken from Projectile Attacks
                    200 % increased Armour against Projectiles
                    +25 % chance to Block Projectile Attack Damage
                    Redblade Banner Painted Tower Shield
                    +(20 — 30) to maximum Life
                    (80 — 100) % increased Armour
                    +(50 — 60) to maximum Life
                    20 % increased Taunt Duration
                    +5 % Chance to Block
                    50 % increased Warcry Cooldown Recovery Rate
                    Warcries have infinite Power
                    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
                    (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
                    Svalinn Girded Tower Shield
                    +(10 — 20) to maximum Life
                    (10 — 15) % Chance to Block Spell Damage
                    +(100 — 150) to Ward
                    -10 % to maximum Chance to Block Attack Damage
                    -10 % to maximum Chance to Block Spell Damage
                    Chance to Block is Lucky
                    Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
                    shield trigger a socketed skill on block [1]
                    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
                    (Maximum Chance to Block Spell Damage cannot be raised above 90%)
                    (Lucky things are rolled twice and the best result used)
                    Chernobog's Pillar Ebony Tower Shield
                    +(20 — 30) to maximum Life
                    Adds (12 — 15) to (30 — 35) Fire Damage to Spells and Attacks
                    (120 — 150) % increased Armour
                    +(60 — 80) to maximum Life
                    +(35 — 50) % to Fire Resistance
                    25 % of Physical Damage Converted to Fire Damage
                    25 % chance to Curse Non-Cursed Enemies with Enfeeble on Hit
                    (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
                    Tukohama's Fortress Ebony Tower Shield
                    +(20 — 30) to maximum Life
                    40 % increased Totem Damage
                    +(80 — 100) to maximum Life
                    +1 to maximum number of Summoned Totems
                    +300 Armour per Summoned Totem
                    Blood Magic
                    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
                    Replica Tukohama's Fortress Ebony Tower Shield
                    +(20 — 30) to maximum Life
                    +(80 — 100) to maximum Life
                    You can Cast an additional Brand
                    20 % increased Critical Strike Chance per Brand
                    40 % increased Brand Damage
                    Blood Magic
                    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
                    (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
                    The Surrender Ezomyte Tower Shield
                    +(30 — 40) to maximum Life
                    (165 — 205) % increased Armour
                    +(65 — 80) to maximum Life
                    Recover (250 — 500) Life when you Block
                    +6 % Chance to Block
                    The Anticipation Ezomyte Tower Shield
                    +(30 — 40) to maximum Life
                    100 % increased Armour
                    +(50 — 70) to maximum Life
                    +6 % Chance to Block
                    +(1500 — 3000) Armour if you've Blocked Recently
                    Permanently Intimidate Enemies on Block
                    (Recently refers to the past 4 seconds)
                    (Intimidated enemies take 10% increased Attack Damage)
                    Cowards' Wail Ezomyte Tower Shield
                    +(30 — 40) to maximum Life
                    (120 — 240) % increased Armour
                    +(5 — 10) % Chance to Block
                    Totems which would be killed by Enemies become Spectral Totems for 8 seconds instead
                    Skills used by Spectral Totems deal (40 — 50) % less Damage
                    Maximum (3 — 5) Spectral Totems
                    Unwavering Stance
                    (Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot Taunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems)
                    (Cannot Evade enemy Attacks. Cannot be Stunned)
                    Ahn's Heritage Colossal Tower Shield
                    +(10 — 20) to maximum Life
                    (50 — 100) % increased Armour
                    +(60 — 80) to maximum Life
                    -1 to Maximum Endurance Charges
                    -10 % to maximum Chance to Block Attack Damage
                    +6 % Chance to Block
                    +2 % to all maximum Resistances while you have no Endurance Charges
                    You have Onslaught while at maximum Endurance Charges
                    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
                    (Maximum Resistances cannot be raised above 90%)
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Dawnbreaker Colossal Tower Shield
                    +(10 — 20) to maximum Life
                    (150 — 250) % increased Armour
                    +(20 — 25) % Chance to Block
                    -1 % Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
                    (10 — 20) % of Cold Damage taken as Fire Damage
                    (10 — 20) % of Lightning Damage taken as Fire Damage
                    (10 — 20) % of Physical Damage taken as Fire Damage
                    Scorch Enemies in Close Range when you Block
                    (Recently refers to the past 4 seconds)
                    (Scorched Enemies have -10% to Elemental Resistances)
                    (Close Range is up to 2 metres)
                    Lioneye's Remorse Pinnacle Tower Shield
                    +(20 — 30) to maximum Life
                    (180 — 220) % increased Armour
                    +(160 — 180) to maximum Life
                    5 % reduced Movement Speed
                    20 % increased Stun and Block Recovery
                    -25 Physical Damage taken from Projectile Attacks
                    +5 % Chance to Block
                    Magna Eclipsis Pinnacle Tower Shield
                    +(20 — 30) to maximum Life
                    +2 to Level of Socketed Gems
                    Triggers Level 20 Elemental Aegis when Equipped
                    (180 — 220) % increased Armour
                    +(60 — 80) to maximum Life
                    +(80 — 100) to Evasion Rating and Energy Shield
                    Crest of Perandus Pine Buckler
                    3 % increased Movement Speed
                    +(60 — 80) to maximum Life
                    Regenerate (5 — 7.5) Life per second
                    +30 % to Lightning Resistance
                    0.6 % of Physical Attack Damage Leeched as Life
                    +5 % Chance to Block
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Kaltenhalt Painted Buckler
                    6 % increased Movement Speed
                    (60 — 100) % increased Evasion Rating
                    +5 % to maximum Cold Resistance
                    +50 % to Cold Resistance
                    Gain (10 — 15) % of Physical Damage as Extra Cold Damage
                    Reflects (25 — 50) Cold Damage to Melee Attackers
                    +5 % Chance to Block
                    (Maximum Resistances cannot be raised above 90%)
                    Chalice of Horrors War Buckler
                    9 % increased Movement Speed
                    +3 to Level of Socketed Curse Gems
                    (30 — 50) % increased Evasion Rating
                    +(50 — 70) to maximum Energy Shield
                    100 % Chance to Cause Monster to Flee on Block
                    +20 % Chance to Block Attack Damage from Cursed Enemies
                    Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
                    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
                    Mutewind Pennant Enameled Buckler
                    6 % increased Movement Speed
                    (80 — 100) % increased Evasion Rating
                    +(20 — 40) % to Cold Resistance
                    10 % increased Area of Effect
                    Gain Onslaught for 4 seconds when you Warcry
                    25 % increased Warcry Buff Effect
                    Call to Arms
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    (Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
                    Great Old One's Ward Corrugated Buckler
                    3 % increased Movement Speed
                    (8 — 12) % Chance to Block Spell Damage
                    Adds (8 — 12) to (15 — 20) Physical Damage to Attacks
                    (6 — 10) % increased Attack Speed
                    +(50 — 70) to maximum Life
                    Atziri's Reflection Golden Buckler
                    6 % increased Movement Speed
                    +(40 — 60) to Intelligence
                    (180 — 200) % increased Evasion Rating
                    +(180 — 200) to maximum Energy Shield
                    +(20 — 30) % to all Elemental Resistances
                    Hex Reflection
                    Unaffected by Curses
                    (15 — 20) % increased Effect of your Curses
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Kiloava's Bluster Ironwood Buckler
                    3 % increased Movement Speed
                    (100 — 150) % increased Evasion Rating
                    (15 — 25) % chance to Avoid Elemental Ailments
                    +(3 — 8) % Chance to Block
                    (30 — 40) % chance for Elemental Resistances to count as being 90% against Enemy Hits
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Mistwall Lacquered Buckler
                    6 % increased Movement Speed
                    (120 — 150) % increased Evasion Rating
                    10 % increased Movement Speed
                    +(10 — 20) % to Fire and Cold Resistances
                    +(8 — 15) % chance to Avoid Elemental Damage from Hits while Phasing
                    You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
                    You have Phasing if you have Blocked Recently
                    (No chance to avoid damage can be higher than 75%)
                    (Recently refers to the past 4 seconds)
                    Replica Mistwall Lacquered Buckler
                    6 % increased Movement Speed
                    (120 — 150) % increased Evasion Rating
                    10 % increased Movement Speed
                    +(10 — 20) % to Fire and Cold Resistances
                    +(8 — 15) % chance to Avoid Physical Damage from Hits while Phasing
                    You have Phasing if you have Blocked Recently
                    You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
                    (Recently refers to the past 4 seconds)
                    Azadi Crest Lacquered Buckler
                    6 % increased Movement Speed
                    +(1 — 100) to maximum Life
                    +(1 — 10) % Chance to Block
                    (1 — 10) % chance to avoid Projectiles
                    Your Lucky or Unlucky effects use the best or
                    worst from three rolls instead of two
                    Thousand Teeth Temu Vaal Buckler
                    3 % increased Movement Speed
                    (100 — 120) % increased Evasion Rating
                    +(70 — 90) to maximum Life
                    0.4 % of Physical Attack Damage Leeched as Life
                    +10 % Chance to Block
                    Reflects 1000 to 10000 Physical Damage to Attackers on Block
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Matua Tupuna Tarnished Spirit Shield
                    (5 — 10) % increased Spell Damage
                    +2 to Level of Socketed Minion Gems
                    (40 — 80) % increased Energy Shield
                    +(15 — 25) to maximum Mana
                    20 % increased effect of Non-Curse Auras from your Skills on your Minions
                    20 % increased effect of Non-Curse Auras from your Skills
                    Spreads Tar when you Block
                    ground tar on block duration ms [4500]
                    (Tar reduces Enemy Movement Speed by 50%)
                    Brinerot Flag Tarnished Spirit Shield
                    (5 — 10) % increased Spell Damage
                    +3 to Level of Socketed Warcry Gems
                    (8 — 12) % increased Cast Speed
                    +(70 — 90) to maximum Energy Shield
                    (20 — 40) % increased Mana Regeneration Rate
                    Warcries grant Arcane Surge to you and Allies, with 10 % increased effect per 5 power, up to 50%
                    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
                    Light of Lunaris Jingling Spirit Shield
                    (10 — 15) % increased Spell Damage
                    Adds (35 — 39) to (54 — 60) Cold Damage to Spells
                    (60 — 80) % increased Spell Critical Strike Chance
                    (475 — 600) % increased Energy Shield
                    +(6 — 10) % Chance to Block
                    +1 % to Critical Strike Multiplier per 1% Chance to Block Attack Damage
                    +25 % to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
                    (Recently refers to the past 4 seconds)
                    Sentari's Answer Brass Spirit Shield
                    10 % Chance to Block Spell Damage
                    +(20 — 30) to Intelligence
                    +5 % Chance to Block
                    Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
                    Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
                    Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
                    (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
                    (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
                    (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
                    Kongming's Stratagem Ancient Spirit Shield
                    (5 — 10) % increased Spell Damage
                    Trigger Level 20 Fog of War when your Trap is triggered
                    +(20 — 30) to Intelligence
                    (250 — 300) % increased Energy Shield
                    (30 — 50) % increased Fire Damage with Hits and Ailments against Blinded Enemies
                    30 % reduced Spell Damage taken from Blinded Enemies
                    No Chance to Block
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    The Eternal Apple Chiming Spirit Shield
                    (10 — 15) % increased Spell Damage
                    Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
                    +(60 — 80) to maximum Life
                    +(17 — 23) % to Chaos Resistance
                    You lose all Endurance Charges on reaching maximum Endurance Charges
                    Cannot Block
                    50 % increased Warcry Cooldown Recovery Rate
                    The Scales of Justice Chiming Spirit Shield
                    (10 — 15) % increased Spell Damage
                    Has no Energy Shield
                    +(40 — 70) to maximum Life
                    +(40 — 70) to maximum Mana
                    (3 — 4) to (7 — 8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
                    Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
                    Manastorm Lacewood Spirit Shield
                    (5 — 10) % increased Spell Damage
                    +(1 — 100) to maximum Mana
                    (1 — 100) % increased Mana Regeneration Rate
                    Gain (1 — 100) Mana per Enemy Killed
                    (1 — 100) % increased Mana Recovery from Flasks
                    When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
                    equal to 50 % of Sacrificed Mana for 4 seconds
                    Esh's Mirror Vaal Spirit Shield
                    (5 — 10) % increased Spell Damage
                    +(20 — 30) to Intelligence
                    (170 — 230) % increased Energy Shield
                    +(35 — 40) % to Lightning Resistance
                    Shocks you inflict spread to other Enemies within 1.5 metres
                    Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
                    (Recently refers to the past 4 seconds)
                    Esh's Visage Vaal Spirit Shield
                    (5 — 10) % increased Spell Damage
                    (240 — 260) % increased Energy Shield
                    +(70 — 100) to maximum Life
                    +(30 — 40) % to Lightning Resistance
                    +(17 — 29) % to Chaos Resistance
                    Chaos Damage taken does not bypass Energy Shield while not on Low Life
                    Reflect Shocks applied to you to all Nearby Enemies
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Apep's Slumber Vaal Spirit Shield
                    (5 — 10) % increased Spell Damage
                    Adds (50 — 55) to (72 — 80) Chaos Damage
                    +(80 — 100) to maximum Energy Shield
                    +25 % chance to be Poisoned
                    +3 % to all maximum Resistances while Poisoned
                    Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
                    Poisons on you expire 50 % slower
                    (Maximum Resistances cannot be raised above 90%)
                    (Effects cannot be slowed below 25% of their normal expiry rate)
                    Apep's Supremacy Vaal Spirit Shield
                    (5 — 10) % increased Spell Damage
                    Adds (50 — 55) to (72 — 80) Chaos Damage
                    +(130 — 150) to maximum Energy Shield
                    (30 — 50) % faster start of Energy Shield Recharge
                    You take Chaos Damage instead of Physical Damage from Bleeding
                    +25 % chance to be Poisoned
                    +3 % to all maximum Resistances while Poisoned
                    Poisons on you expire 50 % slower
                    (Maximum Resistances cannot be raised above 90%)
                    (Effects cannot be slowed below 25% of their normal expiry rate)
                    Malachai's Loop Harmonic Spirit Shield
                    (10 — 15) % increased Spell Damage
                    (210 — 250) % increased Energy Shield
                    +2 to Maximum Power Charges
                    20 % chance to gain a Power Charge on Hit
                    (12 — 16) % increased Spell Damage per Power Charge
                    Lose all Power Charges on reaching Maximum Power Charges
                    Shocks you when you reach Maximum Power Charges
                    (Shock increases Damage taken by 15%, for 2 seconds)
                    Rathpith Globe Titanium Spirit Shield
                    (10 — 15) % Chance to Block Spell Damage
                    (120 — 160) % increased Energy Shield
                    10 % increased maximum Life
                    Sacrifice 10 % of your Life when you Use or Trigger a Spell Skill
                    5 % increased Spell Critical Strike Chance per 100 Player Maximum Life
                    5 % increased Spell Damage per 100 Player Maximum Life
                    Bitterbind Point Titanium Spirit Shield
                    (180 — 220) % increased Energy Shield
                    Raised Spectres have (50 — 100) % increased maximum Life
                    Gain Arcane Surge when you deal a Critical Strike
                    Your Raised Spectres also gain Arcane Surge when you do
                    (50 — 100) % increased Spell Critical Strike Chance per Raised Spectre
                    veiled mod seed [1,30000]
                    veiled mod type [4]
                    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
                    Wheel of the Stormsail Rotted Round Shield
                    60 % increased Block Recovery
                    +(20 — 40) to Armour
                    +(20 — 40) to Evasion Rating
                    (30 — 40) % increased Rarity of Items found
                    +(50 — 75) % to Lightning Resistance
                    100 % increased Duration of Curses on you
                    The Deep One's Hide Studded Round Shield
                    60 % increased Block Recovery
                    Adds 4 to 8 Physical Damage to Attacks
                    Adds 12 to 15 Cold Damage to Attacks
                    (90 — 130) % increased Armour and Evasion
                    +(30 — 50) % to Fire Resistance
                    Curse Enemies with Vulnerability on Block
                    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    The Flawed Refuge Maple Round Shield
                    180 % increased Block Recovery
                    (100 — 150) % increased Armour and Evasion
                    +15 % Chance to Block
                    You take 100 % of Elemental Damage from Blocked Hits
                    40 % of Elemental Damage from Hits taken as Physical Damage
                    Shattershard Crimson Round Shield
                    Trigger Level 20 Shield Shatter when you Block
                    (120 — 150) % increased Armour and Evasion
                    +(80 — 100) to maximum Life
                    +(8 — 12) % Chance to Block
                    Daresso's Courage Baroque Round Shield
                    120 % increased Block Recovery
                    +30 % Chance to Block Spell Damage while on Low Life
                    (200 — 250) % increased Armour and Evasion
                    +(20 — 30) % to all Elemental Resistances
                    +100 % Chance to Block Attack Damage if you have Blocked Spell Damage Recently
                    +100 % chance to Block Spell Damage if you have Blocked Attack Damage Recently
                    (Recently refers to the past 4 seconds)
                    The Ghastly Theatre Teak Round Shield
                    180 % increased Block Recovery
                    +2 to Level of Socketed Support Gems
                    Triggers Level 20 Physical Aegis when Equipped
                    (300 — 400) % increased Armour and Evasion
                    100 % chance to Avoid Bleeding
                    (8 — 15) % increased Attack and Cast Speed while Physical Aegis is depleted
                    (50 — 70) % increased Critical Strike Chance while Physical Aegis is depleted
                    Nearby Enemies are Blinded while Physical Aegis is not depleted
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
                    Bitter Instinct Spiny Round Shield
                    60 % increased Block Recovery
                    (170 — 250) % increased Armour and Evasion
                    Reflects (200 — 300) Physical Damage to Melee Attackers
                    Retaliation Skills deal (50 — 100) % increased Damage
                    Damaging Retaliation Skills become Usable every 4 seconds
                    Retaliation Skills become Usable for (50 — 100) % longer
                    Vix Lunaris Cardinal Round Shield
                    +2 to Level of Socketed Gems
                    Triggers Level 20 Cold Aegis when Equipped
                    (200 — 250) % increased Armour and Evasion
                    +(60 — 80) to maximum Life
                    Cannot be Frozen
                    The Squire Elegant Round Shield
                    120 % increased Block Recovery
                    Has 3 Sockets
                    All Sockets are White
                    +(5 — 8) % to Quality of Socketed Support Gems
                    Socketed Support Gems can also Support Skills from your Main Hand
                    (100 — 150) % increased Armour and Evasion
                    +(3 — 5) % Chance to Block
                    The Oppressor Elegant Round Shield
                    120 % increased Block Recovery
                    -10 % to amount of Suppressed Spell Damage Prevented
                    +(26 — 32) % chance to Suppress Spell Damage
                    (200 — 250) % increased Armour and Evasion
                    +(9 — 13) % Chance to Block
                    You take 20 % of Damage from Blocked Hits
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Springleaf Plank Kite Shield
                    +4 % to all Elemental Resistances
                    (80 — 120) % increased Armour and Energy Shield
                    Regenerate (30 — 50) Life per second
                    80 % reduced Freeze Duration on you
                    Regenerate 100 Life per Second while on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Emperor's Vigilance Steel Kite Shield
                    (16 — 22) % Chance to Block Spell Damage
                    1000 % increased Armour and Energy Shield
                    Damage taken from Blocked Hits cannot bypass Energy Shield
                    Damage taken from Unblocked hits always bypasses Energy Shield
                    Glancing Blows
                    (Chance to Block Attack Damage is doubled
                    Chance to Block Spell Damage is doubled
                    You take 65% of Damage from Blocked Hits)
                    Mahuxotl's Machination Steel Kite Shield
                    Corrupted Soul
                    Divine Flesh
                    Eternal Youth
                    Everlasting Sacrifice
                    Immortal Ambition
                    Vaal Pact
                    (50% of Non-Chaos Damage taken bypasses Energy Shield
                    Gain 15% of Maximum Life as Extra Maximum Energy Shield)
                    (All Damage taken bypasses Energy Shield
                    50% of Elemental Damage taken as Chaos Damage
                    +5% to maximum Chaos Resistance)
                    (Maximum Resistances cannot be raised above 90%)
                    (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
                    (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
                    (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
                    (Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
                    Victario's Charity Laminated Kite Shield
                    +8 % to all Elemental Resistances
                    +(50 — 70) to maximum Life
                    +(20 — 30) % to Lightning Resistance
                    +11 % to Chaos Resistance
                    20 % increased Area of Effect of Aura Skills
                    10 % chance to grant a Power Charge to nearby Allies on Kill
                    5 % chance to grant a Frenzy Charge to nearby Allies on Hit
                    Replica Victario's Charity Laminated Kite Shield
                    +8 % to all Elemental Resistances
                    +(50 — 70) to maximum Life
                    +(20 — 30) % to Lightning Resistance
                    +11 % to Chaos Resistance
                    10 % increased effect of Non-Curse Auras from your Skills
                    5 % chance to grant an Endurance Charge to nearby Allies on Hit
                    10 % chance to grant a Frenzy Charge to nearby Allies on Kill
                    Saffell's Frame Branded Kite Shield
                    +4 % to all Elemental Resistances
                    (20 — 30) % Chance to Block Spell Damage
                    (20 — 30) % increased Spell Damage
                    +(20 — 30) % to all Elemental Resistances
                    +4 % to all maximum Resistances
                    Cannot Block Attack Damage
                    (Maximum Resistances cannot be raised above 90%)
                    Aegis Aurora Champion Kite Shield
                    (300 — 400) % increased Armour and Energy Shield
                    +10 % to all Elemental Resistances
                    +5 % to maximum Cold Resistance
                    +6 % Chance to Block
                    Recover Energy Shield equal to 2 % of Armour when you Block
                    (10 — 20) % increased Elemental Damage with Attack Skills
                    (Maximum Resistances cannot be raised above 90%)
                    Rise of the Phoenix Mosaic Kite Shield
                    +8 % to all Elemental Resistances
                    (240 — 300) % increased Armour and Energy Shield
                    Regenerate (100 — 200) Life per second
                    +5 % to maximum Fire Resistance
                    +(20 — 25) % to Fire Resistance
                    +25 % to Fire Resistance while on Low Life
                    10 % increased Movement Speed when on Low Life
                    100 % chance to Avoid being Ignited while on Low Life
                    (Maximum Resistances cannot be raised above 90%)
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Prism Guardian Archon Kite Shield
                    +12 % to all Elemental Resistances
                    +2 to Level of Socketed Aura Gems
                    Socketed Gems Cost and Reserve Life instead of Mana
                    Socketed Gems have 30 % increased Reservation Efficiency
                    +(20 — 30) to Dexterity
                    +25 % to all Elemental Resistances
                    Broken Faith Archon Kite Shield
                    +12 % to all Elemental Resistances
                    0.4 % of Chaos Damage Leeched as Life
                    -10 % Chance to Block
                    100 % increased Global Armour while you have no Energy Shield
                    You have Unholy Might while you have no Energy Shield
                    Create Profane Ground instead of Consecrated Ground
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
                    The Unshattered Will Archon Kite Shield
                    +12 % to all Elemental Resistances
                    Grants Summon Harbinger of Focus Skill
                    +(60 — 80) to maximum Life
                    +(10 — 15) % to all Elemental Resistances
                    (30 — 50) Mana gained when you Block
                    +5 % Chance to Block
                    Channelling Skills deal (50 — 70) % increased Damage
                    Invictus Solaris Archon Kite Shield
                    +12 % to all Elemental Resistances
                    +2 to Level of Socketed Gems
                    Triggers Level 20 Fire Aegis when Equipped
                    (200 — 250) % increased Armour and Energy Shield
                    +(60 — 80) to maximum Life
                    Cannot be Ignited
                    Unyielding Flame Archon Kite Shield
                    +12 % to all Elemental Resistances
                    Trigger Commandment of Inferno on Critical Strike
                    (50 — 70) % increased Global Critical Strike Chance
                    +(60 — 80) to maximum Life
                    +(20 — 30) % to Fire Resistance
                    (8 — 12) % increased Attack Speed if you've dealt a Critical Strike Recently
                    (8 — 12) % increased Cast Speed if you've dealt a Critical Strike Recently
                    (Recently refers to the past 4 seconds)
                    The Immortal Will Archon Kite Shield
                    +12 % to all Elemental Resistances
                    Grants Summon Greater Harbinger of Focus Skill
                    +(60 — 80) to maximum Life
                    +(10 — 15) % to all Elemental Resistances
                    (30 — 50) Mana gained when you Block
                    +5 % Chance to Block
                    Channelling Skills deal (50 — 70) % increased Damage
                    Maligaro's Lens Compound Spiked Shield
                    +3 % chance to Suppress Spell Damage
                    (10 — 15) % increased Attack Speed
                    (10 — 20) % increased maximum Life
                    -50 % to all Elemental Resistances
                    10 % increased Area of Effect
                    Nearby allies Recover 1 % of your Maximum Life when you Die
                    Zeel's Amplifier Polished Spiked Shield
                    +5 % chance to Suppress Spell Damage
                    (40 — 50) % increased Spell Damage
                    +(60 — 80) to maximum Energy Shield
                    +(50 — 70) to maximum Life
                    1 % increased Area of Effect per Enemy killed recently, up to 50%
                    You have Zealot's Oath if you haven't been hit recently
                    (Recently refers to the past 4 seconds)
                    (Life Regeneration is applied to Energy Shield instead.)
                    Qotra's Regulator Sovereign Spiked Shield
                    +5 % chance to Suppress Spell Damage
                    (160 — 220) % increased Evasion and Energy Shield
                    +(40 — 60) % to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
                    (2 — 2.5) % of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
                    Lose (10 — 15) % of Energy Shield when you deal a Critical Strike
                    Lose (10 — 15) % of Life when you deal a Critical Strike
                    Perepiteia Ezomyte Spiked Shield
                    [One to three random synthesis implicit modifiers]
                    +(1 — 3) to Level of Socketed Lightning Gems
                    Triggers Level 20 Lightning Aegis when Equipped
                    (1 — 20) % increased Attack Speed
                    (1 — 20) % increased Cast Speed
                    (300 — 400) % increased Evasion and Energy Shield
                    +(1 — 75) to maximum Mana
                    (1 — 20) % increased Movement Speed
                    Leper's Alms Mirrored Spiked Shield
                    +5 % chance to Suppress Spell Damage
                    (500 — 600) % increased Evasion and Energy Shield
                    +(60 — 80) to maximum Life
                    40 % increased Duration of Ailments on Enemies
                    +(3 — 4) % Chance to Block
                    Shared Suffering
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Font of Thunder Mirrored Spiked Shield
                    +5 % chance to Suppress Spell Damage
                    (400 — 500) % increased Evasion and Energy Shield
                    (25 — 40) % increased Mana Regeneration Rate
                    +50 % chance to be Shocked
                    40 % of Cold Damage taken as Lightning Damage
                    40 % of Fire Damage taken as Lightning Damage
                    (Shock increases Damage taken by 15%, for 2 seconds)
                    Jaws of Agony Supreme Spiked Shield
                    +5 % chance to Suppress Spell Damage
                    Grants Level 25 Bear Trap Skill
                    (18 — 28) % increased Trap Damage
                    (15 — 25) % increased Global Physical Damage
                    +(60 — 80) to maximum Life
                    (-18 — -14) Physical Damage taken from Attack Hits
                    25 % chance to gain a Power Charge when you Throw a Trap
                    Ezomyte Peak Iron Hat
                    +(75 — 100) to Armour
                    +(25 — 50) to maximum Life
                    (15 — 20) % increased Area of Effect
                    Unwavering Stance
                    (Cannot Evade enemy Attacks. Cannot be Stunned)
                    Thrillsteel Barbute Helmet
                    Onslaught
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    The Baron Close Helmet
                    +2 to Level of Socketed Minion Gems
                    Minions have (10 — 20) % increased maximum Life
                    Half of your Strength is added to your Minions
                    +1 to maximum number of Raised Zombies per 500 Strength
                    With at least 1000 Strength, (1.5 — 2) % of Damage dealt by your Raised Zombies is Leeched to you as Life
                    Blood Price Reaver Helmet
                    Regenerate (200 — 250) Life per second
                    24 % reduced maximum Life
                    100 % increased Stun and Block Recovery
                    Nearby Enemy Monsters have at least 8 % of Life Reserved
                    Kaom's Command Siege Helmet
                    +(60 — 80) to maximum Life
                    (25 — 35) % increased Warcry Speed
                    Nearby corpses Explode when you Warcry, dealing (5 — 10) % of their Life as Physical Damage
                    Warcry Skills have (25 — 35) % increased Area of Effect
                    Hrimnor's Resolve Samnite Helmet
                    (30 — 40) % increased Fire Damage
                    (100 — 120) % increased Armour
                    +(50 — 70) to maximum Life
                    +30 % to Cold Resistance
                    100 % chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
                    Abyssus Ezomyte Burgonet
                    +(20 — 25) to all Attributes
                    Adds 40 to 60 Physical Damage to Attacks
                    +(100 — 125) % to Melee Critical Strike Multiplier
                    (100 — 120) % increased Armour
                    (40 — 50) % increased Physical Damage taken
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Cowl of the Thermophile Ezomyte Burgonet
                    Can have a second Enchantment Modifier
                    +(20 — 30) to all Attributes
                    (60 — 80) % increased Armour
                    Fire Resistance is 75 %
                    (50 — 55) % reduced Cold Resistance
                    (50 — 55) % reduced Lightning Resistance
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Replica Abyssus Ezomyte Burgonet
                    +(20 — 25) to all Attributes
                    Adds 40 to 75 Fire Damage to Attacks
                    Adds 30 to 65 Cold Damage to Attacks
                    Adds 10 to 130 Lightning Damage to Attacks
                    +(100 — 125) % to Melee Critical Strike Multiplier
                    (100 — 120) % increased Armour
                    (40 — 50) % increased Elemental Damage taken
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Howlcrack Ezomyte Burgonet
                    +(30 — 40) to Strength
                    (100 — 160) % increased Armour
                    Non-Instant Warcries ignore their Cooldown when Used
                    Warcries Cost +15 % of Life
                    Warcry Skills have (15 — 25) % increased Area of Effect
                    The Formless Flame Royal Burgonet
                    (80 — 120) % increased Armour
                    -30 % to Fire Resistance
                    (-200 — -100) Fire Damage taken from Hits
                    Armour is increased by Overcapped Fire Resistance
                    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    The Formless Inferno Royal Burgonet
                    Socketed Gems are Supported by Level 30 Infernal Legion
                    +(60 — 100) to maximum Life
                    -30 % to Fire Resistance
                    Minion Life is increased by their Overcapped Fire Resistance
                    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                    Echoes of Creation Royal Burgonet
                    Socketed Warcry Skills have +1 Cooldown Use
                    (80 — 120) % increased Armour
                    +(50 — 70) to maximum Life
                    When you Attack, take (15 — 20) % of Life as Physical Damage for
                    each Warcry Exerting the Attack
                    Skills deal (10 — 15) % more Damage for each Warcry Exerting them
                    Usurper's Penance Eternal Burgonet
                    (50 — 80) % increased Armour
                    Attacks have 15 % chance to cause Bleeding
                    50 % reduced Light Radius
                    +4 % to Damage over Time Multiplier for Bleeding per Frenzy Charge
                    Bleeding you inflict deals Damage 4 % faster per Frenzy Charge
                    (20 — 30) % chance to gain a Frenzy Charge on Critical Strike at Close Range
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (They will deal the same total damage over a shorter duration)
                    (Close Range is up to 2 metres)
                    Goldrim Leather Cap
                    +(30 — 50) to Evasion Rating
                    10 % increased Rarity of Items found
                    +(30 — 40) % to all Elemental Resistances
                    Reflects 4 Physical Damage to Melee Attackers
                    Fairgraves' Tricorne Tricorne
                    Adds 15 to 25 Cold Damage to Attacks
                    70 % increased Evasion Rating
                    +(20 — 30) % to Lightning Resistance
                    Cannot be Shocked
                    You can be Touched by Tormented Spirits
                    Heatshiver Leather Hood
                    (80 — 100) % increased Evasion Rating
                    60 % increased Mana Regeneration Rate
                    +(20 — 30) % to Fire Resistance
                    +(20 — 30) % to Cold Resistance
                    Gain 1 % of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
                    Gain 30 % of Cold Damage as Extra Fire Damage against Frozen Enemies
                    Replica Heatshiver Leather Hood
                    (80 — 100) % increased Evasion Rating
                    60 % increased Mana Regeneration Rate
                    +(20 — 30) % to Cold Resistance
                    +(20 — 30) % to Lightning Resistance
                    Gain 1 % of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
                    Elevore Wolf Pelt
                    +(20 — 25) % chance to Suppress Spell Damage
                    (60 — 100) % increased Evasion Rating
                    (20 — 25) % chance to Avoid Elemental Ailments
                    Recover (100 — 200) Life when you Suppress Spell Damage
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Rat's Nest Ursine Pelt
                    15 % increased Attack Speed
                    (60 — 75) % increased Global Critical Strike Chance
                    150 % increased Evasion Rating
                    (20 — 25) % increased Rarity of Items found
                    10 % increased Movement Speed
                    10 % reduced Character Size
                    Starkonja's Head Silken Hood
                    +(50 — 70) to Dexterity
                    50 % reduced Damage when on Low Life
                    10 % increased Attack Speed
                    25 % increased Global Critical Strike Chance
                    (100 — 130) % increased Evasion Rating
                    +(80 — 100) to maximum Life
                    150 % increased Global Evasion Rating when on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Saqawal's Flock Silken Hood
                    Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
                    (60 — 80) % increased Evasion Rating
                    +(40 — 60) to maximum Life
                    +(30 — 40) % to Lightning Resistance
                    (10 — 15) % increased Movement Speed
                    Cowl of the Cryophile Silken Hood
                    Can have a second Enchantment Modifier
                    +(20 — 30) to all Attributes
                    (60 — 80) % increased Evasion Rating
                    (50 — 55) % reduced Fire Resistance
                    Cold Resistance is 75 %
                    (50 — 55) % reduced Lightning Resistance
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Alpha's Howl Sinner Tricorne
                    +2 to Level of Socketed Aura Gems
                    (80 — 100) % increased Evasion Rating
                    +(20 — 30) % to Cold Resistance
                    Cannot be Frozen
                    25 % chance to Avoid being Chilled
                    16 % increased Mana Reservation Efficiency of Skills
                    Assailum Sinner Tricorne
                    Grants Level 30 Snipe Skill
                    Socketed Non-Channelling Bow Skills are Triggered by Snipe
                    Socketed Triggered Bow Skills gain a 0.05 second Cooldown
                    +(350 — 500) to Accuracy Rating
                    +(350 — 500) to Evasion Rating
                    +2 to maximum Snipe Stages
                    +(14 — 20) % chance to Suppress Spell Damage while Channelling
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Replica Alpha's Howl Sinner Tricorne
                    +4 to Level of Socketed Herald Gems
                    (80 — 100) % increased Evasion Rating
                    +(20 — 30) % to Chaos Resistance
                    25 % chance to Avoid being Poisoned
                    16 % increased Mana Reservation Efficiency of Skills
                    You cannot be Hindered
                    Obscurantis Lion Pelt
                    +(800 — 1000) to Accuracy Rating
                    (100 — 120) % increased Evasion Rating
                    +(50 — 80) to maximum Life
                    1 % increased Projectile Attack Damage per 200 Accuracy Rating
                    Crown of Thorns Vine Circlet
                    +(150 — 225) to maximum Energy Shield
                    Reflects 5 Physical Damage to Melee Attackers
                    +25 Physical Damage taken from Attack Hits
                    Pain Attunement
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    (30% more Spell Damage when on Low Life)
                    Asenath's Mark Iron Circlet
                    Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
                    (30 — 60) % increased Spell Damage
                    (10 — 15) % increased Attack Speed
                    +(30 — 50) to maximum Energy Shield
                    30 % increased Mana Regeneration Rate
                    Wreath of Phrecia Iron Circlet
                    Has no Attribute Requirements
                    Increases and Reductions to Light Radius also apply to Area of Effect at 50 % of their value
                    Increases and Reductions to Light Radius also apply to Damage
                    (15 — 25) % increased Light Radius
                    Deal no Chaos Damage
                    local unique tabula rasa no requirement or energy shield [1]
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Mark of the Red Covenant Tribal Circlet
                    +(30 — 50) to maximum Energy Shield
                    Summoned Raging Spirits deal (175 — 250) % increased Damage
                    75 % reduced Maximum number of Summoned Raging Spirits
                    Summoned Raging Spirits' Hits always Ignite
                    Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
                    Damage to Surrounding Targets
                    Plume of Pursuit Bone Circlet
                    (20 — 30) % reduced Cast Speed
                    (80 — 130) % increased Energy Shield
                    Non-critical strikes deal 80 % less Damage
                    Spell Skills always deal Critical Strikes on final Repeat
                    Spell Skills cannot deal Critical Strikes except on final Repeat
                    Wraithlord Bone Circlet
                    Has 4 Abyssal Sockets
                    (120 — 150) % increased Energy Shield
                    +(1 — 2) to Level of all Minion Skill Gems
                    +1 to maximum number of Raised Spectres per Socketed Ghastly Eye Jewel
                    You cannot have Non-Spectre Minions
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Doedre's Scorn Lunaris Circlet
                    +2 to Level of Socketed Curse Gems
                    +(20 — 30) to Intelligence
                    +(100 — 120) to maximum Energy Shield
                    Curse Skills have (30 — 50) % increased Skill Effect Duration
                    Adds 37 to 71 Chaos Damage for each Curse on the Enemy
                    Maw of Conquest Steel Circlet
                    (60 — 80) % increased Spell Critical Strike Chance
                    (200 — 250) % increased Energy Shield
                    +(50 — 70) to maximum Life
                    Unaffected by Poison
                    (10 — 20) % of Damage taken Recouped as Life
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Sudden Dawn Steel Circlet
                    (300 — 350) % increased Energy Shield
                    +(50 — 70) to maximum Mana
                    (10 — 20) % chance for Energy Shield Recharge to start when you Kill an Enemy
                    (30 — 40) % less Energy Shield Recharge Rate
                    Chitus' Apex Necromancer Circlet
                    +(20 — 30) to Strength
                    +(20 — 30) to maximum Mana
                    5 % increased Experience gain
                    +10 % to all Elemental Resistances
                    (10 — 20) % increased Elemental Damage
                    Fenumus' Toxins Necromancer Circlet
                    Adds (16 — 21) to (31 — 36) Chaos Damage to Spells
                    (220 — 250) % increased Energy Shield
                    10 % chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
                    (6 — 10) % chance to Poison per Power Charge
                    (15 — 20) % increased Damage with Poison per Power Charge
                    Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
                    The Devouring Diadem Necromancer Circlet
                    Socketed Gems have 25 % increased Reservation Efficiency
                    Trigger Level 15 Feast of Flesh every 5 seconds
                    (180 — 220) % increased Energy Shield
                    10 % chance for Energy Shield Recharge to start when you use a Skill
                    Eldritch Battery
                    veiled mod seed [1,30000]
                    veiled mod type [2]
                    (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
                    Sandstorm Visage Necromancer Circlet
                    (8 — 10) % increased Cast Speed
                    (200 — 250) % increased Energy Shield
                    Ignore Stuns while Casting
                    Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
                    Cannot deal Critical Strikes with Attacks
                    Flamesight Solaris Circlet
                    (240 — 280) % increased Energy Shield
                    +(30 — 40) % to Fire Resistance
                    (30 — 40) % increased Elemental Damage
                    (25 — 50) % chance to Scorch Enemies
                    Cannot inflict Ignite
                    (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
                    Galesight Solaris Circlet
                    (240 — 280) % increased Energy Shield
                    +(30 — 40) % to Cold Resistance
                    (30 — 40) % increased Elemental Damage
                    (25 — 50) % chance to inflict Brittle
                    Cannot inflict Freeze or Chill
                    (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
                    Thundersight Solaris Circlet
                    (240 — 280) % increased Energy Shield
                    +(30 — 40) % to Lightning Resistance
                    (30 — 40) % increased Elemental Damage
                    (25 — 50) % chance to Sap Enemies
                    Cannot inflict Shock
                    (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
                    Cowl of the Ceraunophile Solaris Circlet
                    Can have a second Enchantment Modifier
                    +(20 — 30) to all Attributes
                    (60 — 80) % increased Energy Shield
                    (50 — 55) % reduced Fire Resistance
                    (50 — 55) % reduced Cold Resistance
                    Lightning Resistance is 75 %
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Wilma's Requital Solaris Circlet
                    +(300 — 500) to Accuracy Rating
                    (200 — 250) % increased Energy Shield
                    (20 — 30) % increased Elemental Damage with Attack Skills
                    Increases and Reductions to Cast Speed apply to Attack Speed
                    Ancestral Bond
                    (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
                    Rime Gaze Mind Cage
                    Socketed Gems are Supported by Level 20 Concentrated Effect
                    +50 % to Cold Damage over Time Multiplier
                    50 % increased Energy Shield
                    50 % reduced Energy Shield Recharge Rate
                    +(25 — 75) to maximum Mana
                    Scold's Bridle Mind Cage
                    (80 — 100) % increased Spell Damage
                    15 % reduced Cast Speed
                    +(30 — 60) to maximum Mana
                    Your Skills deal you 400 % of Mana Spent on Upfront Skill Mana Costs as Physical Damage
                    (Upfront Costs are all Costs that are not paid per-second)
                    Hale Negator Mind Cage
                    Has 1 Abyssal Socket
                    (6 — 8) % increased maximum Life
                    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
                    Gain a Spirit Charge every second
                    You lose all Spirit Charges when taking a Savage Hit
                    Recover (2 — 3) % of Life when you lose a Spirit Charge
                    Recover (2 — 3) % of Energy Shield when you lose a Spirit Charge
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
                    Crown of Eyes Hubris Circlet
                    +(300 — 350) to Accuracy Rating
                    (120 — 150) % increased Energy Shield
                    -30 % to Fire Resistance
                    (0.4 — 0.8) % of Attack Damage Leeched as Life
                    (0.2 — 0.4) % of Attack Damage Leeched as Mana
                    Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Ylfeban's Trickery Hubris Circlet
                    Trigger Level 10 Shock Ground when Hit
                    Adds 1 to (60 — 80) Lightning Damage to Spells and Attacks
                    (130 — 170) % increased Energy Shield
                    +(25 — 35) % to Lightning Resistance
                    Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
                    Eber's Unification Hubris Circlet
                    Trigger Level 10 Void Gaze when you use a Skill
                    (150 — 180) % increased Energy Shield
                    +(50 — 80) to maximum Mana
                    50 % increased Stun and Block Recovery
                    Gain (5 — 8) % of Elemental Damage as Extra Chaos Damage
                    Indigon Hubris Circlet
                    (150 — 180) % increased Energy Shield
                    (6 — 10) % increased maximum Mana
                    Recover (8 — 10) % of Life when you use a Mana Flask
                    Non-instant Mana Recovery from Flasks is also Recovered as Life
                    (50 — 60) % increased Cost of Skills for each 200 total Mana Spent Recently
                    (20 — 25) % increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
                    (Recently refers to the past 4 seconds)
                    The Dark Monarch Lich's Circlet
                    +(50 — 100) to maximum Energy Shield
                    +1 to Level of all Minion Skill Gems
                    +(27 — 37) % to Chaos Resistance
                    50 % reduced Light Radius
                    Maximum number of Animated Weapons is Doubled
                    Cannot have Minions other than Animated Weapons
                    The Trickster's Smile Visored Sallet
                    (60 — 100) % increased Armour and Evasion
                    Reflects 100 Cold Damage to Melee Attackers
                    Reflects 100 Fire Damage to Melee Attackers
                    Reflects 100 Lightning Damage to Melee Attackers
                    When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
                    Deidbell Gilded Sallet
                    +(20 — 30) to Strength
                    +(20 — 30) to Dexterity
                    +(200 — 300) to Armour
                    Cannot Leech when on Low Life
                    Skills which Exert an Attack have (20 — 40) % chance to not count that Attack
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Skullhead Secutor Helm
                    (60 — 80) % increased Armour and Evasion
                    +(10 — 20) % to all Elemental Resistances
                    Minions have +25 % Chance to Block Attack Damage
                    Minions have +25 % Chance to Block Spell Damage
                    Minions Recover 10 % of their Life when they Block
                    Black Sun Crest Lacquered Helmet
                    +1 to Level of Socketed Gems
                    (5 — 15) % increased Strength
                    (5 — 15) % increased Dexterity
                    (5 — 15) % increased Intelligence
                    (100 — 150) % increased Armour
                    40 % reduced Light Radius
                    The Fledgling Lacquered Helmet
                    (150 — 200) % increased Armour and Evasion
                    (30 — 50) % increased Projectile Speed
                    (30 — 50) % increased Projectile Damage
                    Projectiles cannot collide with Enemies in Close Range
                    Far Shot
                    (Close Range is up to 2 metres)
                    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
                    Crest of Desire Fluted Bascinet
                    Has 1 Socket
                    +(5 — 8) to Level of Socketed Gems
                    +(30 — 50) % to Quality of Socketed Gems
                    Socketed Skills deal Double Damage
                    (100 — 150) % increased Armour and Evasion
                    The Devourer of Minds Pig-Faced Bascinet
                    +(30 — 50) to Intelligence
                    (80 — 120) % increased Armour and Evasion
                    +1 to Level of all Minion Skill Gems
                    25 % increased Light Radius
                    Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
                    Minions count as having the same number of
                    Endurance, Frenzy and Power Charges as you
                    The Bringer of Rain Nightmare Bascinet
                    Socketed Gems are Supported by Level 30 Melee Physical Damage
                    Socketed Gems are Supported by Level 30 Faster Attacks
                    Socketed Gems are supported by Level 30 Blind
                    6 % Chance to Block Attack Damage
                    Adds 20 to 30 Physical Damage to Attacks
                    (200 — 300) % increased Armour and Evasion
                    +(200 — 300) to maximum Life
                    20 % chance to gain an Endurance Charge when you Block
                    Can't use Chest armour
                    Extra gore
                    Devoto's Devotion Nightmare Bascinet
                    +(50 — 65) to Dexterity
                    10 % reduced Global Physical Damage
                    16 % increased Attack Speed
                    (150 — 200) % increased Armour and Evasion
                    +(15 — 25) % to Chaos Resistance
                    20 % increased Movement Speed
                    Mercury Footprints
                    Honourhome Soldier Helmet
                    +2 to Level of Socketed Gems
                    Adds 1 to 30 Lightning Damage to Spells and Attacks
                    (100 — 150) % increased Armour and Energy Shield
                    (10 — 20) % increased Rarity of Items found
                    (10 — 20) % reduced Mana Cost of Skills
                    Veil of the Night Great Helmet
                    (20 — 22) % increased Stun and Block Recovery
                    40 % reduced Light Radius
                    Reflects 1 to (180 — 220) Lightning Damage to Attackers on Block
                    (18 — 22) % increased Global Defences
                    Elemental Resistances are Zero
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    Replica Veil of the Night Great Helmet
                    (20 — 22) % increased Stun and Block Recovery
                    40 % reduced Light Radius
                    Reflects 1 to (180 — 220) Lightning Damage to Attackers on Block
                    Defences are Zero
                    (18 — 22) % increased Elemental Resistances
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    Mindspiral Aventail Helmet
                    +(100 — 120) to maximum Mana
                    Gain (10 — 15) % of Maximum Mana as Extra Maximum Energy Shield
                    Enemies Cannot Leech Mana From you
                    (10 — 20) % of Damage taken Recouped as Mana
                    Cannot Leech Mana
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Kitava's Thirst Zealot Helmet
                    50 % chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
                    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
                    15 % reduced Cast Speed
                    (70 — 80) % increased Armour and Energy Shield
                    +(30 — 50) to maximum Mana
                    (Upfront Costs are all Costs that are not paid per-second)
                    Ravenous Passion Zealot Helmet
                    +(30 — 50) to Strength
                    (80 — 120) % increased Armour and Energy Shield
                    Gain (7 — 10) Rage after Spending a total of 200 Mana
                    Rage grants Spell Damage instead of Attack Damage
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Geofri's Crest Great Crown
                    (120 — 150) % increased Armour and Energy Shield
                    +(20 — 30) % to Fire Resistance
                    +(20 — 30) % to Cold Resistance
                    +(20 — 30) % to Lightning Resistance
                    +(20 — 30) % to Chaos Resistance
                    +1 to maximum number of Summoned Holy Relics
                    Lightpoacher Great Crown
                    Has 1 Abyssal Socket
                    Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
                    +(10 — 15) % to all Elemental Resistances
                    +1 to Maximum Spirit Charges per Abyss Jewel affecting you
                    Gain a Spirit Charge on Kill
                    Gain 5 % of Physical Damage as Extra Damage of each Element per Spirit Charge
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Forbidden Shako Great Crown
                    Socketed Gems are Supported by Level (1 — 10) (1 — 172)
                    Socketed Gems are Supported by Level (25 — 35) (1 — 172)
                    +(25 — 30) to all Attributes
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Craiceann's Chitin Magistrate Crown
                    (4 — 6) % Chance to Block Spell Damage
                    (140 — 180) % increased Armour and Energy Shield
                    (4 — 7) % increased maximum Life
                    Cannot lose Crab Barriers if you have lost Crab Barriers Recently
                    +3 % Chance to Block Attack Damage while you have at least 5 Crab Barriers
                    +5 % Chance to Block Attack Damage while you have at least 10 Crab Barriers
                    (Recently refers to the past 4 seconds)
                    Mask of the Spirit Drinker Magistrate Crown
                    (140 — 220) % increased Armour and Energy Shield
                    +(30 — 60) to maximum Energy Shield
                    +(80 — 100) to maximum Life
                    Cannot gain Energy Shield
                    Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
                    Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
                    Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
                    Your Energy Shield starts at zero
                    Mask of the Stitched Demon Magistrate Crown
                    +(40 — 50) to Intelligence
                    +(160 — 180) to maximum Energy Shield
                    +1 to Maximum Life per 2 Intelligence
                    Strength provides no bonus to Maximum Life
                    Intelligence provides no inherent bonus to Maximum Mana
                    Cannot gain Energy Shield
                    Regenerate 1 % of Life per second per 500 Maximum Energy Shield
                    Your Energy Shield starts at zero
                    Crown of the Tyrant Magistrate Crown
                    Has 1 Socket
                    +(50 — 175) to maximum Life
                    Nearby Enemies have -10 % to all Resistances
                    You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
                    You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
                    You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
                    You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
                    Mask of the Tribunal Magistrate Crown
                    [One to three random synthesis implicit modifiers]
                    +(25 — 30) to all Attributes
                    (150 — 200) % increased Armour and Energy Shield
                    Nearby Allies have 1 % Chance to Block Attack Damage per 100 Strength you have
                    Nearby Allies have (2 — 4) % increased Cast Speed per 100 Intelligence you have
                    Nearby Allies have +(6 — 8) % to Critical Strike Multiplier per 100 Dexterity you have
                    2 % increased Mana Reservation Efficiency of Skills per 250 total Attributes
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Broken Crown Prophet Crown
                    Socketed Gems are supported by Level 20 Cast on Death
                    +(10 — 15) to all Attributes
                    20 % increased Damage when on Low Life
                    (60 — 100) % increased Armour and Energy Shield
                    +(50 — 70) to maximum Energy Shield
                    20 % reduced Mana Regeneration Rate
                    +(43 — 61) % to Chaos Resistance
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Brine Crown Prophet Crown
                    (240 — 300) % increased Armour and Energy Shield
                    +(80 — 100) to maximum Life
                    +3 % to maximum Cold Resistance
                    Cannot be Frozen
                    +1500 Armour while stationary
                    15 % chance to create Chilled Ground when Hit with an Attack
                    (You are Chilled while standing in Chilled Ground)
                    (Maximum Resistances cannot be raised above 90%)
                    Speaker's Wreath Prophet Crown
                    +(20 — 40) to Dexterity
                    (10 — 15) % increased Skill Effect Duration
                    2 % increased Minion Attack Speed per 50 Dexterity
                    2 % increased Minion Movement Speed per 50 Dexterity
                    Minions' Hits can only Kill Ignited Enemies
                    Crown of the Inward Eye Prophet Crown
                    333 % increased Armour and Energy Shield
                    (9 — 21) % increased maximum Life, Mana and Global Energy Shield
                    Transfiguration of Soul
                    Transfiguration of Body
                    Transfiguration of Mind
                    (Increases and Reductions to Maximum Energy Shield
                    also apply to Spell Damage at 30% of their value)
                    (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
                    (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
                    Voll's Vision Praetor Crown
                    +(260 — 300) to Armour
                    +(26 — 32) % to Fire Resistance
                    +(8 — 16) % to Chaos Resistance
                    20 % increased Light Radius
                    (8 — 12) % increased Maximum Life if no Equipped Items are Corrupted
                    Regenerate 400 Life per second if no Equipped Items are Corrupted
                    (Flasks and Jewels are not Equipped)
                    Malachai's Vision Praetor Crown
                    Adds (13 — 17) to (29 — 37) Chaos Damage
                    +(150 — 200) to maximum Energy Shield
                    +(32 — 40) % to Cold Resistance
                    +(15 — 20) % to Lightning Resistance
                    Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
                    Regenerate 35 Mana per second if all Equipped Items are Corrupted
                    (Flasks and Jewels are not Equipped)
                    Corrupted
                    Ahn's Contempt Praetor Crown
                    +(15 — 20) to all Attributes
                    (60 — 140) % increased Armour and Energy Shield
                    +(60 — 70) to maximum Life
                    -1 to Maximum Power Charges
                    Gain (8 — 12) % of Physical Damage as Extra Chaos Damage while at maximum Power Charges
                    You take 50 % reduced Extra Damage from Critical Strikes while you have no Power Charges
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Memory Vault Praetor Crown
                    +(130 — 160) to maximum Energy Shield
                    +(150 — 200) to maximum Mana
                    (30 — 40) % increased Mana Regeneration Rate
                    +(20 — 30) % to Fire Resistance
                    20 % reduced Reservation Efficiency of Skills
                    1 % increased Armour per 50 Reserved Mana
                    Viridi's Veil Praetor Crown
                    +(1 — 2) to Level of Socketed Gems
                    (120 — 160) % increased Armour and Energy Shield
                    +(15 — 25) % to all Elemental Resistances
                    Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
                    You are Hexproof if you have a Magic Ring in right slot
                    Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
                    (Unlucky things are rolled twice and the worst result used)
                    The Hallowed Monarch Faithful Helmet
                    (150 — 230) % increased Armour
                    +(25 — 35) % to all Elemental Resistances
                    50 % increased Light Radius
                    Link Skills can target Damageable Minions
                    Your Linked Minions take (65 — 75) % less Damage
                    On Killing a Rare monster, a random Linked Minion gains its Modifiers for 60 seconds
                    Refuge in Isolation Paladin Crown
                    (350 — 650) % increased Armour
                    (-50 — -40) % to all Elemental Resistances
                    +(13 — 29) % to Chaos Resistance
                    (15 — 30) % of Elemental Damage from Hits taken as Physical Damage
                    Physical Damage of Enemies Hitting you is Unlucky
                    (Unlucky things are rolled twice and the worst result used)
                    Curtain Call Plague Mask
                    +23 to maximum Life
                    (10 — 15) % reduced Mine Throwing Speed
                    Mines have (40 — 50) % increased Detonation Speed
                    Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
                    Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
                    (Throwing Mines takes 10% more time for each additional Mine thrown)
                    Malachai's Simula Iron Mask
                    +20 to Strength
                    +(20 — 30) % to Lightning Resistance
                    Spells have a 20 % chance to deal Double Damage
                    Blood Magic
                    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
                    Leer Cast Festival Mask
                    +(20 — 30) to Dexterity
                    25 % reduced Damage
                    +(60 — 100) to maximum Life
                    +(60 — 100) to maximum Mana
                    You and nearby allies gain 50 % increased Damage
                    Replica Leer Cast Festival Mask
                    +(20 — 30) to Dexterity
                    +(60 — 100) to maximum Life
                    +(60 — 100) to maximum Mana
                    60 % reduced Mana Regeneration Rate
                    You and nearby Allies have 30% increased Mana Regeneration Rate
                    The Three Dragons Golden Mask
                    +(26 — 30) % to all Elemental Resistances
                    Your Fire Damage can Shock but not Ignite
                    Your Cold Damage can Ignite but not Freeze or Chill
                    Your Lightning Damage can Freeze but not Shock
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    Willclash Golden Mask
                    (350 — 400) % increased Evasion and Energy Shield
                    +5 % Chance to Block Spell Damage per Power Charge
                    (3 — 5) % increased Elemental Damage per Power charge
                    Gain a Power Charge every Second if you haven't lost Power Charges Recently
                    Lose all Power Charges when you Block
                    The Gull Raven Mask
                    Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
                    (120 — 150) % increased Evasion and Energy Shield
                    +(30 — 45) to maximum Energy Shield
                    +(60 — 80) to maximum Life
                    +(30 — 40) % to Cold Resistance
                    75 % increased Effect of Shrine Buffs on you
                    50 % increased Duration of Shrine Effects on you
                    (Create Lesser Shrine has an initial Cooldown before it can Trigger)
                    The Tempest's Binding Callous Mask
                    Socketed Gems are Supported by Level 18 Ice Bite
                    Socketed Gems are Supported by Level 18 Innervate
                    Grants Summon Harbinger of Storms Skill
                    +(100 — 150) to Evasion Rating
                    +(40 — 60) to maximum Energy Shield
                    +(60 — 80) to maximum Life
                    +(10 — 15) % to all Elemental Resistances
                    Eye of Malice Callous Mask
                    (400 — 500) % increased Evasion and Energy Shield
                    +(20 — 40) % to Fire Resistance
                    +(20 — 40) % to Cold Resistance
                    25 % chance to inflict Cold Exposure on Hit
                    25 % chance to inflict Fire Exposure on Hit
                    Nearby Enemies have 50 % increased Fire and Cold Resistances
                    (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
                    (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
                    The Tempest's Liberation Callous Mask
                    Socketed Gems are Supported by Level 18 Ice Bite
                    Socketed Gems are Supported by Level 18 Innervate
                    Grants Summon Greater Harbinger of Storms Skill
                    +(100 — 150) to Evasion Rating
                    +(40 — 60) to maximum Energy Shield
                    +(60 — 80) to maximum Life
                    +(10 — 15) % to all Elemental Resistances
                    Crown of the Pale King Regicide Mask
                    (150 — 200) % increased Evasion and Energy Shield
                    +(60 — 80) to maximum Life
                    (0.4 — 0.8) % of Physical Attack Damage Leeched as Life
                    Reflects 100 to 150 Physical Damage to Melee Attackers
                    100 % of Damage you Reflect to Enemies when Hit is leeched as Life
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Gorgon's Gaze Regicide Mask
                    Grants Level 20 Petrification Statue Skill
                    (200 — 250) % increased Energy Shield
                    +(60 — 80) to maximum Life
                    (5 — 10) % increased Attack and Cast Speed
                    5 % additional Physical Damage Reduction while moving
                    5 % reduced Elemental Damage taken while stationary
                    Akoya's Gaze Regicide Mask
                    +100 Strength Requirement
                    (20 — 25) % increased Warcry Speed
                    Life Leech from Exerted Attacks is instant
                    Non-Exerted Attacks deal no Damage
                    Mind of the Council Harlequin Mask
                    (230 — 260) % increased Evasion and Energy Shield
                    +(15 — 20) to maximum Energy Shield
                    (20 — 30) % increased maximum Mana
                    10 % chance to Shock
                    +20 % chance to be Shocked
                    30 % of Lightning Damage is taken from Mana before Life
                    Attack Skills have Added Lightning Damage equal to 6 % of maximum Mana
                    Lose 3 % of Mana when you use an Attack Skill
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Shock increases Damage taken by 15%, for 2 seconds)
                    Farrul's Bite Harlequin Mask
                    Grants Level 20 Aspect of the Cat Skill
                    (180 — 220) % increased Evasion and Energy Shield
                    +(25 — 35) % to Cold Resistance
                    +1 % to Critical Strike Chance while affected by Aspect of the Cat
                    Critical Strikes have (10 — 20) % chance to Blind Enemies while you have Cat's Stealth
                    (40 — 50) % increased Damage with Hits and Ailments against Blinded Enemies
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    The Vertex Vaal Mask
                    +1 to Level of Socketed Gems
                    Socketed Gems have 50 % reduced Mana Cost
                    (245 — 280) % increased Evasion and Energy Shield
                    +(30 — 40) to maximum Energy Shield
                    +(24 — 30) % to Chaos Resistance
                    Enemies Cannot Leech Mana From you
                    Fractal Thoughts Vaal Mask
                    (140 — 180) % increased Evasion and Energy Shield
                    +(25 — 40) % to Critical Strike Multiplier if Dexterity is higher than Intelligence
                    15 % increased Dexterity if Strength is higher than Intelligence
                    1 % increased Elemental Damage per 10 Dexterity
                    +2 to Maximum Life per 10 Intelligence
                    Glimpse of Chaos Vaal Mask
                    Can be modified while Corrupted
                    (30 — 40) % increased maximum Life and reduced Fire Resistance
                    (30 — 40) % increased maximum Mana and reduced Cold Resistance
                    (30 — 40) % increased Global maximum Energy Shield and reduced Lightning Resistance
                    Chaos Resistance is Zero
                    Corrupted
                    Heretic's Veil Deicide Mask
                    +2 to Level of Socketed Curse Gems
                    Socketed Gems are Supported by Level 22 Blasphemy
                    Socketed Curse Gems have 30 % increased Reservation Efficiency
                    (90 — 110) % increased Evasion and Energy Shield
                    +(40 — 50) to maximum Energy Shield
                    Maw of Mischief Bone Helmet
                    Minions deal (15 — 20) % increased Damage
                    Grants Level 20 Death Wish Skill
                    +(45 — 65) to maximum Life
                    (20 — 30) % reduced Mana Cost of Minion Skills
                    Minions are Aggressive
                    (Aggressive minions have their targeting range raised to a minimum value)
                    Ancient Skull Bone Helmet
                    Minions deal (15 — 20) % increased Damage
                    (150 — 200) % increased Armour and Energy Shield
                    Minions have (20 — 40) % reduced maximum Life
                    Minions have (15 — 25) % increased Movement Speed
                    Minions have 50 % increased Critical Strike Chance per Maximum Power Charge you have
                    Minions can hear the whispers for 5 seconds after they deal a Critical Strike
                    (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
                    Faithguard Runic Helm
                    +(20 — 30) to Intelligence
                    (25 — 35) % increased Ward
                    (40 — 60) % faster Restoration of Ward
                    (15 — 25) % increased Light Radius
                    Increases and Reductions to Maximum Energy Shield instead apply to Ward
                    Cadigan's Crown Runic Crown
                    Never deal Critical Strikes
                    Battlemage
                    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    Bramblejack Plate Vest
                    +(30 — 60) to maximum Life
                    (-15 — -10) Physical Damage taken from Attack Hits
                    1000 % of Melee Physical Damage taken reflected to Attacker
                    Solaris Lorica Copper Plate
                    +(10 — 20) to Strength
                    (60 — 80) % increased Armour
                    25 % reduced Chaos Damage taken over time
                    25 % increased Light Radius
                    Chaos Damage taken does not bypass Energy Shield
                    (-40 — -30) Chaos Damage taken
                    Pragmatism Colosseum Plate
                    +12 to Level of Socketed Skill Gems
                    (80 — 120) % increased Armour
                    +(60 — 100) to maximum Mana
                    -2 to level of Socketed Skill Gems per Socketed Gem
                    Utula's Hunger Majestic Plate
                    (60 — 100) % increased Armour
                    Recover (1 — 3) % of Life on Kill
                    (30 — 40) % increased Stun and Block Recovery
                    +(700 — 1000) to maximum Life if there are no Life Modifiers on other Equipped Items
                    (Flasks and Jewels are not Equipped)
                    Greed's Embrace Golden Plate
                    30 % reduced Strength Requirement
                    100 % increased Rarity of Items found
                    -10 % to Fire Resistance
                    +(20 — 30) % to Cold Resistance
                    (-20 — -10) % to Lightning Resistance
                    20 % reduced Movement Speed
                    Craiceann's Carapace Golden Plate
                    Grants Level 20 Aspect of the Crab Skill
                    (200 — 250) % increased Armour
                    +(100 — 120) to maximum Life
                    +(25 — 30) % to Fire and Cold Resistances
                    Bleeding cannot be inflicted on you
                    +5 to Maximum number of Crab Barriers
                    Lioneye's Vision Crusader Plate
                    Socketed Gems are Supported by Level 15 Pierce
                    +160 Dexterity Requirement
                    (200 — 250) % increased Armour
                    +(60 — 100) to maximum Life
                    0.4 % of Physical Attack Damage Leeched as Mana
                    Enemy Projectiles Pierce you
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    The Iron Fortress Crusader Plate
                    +1 % Chance to Block Attack Damage per 50 Strength
                    Chance to Block Spell Damage is Unlucky
                    +(60 — 120) to Strength
                    (80 — 100) % increased Armour
                    10 % reduced Movement Speed
                    Strength's Damage Bonus instead grants 3% increased Melee
                    Physical Damage per 10 Strength
                    (Unlucky things are rolled twice and the worst result used)
                    Death's Oath Astral Plate
                    +(8 — 12) % to all Elemental Resistances
                    Trigger Level 20 Death Aura when Equipped
                    +(40 — 50) to all Attributes
                    (10 — 15) % increased Attack Speed
                    (180 — 220) % increased Armour
                    +(60 — 70) to maximum Life
                    1 % of Attack Damage Leeched as Life
                    You take 450 Chaos Damage per second for 3 seconds on Kill
                    Gore Footprints
                    frenzy charge blood dance art variation [0]
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Blunderbore Astral Plate
                    +(8 — 12) % to all Elemental Resistances
                    +(500 — 700) Strength Requirement
                    (80 — 120) % increased Armour
                    (50 — 75) % increased Effect of Shrine Buffs on you
                    You have Lesser Brutal Shrine Buff
                    You have Lesser Massive Shrine Buff
                    The Brass Dome Gladiator Plate
                    (350 — 400) % increased Armour
                    +(1 — 5) % to all maximum Elemental Resistances
                    Strength provides no bonus to Maximum Life
                    Take no Extra Damage from Critical Strikes
                    (Maximum Resistances cannot be raised above 90%)
                    Kaom's Heart Glorious Plate
                    Has no Sockets
                    +1000 to maximum Life
                    Perfidy Glorious Plate
                    Having a placed Banner does not prevent you gaining Valour
                    (25 — 40) % increased Melee Damage
                    +(60 — 90) to maximum Life
                    (25 — 50) % increased Valour gained
                    (Valour is gained while you have a Banner skill and augments the power of those skills)
                    (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
                    Replica Kaom's Heart Glorious Plate
                    Has no Sockets
                    (30 — 40) % increased Lightning Damage
                    +500 to maximum Mana
                    Ashrend Buckskin Tunic
                    (80 — 100) % increased Evasion Rating
                    +(40 — 50) % to Fire Resistance
                    Cannot be Ignited
                    (75 — 150) % increased Physical Damage with Ranged Weapons
                    (-60 — -30) Physical Damage taken from Attack Hits
                    Foxshade Wild Leather
                    +(20 — 30) to Dexterity
                    +1000 to Evasion Rating while on Full Life
                    (50 — 70) % increased Evasion Rating
                    30 % increased Movement Speed when on Full Life
                    Damage of Enemies Hitting you is Unlucky while you are on Full Life
                    (Unlucky things are rolled twice and the worst result used)
                    Briskwrap Sun Leather
                    15 % increased Dexterity
                    +(120 — 180) to Evasion Rating
                    +(30 — 40) % to Cold Resistance
                    (60 — 100) % increased Mana Recovery from Flasks
                    1 % increased Damage per 15 Dexterity
                    Bronn's Lithe Cutthroat's Garb
                    +5 to Level of Socketed Movement Gems
                    10 % increased Attack Speed
                    (60 — 100) % increased Damage with Movement Skills
                    (200 — 250) % increased Evasion Rating
                    10 % increased Movement Speed
                    The Rat Cage Sharkskin Tunic
                    (100 — 120) % increased Evasion Rating
                    +(200 — 300) to maximum Life
                    15 % increased Movement Speed
                    100 % of Fire Damage from Hits taken as Physical Damage
                    Queen of the Forest Destiny Leather
                    (200 — 240) % increased Evasion Rating
                    +(60 — 70) to maximum Life
                    +(6 — 10) % to Fire Resistance
                    +(26 — 40) % to Cold Resistance
                    +(11 — 25) % to Lightning Resistance
                    25 % reduced Movement Speed
                    1% increased Movement Speed per 600 Evasion Rating, up to 75%
                    (-50 — -40) Physical Damage taken from Hits by Animals
                    Kintsugi Exquisite Leather
                    (160 — 220) % increased Evasion Rating
                    +(30 — 50) % to Fire Resistance
                    35 % less Damage taken if you have not been Hit Recently
                    100 % increased Evasion Rating if you have been Hit Recently
                    (Recently refers to the past 4 seconds)
                    Yriel's Fostering Exquisite Leather
                    Grants Level 20 Summon Bestial Rhoa Skill
                    +(300 — 400) to Accuracy Rating
                    (130 — 150) % increased Evasion Rating
                    +(90 — 100) to maximum Life
                    Projectile Attack Skills have (40 — 60) % increased Critical Strike Chance
                    Projectiles from Attacks Maim on Hit while you have a Bestial Minion
                    (10 — 20) % increased Attack and Movement Speed while you have a Bestial Minion
                    (Maimed enemies have 30% reduced Movement Speed)
                    Hyrri's Ire Zodiac Leather
                    +30 % chance to Suppress Spell Damage
                    +(40 — 50) to Dexterity
                    (140 — 220) % increased Evasion Rating
                    25 % increased Chill Duration on Enemies
                    (105 — 145) to (160 — 200) Added Cold Damage with Bow Attacks
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    The Snowblind Grace Zodiac Leather
                    (10 — 15) % increased Dexterity
                    (80 — 100) % increased Evasion Rating
                    +(40 — 60) to maximum Life
                    50 % increased Arctic Armour Buff Effect
                    Arctic Armour has no Reservation
                    The Perfect Form Zodiac Leather
                    +50 % chance to Suppress Spell Damage
                    (150 — 200) % increased Evasion Rating
                    -30 % to Cold Resistance
                    Evasion Rating is increased by Overcapped Cold Resistance
                    Acrobatics
                    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Replica Perfect Form Zodiac Leather
                    20 % Chance to Block Attack Damage
                    (150 — 200) % increased Evasion Rating
                    -30 % to Cold Resistance
                    Evasion Rating is increased by Overcapped Cold Resistance
                    Versatile Combatant
                    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    (-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
                    (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
                    (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
                    Replica Hyrri's Ire Zodiac Leather
                    +30 % chance to Suppress Spell Damage
                    +(40 — 50) to Intelligence
                    (140 — 220) % increased Evasion Rating
                    25 % increased Shock Duration on Enemies
                    (12 — 18) to (231 — 347) Added Lightning Damage with Wand Attacks
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Cospri's Will Assassin's Garb
                    3 % increased Movement Speed
                    (150 — 200) % increased Evasion Rating
                    +(31 — 53) % to Chaos Resistance
                    You can apply an additional Curse
                    Your Hexes can affect Hexproof Enemies
                    Always Poison on Hit against Cursed Enemies
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Thousand Ribbons Simple Robe
                    Socketed Gems are Supported by Level 5 Elemental Proliferation
                    Adds (2 — 4) to (5 — 9) Fire Damage to Spells and Attacks
                    Adds (2 — 4) to (5 — 9) Cold Damage to Spells and Attacks
                    Adds 1 to (4 — 12) Lightning Damage to Spells and Attacks
                    +(30 — 60) to Evasion Rating
                    +(30 — 60) to maximum Energy Shield
                    +(25 — 50) to maximum Life
                    +(25 — 50) to maximum Mana
                    +(15 — 30) % to Fire Resistance
                    +(15 — 30) % to Cold Resistance
                    +(15 — 30) % to Lightning Resistance
                    Skin of the Loyal Simple Robe
                    Sockets cannot be modified
                    +1 to Level of Socketed Gems
                    100 % increased Global Defences
                    local unique tabula rasa no requirement or energy shield [1]
                    [Six Linked]
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    Skin of the Lords Simple Robe
                    Sockets cannot be modified
                    +2 to Level of Socketed Gems
                    100 % increased Global Defences
                    You can only Socket Corrupted Gems in this item
                    local unique tabula rasa no requirement or energy shield [1]
                    [Six Linked]
                    [Random Keystone]
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    Corrupted
                    Ghostwrithe Silken Vest
                    +(100 — 200) to maximum Energy Shield
                    +(50 — 100) to maximum Life
                    +50 % to Chaos Resistance
                    50 % of Maximum Life Converted to Energy Shield
                    Cloak of Flame Scholar's Robe
                    +(50 — 75) % to Fire Resistance
                    (40 — 75) % increased Ignite Duration on Enemies
                    Reflects 100 Fire Damage to Melee Attackers
                    40 % of Physical Damage taken as Fire Damage
                    The Apostate Cabalist Regalia
                    +(30 — 50) to Strength
                    +(20 — 30) % to all Elemental Resistances
                    Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
                    Has no Attribute Requirements or Energy Shield (Hidden)
                    Zahndethus' Cassock Sage's Robe
                    Adds 1 to 40 Lightning Damage to Attacks
                    (125 — 150) % increased Energy Shield
                    +(40 — 50) % to Chaos Resistance
                    25 % increased Light Radius
                    100 % chance to create Consecrated Ground when you Block
                    consecrate on block % life regen per minute [360]
                    consecrate on block base radius [18]
                    consecrate on block duration ms [8000]
                    (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
                    Dialla's Malefaction Sage's Robe
                    Gems can be Socketed in this Item ignoring Socket Colour
                    Gems Socketed in Red Sockets have +2 to Level
                    Gems Socketed in Green Sockets have +30 % to Quality
                    Gems Socketed in Blue Sockets gain 100 % increased Experience
                    Has no Attribute Requirements
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Covenant Spidersilk Robe
                    Socketed Gems are Supported by Level 29 Added Chaos Damage
                    +(20 — 30) to Intelligence
                    (210 — 250) % increased Energy Shield
                    10 % increased maximum Life
                    Skills gain a Base Life Cost equal to 100 % of Base Mana Cost
                    Soul Mantle Spidersilk Robe
                    Socketed Gems are Supported by Level 20 Spell Totem
                    (20 — 25) % increased Spell Damage
                    (100 — 120) % increased Energy Shield
                    (20 — 30) % increased Totem Life
                    Inflicts a random Hex on you when your Totems die
                    Replica Covenant Spidersilk Robe
                    Socketed Gems are Supported by Level 29 Added Cold Damage
                    +(20 — 30) to Intelligence
                    (210 — 250) % increased Energy Shield
                    10 % increased maximum Life
                    Skills gain a Base Energy Shield Cost equal to 200 % of Base Mana Cost
                    The Coming Calamity Destroyer Regalia
                    +2 to Level of Socketed Herald Gems
                    (80 — 100) % increased Energy Shield
                    35% chance to avoid being Stunned for each Herald Buff affecting you
                    Mana Reservation of Herald Skills is always 45%
                    Cloak of Tawm'r Isley Savant's Robe
                    Socketed Minion Gems are Supported by Level 16 Life Leech
                    (150 — 200) % increased Energy Shield
                    Minions cannot be Blinded
                    Minions have 15 % chance to Blind Enemies on hit
                    Found Magic Items drop Identified
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    Garb of the Ephemeral Savant's Robe
                    [One to three random synthesis implicit modifiers]
                    +600 Strength and Intelligence Requirement
                    (180 — 230) % increased Energy Shield
                    +10 to maximum Divine Charges
                    Gain a Divine Charge on Hit
                    You gain Divinity for 10 seconds on reaching maximum Divine Charges
                    Lose all Divine Charges when you gain Divinity
                    Nearby Allies' Action Speed cannot be modified to below Base Value
                    Nearby Enemies cannot deal Critical Strikes
                    Vis Mortis Necromancer Silks
                    (200 — 220) % increased Energy Shield
                    +(20 — 30) to maximum Mana
                    Minions have 20 % reduced maximum Life
                    Minions deal 15 % increased Damage
                    Minions gain (15 — 20) % of Elemental Damage as Extra Chaos Damage
                    Fleshcrafter Necromancer Silks
                    (100 — 150) % increased Energy Shield
                    Minions Convert 2 % of their Maximum Life to Maximum Energy
                    Shield per 1% Chaos Resistance they have
                    Chaos Damage taken does not bypass Minions' Energy Shield
                    Minions have (50 — 100) % faster start of Energy Shield Recharge
                    While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
                    Shavronne's Wrappings Occultist's Vestment
                    (3 — 10) % increased Spell Damage
                    (100 — 150) % increased Energy Shield
                    10 % faster start of Energy Shield Recharge
                    +(30 — 40) % to Lightning Resistance
                    Reflects 1 to 250 Lightning Damage to Melee Attackers
                    Chaos Damage taken does not bypass Energy Shield
                    Infernal Mantle Widowsilk Robe
                    +3 to Level of Socketed Fire Gems
                    100 % increased Global Critical Strike Chance
                    (120 — 160) % increased Energy Shield
                    15 % of Fire Damage Converted to Chaos Damage
                    100 % increased Spell Damage taken when on Low Mana
                    (You are on Low Mana if you have 50% of your Maximum Mana or less)
                    Doedre's Skin Widowsilk Robe
                    Socketed Gems are Supported by Level 20 Blasphemy
                    Grants Level 20 Summon Doedre's Effigy Skill
                    Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
                    Hexes from Socketed Skills can apply 5 additional Curses
                    +(30 — 40) to Intelligence
                    (130 — 150) % increased Energy Shield
                    20 % less Effect of your Curses
                    Fenumus' Shroud Widowsilk Robe
                    +(30 — 40) to Intelligence
                    (120 — 140) % increased Energy Shield
                    Regenerate (80 — 100) Energy Shield per second
                    Enemies affected by your Spider's Webs deal 10 % reduced Damage
                    Enemies affected by your Spider's Webs have -10 % to All Resistances
                    (50 — 70) % increased Aspect of the Spider Area of Effect
                    The Beast Fur Shawl Vaal Regalia
                    40 % increased Spell Damage
                    (120 — 160) % increased Energy Shield
                    (50 — 100) % increased Energy Shield Recovery rate
                    10 % increased Area of Effect
                    10 % increased Damage taken
                    The Queen's Hunger Vaal Regalia
                    Trigger Level 20 Bone Offering, Flesh Offering, Spirit Offering every 5 seconds in sequence
                    Offering Skills Triggered this way also affect you
                    (100 — 130) % increased Energy Shield
                    (6 — 10) % increased maximum Life
                    veiled mod seed [2,60000]
                    veiled mod type [3]
                    Gruthkul's Pelt Wyrmscale Doublet
                    100 % increased Global Physical Damage
                    (300 — 400) % increased Armour and Evasion
                    +(240 — 300) to maximum Life
                    Regenerate 10 % of Life per second
                    15 % increased Character Size
                    Spell Skills deal no Damage
                    Your Spells are disabled
                    Belly of the Beast Full Wyrmscale
                    (150 — 200) % increased Armour
                    (30 — 40) % increased maximum Life
                    +(10 — 15) % to all Elemental Resistances
                    50 % increased Flask Life Recovery rate
                    Extra gore
                    Lightning Coil Desert Brigandine
                    Adds 1 to (20 — 30) Lightning Damage to Attacks
                    (90 — 120) % increased Armour and Evasion
                    +(60 — 80) to maximum Life
                    -60 % to Lightning Resistance
                    50 % of Physical Damage from Hits taken as Lightning Damage
                    Daresso's Defiance Full Dragonscale
                    (180 — 220) % increased Armour and Evasion
                    +(60 — 90) to maximum Life
                    2 % of Attack Damage Leeched as Life
                    You lose all Endurance Charges when Hit
                    You gain an Endurance Charge on Kill
                    You gain Onslaught for 5 seconds per Endurance Charge when Hit
                    100 % increased Effect of Onslaught on you
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Rigwald's Hunt General's Brigandine
                    (160 — 200) % increased Armour and Evasion
                    Minions have (20 — 30) % increased Movement Speed
                    Minions have 1 % chance to deal Double Damage per Fortification on you
                    (30 — 40) % increased Fortification Duration
                    Minions have (6 — 12) % increased Attack Speed
                    Increases and Reductions to Minion Maximum Life also apply to you at 15 % of their value
                    Cherrubim's Maleficence Triumphant Lamellar
                    (50 — 80) % increased Chaos Damage
                    (160 — 200) % increased Armour and Evasion
                    +(70 — 100) to maximum Life
                    100 % increased total Recovery per second from Life Leech
                    Farrul's Fur Triumphant Lamellar
                    (100 — 150) % increased Armour and Evasion
                    +(80 — 100) to maximum Life
                    Aspect of the Cat has no Reservation
                    +2 seconds to Cat's Stealth Duration
                    Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
                    You have Phasing while you have Cat's Stealth
                    Replica Farrul's Fur Triumphant Lamellar
                    (100 — 150) % increased Armour and Evasion
                    +(80 — 100) to maximum Life
                    +2 seconds to Cat's Agility Duration
                    Aspect of the Cat has no Reservation
                    Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
                    You have Onslaught while you have Cat's Agility
                    Voll's Protector Holy Chainmail
                    (100 — 150) % increased Armour and Energy Shield
                    50 % reduced maximum Mana
                    Gain a Power Charge for each Enemy you hit with a Critical Strike
                    Inner Conviction
                    (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
                    Icetomb Latticed Ringmail
                    +(30 — 40) to Strength
                    +(30 — 40) to Intelligence
                    (140 — 160) % increased Armour and Energy Shield
                    +(50 — 75) % to Cold Resistance
                    Cannot be Chilled
                    20 % chance to Freeze Enemies for 1 second when they Hit you
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    Ambu's Charge Crusader Chainmail
                    (180 — 220) % increased Armour and Energy Shield
                    +(60 — 80) to maximum Life
                    +15 % to all Elemental Resistances
                    Gain up to maximum Endurance Charges when you take a Critical Strike
                    Your nearby party members maximum Endurance Charges is equal to yours
                    Replica Ambu's Charge Crusader Chainmail
                    (180 — 220) % increased Armour and Energy Shield
                    +(60 — 80) to maximum Life
                    +15 % to all Elemental Resistances
                    Share Endurance Charges with nearby party members
                    Gain an Endurance Charge when you are Hit
                    Lose 2 % of Life per second if you have been Hit Recently
                    (Recently refers to the past 4 seconds)
                    Lightbane Raiment Ornate Ringmail
                    (120 — 140) % increased Armour and Energy Shield
                    30 % of Physical Damage Converted to Chaos Damage
                    Reflects 30 Chaos Damage to Melee Attackers
                    25 % reduced Light Radius
                    100 % chance to create Desecrated Ground when you Block
                    desecrate on block base chaos damage to deal per minute [15000]
                    desecrate on block base radius [16]
                    desecrate on block duration ms [8000]
                    (You take Chaos damage over time while standing in Desecrated Ground)
                    The Fourth Vow Devout Chainmail
                    (150 — 250) % increased Armour and Energy Shield
                    +(17 — 29) % to Chaos Resistance
                    Regenerate 3 % of Life per second
                    Armour also applies to Chaos Damage taken from Hits
                    Physical Damage taken bypasses Energy Shield
                    Kingsguard Conquest Chainmail
                    (150 — 170) % increased Armour and Energy Shield
                    +(60 — 90) to maximum Life
                    +(50 — 70) to maximum Mana
                    30 % increased Endurance Charge Duration
                    Gain 100 Life when you lose an Endurance Charge
                    Geofri's Sanctuary Elegant Ringmail
                    (50 — 75) % increased Armour and Energy Shield
                    +(30 — 40) to maximum Energy Shield
                    +(60 — 70) to maximum Life
                    +(14 — 18) % to all Elemental Resistances
                    +2 maximum Energy Shield per 5 Strength
                    Zealot's Oath
                    (Life Regeneration is applied to Energy Shield instead.)
                    Loreweave Elegant Ringmail
                    Has 6 Sockets
                    +(8 — 24) to all Attributes
                    Adds (4 — 10) to (14 — 36) Physical Damage to Attacks
                    (20 — 60) % increased Global Critical Strike Chance
                    +(15 — 50) to maximum Energy Shield
                    +(20 — 60) to maximum Life
                    +(20 — 50) to maximum Mana
                    (6 — 30) % increased Rarity of Items found
                    (15 — 50) % increased Elemental Damage
                    Your Maximum Resistances are (76 — 78) %
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Replica Loreweave Elegant Ringmail
                    Has 6 Sockets
                    +(8 — 24) to all Attributes
                    Adds (4 — 10) to (14 — 36) Physical Damage to Attacks
                    (120 — 160) % increased Global Critical Strike Chance
                    +(150 — 200) to maximum Energy Shield
                    +(120 — 160) to maximum Life
                    +(120 — 160) to maximum Mana
                    (6 — 30) % increased Rarity of Items found
                    (15 — 50) % increased Elemental Damage
                    Your Maximum Resistances are (70 — 72) %
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Sporeguard Saint's Hauberk
                    Trigger Level 10 Contaminate when you Kill an Enemy
                    (200 — 250) % increased Armour and Energy Shield
                    (7 — 10) % increased maximum Life
                    +(29 — 43) % to Chaos Resistance
                    Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage
                    You have Fungal Ground around you while stationary
                    (Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
                    The Ivory Tower Saint's Hauberk
                    +(40 — 70) to Intelligence
                    +30 to maximum Energy Shield per 100 Reserved Life
                    +(80 — 100) to maximum Mana
                    Regenerate 2 % of Energy Shield per second
                    Chaos Damage is taken from Mana before Life
                    Doryani's Prototype Saint's Hauberk
                    (150 — 200) % increased Armour and Energy Shield
                    +(60 — 90) to maximum Life
                    Deal no Non-Lightning Damage
                    Armour also applies to Lightning Damage taken from Hits
                    Lightning Resistance does not affect Lightning Damage taken
                    Nearby Enemies have Lightning Resistance equal to yours
                    Incandescent Heart Saintly Chainmail
                    (220 — 240) % increased Armour and Energy Shield
                    +(80 — 90) to maximum Life
                    (0.8 — 1) % of Attack Damage Leeched as Life
                    Gain (10 — 20) % of Elemental Damage as Extra Chaos Damage
                    25 % of Elemental Damage from Hits taken as Chaos Damage
                    (20 — 30) % increased Light Radius
                    Light Radius is based on Energy Shield instead of Life
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Chains of Command Saintly Chainmail
                    Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
                    10 % chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
                    (150 — 190) % increased Armour and Energy Shield
                    +(60 — 90) to maximum Life
                    Animated Guardian deals 5 % increased Damage per Animated Weapon
                    Animated and Manifested Minions' Melee Strikes deal Splash
                    Damage to surrounding targets
                    Animated and Manifested Minions' Melee Strikes deal 50 % less Splash Damage
                    You cannot have Non-Animated, Non-Manifested Minions
                    animate guardian and weapon track on kill [2]
                    Seven Teachings Waxed Garb
                    Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown
                    (1 — 7) % more Attack Speed with Unarmed Melee Attacks
                    (100 — 777) % increased Evasion and Energy Shield
                    (1 — 7) % increased Movement Speed
                    +(0.1 — 0.7) metres to Melee Strike Range with Unarmed Attacks
                    +(1 — 7) % to Unarmed Melee Attack Critical Strike Chance
                    +(10 — 77) % to Critical Strike Multiplier with Unarmed Melee Attacks
                    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
                    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
                    Bloodbond Bone Armour
                    Grants Level 15 Blood Offering Skill
                    (100 — 120) % increased Evasion and Energy Shield
                    (15 — 25) % increased maximum Life
                    Minions have (20 — 30) % increased maximum Life
                    Regenerate 1 % of Life per second
                    Minions have +(12 — 15) % chance to Suppress Spell Damage
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Cloak of Defiance Lacquered Garb
                    (300 — 400) % increased Evasion and Energy Shield
                    +(100 — 150) to maximum Mana
                    Regenerate 1 % of Mana per second
                    Mind Over Matter
                    (40% of Damage is taken from Mana before Life)
                    Victario's Influence Lacquered Garb
                    +1 to Level of Socketed Aura Gems
                    Socketed Gems are Supported by Level 30 Generosity
                    Socketed Gems have 45 % increased Reservation Efficiency
                    (120 — 150) % increased Evasion and Energy Shield
                    (20 — 40) % increased Area of Effect of Aura Skills
                    (10 — 15) % increased effect of Non-Curse Auras from your Skills
                    Dendrobate Sentinel Jacket
                    Socketed Gems are Supported by Level 10 Chance to Poison
                    (130 — 150) % increased Evasion and Energy Shield
                    +40 to maximum Energy Shield
                    +(15 — 25) % to all Elemental Resistances
                    (75 — 100) % increased Damage with Poison if you have at least 300 Dexterity
                    (15 — 25) % increased Poison Duration if you have at least 150 Intelligence
                    Expedition's End Sentinel Jacket
                    (100 — 150) % increased Evasion and Energy Shield
                    (5 — 10) % increased maximum Life
                    All Damage can Freeze
                    Freeze Chilled Enemies as though dealing (50 — 100) % more Damage
                    Nearby Enemies are Chilled
                    (Chill reduces Enemy Action Speed by 10%)
                    Carcass Jack Varnished Coat
                    (120 — 150) % increased Evasion and Energy Shield
                    +(50 — 70) to maximum Life
                    +(9 — 12) % to all Elemental Resistances
                    (40 — 50) % increased Area of Effect
                    (40 — 50) % increased Area Damage
                    Extra gore
                    The Admiral Varnished Coat
                    +(30 — 40) to Intelligence
                    (120 — 200) % increased Evasion and Energy Shield
                    +(10 — 20) % to all Elemental Resistances
                    (10 — 25) % chance to Freeze, Shock and Ignite
                    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Saqawal's Nest Blood Raiment
                    +(25 — 75) to all Attributes
                    +(30 — 40) % to Lightning Resistance
                    (12 — 20) % increased Mana Reservation Efficiency of Skills
                    100 % increased Aspect of the Avian Buff Effect
                    Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
                    +(120 — 150) to Evasion Rating and Energy Shield
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Eternity Shroud Blood Raiment
                    Trigger Level 20 Glimpse of Eternity when Hit
                    (100 — 150) % increased Evasion and Energy Shield
                    +(70 — 100) to maximum Life
                    +(17 — 23) % to Chaos Resistance
                    Gain (3 — 5) % of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
                    Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
                    Replica Eternity Shroud Blood Raiment
                    Trigger Level 20 Shade Form when Hit
                    (100 — 150) % increased Evasion and Energy Shield
                    +(70 — 100) to maximum Life
                    +(17 — 23) % to Chaos Resistance
                    Gain (3 — 5) % of Physical Damage as Extra Chaos Damage per Elder Item Equipped
                    Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
                    Tinkerskin Sadist Garb
                    (140 — 170) % increased Evasion and Energy Shield
                    +(60 — 90) to maximum Life
                    (10 — 15) % increased Cooldown Recovery Rate for throwing Traps
                    15 % chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
                    30 % chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
                    Recover 100 Life when your Trap is triggered by an Enemy
                    Recover 50 Energy Shield when your Trap is triggered by an Enemy
                    (While you have Phasing, your movement is not blocked by Enemies)
                    Inpulsa's Broken Heart Sadist Garb
                    +(60 — 80) to maximum Life
                    (20 — 50) % increased Damage if you have Shocked an Enemy Recently
                    (15 — 25) % increased Effect of Shock
                    Shocked Enemies you Kill Explode, dealing 5 % of
                    their Life as Lightning Damage which cannot Shock
                    Unaffected by Shock
                    (Recently refers to the past 4 seconds)
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Doppelgänger Guise Sadist Garb
                    Grants Level 20 Unhinge Skill
                    (40 — 60) % more Critical Strike Chance while Insane
                    Enemies Killed by your Hits are destroyed while Insane
                    (30 — 40) % less Physical and Chaos Damage Taken while Sane
                    Regenerate 10 % Life over one second when Hit while Sane
                    The Restless Ward Carnal Armour
                    +(20 — 25) to maximum Mana
                    (220 — 250) % increased Evasion and Energy Shield
                    +(60 — 80) to maximum Life
                    4 % increased Movement Speed per Frenzy Charge
                    Regenerate 75 Life per second per Endurance Charge
                    (100 — 200) % increased Endurance, Frenzy and Power Charge Duration
                    Shroud of the Lightless Carnal Armour
                    +(20 — 25) to maximum Mana
                    Has 1 Abyssal Socket
                    20 % chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
                    (160 — 180) % increased Evasion and Energy Shield
                    3 % increased Maximum Life per Abyss Jewel affecting you
                    3 % increased Maximum Mana per Abyss Jewel affecting you
                    Penetrate 4 % Elemental Resistances per Abyss Jewel affecting you
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Replica Shroud of the Lightless Carnal Armour
                    +(20 — 25) to maximum Mana
                    Has 6 Abyssal Sockets
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Replica Restless Ward Carnal Armour
                    +(20 — 25) to maximum Mana
                    (220 — 250) % increased Evasion and Energy Shield
                    +(60 — 80) to maximum Life
                    6 % increased Movement Speed per Frenzy Charge
                    -2 to Maximum Endurance Charges
                    -2 to Maximum Frenzy Charges
                    Regenerate (100 — 140) Life per second per Endurance Charge
                    Stasis Prison Carnal Armour
                    +(20 — 25) to maximum Mana
                    (140 — 160) % increased Evasion and Energy Shield
                    +(80 — 100) to maximum Life
                    Temporal Rift has no Reservation
                    (80 — 100) % of Damage taken Recouped as Life
                    Debuffs on you expire (80 — 100) % faster
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Servant of Decay Torturer Garb
                    Trigger Level 20 Summon Void Spawn every 4 seconds
                    (150 — 200) % increased Energy Shield
                    +(23 — 37) % to Chaos Resistance
                    (4 — 6) % of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn
                    Gain (4 — 6) % of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn
                    (The damage they take will be divided evenly between them)
                    Atziri's Splendour Sacrificial Garb
                    +1 to Level of all Vaal Skill Gems
                    (380 — 420) % increased Armour
                    +(90 — 100) to maximum Life
                    +(20 — 24) % to all Elemental Resistances
                    Gain 100 Life per Enemy Killed
                    Gain 100 Mana per Enemy Killed
                    Shadowstitch Sacrificial Garb
                    +1 to Level of all Vaal Skill Gems
                    Has an additional Implicit Mod
                    +(20 — 30) to all Attributes
                    (250 — 350) % increased Armour, Evasion and Energy Shield
                    Recover (3 — 5) % of Life on Kill
                    Recover (3 — 5) % of Energy Shield on Kill
                    6 % increased Maximum Life for each Corrupted Item Equipped
                    8 % increased Maximum Energy Shield for each Corrupted Item Equipped
                    (-6 — -4) % to all Resistances for each Corrupted Item Equipped
                    local six linked sockets [1]
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Corrupted
                    Stormcharger Plated Greaves
                    +(1 — 50) % to Lightning Resistance
                    (1 — 40) % increased Movement Speed
                    (1 — 100) % increased Duration of Lightning Ailments
                    (1 — 50) % increased Effect of Lightning Ailments
                    Unaffected by Shocked Ground
                    (Lightning Ailments are Shocked and Sapped)
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Windscream Reinforced Greaves
                    (50 — 80) % increased Armour
                    +(10 — 15) % to all Elemental Resistances
                    20 % increased Movement Speed
                    You can apply an additional Curse
                    50 % increased Area of Effect of Hex Skills
                    Torchoak Step Antique Greaves
                    (80 — 120) % increased Armour
                    (20 — 30) % increased Totem Life
                    25 % increased Movement Speed
                    (30 — 50) % increased Totem Placement speed
                    Totems Reflect 100 % of their maximum Life as Fire Damage to nearby Enemies when Hit
                    Redblade Tramplers Ancient Greaves
                    Adds (2 — 5) to (7 — 10) Physical Damage to Attacks
                    (5 — 10) % reduced Enemy Stun Threshold
                    (150 — 200) % increased Armour
                    +(50 — 70) to maximum Life
                    +(20 — 30) % to Fire Resistance
                    25 % increased Movement Speed
                    Unaffected by Burning Ground
                    (The Stun Threshold determines how much Damage can Stun something)
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Kahuturoa's Certainty Ancient Greaves
                    (100 — 150) % increased Armour
                    5 % reduced Movement Speed
                    (100 — 200) % increased Stun and Block Recovery
                    Unaffected by Damaging Ailments
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Craiceann's Tracks Goliath Greaves
                    (150 — 180) % increased Armour
                    +(50 — 70) to maximum Life
                    +(25 — 30) % to Cold Resistance
                    25 % increased Movement Speed
                    Cannot be Stunned if you have at least 10 Crab Barriers
                    You only lose (5 — 7) Crab Barriers when you take Physical Damage from a Hit
                    The Tempest Rising Goliath Greaves
                    (80 — 120) % increased Armour
                    30 % increased Movement Speed
                    (5 — 25) % increased Duration of Ailments on Enemies
                    Damaging Ailments deal damage (5 — 25) % faster
                    You and Enemies in your Presence count as moving while affected by Elemental Ailments
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    (They will deal the same total damage over a shorter duration)
                    Dawnstrider Vaal Greaves
                    Socketed Slam Gems are Supported by Level 25 Earthbreaker
                    +(80 — 100) to maximum Life
                    30 % increased Movement Speed
                    (3 — 5) % of Damage from Hits is taken from your nearest Totem's Life before you
                    Ancestral Bond
                    (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
                    Kaom's Roots Titan Greaves
                    Has no Sockets
                    Cannot be Knocked Back
                    +(150 — 200) to maximum Life
                    Action Speed cannot be modified to below Base Value
                    Unwavering Stance
                    (Cannot Evade enemy Attacks. Cannot be Stunned)
                    The Infinite Pursuit Titan Greaves
                    20 % increased Movement Speed
                    Moving while Bleeding doesn't cause you to take extra Damage
                    Bleeding on you expires 75 % slower while Moving
                    Cannot be Poisoned while Bleeding
                    Cannot be Stunned while Bleeding
                    20 % increased Movement Speed while Bleeding
                    50 % chance to be inflicted with Bleeding when Hit by an Attack
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    The Red Trail Titan Greaves
                    (60 — 100) % increased Armour
                    +(60 — 100) to maximum Life
                    30 % increased Movement Speed
                    10 % additional Physical Damage Reduction while stationary
                    Gain a Frenzy Charge on Hit while Bleeding
                    50 % chance to be inflicted with Bleeding when Hit by an Attack
                    Gore Footprints
                    frenzy charge blood dance art variation [0]
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Doryani's Delusion Titan Greaves
                    Grants Level 25 Purity of Fire Skill
                    Adds (25 — 30) to (40 — 45) Fire Damage to Spells and Attacks
                    (100 — 120) % increased Armour
                    +(60 — 70) to maximum Life
                    30 % increased Movement Speed
                    Replica Red Trail Titan Greaves
                    (60 — 100) % increased Armour
                    +(60 — 100) to maximum Life
                    30 % increased Movement Speed
                    Gain a Power Charge on Hit while Poisoned
                    + 30 % to Chaos Resistance while stationary
                    Necrotic Footprints
                    50 % chance for Spell Hits against you to inflict Poison
                    Seven-League Step Rawhide Boots
                    50 % increased Movement Speed
                    Victario's Flight Goathide Boots
                    +15 to Dexterity
                    +15 to Intelligence
                    (100 — 150) % increased Evasion Rating
                    (10 — 20) % increased Movement Speed
                    (10 — 20) % increased Movement Speed when on Low Life
                    Quicksilver Flasks you Use also apply to nearby Allies
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Abberath's Hooves Goathide Boots
                    Triggers Level 7 Abberath's Fury when Equipped
                    +(20 — 30) to Strength
                    15 % increased Movement Speed
                    (6 — 10) % chance to Ignite
                    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
                    1 % increased Fire Damage per 20 Strength
                    Burning Hoofprints
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Ignite deals Fire Damage over time)
                    Deerstalker Deerskin Boots
                    Socketed Gems are Supported by Level 15 Trap
                    (160 — 200) % increased Evasion Rating
                    15 % increased Movement Speed
                    (14 — 18) % increased Trap Throwing Speed
                    15 % increased Movement Speed for 9 seconds on Throwing a Trap
                    Goldwyrm Nubuck Boots
                    60 % increased Mana Regeneration Rate
                    (20 — 40) % increased Rarity of Items found
                    +(40 — 50) % to Fire Resistance
                    10 % increased Movement Speed
                    Orbala's Stand Eelskin Boots
                    (100 — 150) % increased Evasion Rating
                    (20 — 30) % increased Movement Speed
                    Cannot be Stunned by Suppressed Spell Damage
                    Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
                    The Blood Dance Sharkskin Boots
                    +(30 — 40) to Dexterity
                    20 % increased Movement Speed
                    2 % increased Movement Speed per Frenzy Charge
                    4 % reduced Attack and Cast Speed per Frenzy Charge
                    (20 — 30) % chance to gain a Frenzy Charge on Kill
                    Regenerate 0.8 % of Life per second per Frenzy Charge
                    (20 — 30) % increased Damage per Frenzy Charge with Hits against Enemies on Low Life
                    Gore Footprints
                    frenzy charge blood dance art variation [1]
                    Three-step Assault Shagreen Boots
                    +(25 — 35) to Dexterity
                    (20 — 40) % increased Evasion Rating
                    100 % increased Evasion Rating during Onslaught
                    +(50 — 70) to maximum Life
                    25 % increased Movement Speed
                    30 % chance to Avoid Elemental Ailments while Phasing
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Replica Three-step Assault Shagreen Boots
                    +(25 — 35) to Dexterity
                    (20 — 40) % increased Evasion Rating
                    +(50 — 70) to maximum Life
                    25 % increased Movement Speed
                    (10 — 30) % increased Elusive Effect
                    10 % increased Movement Speed if you've Hit an Enemy Recently
                    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
                    (Recently refers to the past 4 seconds)
                    Temptation Step Shagreen Boots
                    (170 — 250) % increased Evasion Rating
                    +(19 — 29) % to Chaos Resistance
                    15 % increased Damage for each Poison on you up to a maximum of 75%
                    10 % increased Movement Speed for each Poison on you up to a maximum of 50%
                    Poison you inflict with Travel Skills is Reflected to you if you
                    have fewer than 5 Poisons on you
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Sin Trek Stealth Boots
                    +(20 — 30) to Dexterity
                    +(20 — 30) to Intelligence
                    (80 — 100) % increased Evasion Rating
                    +(100 — 150) to maximum Energy Shield
                    30 % increased Movement Speed
                    Enemies Cannot Leech Life From you
                    Garukhan's Flight Stealth Boots
                    +(30 — 40) to Dexterity
                    (300 — 340) % increased Evasion Rating
                    30 % increased Movement Speed
                    Immune to Burning Ground, Shocked Ground and Chilled Ground
                    Regenerate 100 Life per second while moving
                    +2 to Maximum Life per 10 Dexterity
                    Atziri's Step Slink Boots
                    +(20 — 26) % chance to Suppress Spell Damage
                    180 % increased Evasion Rating
                    +(55 — 75) to maximum Life
                    30 % increased Movement Speed
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Farrul's Chase Slink Boots
                    Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
                    (110 — 150) % increased Evasion Rating
                    +(50 — 70) to maximum Life
                    20 % increased Movement Speed
                    (40 — 50) % chance to Avoid Bleeding
                    20 % increased Movement Speed while you have Cat's Stealth
                    Wanderlust Wool Shoes
                    +5 to Dexterity
                    +(10 — 20) to maximum Energy Shield
                    (20 — 40) % increased Mana Regeneration Rate
                    20 % increased Movement Speed
                    Cannot be Frozen
                    Wondertrap Velvet Slippers
                    +(5 — 30) to Strength
                    +(5 — 30) to Dexterity
                    +(5 — 30) to Intelligence
                    +(5 — 30) to maximum Energy Shield
                    100 % increased Rarity of Items found when on Low Life
                    (10 — 25) % increased Movement Speed
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Bones of Ullr Silk Slippers
                    (40 — 60) % increased Energy Shield
                    +20 to maximum Life
                    +20 to maximum Mana
                    +1 to Level of all Raise Zombie Gems
                    +1 to Level of all Raise Spectre Gems
                    (5 — 15) % increased Movement Speed
                    Replica Bones of Ullr Silk Slippers
                    (40 — 60) % increased Energy Shield
                    +20 to maximum Life
                    +20 to maximum Mana
                    (5 — 15) % increased Movement Speed
                    Summoned Phantasms have 10 % chance to refresh their Duration when they Hit a Rare or Unique Enemy
                    Summoned Raging Spirits have 10 % chance to refresh their Duration when they Hit a Rare or Unique Enemy
                    Shavronne's Pace Scholar Boots
                    +(20 — 30) to Intelligence
                    (100 — 140) % increased Energy Shield
                    15 % increased Movement Speed
                    20 % increased Movement Speed when on Full Life
                    (150 — 200) % increased Stun and Block Recovery
                    Scornflux Satin Slippers
                    +(5 — 15) to Intelligence
                    +(40 — 70) to maximum Mana
                    +(5 — 15) % to all Elemental Resistances
                    Increases to Cast Speed from Arcane Surge also applies to Movement Speed
                    Gain Arcane Surge when you use a Movement Skill
                    Misty Footprints
                    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
                    Rainbowstride Conjurer Boots
                    (15 — 20) % Chance to Block Spell Damage
                    +(40 — 60) to maximum Mana
                    +20 % to all Elemental Resistances
                    20 % increased Movement Speed
                    Inya's Epiphany Arcanist Slippers
                    (5 — 8) % increased Intelligence
                    +(50 — 70) to maximum Life
                    25 % increased Movement Speed
                    5 % increased Damage per Power Charge
                    25 % chance that if you would gain Power Charges, you instead gain up to
                    your maximum number of Power Charges
                    Replica Inya's Epiphany Arcanist Slippers
                    (5 — 8) % increased Intelligence
                    +(50 — 70) to maximum Life
                    5 % increased Damage per Power Charge
                    Regenerate 0.5 % of Life per second per Power Charge
                    5 % increased Movement Speed per Power Charge
                    Steppan Eard Sorcerer Boots
                    +(20 — 30) to maximum Energy Shield
                    (50 — 80) % increased Energy Shield
                    30 % increased Movement Speed
                    20 % increased Movement Speed on Shocked Ground
                    50 % increased Damage on Burning Ground
                    Regenerate 2 % of Life per second on Chilled Ground
                    Unaffected by Desecrated Ground
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Skyforth Sorcerer Boots
                    +(60 — 120) to maximum Mana
                    30 % increased Movement Speed
                    25 % chance to gain a Power Charge on Critical Strike
                    12 % increased Reservation Efficiency of Skills
                    You have no Life Regeneration
                    Stun Threshold is based on 500 % of your Mana instead of Life
                    (The Stun Threshold determines how much Damage can Stun something)
                    Dusktoe Ironscale Boots
                    (60 — 100) % increased Armour and Evasion
                    20 % increased Movement Speed
                    20 % reduced Light Radius
                    +50 % to Chaos Resistance during any Flask Effect
                    Adds (30 — 40) to (50 — 60) Chaos Damage to Spells and Attacks during any Flask Effect
                    Lioneye's Paws Bronzescale Boots
                    Trigger Level 5 Rain of Arrows when you Attack with a Bow
                    +(40 — 60) to Strength
                    +(40 — 60) to Dexterity
                    Adds 12 to 24 Fire Damage to Attacks
                    20 % increased Movement Speed
                    40 % reduced Movement Speed when on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Replica Lioneye's Paws Bronzescale Boots
                    Trigger Level 5 Toxic Rain when you Attack with a Bow
                    +(40 — 60) to Strength
                    +(40 — 60) to Dexterity
                    Adds 12 to 24 Chaos Damage to Attacks
                    20 % increased Movement Speed
                    40 % reduced Movement Speed when on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Mutewind Whispersteps Serpentscale Boots
                    Adds (25 — 30) to (40 — 50) Cold Damage to Spells
                    (50 — 70) % increased Spell Critical Strike Chance
                    (100 — 150) % increased Evasion Rating
                    +(20 — 30) % to Cold Resistance
                    25 % increased Movement Speed
                    Unaffected by Chilled Ground
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Legacy of Fury Wyrmscale Boots
                    (200 — 300) % increased Armour and Evasion
                    30 % increased Movement Speed
                    Nearby Enemies are Scorched
                    (30 — 50) % increased Effect of Scorch
                    (30 — 40) % chance when you Kill a Scorched Enemy to Burn Each surrounding
                    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
                    (Scorched Enemies have -10% to Elemental Resistances)
                    Saqawal's Talons Hydrascale Boots
                    Grants Level 20 Aspect of the Avian Skill
                    (100 — 150) % increased Armour and Evasion
                    (20 — 30) % increased Movement Speed
                    (-2 — 2) seconds to Avian's Flight Duration
                    Regenerate 100 Life per Second while you have Avian's Flight
                    Regenerate 12 Mana per Second while you have Avian's Flight
                    Gamblesprint Hydrascale Boots
                    +(30 — 40) to Dexterity
                    (100 — 150) % increased Armour and Evasion
                    +(20 — 40) % to Lightning Resistance
                    When Hit, gain a random Movement Speed modifier from 40 % reduced to 100 % increased, until Hit again
                    Darkray Vectors Dragonscale Boots
                    (40 — 70) % increased Armour and Evasion
                    10 % increased Evasion Rating per Frenzy Charge
                    +(20 — 40) % to Lightning Resistance
                    5 % increased Movement Speed per Frenzy Charge
                    +1 to Maximum Frenzy Charges
                    40 % reduced Frenzy Charge Duration
                    25 % reduced Light Radius
                    Annihilation's Approach Dragonscale Boots
                    Grants Level 20 Approaching Flames Skill
                    (60 — 100) % increased Armour and Evasion
                    30 % increased Movement Speed
                    Cannot be Chilled
                    Cannot be Frozen
                    Take 6000 Fire Damage per Second while Flame-Touched
                    Gain Adrenaline when you become Flame-Touched
                    Lose Adrenaline when you cease to be Flame-Touched
                    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
                    Wake of Destruction Mesh Boots
                    Adds 1 to 120 Lightning Damage to Attacks
                    (20 — 60) % increased Armour and Energy Shield
                    Gain (10 — 20) Life per Enemy Killed
                    15 % increased Movement Speed
                    Drops Shocked Ground while moving, lasting 2 seconds
                    (Shock increases Damage taken by 15%)
                    Ralakesh's Impatience Riveted Boots
                    +(15 — 25) % to Cold Resistance
                    +(15 — 25) % to Chaos Resistance
                    (15 — 25) % increased Movement Speed
                    Corrupted Blood cannot be inflicted on you
                    Count as having maximum number of Power Charges
                    Alberon's Warpath Soldier Boots
                    (15 — 18) % increased Strength
                    Adds 1 to 80 Chaos Damage to Attacks
                    +(180 — 220) to Armour
                    +(13 — 19) % to Chaos Resistance
                    25 % increased Movement Speed
                    Summoned Skeleton Warriors are Permanent and Follow you
                    Summon Skeletons cannot Summon more than 1 Skeleton Warrior
                    Replica Alberon's Warpath Soldier Boots
                    (15 — 18) % increased Strength
                    +(180 — 220) to Armour
                    +(13 — 19) % to Chaos Resistance
                    25 % increased Movement Speed
                    Cannot deal non-Chaos Damage
                    Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
                    Gang's Momentum Legion Boots
                    (160 — 180) % increased Armour and Energy Shield
                    +(50 — 60) % to Fire Resistance
                    25 % increased Movement Speed
                    (10 — 15) % chance to Ignite
                    (25 — 40) % increased Damage with Hits and Ailments against Ignited Enemies
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    March of the Legion Legion Boots
                    +(3 — 5) to Level of Socketed Aura Gems
                    Socketed Gems are Supported by Level 25 Divine Blessing
                    (250 — 300) % increased Armour and Energy Shield
                    +(12 — 18) % to all Elemental Resistances
                    (20 — 30) % increased Movement Speed
                    Death's Door Crusader Boots
                    +(20 — 40) to Strength
                    200 % increased Armour and Energy Shield
                    +(10 — 15) % to all Elemental Resistances
                    25 % increased Movement Speed
                    +1 to Maximum Endurance Charges
                    50 % increased Elemental Ailment Duration on you
                    Bleeding cannot be inflicted on you
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Nomic's Storm Strapped Boots
                    +(20 — 30) to Dexterity
                    +(30 — 50) to Evasion Rating
                    +(15 — 30) to maximum Energy Shield
                    +20 % to Cold Resistance
                    20 % increased Movement Speed
                    15 % increased Damage taken while on Full Energy Shield
                    20 % increased Movement Speed while on Full Energy Shield
                    Sundance Clasped Boots
                    10 % increased Attack Speed
                    (80 — 120) % increased Evasion Rating
                    (20 — 30) % increased Rarity of Items found
                    +(30 — 40) % to Fire Resistance
                    20 % increased Movement Speed
                    Veruso's Ambition Shackled Boots
                    Grants Level 20 Ravenous Skill
                    Enemies display their Monster Category
                    (80 — 120) % increased Evasion and Energy Shield
                    +(13 — 23) % to Chaos Resistance
                    (20 — 30) % increased Movement Speed
                    Brinerot Whalers Trapper Boots
                    20 % increased Global Physical Damage
                    +(80 — 100) to maximum Energy Shield
                    +(20 — 30) % to Lightning Resistance
                    25 % increased Movement Speed
                    (20 — 40) % increased Projectile Damage
                    Unaffected by Shocked Ground
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Dance of the Offered Carnal Boots
                    +(50 — 60) to maximum Mana
                    +(25 — 30) % to Lightning Resistance
                    25 % increased Movement Speed
                    You have Onslaught while not on Low Mana
                    The Agnostic
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
                    Omeyocan Carnal Boots
                    (15 — 20) % increased maximum Mana
                    +(25 — 30) % to Lightning Resistance
                    30 % increased Movement Speed
                    20 % increased Evasion Rating per 500 Maximum Mana
                    You have Onslaught while not on Low Mana
                    Lose 7 % of Mana per Second
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Corpsewalker Carnal Boots
                    Triggers Level 20 Corpse Walk when Equipped
                    (80 — 120) % increased Evasion and Energy Shield
                    25 % increased Movement Speed
                    For each nearby corpse, Regenerate 8 Life per second
                    For each nearby corpse, 1 % increased Movement Speed
                    Fenumus' Spinnerets Assassin's Boots
                    (160 — 200) % increased Evasion and Energy Shield
                    +(20 — 30) % to Lightning Resistance
                    +(17 — 23) % to Chaos Resistance
                    25 % increased Movement Speed
                    Aspect of the Spider can inflict Spider's Web on Enemies an additional time
                    Gain (15 — 20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
                    (40 — 50) % increased Aspect of the Spider Debuff Duration
                    The Stampede Assassin's Boots
                    (100 — 150) % increased Evasion and Energy Shield
                    (30 — 40) % increased Stun and Block Recovery
                    (50 — 80) % increased Cooldown Recovery Rate of Travel Skills
                    (30 — 40) % increased Mana Regeneration Rate while moving
                    Your Movement Speed is 150 % of its base value
                    Replica Stampede Assassin's Boots
                    Socketed Travel Skills deal 80 % more Damage
                    (100 — 150) % increased Evasion and Energy Shield
                    (30 — 40) % increased Stun and Block Recovery
                    (30 — 40) % increased Mana Regeneration Rate while moving
                    Your Movement Speed is 150 % of its base value
                    Voidwalker Murder Boots
                    +(30 — 50) to Dexterity
                    (140 — 180) % increased Evasion and Energy Shield
                    30 % increased Movement Speed
                    20 % chance to Avoid Projectiles while Phasing
                    You have Phasing if you've Killed Recently
                    Projectiles Pierce 5 additional Targets while you have Phasing
                    Celestial Footprints
                    (While you have Phasing, your movement is not blocked by Enemies)
                    (Recently refers to the past 4 seconds)
                    Bubonic Trail Murder Boots
                    Has 1 Abyssal Socket
                    Triggers Level 20 Death Walk when Equipped
                    (40 — 60) % reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
                    (24 — 32) % increased Movement Speed while affected by a Magic Abyss Jewel
                    (16 — 24) % increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Replica Voidwalker Murder Boots
                    +(30 — 50) to Dexterity
                    (140 — 180) % increased Evasion and Energy Shield
                    30 % increased Movement Speed
                    10 % increased Damage taken while Phasing
                    You have Phasing if you've Killed Recently
                    Projectiles Chain +1 times while you have Phasing
                    Celestial Footprints
                    (While you have Phasing, your movement is not blocked by Enemies)
                    (Recently refers to the past 4 seconds)
                    Beacon of Madness Two-Toned Boots
                    +(8 — 12) % to Cold and Lightning Resistances
                    Grants Level 1 Embrace Madness Skill
                    (20 — 40) % increased Chaos Damage
                    30 % increased Movement Speed
                    All Damage inflicts Poison while affected by Glorious Madness
                    Enemies you Kill while affected by Glorious Madness have a 40 % chance to Explode, dealing a quarter of their Life as Chaos Damage
                    (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Inextricable Fate Fugitive Boots
                    +(13 — 17) % to Chaos Resistance
                    +(80 — 100) to maximum Life
                    30 % increased Movement Speed
                    You gain 3 Grasping Vines when you take a Critical Strike
                    Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
                    All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
                    You take (30 — 50) % reduced Extra Damage from Critical Strikes by Poisoned Enemies
                    (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Olroth's Charge Runic Sollerets
                    (50 — 80) % increased Ward
                    (30 — 50) % slower Restoration of Ward
                    20 % increased Movement Speed
                    Gain Adrenaline for 3 seconds when Ward Breaks
                    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
                    Vorana's March Runic Sabatons
                    Has no Sockets
                    Triggers Level 20 Summon Arbalists when Equipped
                    25 % increased Movement Speed
                    [3 to 5 of Arbalists Modifiers]
                    Lochtonial Caress Iron Gauntlets
                    (10 — 15) % increased Attack Speed
                    (10 — 15) % increased Cast Speed
                    (10 — 15) % reduced maximum Mana
                    (10 — 15) % chance to gain a Power, Frenzy or Endurance Charge on Kill
                    Conduit
                    (Share Endurance, Frenzy and Power Charges with nearby party members)
                    Giantsbane Bronze Gauntlets
                    +(30 — 40) to Strength
                    Adds (5 — 8) to (12 — 16) Physical Damage to Attacks
                    10 % reduced Attack Speed
                    (80 — 100) % increased Armour
                    Arrows Pierce 2 additional Targets
                    Iron Grip
                    (Strength's Damage bonus also applies to Projectile Attacks)
                    Meginord's Vise Steel Gauntlets
                    Melee Strike Skills deal Splash Damage to surrounding targets
                    +50 to Strength
                    (150 — 200) % increased Armour
                    100 % increased Knockback Distance
                    Melee Hits with Strike Skills always Knockback
                    Admiral's Arrogance Antique Gauntlets
                    (6 — 12) % increased Attack Speed
                    (100 — 140) % increased Armour
                    (10 — 20) % chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
                    +(1 — 3) to Level of all Melee Skill Gems
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    The Caged Mammoth Antique Gauntlets
                    Adds (6 — 10) to (16 — 22) Physical Damage to Attacks
                    (8 — 16) % increased Attack Speed
                    (80 — 120) % increased Armour
                    Lose (1 — 3) Rage per second
                    5 % less Damage taken per 5 Rage, up to a maximum of 30%
                    Maximum Rage is Halved
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Winds of Change Ancient Gauntlets
                    +(30 — 60) to maximum Life
                    30 % increased Projectile Speed
                    (5 — 10) % reduced Movement Speed
                    10 % chance to Knock Enemies Back on hit
                    (30 — 50) % increased Projectile Damage
                    (Knockback pushes Enemies away when Hit)
                    Hateforge Ancient Gauntlets
                    Socketed Gems are Supported by Level 30 Rage
                    (120 — 150) % increased Armour
                    (10 — 25) % reduced Rage Cost of Skills
                    Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
                    You cannot gain Rage during Soul Gain Prevention
                    Empire's Grasp Goliath Gauntlets
                    Socketed Gems are Supported by Level 10 Knockback
                    +(400 — 600) to Armour
                    Knockback direction is reversed
                    (Knockback pushes Enemies away when Hit)
                    The Celestial Brace Goliath Gauntlets
                    (100 — 150) % increased Armour
                    1 % increased Attack Speed per Fortification
                    +(1 — 10) to maximum Fortification
                    Melee Hits from Strike Skills Fortify
                    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
                    Atziri's Acuity Vaal Gauntlets
                    +(60 — 80) to Intelligence
                    (40 — 60) % increased Global Critical Strike Chance
                    (200 — 220) % increased Armour
                    +(60 — 75) to maximum Life
                    You have Vaal Pact if you've dealt a Critical Strike Recently
                    (Recently refers to the past 4 seconds)
                    (Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
                    Doryani's Fist Vaal Gauntlets
                    Grants Level 20 Doryani's Touch Skill
                    +(80 — 100) to maximum Energy Shield
                    30 % chance to Shock
                    Adds (150 — 225) to (525 — 600) Lightning Damage to Unarmed Melee Hits
                    Adds (90 — 135) to (315 — 360) Lightning Damage to Spells while Unarmed
                    +(200 — 250) Energy Shield gained on Killing a Shocked Enemy
                    30 % increased Effect of Lightning Ailments
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
                    (You are Unarmed as long as you have no Equipped Weapons)
                    (Lightning Ailments are Shocked and Sapped)
                    Replica Atziri's Acuity Vaal Gauntlets
                    +(60 — 80) to Intelligence
                    (40 — 60) % increased Global Critical Strike Chance
                    (200 — 220) % increased Armour
                    +(60 — 75) to maximum Life
                    You have Perfect Agony if you've dealt a Critical Strike recently
                    (Recently refers to the past 4 seconds)
                    (Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)
                    Veruso's Battering Rams Titan Gauntlets
                    (8 — 13) % increased Attack Speed
                    (120 — 180) % increased Armour
                    (3 — 5) % increased Movement Speed
                    50 % increased Stun Duration on you
                    4 % increased Melee Damage per Endurance Charge
                    You cannot be Shocked while at maximum Endurance Charges
                    Craiceann's Pincers Titan Gauntlets
                    (150 — 200) % increased Armour
                    Regenerate (50 — 70) Life per second
                    +(30 — 40) % to Fire Resistance
                    3 % increased Damage per Crab Barrier
                    10 % chance that if you would gain a Crab Barrier, you instead gain up to
                    your maximum number of Crab Barriers
                    Kaom's Spirit Titan Gauntlets
                    +(50 — 70) to maximum Life
                    +(20 — 30) % to Fire Resistance
                    (0.3 — 0.5) % of Physical Attack Damage Leeched as Life
                    Life Recovery from Regeneration is not applied
                    Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration
                    Does not delay Inherent Loss of Rage
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Hrimsorrow Goathide Gloves
                    +(20 — 30) to Strength
                    +(40 — 50) to Evasion Rating
                    +(20 — 30) % to Cold Resistance
                    100 % of Physical Damage Converted to Cold Damage
                    Reflects 100 Cold Damage to Melee Attackers
                    Maligaro's Virtuosity Deerskin Gloves
                    +(20 — 30) to Dexterity
                    5 % increased Attack Speed
                    50 % increased Global Critical Strike Chance
                    (60 — 80) % increased Evasion Rating
                    Your Critical Strike Multiplier is 300%
                    Oskarm Nubuck Gloves
                    Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
                    +(10 — 12) % chance to Suppress Spell Damage
                    (30 — 40) % increased Global Accuracy Rating
                    +(40 — 50) to maximum Life
                    (-20 — -10) % to Chaos Resistance
                    2 % increased Attack Critical Strike Chance per 200 Accuracy Rating
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Great Old One's Tentacles Eelskin Gloves
                    Adds (8 — 12) to (15 — 20) Physical Damage to Attacks
                    +(50 — 70) to maximum Life
                    (10 — 20) % chance to Impale Enemies on Hit with Attacks
                    50 % chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
                    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
                    Painseeker Shagreen Gloves
                    Adds (16 — 19) to (25 — 29) Fire Damage
                    Adds (16 — 19) to (25 — 29) Cold Damage
                    Adds (6 — 10) to (33 — 38) Lightning Damage
                    (60 — 120) % increased Evasion Rating
                    Critical Strikes do not inherently inflict non-Damaging Ailments
                    Inflict non-Damaging Ailments as though dealing (100 — 200) % more Damage
                    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Mercenary's Lot Slink Gloves
                    +(80 — 120) to Evasion Rating
                    (5 — 8) % increased Attack and Cast Speed
                    Mark Skills have (10 — 15) % increased Cast Speed
                    (30 — 50) % increased Damage with Hits and Ailments against Marked Enemy
                    8 % of Damage from Hits is taken from Marked Target's Life before you
                    Your Mark Transfers to another Enemy when Marked Enemy dies
                    Sadima's Touch Wool Gloves
                    Adds 4 to 8 Fire Damage to Attacks
                    Adds 1 to 13 Lightning Damage to Attacks
                    +18 to maximum Energy Shield
                    (5 — 15) % increased Rarity of Items found
                    Doedre's Tenure Velvet Gloves
                    +(20 — 50) to Intelligence
                    100 % increased Spell Damage
                    (15 — 25) % reduced Cast Speed
                    Asenath's Gentle Touch Silk Gloves
                    +(20 — 30) to Intelligence
                    +(60 — 80) to maximum Life
                    +(60 — 80) to maximum Mana
                    Curse Enemies with Temporal Chains on Hit
                    Non-Aura Curses you inflict are not removed from Dying Enemies
                    Enemies near corpses affected by your Curses are Blinded
                    Enemies Killed near corpses affected by your Curses explode, dealing
                    3 % of their Life as Physical Damage
                    (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
                    Vixen's Entrapment Embroidered Gloves
                    Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
                    +(50 — 90) to maximum Energy Shield
                    0.2 % of Spell Damage Leeched as Energy Shield for each Curse on Enemy
                    You can apply an additional Curse
                    Curse Skills have (10 — 20) % increased Cast Speed
                    (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Allelopathy Satin Gloves
                    Grants Level 25 Blight Skill
                    (100 — 120) % increased Energy Shield
                    10 % increased Area of Effect
                    Blight has (20 — 30) % increased Hinder Duration
                    You cannot be Hindered
                    Demon Stitcher Satin Gloves
                    (15 — 20) % increased Cast Speed
                    +(100 — 120) to maximum Energy Shield
                    +(100 — 120) to maximum Life
                    Sacrifice (5 — 25) % of Life to gain that much Energy Shield when you Cast a Spell
                    Replica Allelopathy Satin Gloves
                    Grants Level 25 Wintertide Brand Skill
                    (100 — 120) % increased Energy Shield
                    10 % increased Area of Effect
                    Immune to Chill
                    Wintertide Brand has (20 — 30) % increased Chill Effect
                    Kalisa's Grace Samite Gloves
                    Socketed Gems are Supported by Level 18 Faster Casting
                    +(20 — 30) to Intelligence
                    +(50 — 80) to maximum Energy Shield
                    +(50 — 70) to maximum Life
                    Gain +2 % to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
                    Replica Kalisa's Grace Samite Gloves
                    Socketed Gems are Supported by Level 18 Unleash
                    +(20 — 30) to Intelligence
                    +(50 — 80) to maximum Energy Shield
                    +(50 — 70) to maximum Life
                    Gain 40 % increased Area of Effect for 2 seconds after Spending a total of 800 Mana
                    Voidbringer Conjurer Gloves
                    +1 to Level of Socketed Elemental Gems
                    (125 — 150) % increased Spell Critical Strike Chance
                    (180 — 250) % increased Energy Shield
                    Gain (15 — 20) Energy Shield per Enemy Killed
                    Lose (40 — 80) Mana when you use a Skill
                    Grip of the Council Arcanist Gloves
                    +30 to Strength
                    +(30 — 50) to maximum Life
                    +(20 — 40) % to Cold Resistance
                    Minions have 10 % reduced Movement Speed
                    Minions have +40 % to Cold Resistance
                    Minions gain 20 % of Physical Damage as Extra Cold Damage
                    Replica Grip of the Council Arcanist Gloves
                    +30 to Strength
                    +(30 — 50) to maximum Life
                    +(20 — 40) % to Fire Resistance
                    Minions have 10 % reduced maximum Life
                    Minions have +40 % to Fire Resistance
                    Minions gain 20 % of Physical Damage as Extra Fire Damage
                    Flesh and Spirit Ironscale Gauntlets
                    (6 — 9) % increased Attack Speed
                    (80 — 120) % increased Armour and Evasion
                    Regenerate (3 — 4) Life per second
                    Recover 20 % of Life on Rampage
                    Kills grant an additional Vaal Soul if you have Rampaged Recently
                    Rampage
                    (Recently refers to the past 4 seconds)
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    Slitherpinch Bronzescale Gauntlets
                    +(40 — 50) to Dexterity
                    (5 — 10) % increased Attack Speed
                    (60 — 100) % increased Evasion Rating
                    0.6 % of Physical Attack Damage Leeched as Life
                    0.4 % of Physical Attack Damage Leeched as Mana
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Vaal Caress Bronzescale Gauntlets
                    +5 to Level of Socketed Vaal Gems
                    -5 to Level of Socketed Non-Vaal Gems
                    (120 — 140) % increased Armour and Evasion
                    +(50 — 70) to maximum Life
                    +40 % to Cold Resistance
                    You gain Onslaught for 20 seconds on using a Vaal Skill
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Aurseize Steelscale Gauntlets
                    (40 — 60) % increased Armour and Evasion
                    (40 — 50) % increased Rarity of Items found
                    +15 % to all Elemental Resistances
                    5 % reduced Movement Speed
                    Tombfist Steelscale Gauntlets
                    Has 1 Abyssal Socket
                    (5 — 10) % increased Attack Speed
                    [2 random Abyss Jewel-dependent modifiers]
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Haemophilia Serpentscale Gauntlets
                    +(20 — 30) to Strength
                    25 % increased Damage over Time
                    Attacks have 25 % chance to cause Bleeding
                    (25 — 40) % increased Attack Damage against Bleeding Enemies
                    Bleeding Enemies you Kill Explode, dealing 5 % of
                    their Maximum Life as Physical Damage
                    25 % reduced Bleeding Duration
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Wyrmsign Wyrmscale Gauntlets
                    Socketed Gems are Supported by Level 5 Concentrated Effect
                    (120 — 160) % increased Armour and Evasion
                    +(50 — 70) to maximum Life
                    4 % reduced Mana Cost per Endurance Charge
                    Gain Rampage while at Maximum Endurance Charges
                    Lose all Endurance Charges when Rampage ends
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    Tanu Ahi Wyrmscale Gauntlets
                    (8 — 12) % increased Attack Speed
                    (100 — 150) % increased Armour and Evasion
                    (2 — 3) % of Physical Attack Damage Leeched as Life
                    10 % chance to gain Adrenaline for 2 Seconds when Leech is
                    removed by Filling Unreserved Life
                    10 % chance to gain Onslaught for 4 Seconds when Leech is
                    removed by Filling Unreserved Life
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Farrul's Pounce Hydrascale Gauntlets
                    +(400 — 500) to Accuracy Rating
                    (100 — 140) % increased Armour and Evasion
                    +(50 — 70) to maximum Life
                    Attacks always inflict Bleeding while you have Cat's Stealth
                    (40 — 50) % increased Damage with Hits and Ailments against Bleeding Enemies
                    You have Crimson Dance while you have Cat's Stealth
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
                    Breathstealer Hydrascale Gauntlets
                    (100 — 150) % increased Armour and Evasion
                    +(30 — 50) to maximum Mana
                    +(10 — 16) % to all Elemental Resistances
                    (5 — 10) % increased Attack and Cast Speed
                    Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
                    (Blighted Spores last for 10 seconds and have a random Aura)
                    Gravebind Hydrascale Gauntlets
                    (100 — 150) % increased Armour and Evasion
                    +(19 — 29) % to Chaos Resistance
                    Gain (15 — 25) Life per Enemy Killed
                    Nearby Enemies Killed by anyone count as being Killed by you instead
                    Surgebinders Dragonscale Gauntlets
                    (90 — 110) % increased Armour and Evasion
                    (4 — 7) % increased Elemental Damage per Frenzy Charge
                    (4 — 7) % increased Physical Damage per Endurance Charge
                    (4 — 7) % increased Spell Damage per Power Charge
                    10 % chance to Steal Power, Frenzy, and Endurance Charges on Hit
                    Shackles of the Wretched Chain Gloves
                    Hexes applied by Socketed Curse Skills are Reflected back to you
                    (40 — 60) % increased Stun and Block Recovery
                    You cannot be Chilled for 3 seconds after being Chilled
                    You cannot be Frozen for 3 seconds after being Frozen
                    You cannot be Ignited for 3 seconds after being Ignited
                    You cannot be Shocked for 3 seconds after being Shocked
                    You grant (4 — 6) Frenzy Charges to allies on Death
                    Triad Grip Mesh Gloves
                    (80 — 120) % increased Armour and Energy Shield
                    Minions convert 25 % of Physical Damage to Fire Damage per Red Socket
                    Minions convert 25 % of Physical Damage to Cold Damage per Green Socket
                    Minions convert 25 % of Physical Damage to Chaos Damage per White Socket
                    Minions convert 25 % of Physical Damage to Lightning Damage per Blue Socket
                    Minions have (5 — 10) % chance to Freeze, Shock and Ignite
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    The Hand of Phrecia Mesh Gloves
                    (50 — 70) % increased Armour and Energy Shield
                    +(10 — 15) % to all Elemental Resistances
                    (20 — 40) % increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
                    Linked Targets always count as in range of Non-Curse Auras from your Skills
                    Non-Curse Auras from your Skills only apply to you and Linked Targets
                    Command of the Pit Riveted Gloves
                    Has 2 Abyssal Sockets
                    (6 — 10) % increased Cast Speed
                    (4 — 6) % increased maximum Life
                    With a Ghastly Eye Jewel Socketed, Minions have 25 % chance to
                    gain Unholy Might on Hit with Spells
                    With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit and lasts for 4 seconds)
                    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
                    Volkuur's Guidance Zealot Gloves
                    Adds (16 — 20) to (25 — 30) Cold Damage to Spells and Attacks
                    +(60 — 70) to maximum Life
                    +(30 — 40) % to Cold Resistance
                    Your Cold Damage can Poison
                    50 % less Poison Duration
                    Cold Skills have 20 % chance to Poison on Hit
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Replica Volkuur's Guidance Zealot Gloves
                    Adds (17 — 23) to (29 — 31) Chaos Damage
                    +(50 — 70) to maximum Life
                    +(29 — 41) % to Chaos Resistance
                    Your Chaos Damage can Ignite
                    Chaos Skills have 20 % chance to Ignite
                    50 % less Ignite Duration
                    Hand of the Fervent Zealot Gloves
                    (70 — 130) % increased Armour and Energy Shield
                    +(50 — 70) to maximum Life
                    Gain Sacrificial Zeal when you use a Skill, dealing you 150 % of the Skill's Mana Cost as Physical Damage per Second
                    Hits have (35 — 50) % chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
                    (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
                    Southbound Soldier Gloves
                    Adds (60 — 72) to (88 — 100) Cold Damage to Attacks
                    (12 — 16) % increased maximum Life
                    +(40 — 50) % to Cold Resistance
                    100 % increased Freeze Duration on Enemies
                    Your Hits can only Kill Frozen Enemies
                    Saqawal's Winds Soldier Gloves
                    (140 — 180) % increased Armour and Energy Shield
                    +(30 — 60) to maximum Life
                    +(20 — 25) % to Cold and Lightning Resistances
                    (-2 — 2) seconds to Avian's Might Duration
                    Adds (20 — 25) to (37 — 40) Cold Damage while you have Avian's Might
                    Adds (1 — 3) to (55 — 62) Lightning Damage while you have Avian's Might
                    Null and Void Legion Gloves
                    +(20 — 30) to Strength
                    (150 — 180) % increased Armour and Energy Shield
                    +(50 — 70) to maximum Life
                    (20 — 40) % increased Mana Regeneration Rate
                    Removes Elemental Ailments on Rampage
                    Gain Immunity to Physical Damage for 1.5 seconds on Rampage
                    Rampage
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    Offering to the Serpent Legion Gloves
                    [One to three random synthesis implicit modifiers]
                    +(15 — 25) to all Attributes
                    (150 — 200) % increased Armour and Energy Shield
                    50 % reduced Maximum Recovery per Life Leech
                    (6 — 10) % increased Attack and Cast Speed
                    (15 — 25) % increased Damage while Leeching
                    Life Leech effects are not removed when Unreserved Life is Filled
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Repentance Crusader Gloves
                    500 % increased Attribute Requirements
                    (6 — 12) % increased Strength
                    (400 — 500) % increased Armour and Energy Shield
                    Iron Will
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Strength's Damage bonus applies to all Spell Damage as well)
                    Shaper's Touch Crusader Gloves
                    (80 — 120) % increased Armour and Energy Shield
                    +2 Accuracy Rating per 2 Intelligence
                    +1 Life per 4 Dexterity
                    +1 Mana per 4 Strength
                    1 % increased Energy Shield per 10 Strength
                    2 % increased Evasion Rating per 10 Intelligence
                    2 % increased Melee Physical Damage per 10 Dexterity
                    Hands of the High Templar Crusader Gloves
                    Can be modified while Corrupted
                    Can have up to 5 Implicit Modifiers while Item has this Modifier
                    (150 — 200) % increased Armour and Energy Shield
                    (7 — 12) % increased maximum Life
                    +(20 — 30) % to Fire and Lightning Resistances
                    (Loses all but 1 Implicit Modifier if this Modifier is lost)
                    Hand of Heresy Martyr Gloves
                    (40 — 80) % increased Armour and Energy Shield
                    (15 — 25) % increased Life Regeneration rate
                    15 % increased Area of Effect of Aura Skills
                    Excommunicate Enemies on Melee Hit for 3 seconds
                    Melee Attacks have +(0.8 — 1.6) % to Critical Strike Chance against Excommunicated Enemies
                    (Excommunicated Enemies cannot deal Chaos Damage)
                    Ondar's Clasp Wrapped Mitts
                    30 % increased Attack Speed when on Full Life
                    Adds (1 — 4) to (30 — 50) Lightning Damage to Attacks
                    +(100 — 200) to Accuracy Rating
                    20 % increased Movement Speed when on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Facebreaker Strapped Mitts
                    +30 % to Global Critical Strike Multiplier
                    10 % reduced Enemy Stun Threshold
                    (600 — 1000) % more Physical Damage with Unarmed Melee Attacks
                    Extra gore
                    (The Stun Threshold determines how much Damage can Stun something)
                    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
                    Shadows and Dust Clasped Mitts
                    (20 — 30) % increased Global Critical Strike Chance
                    +(20 — 30) % to Global Critical Strike Multiplier
                    (100 — 130) % increased Evasion and Energy Shield
                    0.2 % of Attack Damage Leeched as Mana
                    Creates a Smoke Cloud on Rampage
                    Gain Unholy Might for 3 seconds on Rampage
                    Rampage
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Enemies standing in Smoke Clouds are Blinded)
                    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    Aukuna's Will Clasped Mitts
                    +(30 — 40) to Dexterity
                    (5 — 7) % increased Cast Speed
                    (100 — 150) % increased Evasion and Energy Shield
                    Raised Zombies have (80 — 100) % increased maximum Life
                    Raise Zombie does not require a corpse
                    Your Raised Zombies count as corpses
                    Slavedriver's Hand Ambush Mitts
                    +(30 — 40) to Dexterity
                    (200 — 250) % increased Evasion and Energy Shield
                    (20 — 30) % reduced Trap Throwing Speed
                    Skills used by Traps have (10 — 20) % increased Area of Effect
                    Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
                    10 % chance to gain an Endurance, Frenzy or Power Charge when any
                    of your Traps are Triggered by an Enemy
                    Skills which throw Traps Cost Life instead of Mana
                    Architect's Hand Ambush Mitts
                    +(30 — 40) to Dexterity
                    (200 — 250) % increased Evasion and Energy Shield
                    (20 — 30) % reduced Trap Throwing Speed
                    Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
                    (4 — 6) % chance to throw up to 4 additional Traps
                    Abhorrent Interrogation Ambush Mitts
                    (100 — 150) % increased Evasion and Energy Shield
                    (5 — 7) % increased Attack and Cast Speed
                    (20 — 25) % chance to inflict Withered for 2 seconds on Hit
                    Enemies take 4 % increased Elemental Damage from your Hits for
                    each Withered you have inflicted on them
                    Your Hits cannot Penetrate or ignore Elemental Resistances
                    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    Stormseeker Ambush Mitts
                    +(40 — 60) to maximum Energy Shield
                    +(40 — 60) to maximum Mana
                    (60 — 100) % increased Effect of Chills you inflict while Leeching Mana
                    (60 — 100) % increased Effect of Shocks you inflict while Leeching Energy Shield
                    Unaffected by Chill while Leeching Mana
                    Unaffected by Shock while Leeching Energy Shield
                    The Embalmer Carnal Mitts
                    Socketed Gems are Supported by Level 20 Vile Toxins
                    Adds (13 — 17) to (23 — 29) Chaos Damage
                    +(50 — 70) to maximum Life
                    +(17 — 29) % to Chaos Resistance
                    (20 — 25) % increased Poison Duration
                    Fenumus' Weave Carnal Mitts
                    Grants Level 20 Aspect of the Spider Skill
                    (120 — 170) % increased Evasion and Energy Shield
                    +(40 — 50) to maximum Life
                    (6 — 9) % increased Attack and Cast Speed
                    (40 — 60) % increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
                    Adds (8 — 10) to (13 — 15) Chaos Damage for each Spider's Web on the Enemy
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    Algor Mortis Carnal Mitts
                    +(50 — 70) to maximum Energy Shield
                    +(15 — 20) % to Cold and Lightning Resistances
                    (20 — 30) % chance to Sap Enemies in Chilling Areas
                    Enemies in your Chilling Areas take (25 — 35) % increased Lightning Damage
                    (15 — 20) % increased Effect of Non-Damaging Ailments
                    (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
                    (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
                    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Soul Ascension Carnal Mitts
                    (120 — 150) % increased Evasion and Energy Shield
                    +(17 — 29) % to Chaos Resistance
                    Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
                    (-10 — 10) to maximum number of Eaten Souls
                    (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    Hand of the Lords Carnal Mitts
                    You cannot Cast Socketed Hex Curse Skills
                    Inflict Socketed Hexes on Enemies that trigger your Traps
                    Grants Level 30 Will of the Lords Skill
                    400 % increased Attribute Requirements
                    (120 — 160) % increased Evasion and Energy Shield
                    (6 — 12) % increased Trap Throwing Speed
                    Can have up to (3 — 5) additional Traps placed at a time
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Snakebite Assassin's Mitts
                    (150 — 180) % increased Evasion Rating
                    +(60 — 70) to maximum Life
                    2 % increased Attack Speed per Frenzy Charge
                    6 % increased Accuracy Rating per Frenzy Charge
                    10 % reduced Frenzy Charge Duration per Frenzy Charge
                    Attacks have 60 % chance to Poison while at maximum Frenzy Charges
                    +5 % to Damage over Time Multiplier for Poison per Frenzy Charge
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Blasphemer's Grasp Assassin's Mitts
                    +(40 — 50) to Dexterity
                    (150 — 200) % increased Evasion and Energy Shield
                    +(50 — 60) to maximum Life
                    +6 to Maximum Life per Elder Item Equipped
                    +4 % to Damage over Time Multiplier for Ailments per Elder Item Equipped
                    8 % increased Effect of Non-Damaging Ailments per Elder Item Equipped
                    Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
                    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Storm's Gift Assassin's Mitts
                    [One to three random synthesis implicit modifiers]
                    (20 — 30) % increased Damage over Time
                    (250 — 300) % increased Evasion and Energy Shield
                    +(20 — 30) % to Lightning Resistance
                    Enemies you kill are Shocked
                    Shocks you inflict spread to other Enemies within 1.5 metres
                    (Shock increases Damage taken by 15%, for 2 seconds)
                    Entropic Devastation Assassin's Mitts
                    Grants Call of Steel
                    (100 — 150) % increased Evasion and Energy Shield
                    (30 — 50) % increased Effect of Impales inflicted with Spells
                    Critical Strikes with Spells inflict Impale
                    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
                    Thunderfist Murder Mitts
                    Socketed Gems are Supported by Level 30 Added Lightning Damage
                    10 % increased Attack Speed
                    (150 — 200) % increased Evasion and Energy Shield
                    100 % increased Effect of Lightning Ailments
                    (Lightning Ailments are Shocked and Sapped)
                    Malachai's Mark Murder Mitts
                    (80 — 100) % increased Evasion and Energy Shield
                    +(60 — 80) to maximum Life
                    Gain (15 — 25) Life per Enemy Hit with Attacks
                    Gain (15 — 25) Energy Shield per Enemy Hit with Attacks
                    Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
                    (Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
                    (Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
                    (Malachai's Power gives 10% chance to grant a Power Charge on Hit)
                    Machina Mitts Murder Mitts
                    (200 — 250) % increased Evasion and Energy Shield
                    1 % of Damage dealt by your Mines is Leeched to you as Life
                    (20 — 30) % reduced Recovery rate of Life and Energy Shield
                    5 % increased Recovery rate of Life and Energy Shield per Power Charge
                    Lose a Power Charge each second if you have not Detonated Mines Recently
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Recently refers to the past 4 seconds)
                    Ceaseless Feast Spiked Gloves
                    (16 — 20) % increased Melee Damage
                    Adds (2 — 3) to (22 — 26) Physical Damage to Attacks
                    (100 — 150) % increased Armour
                    (20 — 30) % chance to inflict Corrosion on Hit with Attacks
                    (20 — 30) % chance to gain an Endurance Charge on Hitting an Enemy with no Armour
                    (20 — 30) % chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
                    (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
                    Black Zenith Fingerless Silk Gloves
                    (12 — 16) % increased Spell Damage
                    Socketed Projectile Spells deal 150 % more Damage with Hits
                    Socketed Projectile Spells have +4 seconds to Cooldown
                    Socketed Projectile Spells fire 4 additional Projectiles
                    Socketed Projectile Spells fire Projectiles in a circle
                    Socketed Projectile Spells have 80 % less Skill Effect Duration
                    (140 — 180) % increased Energy Shield
                    Nightgrip Runic Gages
                    (33 — 48) % increased Ward
                    +(17 — 23) % to Chaos Resistance
                    Gain Added Chaos Damage equal to 10 % of Ward
                    75 % of Damage taken bypasses Ward
                    Medved's Challenge Runic Gauntlets
                    800 % increased Attribute Requirements
                    (30 — 50) % increased Ward
                    +(15 — 25) % to all Elemental Resistances
                    80 % less Flask Charges gained from Kills
                    Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Recently refers to the past 4 seconds)

          Other Unique /505

            Reset
                    Blackheart Iron Ring
                    Adds 1 to 4 Physical Damage to Attacks
                    Adds (10 — 15) to (20 — 25) Chaos Damage to Attacks
                    Regenerate (10 — 15) Life per second
                    10 % chance to Cause Monsters to Flee
                    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
                    Le Heup of All Iron Ring
                    Adds 1 to 4 Physical Damage to Attacks
                    +(10 — 30) to all Attributes
                    (10 — 30) % increased Damage
                    (10 — 30) % increased Rarity of Items found
                    +(10 — 30) % to all Elemental Resistances
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Warden's Brand Iron Ring
                    Adds 1 to 4 Physical Damage to Attacks
                    Adds (5 — 15) to (25 — 50) Physical Damage to Attacks
                    30 % reduced Attack Speed
                    15 % chance to gain a Frenzy Charge when you Stun an Enemy
                    Circle of Guilt Iron Ring
                    [One to three random synthesis implicit modifiers]
                    +(10 — 20) to all Attributes
                    Adds (8 — 10) to (13 — 15) Physical Damage
                    +(350 — 400) to Armour
                    When used in the Synthesiser, the new item will have an additional Herald Modifier
                    [Random Herald of Purity modifier]
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Icefang Orbit Iron Ring
                    Adds 1 to 4 Physical Damage to Attacks
                    +(20 — 30) to Dexterity
                    25 % chance to Poison on Hit
                    (40 — 60) % increased Damage with Poison
                    You are Chilled when you are Poisoned
                    Non-Chilled Enemies you Poison are Chilled
                    Poisoned Enemies you Kill with Hits Shatter
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
                    Venopuncture Iron Ring
                    Adds 1 to 4 Physical Damage to Attacks
                    +(20 — 30) to Strength
                    Attacks have 25 % chance to cause Bleeding
                    (40 — 60) % increased Damage with Bleeding
                    You are Chilled while you are Bleeding
                    Non-Chilled Enemies you inflict Bleeding on are Chilled
                    Bleeding Enemies you Kill with Hits Shatter
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
                    Prospero's Protection Iron Ring
                    Adds 1 to 4 Physical Damage to Attacks
                    (4 — 6) % Chance to Block Attack Damage
                    +(15 — 35) to Strength
                    +(45 — 60) to maximum Life
                    Armour from Equipped Shield is doubled
                    Gain no Armour from Equipped Body Armour
                    Kaom's Sign Coral Ring
                    +(20 — 30) to maximum Life
                    Grants Level 10 Enduring Cry Skill
                    +(10 — 20) to Strength
                    +1 to Maximum Endurance Charges
                    Winterweave Coral Ring
                    +(20 — 30) to maximum Life
                    Adds (12 — 15) to (25 — 30) Fire Damage to Attacks
                    Adds (12 — 15) to (25 — 30) Cold Damage to Attacks
                    +(20 — 40) to maximum Life
                    +(25 — 30) % to Cold Resistance
                    10 % increased Movement Speed while Ignited
                    The Effect of Chill on you is reversed
                    Sibyl's Lament Coral Ring
                    +(20 — 30) to maximum Life
                    Adds (8 — 15) to (20 — 28) Fire Damage to Attacks
                    (10 — 20) % reduced Rarity of Items found
                    (20 — 30) % increased Elemental Damage with Attack Skills
                    Left ring slot: 100 % of Elemental Hit Damage from you and
                    your Minions cannot be Reflected
                    Right ring slot: 100 % of Physical Hit Damage from you and
                    your Minions cannot be Reflected
                    Honoured Alliance Coral Ring
                    +(20 — 30) to maximum Life
                    10 % chance to Trigger Summon Spirit of Akoya on Kill
                    +(10 — 20) to all Attributes
                    (30 — 50) % increased Mana Regeneration Rate
                    (10 — 15) % of Damage taken Recouped as Life
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Doedre's Damning Paua Ring
                    +(20 — 30) to maximum Mana
                    +(5 — 20) to Intelligence
                    +(5 — 20) % to all Elemental Resistances
                    Gain (5 — 20) Mana per Enemy Killed
                    You can apply an additional Curse
                    Perandus Signet Paua Ring
                    +(20 — 30) to maximum Mana
                    +(25 — 30) to maximum Mana
                    (45 — 65) % increased Mana Regeneration Rate
                    2 % increased Experience gain
                    2 % increased Intelligence for each Unique Item Equipped
                    3 % chance for Slain monsters to drop an additional Scroll of Wisdom
                    (Flasks and Jewels are not Equipped)
                    Praxis Paua Ring
                    +(20 — 30) to maximum Mana
                    +(30 — 60) to maximum Mana
                    Regenerate (3 — 6) Mana per second
                    (-8 — -4) to Total Mana Cost of Skills
                    8 % of Damage taken Recouped as Mana
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Replica Doedre's Damning Paua Ring
                    +(20 — 30) to maximum Mana
                    +(5 — 20) to Intelligence
                    +(5 — 20) % to all Elemental Resistances
                    Gain (5 — 20) Mana per Enemy Killed
                    You can apply one fewer Curse
                    (10 — 15) % increased Effect of your Curses
                    Fated End Paua Ring
                    +(20 — 30) to maximum Mana
                    +(20 — 40) to Intelligence
                    Curse Skills have (8 — 12) % increased Cast Speed
                    Non-Aura Hexes expire upon reaching % of base Effect
                    Non-Aura Hexes gain 20% increased Effect per second
                    Soulbound Paua Ring
                    +(20 — 30) to maximum Mana
                    +(10 — 20) to all Attributes
                    Link Skills have (10 — 15) % increased Cast Speed
                    Link Skills have (10 — 15) % increased Skill Effect Duration
                    Linked Targets Cannot Die for 2 seconds after you Die
                    Lose no Experience when you die because a Linked target died
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Andvarius Gold Ring
                    (6 — 15) % increased Rarity of Items found
                    +10 to Dexterity
                    (50 — 70) % increased Rarity of Items found
                    -20 % to all Elemental Resistances
                    Ventor's Gamble Gold Ring
                    (6 — 15) % increased Rarity of Items found
                    +(0 — 60) to maximum Life
                    (-40 — 40) % reduced Rarity of Items found
                    (-25 — 50) % to Fire Resistance
                    (-25 — 50) % to Cold Resistance
                    (-25 — 50) % to Lightning Resistance
                    (-15 — 15) % reduced Mana Reservation Efficiency of Skills
                    The Highwayman Gold Ring
                    (6 — 15) % increased Rarity of Items found
                    (15 — 25) % increased Rarity of Items found
                    1 % of Damage Leeched as Life
                    (5 — 10) % increased Movement Speed
                    Steal Power, Frenzy, and Endurance Charges on Hit
                    Total Recovery per second from Life Leech is Doubled
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Ixchel's Temptation Gold Ring
                    (6 — 15) % increased Rarity of Items found
                    +(10 — 15) to all Attributes
                    Adds (7 — 10) to (15 — 18) Chaos Damage to Attacks
                    Adds (9 — 12) to (19 — 22) Fire Damage to Spells
                    +(15 — 20) % to Global Critical Strike Multiplier
                    +(80 — 100) to Armour
                    +(80 — 100) to Evasion Rating
                    +(30 — 35) to maximum Energy Shield
                    +(25 — 30) to maximum Life
                    +(20 — 25) to maximum Mana
                    +(8 — 10) % to all Elemental Resistances
                    (6 — 8) % increased Attack and Cast Speed
                    Maximum Quality is 200 %
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Corrupted
                    The Bandit Lord's Band Gold Ring
                    (6 — 15) % increased Rarity of Items found
                    (25 — 35) % increased Quantity of Gold Dropped by Slain Enemies
                    Kikazaru Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +(10 — 15) to all Attributes
                    (20 — 40) % increased Mana Regeneration Rate
                    60 % reduced Effect of Curses on you
                    Regenerate 3 Life per second per Level
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Valako's Sign Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    40 % increased Damage with Hits against Shocked Enemies
                    20 % increased Lightning Damage
                    +(20 — 40) to maximum Mana
                    1 % of Damage Leeched as Life against Shocked Enemies
                    25 % chance to Shock
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Putembo's Valley Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +20 to Intelligence
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Putembo's Mountain Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +20 to Intelligence
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Putembo's Meadow Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +20 to Intelligence
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Precursor's Emblem Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +20 to Intelligence

                    5% increased maximum Energy Shield

                    5% increased maximum Life

                    Circle of Regret Topaz Ring
                    [One to three random synthesis implicit modifiers]
                    +(20 — 30) to Intelligence
                    Adds 1 to (48 — 60) Lightning Damage
                    +(20 — 30) % to Lightning Resistance
                    When used in the Synthesiser, the new item will have an additional Herald Modifier
                    [Random Herald of Thunder modifier]
                    Astral Projector Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +(30 — 50) to Intelligence
                    (20 — 25) % increased Spell Damage
                    30 % chance to Avoid Elemental Ailments
                    Nova Spells have 20 % less Area of Effect
                    Nova Spells Cast at the targeted location instead of around you
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Storm Secret Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +(20 — 30) to Intelligence
                    (20 — 30) % increased Lightning Damage
                    (10 — 15) % chance to Shock
                    Herald of Thunder also creates a storm when you Shock an Enemy
                    Herald of Thunder's Storms Hit Enemies with (30 — 50) % increased Frequency
                    Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Nimis Topaz Ring
                    +(20 — 30) % to Lightning Resistance
                    +(30 — 50) to Dexterity
                    (25 — 35) % increased Projectile Damage
                    Projectiles Return to you
                    Projectiles are fired in random directions
                    Dream Fragments Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    20 % increased maximum Mana
                    50 % increased Mana Regeneration Rate
                    +(30 — 40) % to Cold Resistance
                    Cannot be Chilled
                    Cannot be Frozen
                    Pyre Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    +(25 — 35) % to Fire Resistance
                    (60 — 80) % increased Burning Damage
                    40 % of Cold Damage Converted to Fire Damage
                    10 % increased Light Radius
                    Ignited Enemies Killed by your Hits are destroyed
                    Tasalio's Sign Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    Adds (7 — 10) to (15 — 20) Cold Damage to Spells and Attacks
                    +(200 — 300) to Evasion Rating
                    50 % chance to Avoid being Chilled
                    10 % chance to Freeze
                    Adds 40 to 60 Cold Damage against Chilled Enemies
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    Snakepit Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    (20 — 40) % increased Spell Damage
                    (5 — 10) % increased Cast Speed
                    Left ring slot: Projectiles from Spells cannot Chain
                    Left ring slot: Projectiles from Spells Fork
                    Right ring slot: Projectiles from Spells Chain + 1 times
                    Right ring slot: Projectiles from Spells cannot Fork
                    Projectiles from Spells cannot Pierce
                    Uzaza's Meadow Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    +20 to Dexterity
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Uzaza's Mountain Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    +20 to Dexterity
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Uzaza's Valley Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    +20 to Dexterity
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Circle of Fear Sapphire Ring
                    [One to three random synthesis implicit modifiers]
                    +(20 — 30) to Dexterity
                    Adds (20 — 25) to (26 — 35) Cold Damage
                    +(20 — 30) % to Cold Resistance
                    When used in the Synthesiser, the new item will have an additional Herald Modifier
                    [Random Herald of Ice modifier]
                    Replica Tasalio's Sign Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    Adds (15 — 20) to (25 — 35) Cold Damage to Spells and Attacks
                    +(200 — 300) to Evasion Rating
                    Your Cold Damage cannot Freeze
                    Immune to Chill
                    Adds 60 to 80 Cold Damage against Chilled Enemies
                    Call of the Void Sapphire Ring
                    +(20 — 30) % to Cold Resistance
                    +(20 — 30) % to Cold Resistance
                    All Damage with Hits can Chill
                    All Damage Taken from Hits can Chill you
                    Enemies Chilled by your Hits can be Shattered as though Frozen
                    Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
                    (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
                    Mokou's Embrace Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    +(25 — 40) % to Cold Resistance
                    (25 — 40) % increased Attack Speed while Ignited
                    (25 — 40) % increased Cast Speed while Ignited
                    +25 % chance to be Ignited
                    All Damage Taken from Hits can Ignite you
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Ngamahu's Sign Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    +(15 — 25) to Strength
                    Adds (20 — 25) to (30 — 35) Fire Damage to Spells and Attacks
                    15 % increased Ignite Duration on Enemies
                    10 % chance to Ignite
                    Recover (20 — 30) Life when you Ignite an Enemy
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Emberwake Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    (30 — 40) % increased Fire Damage
                    (5 — 10) % increased Cast Speed
                    10 % chance to Ignite
                    40 % less Burning Damage
                    You can inflict an additional Ignite on each Enemy
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Ahkeli's Mountain Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    +20 to Strength
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Ahkeli's Meadow Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    +20 to Strength
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Ahkeli's Valley Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    +20 to Strength
                    5 % increased maximum Energy Shield
                    5 % increased maximum Life
                    Circle of Anguish Ruby Ring
                    [One to three random synthesis implicit modifiers]
                    +(20 — 30) to Strength
                    Adds (20 — 25) to (26 — 35) Fire Damage
                    +(20 — 30) % to Fire Resistance
                    When used in the Synthesiser, the new item will have an additional Herald Modifier
                    [Random Herald of Ash modifier]
                    Warrior's Legacy Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    +(30 — 50) to Strength
                    (20 — 25) % increased Melee Damage
                    30 % chance to Avoid being Stunned
                    20 % less Attack Speed
                    Strike Skills also target the previous location they were used
                    Replica Emberwake Ruby Ring
                    +(20 — 30) % to Fire Resistance
                    (30 — 40) % increased Fire Damage
                    (5 — 10) % increased Cast Speed
                    90 % reduced Ignite Duration on Enemies
                    10 % chance to Ignite
                    Ignites you inflict deal Damage (35 — 45) % faster
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (They will deal the same total damage over a shorter duration)
                    Lori's Lantern Prismatic Ring
                    +(8 — 10) % to all Elemental Resistances
                    +10 % to all Elemental Resistances
                    (6 — 8) % increased Movement Speed when on Low Life
                    31 % increased Light Radius
                    +(20 — 25) % to Chaos Resistance when on Low Life
                    Damage of Enemies Hitting you is Unlucky while you are on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    (Unlucky things are rolled twice and the worst result used)
                    The Taming Prismatic Ring
                    +(8 — 10) % to all Elemental Resistances
                    +(20 — 30) % to all Elemental Resistances
                    10 % chance to Freeze, Shock and Ignite
                    (30 — 40) % increased Elemental Damage with Hits and Ailments for
                    each type of Elemental Ailment on Enemy
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Thief's Torment Prismatic Ring
                    +(8 — 10) % to all Elemental Resistances
                    (20 — 30) % increased Rarity of Items found
                    Can't use other Rings
                    +(25 — 40) % to all Elemental Resistances
                    Gain (40 — 60) Life per Enemy Hit with Attacks
                    Gain 30 Mana per Enemy Hit with Attacks
                    50 % reduced Effect of Curses on you
                    Circle of Ambition Prismatic Ring
                    [One to three random synthesis implicit modifiers]
                    +(10 — 20) to all Attributes
                    +(10 — 20) % to all Elemental Resistances
                    (40 — 60) % increased Cold Damage while affected by Herald of Ice
                    (40 — 60) % increased Fire Damage while affected by Herald of Ash
                    10 % increased Mana Reservation Efficiency of Herald Skills
                    +1 % to maximum Cold Resistance while affected by Herald of Ice
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Maximum Resistances cannot be raised above 90%)
                    Shavronne's Revelation Moonstone Ring
                    +(15 — 25) to maximum Energy Shield
                    +(60 — 75) to Intelligence
                    Right ring slot: You cannot Regenerate Mana
                    Right ring slot: Regenerate 6 % of Energy Shield per second
                    Right ring slot: +250 to maximum Mana
                    Left ring slot: You cannot Recharge or Regenerate Energy Shield
                    Left ring slot: Regenerate 40 Mana per Second
                    Left ring slot: +250 to maximum Energy Shield
                    Timeclasp Moonstone Ring
                    +(15 — 25) to maximum Energy Shield
                    (10 — 15) % increased Attack Speed
                    (10 — 15) % increased Cast Speed
                    (-20 — 20) % reduced Skill Effect Duration
                    (6 — 12) % of Damage taken Recouped as Mana
                    (6 — 12) % of Damage taken Recouped as Life
                    Unaffected by Temporal Chains
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Heartbound Loop Moonstone Ring
                    +(15 — 25) to maximum Energy Shield
                    Regenerate (10 — 15) Life per second
                    (20 — 40) % increased Mana Regeneration Rate
                    Minions have 15 % increased maximum Life
                    Minions have 10 % increased Area of Effect
                    350 Physical Damage taken on Minion Death
                    Valyrium Moonstone Ring
                    +(15 — 25) to maximum Energy Shield
                    +(30 — 40) to maximum Energy Shield
                    +(30 — 40) % to Fire Resistance
                    -40 % to Cold Resistance
                    Stun Threshold is based on Energy Shield instead of Life
                    (The Stun Threshold determines how much Damage can Stun something)
                    Anathema Moonstone Ring
                    +(15 — 25) to maximum Energy Shield
                    +(30 — 40) to Intelligence
                    (10 — 15) % increased Cast Speed
                    (10 — 20) % chance to gain a Power Charge when you Cast a Curse Spell
                    Your Curse Limit is equal to your maximum Power Charges
                    Tawhanuku's Timing Moonstone Ring
                    +(15 — 25) to maximum Energy Shield
                    (30 — 40) % increased Spell Damage
                    +(60 — 80) to maximum Mana
                    (5 — 10) % chance to Freeze, Shock and Ignite
                    Spells cause you to gain Energy Shield equal to their Upfront
                    Cost every fifth time you Pay it
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Upfront Costs are all Costs that are not paid per-second)
                    Death Rush Amethyst Ring
                    +(17 — 23) % to Chaos Resistance
                    Recover (3 — 5) % of Life on Kill
                    Gain Adrenaline for (1 — 3) second on Kill
                    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
                    Ming's Heart Amethyst Ring
                    +(17 — 23) % to Chaos Resistance
                    25 % reduced maximum Energy Shield
                    25 % reduced maximum Life
                    +(40 — 50) % to Chaos Resistance
                    Gain (40 — 60) % of Physical Damage as Extra Chaos Damage
                    Circle of Nostalgia Amethyst Ring
                    [One to three random synthesis implicit modifiers]
                    +(10 — 20) to all Attributes
                    Adds (15 — 20) to (21 — 30) Chaos Damage
                    +(17 — 23) % to Chaos Resistance
                    When used in the Synthesiser, the new item will have an additional Herald Modifier
                    [Random Herald of Agony modifier]
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Blackflame Amethyst Ring
                    +(17 — 23) % to Chaos Resistance
                    +(8 — 12) % to Fire Damage over Time Multiplier
                    50 % reduced Ignite Duration on Enemies
                    (10 — 15) % chance to Ignite
                    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
                    Withered does not expire on Enemies Ignited by you
                    +(20 — 25) % to Fire and Chaos Resistances
                    use unique blackflame ignite effect [1]
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    Original Sin Amethyst Ring
                    +(17 — 23) % to Chaos Resistance
                    All Elemental Damage Converted to Chaos Damage
                    Nearby Enemies' Chaos Resistance is 0
                    (Any Elemental Damage not Converted by other effects is Converted by this)
                    Coiling Whisper Amethyst Ring
                    +(17 — 23) % to Chaos Resistance
                    (25 — 50) % reduced Area of Effect of Hex Skills
                    Targets are Unaffected by your Hexes
                    When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power
                    (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
                    Gifts from Above Diamond Ring
                    (20 — 30) % increased Global Critical Strike Chance
                    Trigger Level 10 Consecrate when you deal a Critical Strike
                    (30 — 35) % increased Global Critical Strike Chance
                    (10 — 15) % increased Light Radius
                    (40 — 50) % increased Rarity of Items Dropped by Enemies killed with a Critical Strike
                    50 % increased Damage while on Consecrated Ground
                    +5 % Chance to Block Attack Damage while on Consecrated Ground
                    Romira's Banquet Diamond Ring
                    (20 — 30) % increased Global Critical Strike Chance
                    +333 to Accuracy Rating
                    +(15 — 25) % to Global Critical Strike Multiplier
                    +(40 — 60) to maximum Mana
                    0.4 % of Physical Attack Damage Leeched as Mana
                    Gain a Power Charge on Non-Critical Strike
                    Lose all Power Charges on Critical Strike
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Grattus Signet Diamond Ring
                    (20 — 30) % increased Global Critical Strike Chance
                    (5 — 10) % increased Attack Speed
                    (5 — 10) % increased Cast Speed
                    +(40 — 60) to maximum Energy Shield
                    +(30 — 50) to maximum Life
                    Attacks inflict Unnerve on Critical Strike for 4 seconds
                    Spells inflict Intimidate on Critical Strike for 4 seconds
                    (Unnerved enemies take 10% increased Spell Damage)
                    (Intimidated enemies take 10% increased Attack Damage)
                    Replica Gifts from Above Diamond Ring
                    (20 — 30) % increased Global Critical Strike Chance
                    Trigger Level 10 Consecrate when you deal a Critical Strike
                    (30 — 35) % increased Global Critical Strike Chance
                    (10 — 15) % increased Light Radius
                    (40 — 50) % increased Rarity of Items Dropped by Enemies killed with a Critical Strike
                    Inflict Hallowing Flame on Hit while on Consecrated Ground
                    (Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.
                    Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.
                    Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)
                    Berek's Respite Two-Stone Ring
                    +(12 — 16) % to Fire and Lightning Resistances
                    Adds (20 — 25) to (30 — 50) Fire Damage to Spells and Attacks
                    (25 — 30) % increased Lightning Damage
                    +(30 — 40) to maximum Mana
                    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
                    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
                    (Shock increases Damage taken by 15%, for 2 seconds)
                    (Ignite deals Fire Damage over time)
                    Berek's Grip Two-Stone Ring
                    +(12 — 16) % to Cold and Lightning Resistances
                    (25 — 30) % increased Cold Damage
                    Adds 1 to (50 — 70) Lightning Damage to Spells and Attacks
                    +(30 — 40) to maximum Life
                    1 % of Damage Leeched as Life against Shocked Enemies
                    1 % of Damage Leeched as Energy Shield against Frozen Enemies
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Call of the Brotherhood Two-Stone Ring
                    +(12 — 16) % to Cold and Lightning Resistances
                    +(15 — 25) to Intelligence
                    (15 — 25) % increased Lightning Damage
                    (30 — 40) % increased Mana Regeneration Rate
                    40 % of Lightning Damage Converted to Cold Damage
                    Your spells have 100 % chance to Shock against Frozen Enemies
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Berek's Pass Two-Stone Ring
                    +(12 — 16) % to Fire and Cold Resistances
                    (25 — 30) % increased Fire Damage
                    Adds (20 — 25) to (30 — 50) Cold Damage to Spells and Attacks
                    +(30 — 40) to maximum Energy Shield
                    30 % increased Damage while Ignited
                    +5000 to Armour while Frozen
                    Rigwald's Crest Two-Stone Ring
                    +(12 — 16) % to Fire and Cold Resistances
                    Trigger Level 10 Summon Spectral Wolf on Kill
                    (20 — 30) % increased Mana Regeneration Rate
                    Voideye Unset Ring
                    Has 1 Socket
                    +5 to Level of Socketed Gems
                    Malachai's Artifice Unset Ring
                    Has 1 Socket
                    All Sockets are White
                    Socketed Gems have Elemental Equilibrium
                    -20 % to all Elemental Resistances
                    +(75 — 100) % to Fire Resistance when Socketed with a Red Gem
                    +(75 — 100) % to Cold Resistance when Socketed with a Green Gem
                    +(75 — 100) % to Lightning Resistance when Socketed with a Blue Gem
                    (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
                    Brinerot Mark Unset Ring
                    Has 1 Socket
                    25 % increased Effect of Buffs granted by Socketed Golem Skills
                    Socketed Golem Skills gain 20 % of Maximum Life as Extra Maximum Energy Shield
                    +3 to Level of Socketed Golem Gems
                    (20 — 25) % increased Spell Damage
                    +(15 — 25) to maximum Energy Shield
                    +(20 — 40) % to Lightning Resistance
                    Redblade Band Unset Ring
                    Has 1 Socket
                    Socketed Golem Skills have 25 % chance to Taunt on Hit
                    Socketed Golem Skills have Minions Regenerate 5 % of Life per second
                    +3 to Level of Socketed Golem Gems
                    +(30 — 40) to Strength
                    (20 — 30) % increased Fire Damage
                    +(30 — 40) to maximum Life
                    Mutewind Seal Unset Ring
                    Has 1 Socket
                    Socketed Golem Skills have 20 % increased Attack and Cast Speed
                    Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
                    +3 to Level of Socketed Golem Gems
                    Adds (5 — 10) to (11 — 15) Physical Damage to Attacks
                    (5 — 10) % increased Attack Speed
                    (3 — 5) % increased Movement Speed
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    The Pariah Unset Ring
                    Has 1 Socket
                    +2 to Level of Socketed Gems
                    (5 — 10) % increased Attack and Cast Speed
                    + 100 to Maximum Life per Red Socket
                    + 100 to Maximum Mana per Green Socket
                    + 100 to Maximum Energy Shield per Blue Socket
                    60 % increased Item Rarity per White Socket
                    Essence Worm Unset Ring
                    Has 1 Socket
                    +2 to Level of Socketed Aura Gems
                    Socketed Gems have no Reservation
                    Your Blessing Skills are Disabled
                    80 % reduced Reservation Efficiency of Skills
                    Angler's Plait Unset Ring
                    You can catch Corrupted Fish
                    (10 — 15) % increased Cast Speed
                    100 % increased Fishing Line Strength
                    20 % increased Quantity of Fish Caught
                    40 % increased Rarity of Fish Caught
                    (20 — 40) % increased Fish Bite Sensitivity
                    (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
                    Corrupted
                    The Hungry Loop Unset Ring
                    Has 1 Socket
                    Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level
                    Can Consume 4 Uncorrupted Support Gems
                    Has not Consumed any Gems
                    Mark of Submission Unset Ring
                    Has 1 Socket
                    Curse Enemies with Socketed Hex Curse Gem on Hit
                    Vivinsect Unset Ring
                    Has 1 Socket
                    +5 to Level of Socketed Aura Gems
                    Socketed Gems have 20 % reduced Reservation Efficiency
                    +(15 — 25) to all Attributes
                    Regenerate 15 Life per second for each Uncorrupted Item Equipped
                    -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
                    veiled mod seed [1,30000]
                    veiled mod type [2]
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Profane Proxy Unset Ring
                    Has 1 Socket
                    +3 to Level of Socketed Curse Gems
                    +(20 — 30) % to Cold Resistance
                    +(20 — 30) % to Lightning Resistance
                    Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
                    Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
                    Replica Malachai's Artifice Unset Ring
                    Has 1 Socket
                    All Sockets are White
                    Socketed Gems have Secrets of Suffering
                    -20 % to all Elemental Resistances
                    +(75 — 100) % to Fire Resistance when Socketed with a Red Gem
                    +(75 — 100) % to Cold Resistance when Socketed with a Green Gem
                    +(75 — 100) % to Lightning Resistance when Socketed with a Blue Gem
                    (Cannot Ignite, Chill, Freeze or Shock
                    Critical Strikes inflict Scorch, Brittle and Sapped)
                    Replica Voideye Unset Ring
                    Has 1 Socket
                    +30 % to Quality of Socketed Gems
                    Rotblood Promise Unset Ring
                    Has 1 Socket
                    Socketed Gems are Supported by Level 20 Blasphemy
                    Curse Auras from Socketed Skills also affect you
                    Socketed Curse Gems have 80 % increased Reservation Efficiency
                    +(20 — 30) to Intelligence
                    20 % reduced Effect of Curses on you
                    (15 — 25) % increased Damage with Hits and Ailments against Cursed Enemies
                    Triumvirate Authority Unset Ring
                    Has 1 Socket
                    +2 to Level of Socketed Vaal Gems
                    [Four random modifiers]
                    Squirming Terror Unset Ring
                    Has 1 Socket
                    An Enemy Writhing Worm spawns every 2 seconds
                    20 % chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown
                    Lose (10 — 20) Life per Enemy Killed
                    Gain (5 — 10) Mana per Enemy Killed
                    The Will of Tul Cryonic Ring
                    +2 % to maximum Cold Resistance
                    Cannot roll Modifiers of Non-Cold Damage Types
                    +(15 — 25) to Dexterity
                    Adds (8 — 12) to (18 — 26) Cold Damage
                    +(20 — 30) % to Cold Resistance
                    (20 — 30) % increased Area of Effect of Aura Skills
                    (20 — 35) % reduced Reservation Efficiency of Skills
                    Increases and Reductions to Cold Damage also apply to Effect of
                    Auras from Cold Skills at (10 — 15) % of their value, up to a maximum of 150%
                    The Will of Xoph Enthalpic Ring
                    +2 % to maximum Fire Resistance
                    Cannot roll Modifiers of Non-Fire Damage Types
                    +(15 — 25) to Strength
                    Adds (10 — 14) to (26 — 34) Fire Damage
                    +(20 — 30) % to Fire Resistance
                    (20 — 30) % increased Area of Effect of Aura Skills
                    (20 — 35) % reduced Reservation Efficiency of Skills
                    Increases and Reductions to Fire Damage also apply to Effect of
                    Auras from Fire Skills at (10 — 15) % of their value, up to a maximum of 150%
                    The Will of Esh Synaptic Ring
                    +2 % to maximum Lightning Resistance
                    Cannot roll Modifiers of Non-Lightning Damage Types
                    +(15 — 25) to Intelligence
                    Adds (1 — 2) to (43 — 56) Lightning Damage
                    +(20 — 30) % to Lightning Resistance
                    (20 — 30) % increased Area of Effect of Aura Skills
                    (20 — 35) % reduced Reservation Efficiency of Skills
                    Increases and Reductions to Lightning Damage also apply to Effect of
                    Auras from Lightning Skills at (10 — 15) % of their value, up to a maximum of 150%
                    The Will of Uul-Netol Organic Ring
                    3 % additional Physical Damage Reduction
                    Cannot roll Modifiers of Non-Physical Damage Types
                    +(15 — 25) to Strength
                    Adds (8 — 12) to (14 — 20) Physical Damage
                    (20 — 30) % increased Armour
                    (20 — 30) % increased Area of Effect of Aura Skills
                    (20 — 35) % reduced Reservation Efficiency of Skills
                    Increases and Reductions to Physical Damage also apply to Effect of
                    Auras from Physical Skills at (10 — 15) % of their value, up to a maximum of 150%
                    The Sundered Will Fugitive Ring
                    +2 % to maximum Chaos Resistance
                    Cannot roll Modifiers of Non-Chaos Damage Types
                    +(7 — 13) to all Attributes
                    Adds (7 — 11) to (17 — 23) Chaos Damage
                    +(13 — 29) % to Chaos Resistance
                    (20 — 30) % increased Area of Effect of Aura Skills
                    (20 — 35) % reduced Reservation Efficiency of Skills
                    Increases and Reductions to Chaos Damage also apply to Effect of
                    Auras from Chaos Skills at (10 — 15) % of their value, up to a maximum of 150%
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Lost Unity Formless Ring
                    (5 — 7) % increased Global Defences
                    Grants Level 30 Herald of the Hive Skill
                    +(10 — 20) % to all Elemental Resistances
                    +(23 — 37) % to Chaos Resistance
                    The Queller of Minds Nameless Ring
                    50 % increased Elemental Ailment Duration on you
                    50 % reduced Effect of Curses on you
                    Grants level 20 Pacify
                    (6 — 12) % increased Cast Speed
                    +(30 — 60) to maximum Mana
                    +(7 — 19) % to Chaos Resistance
                    The Selfish Shepherd Nameless Ring
                    50 % increased Elemental Ailment Duration on you
                    50 % reduced Effect of Curses on you
                    Grants level 20 Affliction
                    (6 — 12) % increased Cast Speed
                    +(30 — 60) to maximum Energy Shield
                    +(7 — 19) % to Chaos Resistance
                    The Hateful Accuser Nameless Ring
                    50 % increased Elemental Ailment Duration on you
                    50 % reduced Effect of Curses on you
                    Grants level 20 Penance Mark
                    (6 — 12) % increased Cast Speed
                    +(30 — 60) to maximum Life
                    +(7 — 19) % to Chaos Resistance
                    Mark of the Elder Steel Ring
                    Adds (3 — 4) to (10 — 14) Physical Damage to Attacks
                    20 % chance to Trigger Level 20 Tentacle Whip on Kill
                    Adds (26 — 32) to (42 — 48) Cold Damage to Attacks
                    (6 — 10) % increased maximum Energy Shield
                    (6 — 10) % increased maximum Life
                    (60 — 80) % increased Attack Damage if your opposite Ring is a Shaper Item
                    Cannot be Stunned by Attacks if your opposite Ring is an Elder Item
                    Betrayal's Sting Steel Ring
                    Adds (3 — 4) to (10 — 14) Physical Damage to Attacks
                    +(20 — 35) to Dexterity
                    (-30 — -20) % to all Elemental Resistances
                    +(20 — 30) % to Chaos Resistance
                    5 % increased Movement Speed
                    (25 — 40) % chance to inflict an additional Poison on the same Target when you inflict Poison
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Woespike Steel Ring
                    Adds (3 — 4) to (10 — 14) Physical Damage to Attacks
                    +(25 — 40) to Strength and Dexterity
                    Adds (8 — 12) to (18 — 24) Physical Damage to Attacks
                    (10 — 20) % chance to Impale Enemies on Hit with Attacks
                    (20 — 30) % chance on Melee Hit for the Strongest Impale on target to last for 1 additional Hit
                    (40 — 50) % less Impale Duration
                    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
                    Stormfire Opal Ring
                    (15 — 25) % increased Elemental Damage
                    (40 — 45) % increased Mana Regeneration Rate
                    +(20 — 30) % to Fire and Lightning Resistances
                    Your Lightning Damage can Ignite
                    (8 — 12) % increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
                    Adds (1 — 3) to (62 — 70) Lightning Damage to Hits against Ignited Enemies
                    (Recently refers to the past 4 seconds)
                    Mark of the Shaper Opal Ring
                    (15 — 25) % increased Elemental Damage
                    20 % chance to Trigger Level 20 Summon Volatile Anomaly on Kill
                    Adds (13 — 18) to (50 — 56) Lightning Damage to Spells
                    (6 — 10) % increased maximum Energy Shield
                    (6 — 10) % increased maximum Life
                    (60 — 80) % increased Spell Damage if your opposite Ring is an Elder Item
                    Cannot be Stunned by Spells if your opposite Ring is a Shaper Item
                    Polaric Devastation Opal Ring
                    (15 — 25) % increased Elemental Damage
                    (15 — 25) % increased Global Critical Strike Chance
                    +(20 — 40) % to Fire Resistance
                    +(20 — 40) % to Cold Resistance
                    (10 — 20) % increased Duration of Ailments on Enemies
                    Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
                    Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
                    (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
                    The Unseen Hue Opal Ring
                    (15 — 25) % increased Elemental Damage
                    +(5 — 30) % to Fire Resistance
                    +(5 — 30) % to Cold Resistance
                    +(5 — 30) % to Lightning Resistance
                    (6 — 12) % increased Attack and Cast Speed
                    (10 — 20) % increased Effect of Non-Damaging Ailments
                    Hits with Prismatic Skills always Scorch
                    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
                    Enmity's Embrace Vermillion Ring
                    (5 — 7) % increased maximum Life
                    +(30 — 50) to Strength
                    (10 — 20) % increased Fire Damage
                    (65 — 75) % reduced Fire Resistance
                    Take (300 — 500) Fire Damage when you Use a Skill
                    Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%
                    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                    Kalandra's Touch Ring
                    Reflects opposite Ring
                    Atziri's Foible Paua Amulet
                    (20 — 30) % increased Mana Regeneration Rate
                    +100 to maximum Mana
                    (16 — 24) % increased maximum Mana
                    (80 — 100) % increased Mana Regeneration Rate
                    Items and Gems have 25 % reduced Attribute Requirements
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Sidhebreath Paua Amulet
                    (20 — 30) % increased Mana Regeneration Rate
                    +25 % to Cold Resistance
                    Minions have (10 — 15) % increased maximum Life
                    Minions convert 50 % of Physical Damage to Cold Damage
                    Minions deal (25 — 35) to (50 — 65) additional Cold Damage
                    Minions deal no Non-Cold Damage
                    Zerphi's Heart Paua Amulet
                    (20 — 30) % increased Mana Regeneration Rate
                    Adds (48 — 53) to (58 — 60) Chaos Damage
                    Items and Gems have 50 % increased Attribute Requirements
                    Chaos Damage can Ignite, Chill and Shock
                    Gain Soul Eater for 20 seconds when you use a Vaal Skill
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    Sacrificial Heart Paua Amulet
                    (20 — 30) % increased Mana Regeneration Rate
                    Adds (22 — 27) to (34 — 38) Fire Damage
                    Adds (20 — 23) to (31 — 35) Cold Damage
                    Adds (1 — 3) to (47 — 52) Lightning Damage
                    Gain up to maximum Power Charges when you use a Vaal Skill
                    Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
                    10 % increased Movement Speed if you have used a Vaal Skill Recently
                    (Recently refers to the past 4 seconds)
                    Replica Atziri's Foible Paua Amulet
                    Regenerate (1 — 2) % of Life per second
                    +100 to maximum Life
                    (20 — 25) % increased Life Regeneration rate
                    Items and Gems have 25 % reduced Attribute Requirements
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Defiance of Destiny Paua Amulet
                    (20 — 30) % increased Mana Regeneration Rate
                    +(60 — 80) to maximum Life
                    +(10 — 40) % to Fire Resistance
                    +(10 — 40) % to Cold Resistance
                    +(10 — 40) % to Lightning Resistance
                    Gain (10 — 20) % of Missing Unreserved Life before being Hit by an Enemy
                    Araku Tiki Coral Amulet
                    Regenerate (2 — 4) Life per second
                    +(150 — 250) to Evasion Rating while on Low Life
                    +(30 — 50) to maximum Life
                    +(20 — 30) % to Fire Resistance
                    Gain Elusive on reaching Low Life
                    You have Phasing while on Low Life
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
                    (While you have Phasing, your movement is not blocked by Enemies)
                    The Primordial Chain Coral Amulet
                    Regenerate (2 — 4) Life per second
                    +3 to maximum number of Summoned Golems
                    You cannot have non-Golem Minions
                    25 % reduced Golem Size
                    Golems Deal (25 — 35) % less Damage
                    Golems have (25 — 35) % less Life
                    Golems have (80 — 100) % increased Movement Speed
                    Primordial
                    Tavukai Coral Amulet
                    Regenerate (2 — 4) Life per second
                    +(30 — 40) to Intelligence
                    Minions have (-17 — 17) % to Chaos Resistance
                    Summon Raging Spirit has (20 — 30) % increased Duration
                    Summoned Raging Spirits deal (25 — 40) % increased Damage
                    Summoned Raging Spirits have (25 — 40) % increased maximum Life
                    Summoned Raging Spirits take 20 % of their Maximum Life per second as Chaos Damage
                    Tainted Pact Coral Amulet
                    Regenerate (2 — 4) Life per second
                    +(20 — 30) to Strength
                    (2 — 3) % of Physical Attack Damage Leeched as Life
                    (1 — 1.5) % of Physical Attack Damage Leeched as Mana
                    Taking Chaos Damage over Time heals you instead while Leeching Life
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Ikiaho's Promise Coral Amulet
                    Regenerate (2 — 4) Life per second
                    Regenerate (3 — 5) Mana per second
                    (30 — 40) % increased Life Recovery from Flasks
                    (20 — 30) % increased Mana Recovery from Flasks
                    Life Flasks used while on Low Life apply Recovery Instantly
                    Mana Flasks used while on Low Mana apply Recovery Instantly
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    (You are on Low Mana if you have 50% of your Maximum Mana or less)
                    The Anvil Amber Amulet
                    +(20 — 30) to Strength
                    (10 — 15) % Chance to Block Attack Damage
                    10 % reduced Attack Speed
                    10 % reduced Cast Speed
                    +(400 — 500) to Armour
                    (34 — 48) Life gained when you Block
                    (18 — 24) Mana gained when you Block
                    +3 % to maximum Chance to Block Attack Damage
                    Reflects 240 to 300 Physical Damage to Attackers on Block
                    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
                    Blood of Corruption Amber Amulet
                    +(20 — 30) to Strength
                    Grants Level 10 Gluttony of Elements Skill
                    Adds 19 to 43 Chaos Damage to Attacks
                    (-10 — -5) % to all Elemental Resistances
                    +(17 — 29) % to Chaos Resistance
                    Corrupted
                    Xoph's Heart Amber Amulet
                    +(20 — 30) to Strength
                    +(20 — 30) to Strength
                    25 % increased Fire Damage
                    +(25 — 35) to maximum Life
                    +(20 — 40) % to Fire Resistance
                    Nearby Enemies are Covered in Ash
                    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
                    Xoph's Blood Amber Amulet
                    +(20 — 30) to Strength
                    10 % increased Strength
                    10 % increased maximum Life
                    +(20 — 40) % to Fire Resistance
                    Damage Penetrates 10 % Fire Resistance
                    Cover Enemies in Ash when they Hit you
                    Avatar of Fire
                    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
                    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
                    Deal no Non-Fire Damage)
                    Bloodsoaked Medallion Amber Amulet
                    +(20 — 30) to Strength
                    (30 — 50) % increased Global Critical Strike Chance
                    +(50 — 70) to maximum Life
                    +(17 — 29) % to Chaos Resistance
                    Every 10 seconds:
                    Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
                    Gain 5% of Life per Enemy Killed for 5 seconds
                    (These are consecutive)
                    Karui Ward Jade Amulet
                    +(20 — 30) to Dexterity
                    +(20 — 30) to Strength
                    +100 to Accuracy Rating
                    30 % increased Projectile Speed
                    10 % increased Movement Speed
                    30 % increased Projectile Damage
                    Rashkaldor's Patience Jade Amulet
                    +(20 — 30) to Dexterity
                    +(40 — 80) to maximum Life
                    +(20 — 40) to maximum Mana
                    20 % reduced Duration of Elemental Ailments on Enemies
                    Items and Gems have 10 % increased Attribute Requirements
                    Always Freeze, Shock and Ignite
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    The Halcyon Jade Amulet
                    +(20 — 30) to Dexterity
                    +(35 — 40) % to Cold Resistance
                    30 % increased Freeze Duration on Enemies
                    10 % chance to Freeze
                    Freezes you inflict spread to other Enemies within 1.5 metres
                    60 % increased Damage if you've Frozen an Enemy Recently
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Recently refers to the past 4 seconds)
                    The Pandemonius Jade Amulet
                    +(20 — 30) to Dexterity
                    (20 — 30) % increased Cold Damage
                    +(35 — 40) % to Cold Resistance
                    Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
                    Blind Chilled Enemies on Hit
                    Damage Penetrates 20 % Cold Resistance against Chilled Enemies
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    Hyrri's Truth Jade Amulet
                    +(20 — 30) to Dexterity
                    Grants Level 30 Precision Skill
                    +(40 — 80) to Dexterity
                    +(25 — 50) % to Global Critical Strike Multiplier
                    Bow Attacks have Culling Strike
                    Precision has 100 % increased Mana Reservation Efficiency
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Willowgift Jade Amulet
                    +(20 — 30) to Dexterity
                    10 % reduced Strength
                    15 % increased Dexterity
                    (-30 — -20) % to Fire Resistance
                    +(30 — 40) % to Cold Resistance
                    You do not inherently take less Damage for having Fortification
                    +4 % chance to Suppress Spell Damage per Fortification
                    (15 — 25) % increased Attack and Cast Speed while at maximum Fortification
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Replica Karui Ward Jade Amulet
                    +(20 — 30) to Dexterity
                    +(20 — 30) to Intelligence
                    +100 to Accuracy Rating
                    10 % increased Movement Speed
                    30 % increased Area of Effect
                    30 % increased Area Damage
                    Replica Hyrri's Truth Jade Amulet
                    +(20 — 30) to Dexterity
                    Grants Level 22 Hatred Skill
                    +(30 — 55) to Dexterity
                    +(18 — 35) % to Global Critical Strike Multiplier
                    Bow Attacks have Culling Strike
                    Hatred has 100 % increased Mana Reservation Efficiency
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Marylene's Fallacy Lapis Amulet
                    +(20 — 30) to Intelligence
                    +(80 — 120) to Accuracy Rating
                    +(210 — 240) % to Global Critical Strike Multiplier
                    +(80 — 100) to Evasion Rating
                    (10 — 15) % increased Light Radius
                    40 % less Critical Strike Chance
                    Critical Strikes have Culling Strike
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Stone of Lazhwar Lapis Amulet
                    +(20 — 30) to Intelligence
                    (12 — 15) % Chance to Block Spell Damage
                    (15 — 20) % increased Cast Speed
                    +(40 — 70) to maximum Mana
                    Tear of Purity Lapis Amulet
                    +(20 — 30) to Intelligence
                    Grants Level 10 Purity of Elements Skill
                    +(10 — 20) to all Attributes
                    +(20 — 40) to maximum Life
                    +(5 — 10) % to all Elemental Resistances
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Voice of the Storm Lapis Amulet
                    +(20 — 30) to Intelligence
                    +(10 — 15) to all Attributes
                    50 % increased Lightning Damage
                    (10 — 20) % increased maximum Mana
                    Lightning Damage with Non-Critical Strikes is Lucky
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Choir of the Storm Lapis Amulet
                    +(20 — 30) to Intelligence
                    Trigger Level 30 Lightning Bolt when you deal a Critical Strike
                    (10 — 20) % increased maximum Mana
                    -30 % to Lightning Resistance
                    Critical Strike Chance is increased by Overcapped Lightning Resistance
                    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    The Ephemeral Bond Lapis Amulet
                    +(20 — 30) to Intelligence
                    (25 — 40) % increased Mana Regeneration Rate
                    +(15 — 25) % to all Elemental Resistances
                    +(30 — 40) % to Critical Strike Multiplier if you've gained a Power Charge Recently
                    (1 — 2) to (36 — 40) Lightning Damage per Power Charge
                    90 % less Power Charge Duration
                    Doedre's Tongue Lapis Amulet
                    +(20 — 30) to Intelligence
                    +(20 — 25) % to all Elemental Resistances
                    (20 — 25) % chance to Freeze, Shock and Ignite
                    Cursed Enemies cannot inflict Elemental Ailments on You
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Khatal's Weeping Lapis Amulet
                    +(20 — 30) to Intelligence
                    +(80 — 100) to maximum Life
                    Can't use Mana Flasks
                    On non-channelling Attack, set a Life Flask with greater than 50% of maximum Charges remaining to 50%
                    For each Charge removed this way, that Attack gains +2 % to Damage over time Multiplier
                    While on Low Life, Life Flasks gain (3 — 6) Charges every 3 seconds
                    (You are on Low Life if you have 50% of your Maximum Life or less)
                    Khatal's Geyser Lapis Amulet
                    +(20 — 30) to Intelligence
                    Can't use Life Flasks
                    +(55 — 70) to maximum Mana
                    Increases and Reductions to Effect of Flasks applied to you
                    also applies to Effect of Arcane Surge on you at (200 — 250) % of their value
                    You have Arcane Surge during Effect of any Mana Flask
                    Mana Flask Effects are not removed when Unreserved Mana is Filled
                    Mana Flask Effects do not Queue
                    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
                    The Ignomon Gold Amulet
                    (12 — 20) % increased Rarity of Items found
                    Adds (18 — 24) to (32 — 40) Fire Damage to Attacks
                    +(100 — 150) to Accuracy Rating
                    +(100 — 150) to Evasion Rating
                    +20 % to Fire Resistance
                    20 % increased Light Radius
                    Nearby Enemies are Blinded
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
                    Winterheart Gold Amulet
                    (12 — 20) % increased Rarity of Items found
                    +(20 — 30) to Dexterity
                    +(50 — 70) to maximum Life
                    +75 % to Cold Resistance
                    Cannot be Chilled
                    Regenerate 10 % of Life per second while Frozen
                    Perquil's Toe Gold Amulet
                    (12 — 20) % increased Rarity of Items found
                    +(40 — 50) to Dexterity
                    (5 — 8) % increased Movement Speed
                    Lightning Damage of Enemies Hitting you is Lucky
                    Nearby Allies' Damage with Hits is Lucky
                    (Lucky things are rolled twice and the best result used)
                    Replica Winterheart Gold Amulet
                    (12 — 20) % increased Rarity of Items found
                    +(20 — 30) to Dexterity
                    +(50 — 70) to maximum Energy Shield
                    +75 % to Lightning Resistance
                    Regenerate 5 % of Energy Shield per second while Shocked
                    Unaffected by Shock
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    The Untouched Soul Gold Amulet
                    (12 — 20) % increased Rarity of Items found
                    +40 to maximum Life for each Empty Red Socket on any Equipped Item
                    +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
                    +40 to maximum Mana for each Empty Blue Socket on any Equipped Item
                    +18 % to all Elemental Resistances for each Empty White Socket on any Equipped Item
                    The Utmost Gold Amulet
                    (12 — 20) % increased Rarity of Items found
                    +(0 — 30) % chance to Suppress Spell Damage
                    +(0 — 5) % to all maximum Elemental Resistances
                    (0 — 40) % increased Attack and Cast Speed
                    Damage Penetrates (0 — 20) % Elemental Resistances
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    (Maximum Resistances cannot be raised above 90%)
                    Corrupted
                    Astramentis Onyx Amulet
                    +(10 — 16) to all Attributes
                    +(80 — 100) to all Attributes
                    -4 Physical Damage taken from Attack Hits
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Carnage Heart Onyx Amulet
                    +(10 — 16) to all Attributes
                    +(20 — 40) to all Attributes
                    +(10 — 20) % to all Elemental Resistances
                    (1.2 — 2) % of Physical Attack Damage Leeched as Life
                    50 % increased total Recovery per second from Life Leech
                    (30 — 40) % increased Damage while Leeching
                    Extra gore
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Eye of Chayula Onyx Amulet
                    +(10 — 16) to all Attributes
                    20 % reduced maximum Life
                    30 % increased Rarity of Items found
                    Cannot be Stunned
                    Hinekora's Sight Onyx Amulet
                    +(10 — 16) to all Attributes
                    Prevent +(4 — 6) % of Suppressed Spell Damage
                    +(600 — 1000) to Accuracy Rating
                    +(600 — 1000) to Evasion Rating
                    Cannot be Blinded
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Presence of Chayula Onyx Amulet
                    +(10 — 16) to all Attributes
                    30 % increased Rarity of Items found
                    +60 % to Chaos Resistance
                    Cannot be Stunned
                    20 % of Maximum Life Converted to Energy Shield
                    Yoke of Suffering Onyx Amulet
                    +(10 — 16) to all Attributes
                    +(10 — 20) % to Fire Resistance
                    +(10 — 20) % to Cold Resistance
                    +(20 — 40) % to Lightning Resistance
                    30 % reduced Duration of Ailments on Enemies
                    (5 — 10) % chance to Shock
                    Enemies take (5 — 10) % increased Damage for each type of Ailment you have inflicted on them
                    Your Elemental Damage can Shock
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Impresence Onyx Amulet
                    +(10 — 16) to all Attributes
                    Adds (20 — 24) to (33 — 36) Cold Damage
                    +(50 — 70) to maximum Life
                    (45 — 50) % increased Mana Regeneration Rate
                    +(20 — 25) % to Cold Resistance
                    Frostbite has no Reservation if Cast as an Aura
                    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
                    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
                    Aul's Uprising Onyx Amulet
                    +(10 — 16) to all Attributes
                    +(20 — 30) to Intelligence
                    (15 — 20) % increased maximum Energy Shield
                    +(50 — 70) to maximum Life
                    Hits against Nearby Enemies have 50% increased Critical Strike Chance
                    [Random Intelligence aura Reserves no Mana]
                    Solstice Vigil Onyx Amulet
                    +(10 — 16) to all Attributes
                    (30 — 40) % increased Damage
                    +(50 — 70) to maximum Life
                    Regenerate (8 — 10) Mana per second
                    Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
                    Temporal Chains has no Reservation if Cast as an Aura
                    (Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
                    (Effects cannot be slowed below 25% of their normal expiry rate)
                    Leadership's Price Onyx Amulet
                    +(10 — 16) to all Attributes
                    (-3 — 3) % to maximum Fire Resistance
                    (-3 — 3) % to maximum Cold Resistance
                    (-3 — 3) % to maximum Lightning Resistance
                    You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
                    Cannot Ignite, Chill, Freeze or Shock
                    (Maximum Resistances cannot be raised above 90%)
                    Corrupted
                    Stranglegasp Onyx Amulet
                    +(10 — 16) to all Attributes
                    Can have 3 additional Enchantment Modifiers
                    Crystallised Omniscience Onyx Amulet
                    +(10 — 16) to all Attributes
                    Modifiers to Attributes instead apply to Omniscience
                    + 1 % to all Elemental Resistances per 15 Omniscience
                    Penetrate 1 % Elemental Resistances per 15 Omniscience
                    Attribute Requirements can be satisfied by (15 — 25) % of Omniscience
                    Ashes of the Stars Onyx Amulet
                    +(10 — 16) to all Attributes
                    (5 — 10) % increased Experience Gain of Gems
                    +1 to Level of all Skill Gems
                    +(20 — 30) % to Quality of all Skill Gems
                    The Eternal Struggle Onyx Amulet
                    [The Searing Exarch Implicit]
                    [The Eater of Worlds Implicit]
                    +(20 — 50) to Strength
                    +(20 — 50) to Dexterity
                    +(20 — 50) to Intelligence
                    (10 — 15) % increased Global Defences
                    Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
                    Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
                    Replica Dragonfang's Flight Onyx Amulet
                    +(10 — 16) to all Attributes
                    + 3 to Level of all (1 — 286) Gems
                    +(5 — 10) % to all Elemental Resistances
                    (5 — 10) % increased Reservation Efficiency of Skills
                    Items and Gems have (5 — 10) % reduced Attribute Requirements
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Replica Hinekora's Sight Onyx Amulet
                    +(10 — 16) to all Attributes
                    +(600 — 1000) to Accuracy Rating
                    +(600 — 1000) to Armour
                    +1 % to all maximum Elemental Resistances
                    You cannot be Maimed
                    (Maximum Resistances cannot be raised above 90%)
                    Victario's Acuity Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    +(30 — 40) % to Lightning Resistance
                    +(8 — 10) % to Chaos Resistance
                    10 % chance to gain a Frenzy Charge on Kill
                    10 % chance to gain a Power Charge on Kill
                    5 % increased Projectile Speed per Frenzy Charge
                    5 % increased Projectile Damage per Power Charge
                    Ungil's Harmony Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    (250 — 350) % increased Global Critical Strike Chance
                    +(30 — 50) to maximum Life
                    +(30 — 50) to maximum Mana
                    40 % increased Stun and Block Recovery
                    Your Critical Strikes do not deal extra Damage
                    Warped Timepiece Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    (10 — 25) % increased Attack Speed
                    (10 — 25) % increased Cast Speed
                    (10 — 15) % increased Movement Speed
                    (10 — 20) % reduced Skill Effect Duration
                    Debuffs on you expire 100 % faster
                    Maligaro's Cruelty Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    (4 — 8) % increased maximum Life
                    (25 — 30) % chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
                    (12 — 15) % chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
                    10 % increased Damage with Poison per Frenzy Charge
                    3 % increased Poison Duration per Power Charge
                    Badge of the Brotherhood Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    Your Maximum Frenzy Charges is equal to your Maximum Power Charges
                    (7 — 10) % increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
                    (7 — 10) % increased Effect of Elusive on you per Power Charge
                    (20 — 25) % chance to lose a Frenzy Charge when you use a Travel Skill
                    (20 — 25) % chance to lose a Power Charge when you gain Elusive
                    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
                    Fury Valve Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    (15 — 25) % increased Evasion Rating
                    +(15 — 20) % to all Elemental Resistances
                    Skills fire 2 additional Projectiles
                    (20 — 30) % increased Projectile Speed
                    Modifiers to number of Projectiles instead apply
                    to the number of targets Projectiles Split towards
                    Replica Badge of the Brotherhood Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
                    +1 to maximum Fortification per Endurance Charge
                    (7 — 10) % increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
                    (20 — 25) % chance to lose a Frenzy Charge when you use a Travel Skill
                    (20 — 25) % chance to lose an Endurance Charge when you gain Fortification
                    Haunting Memories Turquoise Amulet
                    +(16 — 24) to Dexterity and Intelligence
                    +(6 — 10) % chance to Suppress Spell Damage
                    (50 — 100) % of Suppressed Spell Damage taken bypasses Energy Shield
                    (50 — 100) % of Suppressed Spell Damage taken Recouped as Energy Shield
                    +(20 — 30) to Dexterity and Intelligence
                    +(40 — 60) to maximum Energy Shield
                    +(40 — 60) to maximum Life
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Voll's Devotion Agate Amulet
                    +(16 — 24) to Strength and Intelligence
                    +(20 — 30) to maximum Energy Shield
                    +(30 — 40) to maximum Life
                    +(15 — 20) % to all Elemental Resistances
                    30 % reduced Endurance Charge Duration
                    30 % reduced Power Charge Duration
                    Gain an Endurance Charge when you lose a Power Charge
                    Shaper's Seed Agate Amulet
                    +(16 — 24) to Strength and Intelligence
                    (60 — 100) % increased Mana Regeneration Rate
                    Regenerate 4 % of Life per second
                    Nearby Allies gain 4 % of Life Regenerated per second
                    Nearby Allies gain 80 % increased Mana Regeneration Rate
                    The Aylardex Agate Amulet
                    +(16 — 24) to Strength and Intelligence
                    +(30 — 50) to maximum Life
                    +(50 — 70) to maximum Mana
                    +1 to Maximum Power Charges
                    10 % increased Mana Regeneration Rate per Power Charge
                    (80 — 100) % increased Power Charge Duration
                    1 % of Damage is taken from Mana before Life per Power Charge
                    40 % reduced Critical Strike Chance per Power Charge
                    Extractor Mentis Agate Amulet
                    +(16 — 24) to Strength and Intelligence
                    +(30 — 50) to Strength
                    Recover 1 % of Life on Kill
                    5 % chance to grant Onslaught to nearby Enemies on Kill
                    5 % chance to grant Chaotic Might to nearby Enemies on Kill
                    10 % chance to gain Onslaught for 10 seconds on Kill
                    10 % chance to gain Chaotic Might for 10 seconds on Kill
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
                    Eternal Damnation Agate Amulet
                    +(16 — 24) to Strength and Intelligence
                    +(40 — 70) to maximum Mana
                    (-13 — 13) % to Chaos Resistance
                    -5 % to all maximum Resistances
                    Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
                    Maximum Endurance, Frenzy and Power Charges is 0
                    (Maximum Resistances cannot be raised above 90%)
                    Daresso's Salute Citrine Amulet
                    +(16 — 24) to Strength and Dexterity
                    50 % reduced maximum Energy Shield
                    +(30 — 40) % to Fire Resistance
                    +(30 — 40) % to Cold Resistance
                    10 % increased Movement Speed when on Full Life
                    +0.2 metres to Melee Strike Range
                    60 % increased Melee Damage when on Full Life
                    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
                    Eye of Innocence Citrine Amulet
                    +(16 — 24) to Strength and Dexterity
                    10 % chance to Ignite
                    (50 — 70) % increased Damage while Ignited
                    Take 100 Fire Damage when you Ignite an Enemy
                    2 % of Fire Damage Leeched as Life while Ignited
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    The Jinxed Juju Citrine Amulet
                    +(16 — 24) to Strength and Dexterity
                    +(30 — 40) to Intelligence
                    +(23 — 31) % to Chaos Resistance
                    (10 — 15) % increased effect of Non-Curse Auras from your Skills
                    10 % of Damage from Hits is taken from your Raised Spectres' Life before you
                    (The damage they take will be divided evenly between them)
                    The Felbog Fang Citrine Amulet
                    +(16 — 24) to Strength and Dexterity
                    +(30 — 50) to Intelligence
                    (10 — 15) % increased Cast Speed
                    (10 — 15) % increased Area of Effect
                    Enemies Cursed by you are Hindered if 25% of Curse Duration expired
                    Your Curses have 25 % increased Effect if 50% of Curse Duration expired
                    Enemies Cursed by you take 35 % increased Damage if 75% of Curse Duration expired
                    (Hinder reduces movement speed by 30%)
                    Retaliation Charm Citrine Amulet
                    +(16 — 24) to Strength and Dexterity
                    (10 — 20) % chance to Blind Enemies on Hit with Attacks
                    Blind does not affect your Light Radius
                    Blind you inflict is Reflected to you
                    (10 — 20) % chance to gain a Frenzy Charge on Hit while Blinded
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    Star of Wraeclast Ruby Amulet
                    +(20 — 30) % to Fire Resistance
                    Grants Level 10 Frostblink Skill
                    (30 — 50) % increased Cold Damage
                    +(10 — 15) % to all Elemental Resistances
                    60 % increased Area of Effect of Hex Skills
                    You cannot be Cursed with Silence
                    Frostblink has 50 % increased Duration
                    Corrupted
                    Uul-Netol's Vow Unset Amulet
                    Has 1 Socket
                    Socketed Support Gems can also Support Skills from Equipped Body Armour
                    (-30 — 30) % to Fire Resistance
                    (-30 — 30) % to Cold Resistance
                    (-30 — 30) % to Lightning Resistance
                    (-23 — 23) % to Chaos Resistance
                    Venarius' Astrolabe Astrolabe Amulet
                    Implicit Modifiers Cannot Be Changed
                    Has Elder, Shaper and all Conqueror Influences
                    The stars are aligned if you have 6 Influence types among other Equipped Items
                    You have Elemental Conflux if the stars are aligned
                    +(1 — 3) to Level of all Elemental Skill Gems if the stars are aligned
                    +(1 — 3) to Level of all Elemental Support Gems if the stars are aligned
                    (Flasks and Jewels are not Equipped)
                    (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
                    Gloomfang Blue Pearl Amulet
                    (48 — 56) % increased Mana Regeneration Rate
                    0.5 % of Chaos Damage Leeched as Life
                    Lose (10 — 15) Life per Enemy Hit with Spells
                    Lose (20 — 25) Life per Enemy Hit with Attacks
                    Skills Chain +1 times
                    (30 — 40) % increased Projectile Speed
                    Projectiles that have Chained gain (20 — 35) % of Non-Chaos Damage as extra Chaos Damage
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Bloodgrip Marble Amulet
                    Regenerate (1.2 — 1.6) % of Life per second
                    Adds 10 to 20 Physical Damage to Attacks
                    +(60 — 70) to maximum Life
                    Regenerate (16 — 24) Life per second
                    100 % increased Life Recovery from Flasks
                    Moving while Bleeding doesn't cause you to take extra Damage
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    Bonemeld Marble Amulet
                    Regenerate (1.2 — 1.6) % of Life per second
                    +(10 — 20) to all Attributes
                    +(1 — 2) to Level of all Minion Skill Gems
                    -2 % to all Resistances per Minion from your Non-Vaal Skills
                    (3 — 4) % increased Defences per Minion from your Non-Vaal Skills
                    Minions gain added Resistances equal to 50 % of your Resistances
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    Whispers of Infinity Seaglass Amulet
                    (10 — 15) % faster start of Energy Shield Recharge
                    (5 — 10) to (20 — 25) Added Attack Chaos Damage per 100 Maximum Mana
                    +(50 — 100) to maximum Energy Shield
                    (40 — 60) % reduced maximum Mana
                    Skills Cost Energy Shield instead of Mana or Life
                    Night's Hold Black Maw Talisman
                    Has 1 Socket
                    local stat monsters pick up item [1]
                    +2 to Level of Socketed Gems
                    Socketed Gems are Supported by Level 10 Added Chaos Damage
                    Socketed Gems are supported by Level 10 Blind
                    Socketed Gems are supported by Level 10 Cast when Stunned
                    Corrupted
                    Rigwald's Curse Wereclaw Talisman
                    +(24 — 36) % to Global Critical Strike Multiplier
                    local stat monsters pick up item [1]
                    +7 % to Unarmed Melee Attack Critical Strike Chance
                    Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
                    Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
                    Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
                    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
                    Corrupted
                    Blightwell Clutching Talisman
                    (15 — 25) % increased Global Defences
                    local stat monsters pick up item [1]
                    +(20 — 30) to maximum Energy Shield
                    +(15 — 30) % to Fire Resistance
                    +(15 — 30) % to Lightning Resistance
                    50 % slower start of Energy Shield Recharge during any Flask Effect
                    (150 — 200) % increased Energy Shield Recharge Rate during any Flask Effect
                    Corrupted
                    Natural Hierarchy Rotfeather Talisman
                    (25 — 35) % increased Damage
                    local stat monsters pick up item [1]
                    (10 — 15) % increased Global Physical Damage
                    (25 — 30) % increased Fire Damage
                    (20 — 25) % increased Cold Damage
                    (15 — 20) % increased Lightning Damage
                    (30 — 35) % increased Chaos Damage
                    Corrupted
                    Eyes of the Greatwolf Greatwolf Talisman
                    Implicit Modifier magnitudes are doubled
                    (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                    Corrupted
                    Prismweave Rustic Sash
                    (12 — 24) % increased Global Physical Damage
                    Adds (14 — 16) to (30 — 32) Fire Damage to Attacks
                    Adds (10 — 12) to (24 — 28) Cold Damage to Attacks
                    Adds 1 to (60 — 68) Lightning Damage to Attacks
                    +(6 — 15) % to all Elemental Resistances
                    30 % increased Elemental Damage with Attack Skills during any Flask Effect
                    Feastbind Rustic Sash
                    (12 — 24) % increased Global Physical Damage
                    Adds 5 to 10 Physical Damage to Attacks
                    +(20 — 40) to maximum Life
                    0.2 % of Physical Attack Damage Leeched as Life
                    50 % increased Flask Charges gained during any Flask Effect
                    50 % increased Mana Regeneration Rate during any Flask Effect
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Faminebind Rustic Sash
                    (12 — 24) % increased Global Physical Damage
                    +(20 — 30) % to Cold Resistance
                    20 % increased Projectile Damage
                    30 % reduced Flask Charges gained
                    60 % increased Flask Effect Duration
                    Deals 50 Chaos Damage per second to nearby Enemies
                    The Retch Rustic Sash
                    (12 — 24) % increased Global Physical Damage
                    +(60 — 80) to maximum Life
                    +(30 — 40) % to Cold Resistance
                    0.4 % of Physical Attack Damage Leeched as Life
                    60 % increased Flask Effect Duration
                    30 % reduced Flask Charges gained during any Flask Effect
                    200 % of Life Leech applies to Enemies as Chaos Damage
                    15 % increased Movement Speed during any Flask Effect
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Replica Prismweave Rustic Sash
                    (12 — 24) % increased Global Physical Damage
                    Adds (14 — 16) to (30 — 32) Fire Damage to Spells
                    Adds (10 — 12) to (24 — 28) Cold Damage to Spells
                    Adds 1 to (60 — 68) Lightning Damage to Spells
                    +(6 — 15) % to all Elemental Resistances
                    30 % increased Elemental Damage during any Flask Effect
                    Bated Breath Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(15 — 25) to Intelligence
                    10 % increased Damage
                    +(20 — 30) to maximum Energy Shield
                    20 % increased maximum Energy Shield
                    50 % increased Energy Shield Recharge Rate
                    Maligaro's Restraint Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    Adds 1 to (30 — 50) Lightning Damage to Attacks
                    100 % increased Shock Duration on you
                    Shocks you cause are reflected back to you
                    60 % increased Damage while Shocked
                    15 % increased Movement Speed while Shocked
                    (Shock increases Damage taken by 15%, for 2 seconds)
                    Ascent From Flesh Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +300 to Evasion Rating
                    +(75 — 80) to maximum Energy Shield
                    +(10 — 15) % to all Elemental Resistances
                    You have Phasing if Energy Shield Recharge has started Recently
                    30 % increased Evasion Rating while Phasing
                    10 % increased Movement Speed while Phasing
                    (While you have Phasing, your movement is not blocked by Enemies)
                    (Recently refers to the past 4 seconds)
                    Coward's Chains Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(15 — 20) to all Attributes
                    (5 — 10) % increased Movement Speed
                    Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
                    You count as on Full Life while you are Cursed with Vulnerability
                    You are Cursed with Vulnerability
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Unlucky things are rolled twice and the worst result used)
                    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    Coward's Legacy Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(15 — 20) to all Attributes
                    (5 — 10) % increased Movement Speed
                    50 % increased Effect of Curses on you
                    You count as on Low Life while you are Cursed with Vulnerability
                    You are Cursed with Vulnerability
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    Chains of Emancipation Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(60 — 80) to maximum Life
                    +(17 — 23) % to Chaos Resistance
                    Enemy Hits inflict Temporal Chains on you
                    When you lose Temporal Chains you gain maximum Rage
                    Immune to Curses while you have at least 25 Rage
                    Replica Bated Breath Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    (-25 — -15) to Intelligence
                    10 % increased Damage
                    50 % increased Fishing Pool Consumption
                    20 % increased Fishing Range
                    (20 — 30) % increased Rarity of Fish Caught
                    Chain of Endurance Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(40 — 50) to maximum Life
                    (40 — 60) % increased Stun and Block Recovery
                    Reflects (100 — 150) Physical Damage to Melee Attackers
                    Regenerate 2 % of Life per second for each different Ailment affecting you
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    Saresh's Darkness Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(23 — 37) % to Chaos Resistance
                    (10 — 25) % increased Poison Duration
                    Enemies Poisoned by you cannot deal Critical Strikes
                    Grants Level 20 Caustic Retribution
                    Solerai's Radiance Chain Belt
                    +(9 — 20) to maximum Energy Shield
                    +(35 — 50) % to Fire Resistance
                    (10 — 25) % increased Ignite Duration on Enemies
                    Enemies Blinded by you cannot inflict Damaging Ailments
                    Grants Level 20 Blazing Glare
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    Headhunter Leather Belt
                    +(25 — 40) to maximum Life
                    +(40 — 55) to Strength
                    +(40 — 55) to Dexterity
                    +(50 — 60) to maximum Life
                    (20 — 30) % increased Damage with Hits against Rare monsters
                    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
                    Immortal Flesh Leather Belt
                    +(25 — 40) to maximum Life
                    +(75 — 100) to maximum Life
                    Regenerate (200 — 350) Life per second
                    Regenerate (8 — 10) Mana per second
                    (-25 — -15) % to all Elemental Resistances
                    (-50 — -40) Physical Damage taken from Attack Hits
                    40 % increased Armour while not Ignited, Frozen or Shocked
                    Wurm's Molt Leather Belt
                    +(25 — 40) to maximum Life
                    +(20 — 30) to Strength
                    +(20 — 30) to Intelligence
                    +(20 — 30) % to Cold Resistance
                    2 % of Physical Attack Damage Leeched as Life
                    2 % of Physical Attack Damage Leeched as Mana
                    (500 — 1000) % increased total Recovery per second from Life Leech
                    (500 — 1000) % increased total Recovery per second from Mana Leech
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Umbilicus Immortalis Leather Belt
                    +(25 — 40) to maximum Life
                    (8 — 12) % increased maximum Life
                    Regenerate 2 % of Life per second
                    Flasks do not apply to you
                    Flasks you Use apply to your Raised Zombies and Spectres
                    Cyclopean Coil Leather Belt
                    +(25 — 40) to maximum Life
                    (5 — 15) % increased Attributes
                    +(60 — 80) to maximum Life
                    Cannot be Frozen if Dexterity is higher than Intelligence
                    Cannot be Ignited if Strength is higher than Dexterity
                    Cannot be Shocked if Intelligence is higher than Strength
                    1 % increased Damage per 5 of your lowest Attribute
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Gluttony Leather Belt
                    +(25 — 40) to maximum Life
                    +(60 — 80) to maximum Life
                    You have Culling Strike against Cursed Enemies
                    Gain (20 — 28) Life per Cursed Enemy Hit with Attacks
                    Gain (10 — 14) Mana per Cursed Enemy Hit with Attacks
                    Take (100 — 200) Physical Damage when you use a Movement Skill
                    You have no Armour or Maximum Energy Shield
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Hyperboreus Leather Belt
                    +(25 — 40) to maximum Life
                    +(30 — 40) % to Cold Resistance
                    Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
                    Focus has (30 — 50) % increased Cooldown Recovery Rate
                    (50 — 70) % increased Damage with Hits and Ailments against Chilled Enemies
                    grant focus skill [1]
                    veiled mod seed [1,30000]
                    veiled mod type [2]
                    (Chill reduces Enemy Action Speed for 2 seconds)
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    Leash of Oblation Leather Belt
                    +(25 — 40) to maximum Life
                    +(15 — 20) to all Attributes
                    +(50 — 70) to maximum Life
                    You can have an Offering of each type
                    Offering Skills have 50 % reduced Duration
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Bear's Girdle Leather Belt
                    +(25 — 40) to maximum Life
                    Adds (5 — 7) to (11 — 12) Physical Damage to Attacks
                    (20 — 30) % increased Stun Duration on Enemies
                    Nearby Enemies are Crushed while you have at least 25 Rage
                    +10 to Maximum Rage
                    (Crushed lowers Physical Damage Reduction by 15%)
                    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Replica Headhunter Leather Belt
                    +(25 — 40) to maximum Life
                    +(40 — 55) to Strength
                    +(40 — 55) to Dexterity
                    +(50 — 60) to maximum Life
                    (20 — 30) % increased Damage with Hits against Magic monsters
                    20 % chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
                    Pyroshock Clasp Leather Belt
                    +(25 — 40) to maximum Life
                    +(30 — 40) to Dexterity
                    +(300 — 500) to Evasion Rating
                    (10 — 15) % increased Duration of Elemental Ailments on Enemies
                    Enemies Ignited by you have (10 — 15) % of Physical Damage they deal converted to Fire
                    Enemies Shocked by you have (10 — 15) % of Physical Damage they deal converted to Lightning
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Screams of the Desiccated Leather Belt
                    +(25 — 40) to maximum Life
                    +(23 — 32) to Intelligence
                    +(23 — 37) % to Chaos Resistance
                    [You have 1-2 Random Shrine Buff while affected by no Flasks]
                    Doryani's Invitation Heavy Belt
                    +(25 — 35) to Strength
                    +(300 — 350) to Armour
                    +(30 — 35) % to Fire Resistance
                    +(30 — 35) % to Cold Resistance
                    +(30 — 35) % to Lightning Resistance
                    0.6 % of Physical Damage Leeched as Life
                    25 % reduced Enemy Stun Threshold during any Flask Effect
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (The Stun Threshold determines how much Damage can Stun something)
                    Meginord's Girdle Heavy Belt
                    +(25 — 35) to Strength
                    +25 to Strength
                    Adds 10 to 20 Physical Damage to Attacks
                    10 % increased maximum Life
                    +(10 — 20) % to Cold Resistance
                    25 % increased Flask Life Recovery rate
                    Belt of the Deceiver Heavy Belt
                    +(25 — 35) to Strength
                    (15 — 25) % increased Global Physical Damage
                    You take 30 % reduced Extra Damage from Critical Strikes
                    +(30 — 40) to maximum Life
                    +(10 — 15) % to all Elemental Resistances
                    Nearby Enemies are Intimidated
                    is intimidated [1]
                    (Intimidated enemies take 10% increased Attack Damage)
                    Dyadian Dawn Heavy Belt
                    +(25 — 35) to Strength
                    +(70 — 85) to maximum Life
                    +(20 — 40) % to Fire Resistance
                    +(20 — 40) % to Cold Resistance
                    1 % of Attack Damage Leeched as Life against Chilled Enemies
                    Ignites you inflict with Attacks deal Damage 35 % faster
                    Deal no Physical Damage
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (They will deal the same total damage over a shorter duration)
                    Bisco's Leash Heavy Belt
                    +(25 — 35) to Strength
                    +(10 — 15) to all Attributes
                    +(20 — 40) % to Cold Resistance
                    1% increased Rarity of Items found per 15 Rampage Kills
                    Rampage
                    (Attributes are Strength, Dexterity, and Intelligence)
                    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
                    String of Servitude Heavy Belt
                    +(25 — 35) to Strength
                    Implicit Modifier magnitudes are tripled
                    (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                    Corrupted
                    Siegebreaker Heavy Belt
                    +(25 — 35) to Strength
                    (6 — 10) % increased maximum Energy Shield
                    (6 — 10) % increased maximum Life
                    +(17 — 23) % to Chaos Resistance
                    Minions have 5 % chance to Taunt on Hit with Attacks
                    Your Minions spread Caustic Ground on Death, dealing 20 % of their maximum Life as Chaos Damage per second
                    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
                    Mother's Embrace Heavy Belt
                    +(25 — 35) to Strength
                    +(50 — 70) to maximum Life
                    +(20 — 30) % to Cold Resistance
                    Your Minions use your Flasks when summoned
                    Minions have (25 — 40) % reduced Flask Charges used
                    Minions have (50 — 80) % increased Flask Effect Duration
                    Replica Siegebreaker Heavy Belt
                    +(25 — 35) to Strength
                    (6 — 10) % increased maximum Energy Shield
                    (6 — 10) % increased maximum Life
                    +(15 — 25) % to Fire Resistance
                    Your Minions spread Burning Ground on Death, dealing 20 % of their maximum Life as Fire Damage per second
                    Minions have 5 % chance to Maim Enemies on Hit with Attacks
                    (Maimed enemies have 30% reduced Movement Speed)
                    Survivor's Guilt Heavy Belt
                    +(25 — 35) to Strength
                    +(800 — 1200) to Armour
                    Regenerate (50 — 70) Life per second
                    20 % increased Stun Threshold
                    10 % reduced Armour per 50 Strength
                    Imbalanced Guard
                    (The Stun Threshold determines how much Damage can Stun something)
                    (100% chance to Defend with 200% of Armour. Maximum Damage Reduction for any Damage Type is 50%)
                    (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
                    Mageblood Heavy Belt
                    +(25 — 35) to Strength
                    +(30 — 50) to Dexterity
                    +(15 — 25) % to Fire Resistance
                    +(15 — 25) % to Cold Resistance
                    Magic Utility Flasks cannot be Used
                    Leftmost (2 — 4) Magic Utility Flasks constantly apply their Flask Effects to you
                    Magic Utility Flask Effects cannot be removed
                    Kaom's Binding Heavy Belt
                    +(25 — 35) to Strength
                    +(30 — 40) to Strength
                    +(300 — 500) to Armour
                    Take no Burning Damage if you've stopped taking Burning Damage Recently
                    Nearby Enemies Convert 25 % of their Physical Damage to Fire
                    (Recently refers to the past 4 seconds)
                    Perandus Blazon Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 30) to all Attributes
                    (10 — 20) % increased Rarity of Items found
                    +20 % to Fire Resistance
                    20 % increased Flask Effect Duration
                    -2 Physical Damage taken from Attack Hits
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Sunblast Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 30) % to Fire Resistance
                    (50 — 75) % reduced Trap Duration
                    25 % increased Light Radius
                    Skills which Throw Traps throw up to 2 additional Traps
                    Traps cannot be triggered by Enemies
                    Traps from Skills are thrown randomly around targeted location
                    Soulthirst Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(60 — 80) to maximum Life
                    +15 % to all Elemental Resistances
                    (20 — 30) % increased Mana Recovery from Flasks
                    (20 — 30) % reduced Flask Effect Duration
                    Gain Soul Eater during any Flask Effect
                    Lose all Eaten Souls when you use a Flask
                    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    Soul Tether Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 40) to Intelligence
                    Gain (4 — 6) % of Maximum Life as Extra Maximum Energy Shield
                    Immortal Ambition
                    (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
                    The Flow Untethered Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    Grants Summon Harbinger of Time Skill
                    (10 — 15) % increased Energy Shield Recovery rate
                    (10 — 15) % increased Life Recovery rate
                    (10 — 15) % increased Attack and Cast Speed
                    (15 — 20) % increased Cooldown Recovery Rate
                    Debuffs on you expire (15 — 20) % faster
                    The Torrent's Reclamation Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    Grants Summon Greater Harbinger of Time Skill
                    (10 — 15) % increased Energy Shield Recovery rate
                    (10 — 15) % increased Life Recovery rate
                    (10 — 15) % increased Attack and Cast Speed
                    (15 — 20) % increased Cooldown Recovery Rate
                    Debuffs on you expire (15 — 20) % faster
                    Replica Soul Tether Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 40) to Strength
                    Gain (4 — 6) % of Maximum Life as Extra Maximum Energy Shield
                    Corrupted Soul
                    (50% of Non-Chaos Damage taken bypasses Energy Shield
                    Gain 15% of Maximum Life as Extra Maximum Energy Shield)
                    The Druggery Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 30) to all Attributes
                    (15 — 25) % increased Flask Charges gained
                    (10 — 20) % increased Flask Charges used
                    (10 — 20) % increased Flask Effect Duration
                    Life Flasks gain 1 Charge every 3 seconds
                    100 % of Life Recovery from Flasks is applied to nearby Allies instead of You
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Arn's Anguish Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(600 — 700) to Armour
                    (12 — 15) % increased maximum Life
                    +(40 — 60) % to Fire Resistance
                    +1 to Maximum Endurance Charges
                    Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
                    Maximum Brutal Charges is equal to Maximum Endurance Charges
                    Gain Brutal Charges instead of Endurance Charges
                    (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
                    Olesya's Delight Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(600 — 700) to Evasion Rating
                    +(40 — 60) % to Cold Resistance
                    (8 — 12) % increased Movement Speed
                    +1 to Maximum Frenzy Charges
                    Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
                    Maximum Affliction Charges is equal to Maximum Frenzy Charges
                    Gain Affliction Charges instead of Frenzy Charges
                    (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
                    Graven's Secret Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(60 — 70) to maximum Energy Shield
                    (16 — 20) % increased maximum Mana
                    +(40 — 60) % to Lightning Resistance
                    +1 to Maximum Power Charges
                    Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
                    Maximum Absorption Charges is equal to Maximum Power Charges
                    Gain Absorption Charges instead of Power Charges
                    (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
                    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Ceinture of Benevolence Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 40) to Dexterity
                    +(40 — 60) to maximum Mana
                    (7 — 10) % reduced Flask Charges used
                    Non-Unique Utility Flasks you Use apply to Linked Targets
                    Bound Fate Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 30) to Dexterity
                    +(20 — 30) to Intelligence
                    +(60 — 80) to maximum Life
                    Every 5 seconds, gain one of the following for 5 seconds:
                    Your Hits are always Critical Strikes
                    Hits against you are always Critical Strikes
                    Attacks cannot Hit you
                    Attacks against you always Hit
                    Your Damage with Hits is Lucky
                    Damage of Hits against you is Lucky
                    Nevalius Inheritance Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 30) to Dexterity
                    150 % increased Flask Effect Duration
                    Flasks applied to you have 60 % reduced Effect
                    2 % reduced Flask Effect Duration per Level
                    Flasks applied to you have 1 % increased Effect per Level
                    The Arkhon's Tools Cloth Belt
                    (15 — 25) % increased Stun and Block Recovery
                    +(20 — 30) to Dexterity and Intelligence
                    (10 — 20) % increased Mana Reservation Efficiency of Skills
                    Summon Skitterbots also summons a Scorching Skitterbot
                    Summoned Skitterbots' Auras affect you as well as Enemies
                    (50 — 75) % increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots
                    (15 — 25) % increased Trap and Mine Throwing Speed
                    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    The Magnate Studded Belt
                    (20 — 30) % increased Stun Duration on Enemies
                    +(40 — 50) to Strength
                    +(20 — 25) % to all Elemental Resistances
                    50 % increased Flask Charges gained
                    10 % chance to deal Double Damage while you have at least 200 Strength
                    5 % chance to deal Triple Damage while you have at least 400 Strength
                    Ryslatha's Coil Studded Belt
                    (20 — 30) % increased Stun Duration on Enemies
                    +(20 — 40) to Strength
                    (30 — 40) % more Maximum Physical Attack Damage
                    (30 — 40) % less Minimum Physical Attack Damage
                    Adds 1 to (15 — 20) Physical Damage to Attacks
                    +(80 — 100) to maximum Life
                    Gain 50 Life when you Stun an Enemy
                    Ynda's Stand Studded Belt
                    (20 — 30) % increased Stun Duration on Enemies
                    Regenerate (30 — 50) Life per second
                    +(20 — 30) % to Fire Resistance
                    +(20 — 30) % to Cold Resistance
                    Gain Ward instead of 50 % of Armour and Evasion Rating from Equipped Body Armour
                    Perseverance Vanguard Belt
                    +(260 — 320) to Armour and Evasion Rating
                    (4 — 8) % increased maximum Life
                    +(20 — 40) % to Cold Resistance
                    1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
                    Melee Hits which Stun Fortify
                    You have Onslaught while Fortified
                    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
                    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    The Tides of Time Vanguard Belt
                    +(260 — 320) to Armour and Evasion Rating
                    100 % increased Life Recovery from Flasks
                    100 % increased Mana Recovery from Flasks
                    Flasks applied to you have 25 % increased Effect
                    Life Flasks gain (0 — 3) Charges every 3 seconds
                    Mana Flasks gain (0 — 3) Charges every 3 seconds
                    Utility Flasks gain (0 — 3) Charges every 3 seconds
                    Binds of Bloody Vengeance Vanguard Belt
                    +(260 — 320) to Armour and Evasion Rating
                    +(200 — 400) to Armour
                    +(60 — 90) to maximum Life
                    (20 — 40) % increased Attack Damage if you've been Hit Recently
                    All Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical Strikes
                    (Recently refers to the past 4 seconds)
                    Auxium Crystal Belt
                    +(60 — 80) to maximum Energy Shield
                    +(60 — 70) to maximum Energy Shield
                    +(45 — 55) to maximum Mana
                    Chill Effect and Freeze Duration on you are based on 100 % of Energy Shield
                    (20 — 25) % increased Elemental Damage with Attack Skills per Power Charge
                    0.2 % of Attack Damage Leeched as Mana per Power Charge
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    The Burden of Truth Crystal Belt
                    +(60 — 80) to maximum Energy Shield
                    33 % of Non-Chaos Damage taken bypasses Energy Shield
                    (30 — 40) % increased Life Recovery from Flasks
                    33 % of Chaos Damage taken does not bypass Energy Shield
                    Gain (5 — 10) % of Maximum Life as Extra Maximum Energy Shield
                    Supreme Decadence
                    (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)
                    Darkness Enthroned Stygian Vise
                    Has 1 Abyssal Socket
                    Has 1 Abyssal Socket
                    (50 — 100) % increased Effect of Socketed Abyss Jewels
                    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                    Blood of the Karui Sanctified Life Flask
                    50 % increased Life Recovered
                    (35 — 50) % reduced Recovery rate
                    Recover Full Life at the end of the Effect
                    Doedre's Elixir Greater Mana Flask
                    (250 — 300) % increased Charges per use
                    Removes 80 % of your maximum Energy Shield on use
                    You take 50 % of your maximum Life as Chaos Damage on use
                    Gain (1 — 3) Endurance Charge on use
                    Gain (1 — 3) Frenzy Charge on use
                    Gain (1 — 3) Power Charge on use
                    Zerphi's Last Breath Grand Mana Flask
                    50 % increased Charges per use
                    Grants Last Breath when you Use a Skill during Effect, for (450 — 600) % of Mana Cost
                    (Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit)
                    Wellwater Phylactery Colossal Mana Flask
                    (200 — 300) % increased Charges per use
                    (150 — 200) % increased Amount Recovered
                    (40 — 60) % less Duration
                    Removes (10 — 15) % of Life when Used
                    Starts Energy Shield Recharge when Used
                    Energy Shield Recharge is not delayed by Damage during Effect
                    Lavianga's Spirit Sanctified Mana Flask
                    (30 — 50) % increased Amount Recovered
                    100 % increased Recovery rate
                    Skills Cost no Mana during Effect
                    Replica Lavianga's Spirit Sanctified Mana Flask
                    (30 — 50) % increased Amount Recovered
                    50 % reduced Recovery rate
                    (5 — 15) % increased Attack Speed during Effect
                    (5 — 15) % increased Cast Speed during Effect
                    10 % increased Mana Cost of Skills during Effect
                    Divination Distillate Large Hybrid Flask
                    (30 — 50) % increased Rarity of Items found during Effect
                    25 % increased Light Radius during Effect
                    +10 % to Elemental Resistances during Effect
                    The Writhing Jar Hallowed Hybrid Flask
                    (10 — 20) % reduced Charges per use
                    (65 — 75) % reduced Amount Recovered
                    Instant Recovery
                    2 Enemy Writhing Worms escape the Flask when used
                    Writhing Worms are destroyed when Hit
                    Coralito's Signature Diamond Flask
                    25 % chance to Poison on Hit during Effect
                    Your Critical Strikes do not deal extra Damage during Effect
                    +(20 — 30) % to Damage over Time Multiplier for Poison from Critical Strikes during Effect
                    Take 250 Chaos Damage per Second during Effect
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Coruscating Elixir Ruby Flask
                    25 % increased Duration
                    Chaos Damage taken does not bypass Energy Shield during effect
                    Removes all but one Life on use
                    Removed life is Regenerated as Energy Shield over 2 seconds
                    Dying Sun Ruby Flask
                    (125 — 150) % increased Charges per use
                    (40 — 60) % less Duration
                    (10 — 20) % increased Area of Effect during Effect
                    Skills fire 2 additional Projectiles during Effect
                    Taste of Hate Sapphire Flask
                    (20 — 30) % of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
                    Gain (10 — 15) % of Physical Damage as Extra Cold Damage during effect
                    30 % chance to Avoid being Chilled during Effect
                    30 % chance to Avoid being Frozen during Effect
                    Vessel of Vinktar Topaz Flask
                    (125 — 150) % increased Charges per use
                    Shocks nearby Enemies during Effect, causing 10% increased Damage taken
                    You are Shocked during Effect, causing 50% increased Damage taken
                    Adds (10 — 15) to (55 — 65) Lightning Damage to Spells during Effect
                    20 % of Lightning Damage Leeched as Life during Effect
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Rumi's Concoction Granite Flask
                    +(8 — 12) % Chance to Block Attack Damage during Effect
                    +(4 — 6) % Chance to Block Spell Damage during Effect
                    Lion's Roar Granite Flask
                    Knocks Back Enemies in an Area when you use a Flask
                    75 % chance to cause Enemies to Flee on use
                    Adds Knockback to Melee Attacks during Effect
                    (7 — 10) % more Melee Physical Damage during effect
                    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
                    (Knockback pushes Enemies away when Hit)
                    Replica Rumi's Concoction Granite Flask
                    90 % reduced Duration
                    Gain 1 Endurance Charge on use
                    Petrified during Effect
                    +(35 — 50) % Chance to Block Attack Damage during Effect
                    +(20 — 30) % Chance to Block Spell Damage during Effect
                    Rotgut Quicksilver Flask
                    50 % chance to gain a Flask Charge when you deal a Critical Strike
                    (30 — 50) % increased Duration
                    Consumes Frenzy Charges on use
                    Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
                    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
                    Atziri's Promise Amethyst Flask
                    Gain (5 — 8) % of Elemental Damage as Extra Chaos Damage during effect
                    2 % of Chaos Damage Leeched as Life during Effect
                    Gain (5 — 8) % of Physical Damage as Extra Chaos Damage during effect
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Progenesis Amethyst Flask
                    (10 — 20) % reduced Charges per use
                    (-35 — 35) % reduced Duration
                    When Hit during effect, 25 % of Life loss from Damage taken occurs over 4 seconds instead
                    Forbidden Taste Quartz Flask
                    Recover (75 — 100) % of Life on use
                    25 % of Maximum Life taken as Chaos Damage per second
                    Soul Catcher Quartz Flask
                    Cannot gain Mana during effect
                    (60 — 80) % increased Critical Strike Chance with Vaal Skills during effect
                    (60 — 80) % increased Damage with Vaal Skills during effect
                    Vaal Skills used during effect have 10 % reduced Soul Gain Prevention Duration
                    Soul Ripper Quartz Flask
                    (-40 — 90) to Maximum Charges
                    Loses all Charges when you enter a new area
                    Consumes Maximum Charges to use
                    Gain Vaal Souls equal to Charges Consumed when used
                    Witchfire Brew Stibnite Flask
                    Creates a Smoke Cloud on Use
                    (-10 — 10) % reduced Charges per use
                    Grants Level 21 Despair Curse Aura during Effect
                    Sin's Rebirth Stibnite Flask
                    Creates a Smoke Cloud on Use
                    Grants Immunity to Ignite for 4 seconds if used while Ignited
                    Removes all Burning when used
                    Unholy Might during Effect
                    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    Replica Witchfire Brew Stibnite Flask
                    Creates a Smoke Cloud on Use
                    (-10 — 10) % reduced Charges per use
                    Grants Level 21 Vulnerability Curse Aura during Effect
                    The Sorrow of the Divine Sulphur Flask
                    Creates Consecrated Ground on Use
                    Life Recovery from Flasks also applies to Energy Shield during Effect
                    (25 — 50) % increased Duration
                    Zealot's Oath during Effect
                    (Life Regeneration is applied to Energy Shield instead.)
                    (Life flask effects are still removed when unreserved life is filled)
                    The Overflowing Chalice Sulphur Flask
                    Creates Consecrated Ground on Use
                    (40 — 60) % increased Charge Recovery
                    (50 — 100) % increased Charges gained by Other Flasks during Effect
                    Gains no Charges during Effect of any Overflowing Chalice Flask
                    Bottled Faith Sulphur Flask
                    Creates Consecrated Ground on Use
                    (15 — 30) % reduced Duration
                    Consecrated Ground created by this Flask has Tripled Radius
                    Consecrated Ground created during Effect applies (7 — 10) % increased Damage taken to Enemies
                    (100 — 150) % increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
                    Replica Sorrow of the Divine Sulphur Flask
                    Creates Consecrated Ground on Use
                    Life Recovery from Flasks also applies to Energy Shield during Effect
                    (25 — 50) % increased Duration
                    Eldritch Battery during Effect
                    (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
                    (Life flask effects are still removed when unreserved life is filled)
                    Kiara's Determination Silver Flask
                    (60 — 80) % reduced Duration
                    Immunity to Freeze, Chill, Curses and Stuns during Effect
                    Cinderswallow Urn Silver Flask
                    +(10 — 20) to Maximum Charges
                    Recharges 5 Charges when you Consume an Ignited corpse
                    (175 — 200) % increased Charges per use
                    Enemies Ignited by you during Effect take (7 — 10) % increased Damage
                    Recover (1 — 3) % of Life when you Kill an Enemy during Effect
                    [One random modifier]
                    The Wise Oak Bismuth Flask
                    During Effect, 6 % reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
                    During Effect, Damage Penetrates (5 — 8) % Resistance of each Element for which your Uncapped Elemental Resistance is highest
                    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    Oriath's End Bismuth Flask
                    (20 — 40) % increased Charge Recovery
                    Enemies you Kill during Effect have a (20 — 30) % chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
                    Wine of the Prophet Gold Flask
                    +60 to Maximum Charges
                    (20 — 100) % increased Charges per use
                    Grants a random Divination Buff for 20 seconds when Used
                    (Divination Buffs are not Flask Effects, and you cannot have more than one at a time)
                    Olroth's Resolve Iron Flask
                    Restores Ward on use
                    (40 — 50) % increased Charges per use
                    Ward does not Break during Effect
                    85 % less Ward during Effect
                    Starlight Chalice Iron Flask
                    Restores Ward on use
                    (20 — 30) % increased Charge Recovery
                    Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
                    (20 — 30) % increased Effect of Non-Damaging Ailments you inflict during Effect
                    (Each Exposure applies -10% to the matching Resistance for 4 seconds)
                    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Elixir of the Unbroken Circle Iron Flask
                    Restores Ward on use
                    (50 — 80) % increased Duration
                    Recover 4 % of Life per Endurance Charge on use
                    Lose all Endurance Charges on use
                    Gain 1 Endurance Charge per Second during Effect
                    Vorana's Preparation Iron Flask
                    Restores Ward on use
                    (-10 — 10) % reduced Charges per use
                    Debilitate nearby Enemies for 2 Seconds when Effect ends
                    Effect is removed when Ward Breaks
                    Culling Strike during Effect
                    (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
                    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Maloney's Mechanism Ornate Quiver
                    Has 1 Socket
                    Has 2 Sockets
                    Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
                    (7 — 12) % increased Attack Speed
                    +(50 — 70) to maximum Life
                    5 % chance to Blind Enemies on Hit with Attacks
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    Replica Maloney's Mechanism Ornate Quiver
                    Has 1 Socket
                    Has 2 Sockets
                    Trigger a Socketed Bow Skill when you Cast a Spell while
                    wielding a Bow, with a 1 second Cooldown
                    (7 — 12) % increased Cast Speed
                    +(50 — 70) to maximum Life
                    5 % chance to Blind Enemies on Hit with Attacks
                    (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    Craghead Serrated Arrow Quiver
                    Adds 1 to 4 Physical Damage to Attacks
                    (20 — 25) % reduced Enemy Stun Threshold
                    25 % reduced Projectile Speed
                    (140 — 200) % increased Stun Duration on Enemies
                    6 to 10 Added Physical Damage with Bow Attacks
                    (The Stun Threshold determines how much Damage can Stun something)
                    Hyrri's Bite Sharktooth Arrow Quiver
                    Gain (6 — 8) Life per Enemy Hit with Attacks
                    +(15 — 25) to Strength
                    +(35 — 45) to Dexterity
                    +(15 — 25) to Intelligence
                    Adds 10 to 20 Cold Damage to Attacks
                    (7 — 10) % increased Attack Speed
                    Gain (2 — 3) Life per Enemy Hit with Attacks
                    10 % increased Area of Effect
                    Ahuana's Bite Sharktooth Arrow Quiver
                    Gain (6 — 8) Life per Enemy Hit with Attacks
                    Adds (30 — 40) to (60 — 70) Cold Damage to Attacks
                    +(20 — 30) % to Cold Resistance
                    Enemies Chilled by your Hits have Damage taken increased by Chill Effect
                    Chill Enemies as though dealing (60 — 100) % more Damage
                    Asphyxia's Wrath Feathered Arrow Quiver
                    (20 — 30) % increased Projectile Speed
                    Grants Level 5 Frostbite Skill
                    (8 — 12) % increased Attack Speed
                    +(30 — 40) % to Cold Resistance
                    (30 — 40) % increased Chill Duration on Enemies
                    Gain 20 % of Physical Damage as Extra Cold Damage
                    (7 — 10) % chance to Freeze
                    Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
                    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    (Hexes from Auras or Cursed Ground cannot be Transferred)
                    Saemus' Gift Feathered Arrow Quiver
                    (20 — 30) % increased Projectile Speed
                    +(30 — 40) to Dexterity
                    (8 — 12) % increased Cast Speed
                    +(30 — 60) to maximum Life
                    +(20 — 40) % to Lightning Resistance
                    20 % chance to Avoid being Stunned
                    1 % increased Lightning Damage per 10 Intelligence
                    Drillneck Penetrating Arrow Quiver
                    Arrows Pierce an additional Target
                    (8 — 12) % increased Attack Speed
                    +350 to Evasion Rating
                    +(40 — 50) to maximum Life
                    (10 — 14) to (19 — 24) Added Physical Damage with Bow Attacks
                    Arrows deal 50 % increased Damage with Hits and Ailments to Targets they Pierce
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    Rearguard Blunt Arrow Quiver
                    Adds (7 — 9) to (13 — 16) Physical Damage to Attacks
                    (20 — 24) % Chance to Block Attack Damage
                    (12 — 15) % Chance to Block Spell Damage
                    +(400 — 450) to Armour
                    (20 — 30) % increased Projectile Speed
                    50 % increased Stun and Block Recovery
                    (15 — 20) % increased Projectile Damage
                    The Fracturing Spinner Blunt Arrow Quiver
                    Adds (7 — 9) to (13 — 16) Physical Damage to Attacks
                    Grants Summon Harbinger of Directions Skill
                    +(30 — 50) to Strength and Dexterity
                    Adds (19 — 22) to (30 — 35) Fire Damage to Spells and Attacks
                    Adds (19 — 22) to (30 — 35) Cold Damage to Spells and Attacks
                    +(15 — 25) % to Fire and Cold Resistances
                    The Shattered Divinity Blunt Arrow Quiver
                    Adds (7 — 9) to (13 — 16) Physical Damage to Attacks
                    Grants Summon Greater Harbinger of Directions Skill
                    +(30 — 50) to Strength and Dexterity
                    Adds (19 — 22) to (30 — 35) Fire Damage to Spells and Attacks
                    Adds (19 — 22) to (30 — 35) Cold Damage to Spells and Attacks
                    +(15 — 25) % to Fire and Cold Resistances
                    Rigwald's Quills Two-Point Arrow Quiver
                    (20 — 30) % increased Global Accuracy Rating
                    -10 % to Fire Resistance
                    +(20 — 30) % to Lightning Resistance
                    Gain 7 Life per Enemy Hit with Attacks
                    20 % reduced Projectile Speed
                    (30 — 50) % increased Projectile Damage
                    Arrows Fork
                    Skirmish Two-Point Arrow Quiver
                    (20 — 30) % increased Global Accuracy Rating
                    +(15 — 25) to Intelligence
                    +(30 — 50) to maximum Mana
                    (20 — 30) % increased Mana Regeneration Rate
                    0.2 % of Physical Attack Damage Leeched as Mana
                    Attack Skills have +1 to maximum number of Summoned Totems
                    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Soul Strike Spike-Point Arrow Quiver
                    (20 — 30) % increased Critical Strike Chance with Bows
                    +30 to Dexterity
                    Adds (13 — 18) to (26 — 32) Chaos Damage to Attacks
                    (8 — 12) % increased Attack Speed
                    +(100 — 120) to maximum Energy Shield
                    80 % faster start of Energy Shield Recharge
                    40 % reduced Energy Shield Recharge Rate
                    Replica Soul Strike Spike-Point Arrow Quiver
                    (20 — 30) % increased Critical Strike Chance with Bows
                    +30 to Dexterity
                    Adds (13 — 18) to (26 — 32) Physical Damage to Attacks
                    (8 — 12) % increased Attack Speed
                    +(60 — 80) to maximum Life
                    80 % reduced Maximum Recovery per Life Leech
                    40 % increased Maximum total Life Recovery per second from Leech
                    Blackgleam Blazing Arrow Quiver
                    Adds (12 — 15) to (24 — 27) Fire Damage to Attacks
                    10 % increased Attack Speed
                    +(80 — 100) to Evasion Rating
                    +(10 — 30) to maximum Mana
                    50 % of Physical Damage Converted to Fire Damage
                    5 to 10 Added Fire Damage with Bow Attacks
                    Steelworm Broadhead Arrow Quiver
                    (8 — 10) % increased Attack Speed
                    Grants Call of Steel
                    (30 — 60) % increased Evasion Rating and Armour
                    Deal no Non-Physical Damage
                    Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
                    Skills Fire 3 additional Projectiles for 4 seconds after
                    you consume a total of 8 Steel Shards
                    Maloney's Nightfall Vile Arrow Quiver
                    Gain (10 — 15) % of Physical Damage as Extra Chaos Damage
                    10 % increased Attack Speed
                    +(50 — 70) to maximum Life
                    +(12 — 16) % to Chaos Resistance
                    (8 — 10) to (14 — 16) Added Physical Damage with Bow Attacks
                    25 % chance to create a Smoke Cloud when Hit
                    (40 — 60) % increased Damage with Hits and Ailments against Blinded Enemies
                    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                    (Enemies standing in Smoke Clouds are Blinded)
                    Spinehail Vile Arrow Quiver
                    Gain (10 — 15) % of Physical Damage as Extra Chaos Damage
                    +(10 — 20) to Dexterity and Intelligence
                    (7 — 14) % increased Attack Speed
                    Minions deal (30 — 50) % increased Damage
                    (5 — 10) to (12 — 24) Added Physical Damage with Bow Attacks
                    Bow Attacks Sacrifice a random Damageable Minion to fire (1 — 3) additional Arrow
                    Scorpion's Call Heavy Arrow Quiver
                    Adds (12 — 15) to (24 — 27) Physical Damage to Attacks
                    +(20 — 40) to Dexterity
                    Regenerate (150 — 200) Life per Second while in Blood Stance
                    (40 — 60) % increased Projectile Damage while in Blood Stance
                    + (700 — 1000) to Evasion Rating while in Sand Stance
                    (20 — 30) % increased Area of Effect while in Sand Stance
                    (25 — 30) % increased Attack Speed if you've changed Stance Recently
                    (You are in Blood Stance by default)
                    (Recently refers to the past 4 seconds)
                    Voidfletcher Primal Arrow Quiver
                    (20 — 30) % increased Elemental Damage with Attack Skills
                    Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
                    Adds (30 — 40) to (80 — 100) Cold Damage to Attacks
                    +(80 — 120) to maximum Energy Shield
                    +(20 — 30) % to Cold Resistance
                    Gain (20 — 40) Mana per Enemy Killed
                    30 % increased Projectile Speed
                    5 Maximum Void Charges
                    Gain a Void Charge every 0.5 seconds
                    The Poised Prism Primal Arrow Quiver
                    (20 — 30) % increased Elemental Damage with Attack Skills
                    +(15 — 25) % to Fire Resistance
                    +(15 — 25) % to Cold Resistance
                    +(15 — 25) % to Lightning Resistance
                    Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
                    Adds 1 to 2 Fire Damage to Attacks per 10 Strength
                    Adds to 3 Lightning Damage to Attacks per 10 Intelligence
                    Inertia Crimson Jewel
                    +(16 — 24) to Strength
                    Dexterity from Passives in Radius is Transformed to Strength
                    Corrupted
                    Inspired Learning Crimson Jewel
                    With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
                    Rain of Splinters Crimson Jewel
                    (30 — 50) % reduced Totem Damage
                    Totems fire 2 additional Projectiles
                    Corrupted
                    Efficient Training Crimson Jewel
                    +(16 — 24) to Strength
                    Intelligence from Passives in Radius is Transformed to Strength
                    Corrupted
                    Atziri's Reign Crimson Jewel
                    Vaal Skills have (15 — 20) % increased Skill Effect Duration
                    Vaal Skills have (15 — 20) % chance to regain consumed Souls when used
                    Corrupted
                    Fragility Crimson Jewel
                    -1 to Maximum Endurance Charges
                    Corrupted
                    Energised Armour Crimson Jewel
                    (15 — 20) % increased Armour
                    Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
                    Corrupted
                    Emperor's Might Crimson Jewel
                    (4 — 6) % increased Strength
                    10 % increased Damage
                    3 % increased Character Size
                    Grand Spectrum Crimson Jewel
                    +7 % to all Elemental Resistances per Grand Spectrum
                    number of stackable unique jewels [1]
                    Primordial Might Crimson Jewel
                    (25 — 30) % increased Damage if you Summoned a Golem in the past 8 seconds
                    Golems Summoned in the past 8 seconds deal (35 — 45) % increased Damage
                    Golems have (18 — 22) % increased Maximum Life
                    Primordial
                    Summoned Golems are Aggressive
                    (Aggressive minions have their targeting range raised to a minimum value)
                    The Red Dream Crimson Jewel
                    Gain (6 — 10) % of Fire Damage as Extra Chaos Damage
                    Passives granting Fire Resistance or all Elemental Resistances in Radius
                    also grant an equal chance to gain an Endurance Charge on Kill
                    The Red Nightmare Crimson Jewel
                    Gain (6 — 10) % of Fire Damage as Extra Chaos Damage
                    Passives granting Fire Resistance or all Elemental Resistances in Radius
                    also grant Chance to Block Attack Damage at 50 % of its value
                    Might of the Meek Crimson Jewel
                    50 % increased Effect of non-Keystone Passive Skills in Radius
                    Notable Passive Skills in Radius grant nothing
                    Tempered Flesh Crimson Jewel
                    -1 Strength per 1 Strength on Allocated Passives in Radius
                    2 % increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
                    Combat Focus Crimson Jewel
                    (10 — 15) % increased Elemental Damage
                    With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
                    With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
                    Transcendent Flesh Crimson Jewel
                    -1 Strength per 1 Strength on Allocated Passives in Radius
                    +7 % to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
                    3 % increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
                    2 % reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
                    Thread of Hope Crimson Jewel
                    Only affects Passives in Small Ring
                    Passive Skills in Radius can be Allocated without being connected to your tree
                    (-20 — -10) % to all Elemental Resistances
                    Passage
                    (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
                    Split Personality Crimson Jewel
                    This Jewel's Socket has 25 % increased effect per Allocated Passive Skill between
                    it and your Class' starting location
                    [Two random modifiers]
                    (Always counts the shortest possible path)
                    Corrupted
                    Replica Primordial Might Crimson Jewel
                    -1 to maximum number of Summoned Golems
                    (25 — 30) % increased Damage if you Summoned a Golem in the past 8 seconds
                    Golems Summoned in the past 8 seconds deal (100 — 125) % increased Damage
                    Golems have (18 — 22) % increased Maximum Life
                    Primordial
                    Summoned Golems are Aggressive
                    (Aggressive minions have their targeting range raised to a minimum value)
                    Dissolution of the Flesh Crimson Jewel
                    Removes all Energy Shield
                    Life that would be lost by taking Damage is instead Reserved
                    until you take no Damage to Life for 2 seconds
                    (20 — 30) % more Maximum Life
                    Forbidden Flame Crimson Jewel
                    Allocates Passive Skill if you have the matching modifier on Forbidden Flesh
                    Corrupted
                    Firesong Crimson Jewel
                    +(10 — 15) % to Fire Resistance
                    Modifiers to Ignite Duration on you apply to all Elemental Ailments
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Immutable Force Crimson Jewel
                    (500 — 1000) % increased Stun and Block Recovery
                    Bloodnotch Crimson Jewel
                    (20 — 30) % of Damage taken from Stunning Hits is Recovered as Life
                    Warrior's Tale Crimson Jewel
                    100 % increased effect of Tattoos in Radius
                    The Adorned Crimson Jewel
                    (0 — 100) % increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
                    Corrupted
                    Replica Fragility Crimson Jewel
                    Lose an Endurance Charge each second
                    Corrupted
                    Fluid Motion Viridian Jewel
                    +(16 — 24) to Dexterity
                    Strength from Passives in Radius is Transformed to Dexterity
                    Corrupted
                    Intuitive Leap Viridian Jewel
                    Passive Skills in Radius can be Allocated without being connected to your tree
                    Passage
                    Lioneye's Fall Viridian Jewel
                    Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
                    Careful Planning Viridian Jewel
                    +(16 — 24) to Dexterity
                    Intelligence from Passives in Radius is Transformed to Dexterity
                    Corrupted
                    Hidden Potential Viridian Jewel
                    (20 — 25) % increased Damage for each Magic Item Equipped
                    (Flasks and Jewels are not Equipped)
                    Corrupted
                    Self-Flagellation Viridian Jewel
                    (10 — 20) % increased Damage per Curse on you
                    An additional Curse can be applied to you
                    Corrupted
                    Chill of Corruption Viridian Jewel
                    50 % chance to gain an additional Vaal Soul per Enemy Shattered
                    Corrupted
                    Pacifism Viridian Jewel
                    -1 to Maximum Frenzy Charges
                    Corrupted
                    Emperor's Cunning Viridian Jewel
                    (4 — 6) % increased Dexterity
                    20 % increased Global Accuracy Rating
                    3 % increased Character Size
                    Primordial Eminence Viridian Jewel
                    Golems have (16 — 20) % increased Attack and Cast Speed
                    30 % increased Effect of Buffs granted by your Golems
                    Golems have +(800 — 1000) to Armour
                    Primordial
                    The Green Dream Viridian Jewel
                    Gain (6 — 10) % of Cold Damage as Extra Chaos Damage
                    Passives granting Cold Resistance or all Elemental Resistances in Radius
                    also grant an equal chance to gain a Frenzy Charge on Kill
                    The Green Nightmare Viridian Jewel
                    Gain (6 — 10) % of Cold Damage as Extra Chaos Damage
                    Passives granting Cold Resistance or all Elemental Resistances in Radius
                    also grant Chance to Suppress Spell Damage at 70 % of its value
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Pure Talent Viridian Jewel
                    While your Passive Skill Tree connects to a class' starting location, you gain:
                    Marauder: Melee Skills have 25 % increased Area of Effect
                    Duelist: 1 % of Attack Damage Leeched as Life
                    Ranger: 7 % increased Movement Speed
                    Shadow: +0.5 % to Critical Strike Chance
                    Witch: 0.5 % of Mana Regenerated per second
                    Templar: Damage Penetrates 5 % Elemental Resistances
                    Scion: +25 to All Attributes
                    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Golden Rule Viridian Jewel
                    (30 — 40) % increased Armour while Bleeding
                    Bleeding you inflict is Reflected to you
                    +1 % to Chaos Resistance per Poison on you
                    Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
                    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
                    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                    Corrupted
                    Tempered Spirit Viridian Jewel
                    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
                    2 % increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
                    Transcendent Spirit Viridian Jewel
                    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
                    3 % increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
                    + 125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
                    2 % reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
                    Unnatural Instinct Viridian Jewel
                    Allocated Small Passive Skills in Radius grant nothing
                    Grants all bonuses of Unallocated Small Passive Skills in Radius
                    (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
                    Seething Fury Viridian Jewel
                    (10 — 15) % increased Attack Damage while holding a Shield
                    +0.15 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
                    +4 % to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
                    Corrupted
                    Quickening Covenant Viridian Jewel
                    Minions have (12 — 16) % increased Attack Speed
                    Minions have (12 — 16) % increased Cast Speed
                    Minions have +(20 — 24) % chance to Suppress Spell Damage
                    Notable Passive Skills in Radius are Transformed to
                    instead grant: Minions have 25 % reduced Movement Speed
                    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Corrupted
                    Impossible Escape Viridian Jewel
                    Passive Skills in Radius of Passive Skill can be Allocated
                    without being connected to your tree
                    Passage
                    Corrupted
                    Stormshroud Viridian Jewel
                    +(10 — 15) % to Lightning Resistance
                    Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Ancestral Vision Viridian Jewel
                    +(5 — 10) to Dexterity
                    Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Replica Pacifism Viridian Jewel
                    Lose a Frenzy Charge each second
                    Corrupted
                    To Dust Cobalt Jewel
                    (10 — 20) % reduced Skeleton Duration
                    Minions deal (8 — 12) % increased Damage
                    (7 — 10) % increased Skeleton Attack Speed
                    (7 — 10) % increased Skeleton Cast Speed
                    (3 — 5) % increased Skeleton Movement Speed
                    Corrupted
                    Fertile Mind Cobalt Jewel
                    +(16 — 24) to Intelligence
                    Dexterity from Passives in Radius is Transformed to Intelligence
                    Corrupted
                    Brute Force Solution Cobalt Jewel
                    +(16 — 24) to Intelligence
                    Strength from Passives in Radius is Transformed to Intelligence
                    Corrupted
                    Fevered Mind Cobalt Jewel
                    +(5 — 10) to Intelligence
                    Notable Passive Skills in Radius are Transformed to
                    instead grant: 10 % increased Mana Cost of Skills and 20 % increased Spell Damage
                    Corrupted
                    Powerlessness Cobalt Jewel
                    -1 to Maximum Power Charges
                    Corrupted
                    Energy From Within Cobalt Jewel
                    (3 — 6) % increased maximum Energy Shield
                    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
                    Corrupted
                    Healthy Mind Cobalt Jewel
                    (15 — 20) % increased maximum Mana
                    Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
                    Corrupted
                    Dead Reckoning Cobalt Jewel
                    Skeletons gain Added Chaos Damage equal to (20 — 30) % of Maximum Energy Shield on your Equipped Shield
                    Reckless Defence Cobalt Jewel
                    +(2 — 6) % Chance to Block Spell Damage
                    +(2 — 6) % Chance to Block Attack Damage
                    Hits have (140 — 200) % increased Critical Strike Chance against you
                    Corrupted
                    Emperor's Wit Cobalt Jewel
                    (4 — 6) % increased Intelligence
                    30 % increased Global Critical Strike Chance
                    3 % increased Character Size
                    Unending Hunger Cobalt Jewel
                    Minions have (6 — 8) % increased Area of Effect
                    With at least 40 Intelligence in Radius, Raised Spectres have a 50 % chance to gain Soul Eater for 20 seconds on Kill
                    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    Primordial Harmony Cobalt Jewel
                    Golem Skills have (20 — 30) % increased Cooldown Recovery Rate
                    Summoned Golems have (30 — 45) % increased Cooldown Recovery Rate
                    (16 — 20) % increased Golem Damage for each Type of Golem you have Summoned
                    Summoned Golems Regenerate 2 % of their Life per second
                    Primordial
                    The Blue Dream Cobalt Jewel
                    Gain (6 — 10) % of Lightning Damage as Extra Chaos Damage
                    Passives granting Lightning Resistance or all Elemental Resistances in Radius
                    also grant an equal chance to gain a Power Charge on Kill
                    The Blue Nightmare Cobalt Jewel
                    Gain (6 — 10) % of Lightning Damage as Extra Chaos Damage
                    Passives granting Lightning Resistance or all Elemental Resistances in Radius
                    also grant Chance to Block Spell Damage at 50 % of its value
                    Tempered Mind Cobalt Jewel
                    -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
                    2 % increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
                    Transcendent Mind Cobalt Jewel
                    -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
                    +3 % to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
                    3 % increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
                    2 % reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
                    Fortress Covenant Cobalt Jewel
                    Minions deal (35 — 45) % increased Damage
                    Minions have +(10 — 12) % Chance to Block Attack Damage
                    Minions have +(10 — 12) % Chance to Block Spell Damage
                    Notable Passive Skills in Radius are Transformed to
                    instead grant: Minions take 20 % increased Damage
                    Corrupted
                    Replica Reckless Defence Cobalt Jewel
                    +(2 — 6) % Chance to Block Spell Damage
                    +(2 — 6) % Chance to Block Attack Damage
                    +10 % chance to be Frozen, Shocked and Ignited
                    Apex Mode Cobalt Jewel
                    (20 — 25) % increased Spell Damage
                    Spells have 10 % reduced Critical Strike Chance per Intensity
                    Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
                    Nadir Mode Cobalt Jewel
                    (20 — 25) % increased Spell Damage
                    Spells have (30 — 50) % increased Critical Strike Chance per Intensity
                    Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
                    Melding of the Flesh Cobalt Jewel
                    (-80 — -70) % to all Elemental Resistances
                    (-6 — -4) % to all maximum Elemental Resistances
                    Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
                    (Maximum Resistances cannot be raised above 90%)
                    Forbidden Flesh Cobalt Jewel
                    Allocates Passive Skill if you have the matching modifier on Forbidden Flame
                    Corrupted
                    Witchbane Cobalt Jewel
                    +(5 — 15) to Intelligence
                    When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
                    Curses for remaining Hex Duration
                    Rational Doctrine Cobalt Jewel
                    [One to three random synthesis implicit modifiers]
                    You have Consecrated Ground around you while
                    stationary if Strength is your highest Attribute
                    25 % chance to create Profane Ground on Critical
                    Strike if Intelligence is your highest Attribute
                    Effects of Consecrated Ground you create Linger for 4 seconds
                    Effects of Profane Ground you create Linger for 4 seconds
                    (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
                    (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
                    (The effects of the ground still apply to you, allies or enemies after leaving its area)
                    The Balance of Terror Cobalt Jewel
                    +(10 — 15) % to all Elemental Resistances
                    [Two random modifiers]
                    Replica Powerlessness Cobalt Jewel
                    Lose a Power Charge each second
                    Corrupted
                    Emperor's Mastery Prismatic Jewel
                    (5 — 7) % increased Attributes
                    4 % increased maximum Life
                    3 % increased Character Size
                    5 % increased Global Defences
                    (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    (Attributes are Strength, Dexterity, and Intelligence)
                    The Anima Stone Prismatic Jewel
                    +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
                    Watcher's Eye Prismatic Jewel
                    (4 — 6) % increased maximum Energy Shield
                    (4 — 6) % increased maximum Life
                    (4 — 6) % increased maximum Mana
                    [Two random aura modifiers]
                    Sublime Vision Prismatic Jewel
                    [Aura Bonus Modifier]
                    The Light of Meaning Prismatic Jewel
                    Passive Skills in Radius also grant +5 to maximum Life
                    Bound By Destiny Prismatic Jewel
                    [Random 2x influence item bonus]
                    [Random 4x influence item bonus]
                    [Random 6x influence item bonus]
                    Tecrod's Gaze Murderous Eye Jewel
                    +(10 — 20) to Strength
                    40 % increased Main Hand Critical Strike Chance per
                    Murderous Eye Jewel affecting you, up to a maximum of 200%
                    +20 % to Off Hand Critical Strike Multiplier per
                    Murderous Eye Jewel affecting you, up to a maximum of +100%
                    Ulaman's Gaze Searching Eye Jewel
                    +(10 — 20) to Dexterity
                    Projectiles have 4 % chance to be able to Chain when colliding with terrain per
                    Searching Eye Jewel affecting you, up to a maximum of 20%
                    Kurgal's Gaze Hypnotic Eye Jewel
                    +(10 — 20) to Intelligence
                    8 % increased Effect of Arcane Surge on you per
                    Hypnotic Eye Jewel affecting you, up to a maximum of 40%
                    (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
                    Amanamu's Gaze Ghastly Eye Jewel
                    +(5 — 10) to all Attributes
                    Minions have +6 % to Damage over Time Multiplier per
                    Ghastly Eye Jewel affecting you, up to a maximum of +30%
                    (Attributes are Strength, Dexterity, and Intelligence)
                    Glorious Vanity Timeless Jewel
                    Bathed in the blood of (100 — 8000) sacrificed in the name of Xibaqua
                    Passives in radius are Conquered by the Vaal
                    Historic
                    (Conquered Passive Skills cannot be modified by other Jewels)
                    Militant Faith Timeless Jewel
                    Carved to glorify (2000 — 10000) new faithful converted by High Templar Maxarius
                    Passives in radius are Conquered by the Templars
                    Historic
                    [Two random mods of devotion]
                    (Conquered Passive Skills cannot be modified by other Jewels)
                    Brutal Restraint Timeless Jewel
                    Denoted service of (500 — 8000) dekhara in the akhara of Balbala
                    Passives in radius are Conquered by the Maraketh
                    Historic
                    (Conquered Passive Skills cannot be modified by other Jewels)
                    Elegant Hubris Timeless Jewel
                    Commissioned (2000 — 160000) coins to commemorate Cadiro
                    Passives in radius are Conquered by the Eternal Empire
                    Historic
                    (Conquered Passive Skills cannot be modified by other Jewels)
                    Lethal Pride Timeless Jewel
                    Commanded leadership over (10000 — 18000) warriors under Kaom
                    Passives in radius are Conquered by the Karui
                    Historic
                    (Conquered Passive Skills cannot be modified by other Jewels)
                    Heroic Tragedy Timeless Jewel
                    Remembrancing (100 — 8000) songworthy deeds by the line of Vorana
                    Passives in radius are Conquered by the Kalguur
                    Historic
                    (Conquered Passive Skills cannot be modified by other Jewels)
                    Voices Large Cluster Jewel
                    Adds 3 Jewel Socket Passive Skills
                    Adds 7 Small Passive Skills which grant nothing
                    (Added Passive Skills are never considered to be in Radius by other Jewels)
                    Corrupted
                    Megalomaniac Medium Cluster Jewel
                    Adds 4 Passive Skills
                    Added Small Passive Skills grant Nothing
                    [Three random notable modifiers]
                    (Added Passive Skills are never considered to be in Radius by other Jewels)
                    (All Added Passive Skills are Small unless otherwise specified)
                    Corrupted
                    One With Nothing Small Cluster Jewel
                    Adds Hollow Palm Technique
                    Kitava's Teachings Small Cluster Jewel
                    Adds Disciple of Kitava
                    The Interrogation Small Cluster Jewel
                    Adds Secrets of Suffering
                    Calamitous Visions Small Cluster Jewel
                    Adds Lone Messenger
                    Natural Affinity Small Cluster Jewel
                    Adds Nature's Patience
                    The Siege Small Cluster Jewel
                    Adds Kineticism
                    The Front Line Small Cluster Jewel
                    Adds Veteran's Awareness
                    Whakawairua Tuahu Strand Map
                    Area contains many Totems
                    Curses have 50 % reduced effect on Monsters
                    (40 — 60) % increased Quantity of Items found in this Area
                    (120 — 160) % increased Rarity of Items found in this Area
                    map extra content weighting [1]
                    map rare monsters have nemesis mod [1]
                    Doryani's Machinarium Maze Map
                    (20 — 50) % increased Experience gain
                    Unique Boss is augmented by Player choices
                    (40 — 60) % increased Quantity of Items found in this Area
                    (40 — 60) % increased Rarity of Items found in this Area
                    Found Items have 10 % chance to drop Corrupted in Area
                    Maelström of Chaos Atoll Map
                    Area has patches of Chilled Ground
                    % of Monster Damage is Converted to Lightning
                    Monsters deal 50 % extra Physical Damage as Lightning
                    Monsters are Immune to randomly chosen Elemental Ailments or Stun
                    Monsters' Melee Attacks apply random Hexes on Hit
                    Monsters Reflect Hexes
                    (40 — 60) % increased Quantity of Items found in this Area
                    (200 — 400) % increased Rarity of Items found in this Area
                    map ground effect patches per 100 tiles [20]
                    map ground effect radius [14]
                    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    (You are Chilled while standing in Chilled Ground)
                    Hallowed Ground Cemetery Map
                    Unique Boss drops 3 additional Maps
                    Unique Boss gives 2000 % increased Experience
                    0.5 Flask Charges recovered every 3 seconds
                    (-2 — 2) to Monster Level of Area
                    100 % increased Quantity of Items found in this Area
                    100 % increased Rarity of Items found in this Area
                    Oba's Cursed Trove Underground Sea Map
                    Area has patches of desecrated ground
                    (40 — 50) % more Monster Life
                    (30 — 40) % increased Monster Damage
                    Area becomes fatal after some time
                    40 % increased Quantity of Items found in this Area
                    map ground effect patches per 100 tiles [20]
                    map ground effect radius [10]
                    Pillars of Arun Dunes Map
                    (60 — 100) % increased Experience gain
                    Area contains unbridged gaps to cross
                    Monsters have 50 % chance to Avoid Ailments
                    (20 — 25) % increased Monster Movement Speed
                    (20 — 25) % increased Monster Attack Speed
                    (20 — 25) % increased Monster Cast Speed
                    Players have Level 20 Dash Skill
                    Players have 200 % increased Cooldown Recovery Rate for Movement Skills
                    map item drop quantity +% [100,150]
                    map item drop rarity +% [200,300]
                    map pack size +% [0]
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    Replica Pillars of Arun Dunes Map
                    (60 — 100) % increased Experience gain
                    Area contains unbridged gaps to cross
                    Monsters have 50 % chance to Avoid Ailments
                    100 % increased Monster Damage
                    (20 — 25) % increased Monster Movement Speed
                    (20 — 25) % increased Monster Attack Speed
                    (20 — 25) % increased Monster Cast Speed
                    Players have Level 20 Dash Skill
                    Players have 200 % increased Cooldown Recovery Rate for Movement Skills
                    map item drop quantity +% [200,250]
                    map item drop rarity +% [200,300]
                    map pack size +% [30]
                    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    Olmec's Sanctum Bone Crypt Map
                    (40 — 50) % more Monster Life
                    (30 — 40) % increased Monster Damage
                    Final Boss drops higher Level Items
                    (120 — 200) % increased Quantity of Items found in this Area
                    Caer Blaidd, Wolfpack's Den Underground River Map
                    Unique Boss drops 4 additional Maps
                    (20 — 50) % increased Magic Monsters
                    (20 — 50) % increased number of Rare Monsters
                    25 % more Monster Life
                    30 % increased Monster Damage
                    150 % increased Quantity of Items found in this Area
                    150 % increased Rarity of Items found in this Area
                    Vaults of Atziri Vaal Pyramid Map
                    Chests have (2500 — 3500) % increased Item Rarity
                    Area contains no monsters
                    Found Items have (20 — 40) % chance to drop Corrupted in Area
                    map disable chest drop scaling [1]
                    The Vinktar Square Courtyard Map
                    20 % more Monster Life
                    Monsters are Unaffected by Shock
                    20 % increased Monster Damage
                    + 35 % Monster Lightning Resistance
                    Monsters deal 35 % extra Physical Damage as Lightning
                    (100 — 150) % increased Quantity of Items found in this Area
                    (100 — 150) % increased Rarity of Items found in this Area
                    (30 — 50) % increased Pack size
                    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                    Mao Kun Shore Map
                    (60 — 100) % increased Experience gain
                    % of Monster Damage is Converted to Lightning
                    Monsters deal (175 — 190) % extra Physical Damage as Lightning
                    Monsters gain an Endurance Charge on Hit
                    Monsters gain a Power Charge on Hit
                    (100 — 120) % increased Quantity of Items found in this Area
                    The Twilight Temple Moon Temple Map
                    % increased Experience gain
                    Area has increased monster variety
                    Players are Cursed with Flammability
                    Players are Cursed with Frostbite
                    Area is inhabited by Lunaris fanatics
                    Area is inhabited by Solaris fanatics
                    (75 — 100) % increased Quantity of Items found in this Area
                    (125 — 175) % increased Rarity of Items found in this Area
                    (25 — 50) % increased Pack size
                    (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
                    (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
                    Poorjoy's Asylum Temple Map
                    150 % increased Experience gain
                    (140 — 160) % more Monster Life
                    (140 — 160) % increased Monster Damage
                    25 % increased Monster Movement Speed
                    25 % increased Monster Attack Speed
                    25 % increased Monster Cast Speed
                    Area is a large Maze
                    Unique Boss drops (10 — 15) additional Rare (0 — 23)
                    100 % increased Quantity of Items found in this Area
                    250 % increased Rarity of Items found in this Area
                    Replica Poorjoy's Asylum Temple Map
                    200 % increased Experience gain
                    (140 — 160) % more Monster Life
                    Monsters have (500 — 1000) % increased Critical Strike Chance
                    +(60 — 100) % to Monster Critical Strike Multiplier
                    (140 — 160) % increased Monster Damage
                    25 % increased Monster Movement Speed
                    25 % increased Monster Attack Speed
                    25 % increased Monster Cast Speed
                    Area is a large Maze
                    Unique Boss drops (10 — 15) additional Rare (0 — 23)
                    100 % increased Quantity of Items found in this Area
                    250 % increased Rarity of Items found in this Area
                    50 % increased Pack size
                    The Putrid Cloister Museum Map
                    Players are Cursed with Vulnerability
                    Players are Cursed with Flammability
                    Players are Cursed with Frostbite
                    Players are Cursed with Conductivity
                    Players are Cursed with Despair
                    Unique Boss drops divination cards
                    90 % increased Quantity of Items found in this Area
                    45 % increased Rarity of Items found in this Area
                    map drop stacked deck on death permyriad [50]
                    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    (Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)
                    (Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)
                    (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
                    (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
                    Cortex Synthesised Map
                    100 % increased Experience gain
                    Monster Level: 83
                    Map has (3 — 5) additional random Modifiers
                    Map has (4 — 6) additional Synthesis Global Modifiers
                    map item drop quantity +% [100]
                    map item drop rarity +% [0]
                    map pack size +% [25]
                    Corrupted
                    Altered Distant Memory Synthesised Map
                    100 % increased Experience gain
                    Monster Level: 81
                    Map has (3 — 5) additional random Modifiers
                    Map has (2 — 4) additional Synthesis Global Modifiers
                    map item drop quantity +% [100]
                    map item drop rarity +% [0]
                    map pack size +% [25]
                    Corrupted
                    Augmented Distant Memory Synthesised Map
                    100 % increased Experience gain
                    Monster Level: 81
                    Map has (3 — 5) additional random Modifiers
                    Map has (2 — 4) additional Synthesis Global Modifiers
                    map item drop quantity +% [100]
                    map item drop rarity +% [0]
                    map pack size +% [25]
                    Corrupted
                    Twisted Distant Memory Synthesised Map
                    100 % increased Experience gain
                    Monster Level: 81
                    Map has (3 — 5) additional random Modifiers
                    Map has (2 — 4) additional Synthesis Global Modifiers
                    map item drop quantity +% [100]
                    map item drop rarity +% [0]
                    map pack size +% [25]
                    Corrupted
                    Rewritten Distant Memory Synthesised Map
                    100 % increased Experience gain
                    Monster Level: 81
                    Map has (3 — 5) additional random Modifiers
                    Map has (2 — 4) additional Synthesis Global Modifiers
                    map item drop quantity +% [100]
                    map item drop rarity +% [0]
                    map pack size +% [25]
                    Corrupted
                    Replica Cortex Synthesised Map
                    200 % increased Experience gain
                    Monster Level: 84
                    Map has (6 — 8) additional random Modifiers
                    Map has (4 — 6) additional Synthesis Global Modifiers
                    map item drop quantity +% [100]
                    map item drop rarity +% [0]
                    map pack size +% [25]
                    Corrupted
                    The Coward's Trial Cursed Crypt Map
                    Contains waves of Monsters
                    Contains additional waves of Undead Monsters
                    Area contains additional waves of Ghosts
                    Area contains additional waves of Oriathan Zombies
                    Area contains additional waves of Phantasms
                    Area contains additional waves of Raging Spirits
                    Area contains additional waves of Bone Rhoas
                    Area contains additional waves of Ravager Maws
                    Area contains additional waves of Zombies
                    Hall of Grandmasters Promenade Map
                    Contains the Immortalised Grandmasters
                    PvP damage scaling in effect
                    Acton's Nightmare Overgrown Shrine Map
                    Area has patches of Burning Ground
                    Area is inhabited by Skeletons
                    Restless Dead
                    Area is a large Maze
                    Area contains a Large Chest
                    (80 — 100) % increased Quantity of Items found in this Area
                    (220 — 250) % increased Rarity of Items found in this Area
                    display map two bosses [1]
                    map ground effect patches per 100 tiles [20]
                    map ground effect radius [14]
                    map undead monsters get up after X seconds [10]
                    Death and Taxes Necropolis Map
                    Unique Boss deals (30 — 35) % increased Damage
                    Unique Boss has (25 — 30) % increased Attack and Cast Speed
                    Unique Boss gives 20000 % increased Experience
                    Unique Boss drops (12 — 20) additional Currency Items
                    150 % increased Quantity of Items found in this Area
                    map no exiles [1]
                    The Beachhead Harbinger Map
                    Area contains 6 additional Harbingers
                    (40 — 60) % increased Quantity of Items found in this Area
                    (40 — 60) % increased Rarity of Items found in this Area
                    Corrupted
                    Infused Beachhead Harbinger Map
                    100 % more Monster Life
                    100 % increased Monster Damage
                    Unique Boss drops an additional Harbinger Scroll
                    Area contains 20 additional Harbingers
                    (80 — 120) % increased Quantity of Items found in this Area
                    (80 — 120) % increased Rarity of Items found in this Area
                    map uber beachhead map [1]
                    Corrupted
                    Beauty Vaal Aspect
                    Curiosity Vaal Aspect
                    Ambition Vaal Aspect
                    Cooperation Vaal Aspect
                    Curio of Absorption Primordial Fragment
                    Curio of Consumption Primordial Fragment
                    Curio of Potential Primordial Fragment
                    Curio of Decay Primordial Fragment
                    Contract: Breaking the Unbreakable Preventative Contract
                    Contract: Heart of Glory Familial Contract
                    Contract: The Slaver King Vigilante Contract
                    Contract: Death to Darnaw Naval Contract
                    Contract: The Twins Vengeful Contract
                    The Hour of Divinity Censer Relic
                    Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
                    Cannot have Boons
                    This item is destroyed when applied to a Sanctum
                    The Blood of Innocence Censer Relic
                    The Herald of the Scourge drops the Balance of Terror
                    The Herald of the Scourge deals 50 % more Damage
                    The Herald of the Scourge takes 50 % less Damage
                    This item is destroyed when applied to a Sanctum
                    The Gilded Chalice Processional Relic
                    Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
                    Cannot have Inspiration
                    Cannot recover Resolve
                    This item is destroyed when applied to a Sanctum
                    The Chains of Castigation Processional Relic
                    The Herald of the Scourge drops Sandstorm Visage
                    Rooms are unknown on the Sanctum Map
                    Cannot be used with Forbidden Tomes below level 75
                    This item is destroyed when applied to a Sanctum
                    The Second Sacrament Candlestick Relic
                    The Herald of the Scourge deals 100 % more Damage
                    The Herald of the Scourge takes 75 % less Damage
                    The Herald of the Scourge drops the Winds of Fate
                    Cannot be used with Forbidden Tomes below level 83
                    This item is destroyed when applied to a Sanctum
                    The Night Lamp Urn Relic
                    The Herald of the Scourge drops an additional Forbidden Tome
                    No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
                    This item is destroyed when applied to a Sanctum
                    The First Crest Coffer Relic
                    Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
                    This item is destroyed when applied to a Sanctum
                    The Broken Censer Tome Relic
                    The Herald of the Scourge drops 2 additional Forbidden Tomes
                    Rooms are unknown on the Sanctum Map
                    Cannot be used with Forbidden Tomes below level 75
                    This item is destroyed when applied to a Sanctum
                    The Power and the Promise Tome Relic
                    The Herald of the Scourge drops Eternal Damnation
                    Cannot have Inspiration
                    Cannot recover Resolve
                    Cannot be used with Forbidden Tomes below level 80
                    This item is destroyed when applied to a Sanctum
                    The Original Scripture Papyrus Relic
                    The Herald of the Scourge drops the Original Sin
                    Cannot have Inspiration
                    Maximum Resolve is 1
                    Cannot be used with Forbidden Tomes below level 83
                    This item is destroyed when applied to a Sanctum
                    Twist of Fate Minor Idol
                    2 % increased Maps found in your Maps
                    Your Corrupted Rare Maps are modified unpredictably when opened
                    Maps modified in this way have 1-3 additional random Map Modifiers
                    (Cannot modifiy Blighted Maps or Maps behind Voidstone sockets on the Atlas)
                    Wellspring of Creation Minor Idol
                    2 % increased Maps found in your Maps
                    Monsters in your Maps deal (25 — 30) % less Damage
                    Monsters in your Maps have (40 — 50) % more Life
                    (This modifier does not affect things that check the life of corpses)
                    Dance of Destruction Minor Idol
                    2 % increased Maps found in your Maps
                    Monsters in your Maps deal (20 — 25) % more Damage
                    Monsters in your Maps have (25 — 30) % less Life
                    (This modifier does not affect things that check the life of corpses)
                    Singular Focus Minor Idol
                    2 % increased Maps found in your Maps
                    Maps found have (200 — 220) % more chance to be Favoured Maps
                    Non-Favoured Maps found in your Maps drop as Basic Currency Items instead
                    (Basic Currency includes any currency that drops from non-league content)
                    Eldritch Gaze Minor Idol
                    2 % increased Maps found in your Maps
                    Eldritch Altars Influenced by The Eater of Worlds have an additional Downside
                    Eldritch Altars Influenced by The Eater of Worlds have (50 — 60) % increased Effect of Upsides
                    atlas keystone eldritch gaze [1]
                    Wrath of the Cosmos Minor Idol
                    2 % increased Maps found in your Maps
                    Eldritch Altars Influenced by The Searing Exarch have (50 — 60) % chance to have an additional Upside
                    Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have (80 — 100) % increased Effect of Downsides
                    atlas keystone wrath of the cosmos [1]
                    Shadow Shaping Minor Idol
                    2 % increased Maps found in your Maps
                    Maps found cannot be your Favoured Maps
                    Maps found in your Maps have +1 % chance to have a special Implicit Modifier for each different Map you have Favoured
                    Extreme Archaeology Minor Idol
                    2 % increased Maps found in your Maps
                    (200 — 250) % increased Explosive Radius in your Maps
                    (100 — 150) % increased Explosive Placement Range in your Maps
                    Expedition Monsters in your Maps spawn with an additional (10 — 15) % of Life missing
                    Number of Explosives is one
                    Crop Rotation Minor Idol
                    2 % increased Maps found in your Maps
                    Harvest Crops in your Maps contain only Tier 1 Plants
                    Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
                    Timeless Conflict Minor Idol
                    2 % increased Maps found in your Maps
                    Legion Encounters in your Maps have no Timer
                    Breaking out Monsters and Chests that are in stasis progressively causes a Schism
                    Legion Encounters in your Maps begin once the Schism has occurred
                    Unending Nightmare Minor Idol
                    2 % increased Maps found in your Maps
                    Delirium Fog in your Maps never dissipates
                    Delirium in your Maps has doubled difficulty scaling with distance from the mirror
                    Simulacrum Splinters cannot be found in your Maps
                    Delirium Orbs cannot be found in your Maps
                    Immutable Dogma Minor Idol
                    2 % increased Maps found in your Maps
                    Cannot Reroll Favours at Ritual Altars in your Maps
                    Monsters Sacrificed at Ritual Altars in your Maps grant (100 — 150) % more Tribute
                    Arbitrary Tenets Minor Idol
                    2 % increased Maps found in your Maps
                    Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
                    Endless Tide Minor Idol
                    2 % increased Maps found in your Maps
                    Beyond Portals in your Maps cannot spawn Unique Bosses
                    Beyond Portals in your Maps have (40 — 50) % less Merging Radius
                    (Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
                    (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
                    Speaker of the Dead Minor Idol
                    2 % increased Maps found in your Maps
                    Tormented Spirits in your Maps can Possess Players for 20 seconds
                    Tormented Spirits in your Maps cannot Possess Monsters
                    (Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
                    Cassia's Pride Minor Idol
                    2 % increased Maps found in your Maps
                    Blight Monsters in your Maps take (65 — 75) % less Damage from Players and their Minions
                    Blight Towers and their Minions in your Maps deal (300 — 400) % more Damage
                    Meticulous Appraiser Minor Idol
                    2 % increased Maps found in your Maps
                    Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
                    Lucid Dreams Minor Idol
                    2 % increased Maps found in your Maps
                    Vaal Side Areas in your Maps are no longer Corrupted
                    (Currency items can be used on non-Corrupted Vaal Side Areas)
                    Destructive Play Minor Idol
                    2 % increased Maps found in your Maps
                    The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
                    when Witnessing Map Bosses
                    The number of additional Bosses summoned is higher if there
                    are fewer monsters remaining in the Map
                    Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
                    Bold Undertakings Minor Idol
                    2 % increased Maps found in your Maps
                    Fortune Favours the Brave applies an additional random Option
                    100% more cost of the Fortune Favours the Brave Map Crafting Option
                    Gruelling Gauntlet Minor Idol
                    2 % increased Maps found in your Maps
                    Players cannot choose which Ultimatum Modifier is applied each Round
                    Ultimatum Encounters in your Maps last up to 13 Rounds
                    Cannot have a Boss in the final Round
                    Ruinous Wager Minor Idol
                    2 % increased Maps found in your Maps
                    Ultimatum Monsters in your Maps apply Ruin with their special abilities
                    Fail on reaching 7 Ruin
                    Ultimatum Monsters and Modifiers in your Maps deal (50 — 60) % less Damage
                    Thorough Exploration Minor Idol
                    2 % increased Maps found in your Maps
                    If there are fewer than 50 monsters remaining in your Maps, Final Map Bosses
                    are Empowered by Wildwood Wisps
                    Smash and Grab Minor Idol
                    2 % increased Maps found in your Maps
                    Each Legion in your Maps contains an additional War Hoard
                    Legion Chests in your Maps contain an additional Random Reward
                    Legion Encounters in your Maps have (-80 — -60) % increased Duration
                    Crystallised Power Minor Idol
                    2 % increased Maps found in your Maps
                    A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps
                    Well Supplied Minor Idol
                    2 % increased Maps found in your Maps
                    Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
                    (30 — 50) % increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
                    Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
                    Perceived Greatness Minor Idol
                    2 % increased Maps found in your Maps
                    Delirium Reward Types in your Maps gain +1 to count on Map Completion
                    Delirious Monsters Killed in your Maps provide (-30 — -20) % increased Reward Progress
                    Twisted Wish Minor Idol
                    2 % increased Maps found in your Maps
                    Ultimatum Modifiers in your Maps start a Tier higher if possible
                    Ultimatum Encounters in your Maps get 3 % reduced Radius each Round
                    [3 Random Ultimatum Modifiers]
                    Refiner's Bargain Minor Idol
                    2 % increased Maps found in your Maps
                    Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5 % chance to be converted to Thaumaturgic Dust
                    Sulphite found in your Maps is granted as a random Ore instead at 15 % of the value
                    Lifeforce found in your Maps is granted as a random Crop instead at 150 % of the value
                    Sap of the Seasons Prismatic Tincture
                    (70 — 100) % increased Elemental Damage with Melee Weapons
                    Melee Weapon Damage Penetrates 1 % Elemental Resistances per Mana Burn, up to a maximum of 200%
                    (20 — 40) % increased Cooldown Recovery Rate
                    (-35 — 35) % reduced Mana Burn rate
                    Mightblood Ire Ironwood Tincture
                    40 % reduced Enemy Stun Threshold with Melee Weapons
                    (15 — 25) % increased Stun Duration with Melee Weapons
                    Melee Strike Skills deal Splash Damage to surrounding targets
                    (15 — 25) % reduced Mana Burn rate
                    Wildfire Phloem Ashbark Tincture
                    25 % chance to Ignite with Melee Weapons
                    (60 — 90) % increased Damage with Ignite from Melee Weapons
                    -1 Fire Damage taken from Hits per Mana Burn
                    (15 — 25) % chance to refresh Ignite Duration on Melee Weapon Hit
                    Cover Full Life Enemies in Ash for (4 — 10) seconds on Melee Weapon Hit
                    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
                    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
                    The Battle Within Oakbranch Tincture
                    Gain 3 Rage on Melee Weapon Hit
                    Does not inflict Mana Burn over time
                    Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
                    (1 — 5) % increased Rarity of Items found per Mana Burn, up to a maximum of 100%
                    (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
                    Grasping Nightshade Sporebloom Tincture
                    25 % chance to Blind Enemies on Hit with Melee Weapons
                    (25 — 35) % increased Effect of Blind from Melee Weapons
                    Melee Weapon Hits Inflict (2 — 3) Withered Debuffs for 2 seconds
                    (20 — 30) % chance to inflict a Grasping Vine on Melee Weapon Hit
                    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)

          Unique Item Recipe /22

              Offer                         Your Offer                                                                 Note                                                                                                                               
              Fracturing Shard              1x Harbinger unique                                                        Does not include Harbinger item pieces and The Beachhead                                                                           
                                            1x The Will of Xoph                                                                                                                                                                                           
                                            1x The Will of Tul                                                                                                                                                                                            
              Lost Unity                    1x The Will of Esh                                                                                                                                                                                            
                                            1x The Will of Uul-Netol                                                                                                                                                                                      
                                            1x The Sundered Will                                                                                                                                                                                          
                                            1x Primordial Eminence                                                                                                                                                                                        
              The Anima Stone               1x Primordial Harmony                                                                                                                                                                                         
                                            1x Primordial Might                                                                                                                                                                                           
                                            1x Grelwood Shank                                                                                                                                                                                             
              Arborix                       1x Beltimber Blade                                                                                                                                                                                            
                                            1x Orb of Fusing                                                                                                                                                                                              
                                            1x Shade of Solaris                                                                                                                                                                                           
              Duskdawn                      1x Light of Lunaris                                                                                                                                                                                           
                                            1x Orb of Fusing                                                                                                                                                                                              
                                            1x The Goddess Bound 20% quality                                                                                                                                                                              
              The Goddess Scorned           1x Elegant Sword 20% quality                                               The sockets of The Goddess Bound and the Elegant Sword must also match exactly in number, color, and links.                        
                                            1x Combustion Support at least 1% quality                                                                                                                                                                     
                                            1x Orb of Fusing                                                                                                                                                                                              
                                            1x Onyx Amulet (rare)                                                                                                                                                                                         
              Hyrri's Bite                  1x Sharktooth Arrow Quiver (normal)                                                                                                                                                                           
                                            1x Orb of Chance                                                                                                                                                                                              
                                            1x Rain of Arrows at least 1% quality                                                                                                                                                                         
                                            1x Soul Taker                                                                                                                                                                                                 
              Kingmaker                     1x Heartbreaker                                                                                                                                                                                               
                                            1x Orb of Fusing                                                                                                                                                                                              
              Loreweave                     60x unique rings                                                                                                                                                                                              
                                            1x Invictus Solaris                                                                                                                                                                                           
              Magna Eclipsis                1x Vix Lunaris                                                                                                                                                                                                
                                            1x Orb of Fusing                                                                                                                                                                                              
                                            1x Faminebind                                                                                                                                                                                                 
              The Retch                     1x Feastbind                                                                                                                                                                                                  
                                            1x Orb of Fusing                                                                                                                                                                                              
                                            1x Ruby Ring unique                                                                                                                                                                                           
              Star of Wraeclast             1x Onyx Amulet                                                                                                                                                                                                
                                            1x Lightning Warp level 20 corrupted                                                                                                                                                                          
                                            1x Ruby Ring                                                                                                                                                                                                  
              Star of Wraeclast             1x Crimson Jewel avoid silence modifier                                                                                                                                                                       
                                            1x Gold Amulet unique                                                                                                                                                                                         
                                            1x Berek's Respite                                                                                                                                                                                            
              The Taming                    1x Berek's Pass                                                                                                                                                                                               
                                            1x Berek's Grip                                                                                                                                                                                               
                                            1x Agnerod East                                                                                                                                                                                               
              The Vinktar Square            1x Agnerod West                                                                                                                                                                                               
                                            1x Agnerod South                                                                                                                                                                                              
                                            1x Agnerod North                                                                                                                                                                                              
              unique item of the same name  3x unique item of the same name, not corrupted and have the same explicit  Using this recipe can create synthesis boss-drop unique item without synthesis implicit; In other case it act similar as Divine Orb
                                            1x Ahkeli's Mountain                                                                                                                                                                                          
              Precursor's Emblem            1x Putembo's Valley                                                                                                                                                                                           
                                            1x Uzaza's Meadow                                                                                                                                                                                             
                                            1x Cameria's Maul                                                                                                                                                                                             
              Cameria's Avarice             1x Ice Bite Support 20Q                                                                                                                                                                                       
                                            1x Glacial Hammer 20Q                                                                                                                                                                                         
                                            1x Ice Spear 20Q                                                                                                                                                                                              
                                            1x Elemental Hit 20Q                                                                                                                                                                                          
              Combat Focus                  1x Ruby Ring                                                               Prismatic Tag Gem, 2 of 3 Ruby/Sapphire/Topaz Ring                                                                                 
                                            1x Sapphire Ring                                                                                                                                                                                              
                                            1x Discharge 20Q                                                                                                                                                                                              
              Endless Misery                1x Second Wind Support 20Q                                                 3.23 Recipe removed                                                                                                                
                                            1x Concentrated Effect Support 20Q                                                                                                                                                                            
                                            1x Summon Skeletons 20Q                                                                                                                                                                                       
                                            1x Wand Normal                                                             Wand same base                                                                                                                     
              Dead Reckoning                1x Wand Magic                                                              3.23 Recipe removed                                                                                                                
                                            1x Wand Rare                                                                                                                                                                                                  
                                            1x Wand Unique                                                                                                                                                                                                
                                            1x Animate Weapon 20Q                                                                                                                                                                                         
                                            1x Bow Normal                                                              Bow same base                                                                                                                      
              Spirit Guards                 1x Bow Magic                                                               3.23 Recipe removed                                                                                                                
                                            1x Bow Rare                                                                                                                                                                                                   
                                            1x Bow Unique                                                                                                                                                                                                 
              

            Foulborn Uniques /372

              Reset
                        30 % increased Life Reservation Efficiency of Skills
                    The Aylardex
                      +(30 — 50) to maximum Life
                        Eldritch Battery
                        (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
                    Voll's Devotion
                      30 % reduced Power Charge Duration
                        Gain a Power Charge every Second if you haven't lost Power Charges Recently
                    Voll's Devotion
                      30 % reduced Endurance Charge Duration
                        Lose all Power Charges on reaching Maximum Power Charges
                    Warped Timepiece
                      (10 — 15) % increased Movement Speed
                        (20 — 30) % increased Temporal Chains Curse Effect
                    Xoph's Heart
                      Nearby Enemies are Covered in Ash
                        Nearby Enemies are Debilitated
                        (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
                    Xoph's Heart
                      +(20 — 40) % to Fire Resistance
                        (5 — 15) % of Physical Damage from Hits taken as Fire Damage
                    Xoph's Blood
                      +(20 — 40) % to Fire Resistance
                        (5 — 15) % of Physical Damage from Hits taken as Fire Damage
                    Xoph's Blood
                      Avatar of Fire
                        Elemental Overload
                        (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
                    The Halcyon
                      60 % increased Damage if you've Frozen an Enemy Recently
                        Cannot be Frozen
                    The Halcyon
                      +(35 — 40) % to Cold Resistance
                        (5 — 15) % of Physical Damage from Hits taken as Cold Damage
                    The Pandemonius
                      +(35 — 40) % to Cold Resistance
                        (5 — 15) % of Physical Damage from Hits taken as Cold Damage
                    The Pandemonius
                      (20 — 30) % increased Cold Damage
                        Cannot be Chilled
                    Voice of the Storm
                      Lightning Damage with Non-Critical Strikes is Lucky
                        Damage of Enemies Hitting you is Unlucky
                        (Unlucky things are rolled twice and the worst result used)
                    Voice of the Storm
                      (10 — 20) % increased maximum Mana
                        +3 % to maximum Lightning Resistance
                        (Maximum Resistances cannot be raised above 90%)
                    Choir of the Storm
                      (10 — 20) % increased maximum Mana
                        +3 % to maximum Lightning Resistance
                        (Maximum Resistances cannot be raised above 90%)
                    Choir of the Storm
                      Critical Strike Chance is increased by Overcapped Lightning Resistance
                        Mana is increased by 1% per 4 % Overcapped Lightning Resistance
                        (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                        (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    Presence of Chayula
                      20 % of Maximum Life Converted to Energy Shield
                        50 % of Chaos Damage taken Recouped as Life
                        (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Presence of Chayula
                      +60 % to Chaos Resistance
                        Recoup Energy Shield instead of Life
                        (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Hinekora's Sight
                      +(600 — 1000) to Evasion Rating
                        (30 — 50) % increased Light Radius
                    Badge of the Brotherhood
                      (7 — 10) % increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
                        2 % increased Movement Speed per Frenzy Charge
                    Defiance of Destiny
                      Gain (10 — 20) % of Missing Unreserved Life before being Hit by an Enemy
                        Gain (15 — 30) % of Missing Unreserved Mana before being Hit by an Enemy
                    Astramentis
                      -4 Physical Damage taken from Attack Hits
                        (-13 — 13) % to Chaos Resistance
                    Eye of Chayula
                      30 % increased Rarity of Items found
                        20 % increased Quantity of Gold Dropped by Slain Enemies
                    Eye of Chayula
                      20 % reduced maximum Life
                        20 % reduced maximum Mana
                    Khatal's Geyser
                      Mana Flask Effects are not removed when Unreserved Mana is Filled
                      Mana Flask Effects do not Queue
                        Mana Flasks gain (1 — 3) Charge every 3 seconds
                    Khatal's Geyser
                      +(55 — 70) to maximum Mana
                        (12 — 14) % increased maximum Mana
                    Khatal's Weeping
                      While on Low Life, Life Flasks gain (3 — 6) Charges every 3 seconds
                        Life Flasks gain (1 — 3) Charge every 3 seconds
                    Khatal's Weeping
                      +(80 — 100) to maximum Life
                        (8 — 10) % increased maximum Life
                    Gifts from Above
                      (30 — 35) % increased Global Critical Strike Chance
                        (25 — 40) % increased Effect of Consecrated Ground you create
                    Shavronne's Revelation
                      Left ring slot: +250 to maximum Energy Shield
                        Left ring slot: +1000 to Evasion Rating
                    Shavronne's Revelation
                      Right ring slot: +250 to maximum Mana
                        Right ring slot: +1000 to Armour
                    Ming's Heart
                      25 % reduced maximum Life
                        Can't use other Rings
                    Romira's Banquet
                      +333 to Accuracy Rating
                        +1 to Maximum Power Charges
                    Berek's Pass
                      30 % increased Damage while Ignited
                        Action Speed cannot be modified to below Base Value while Ignited
                    Berek's Pass
                      +5000 to Armour while Frozen
                        25 % of Damage taken while Frozen Recouped as Life
                        (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                        (Freeze lowers Enemy Action Speed to zero, preventing them from acting)
                    Berek's Grip
                      1 % of Damage Leeched as Life against Shocked Enemies
                        Enemies Shocked by you are Debilitated
                        (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
                    Berek's Grip
                      1 % of Damage Leeched as Energy Shield against Frozen Enemies
                        Enemies Frozen by you take 10 % increased Damage
                    Berek's Respite
                      When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
                        Ignited Enemies you Kill Explode, dealing 5 % of their Life as Fire Damage which cannot Ignite
                    Berek's Respite
                      When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
                        Shocked Enemies you Kill Explode, dealing 5 % of
                        their Life as Lightning Damage which cannot Shock
                    Mokou's Embrace
                      +(25 — 40) % to Cold Resistance
                        +3 % to maximum Fire Resistance
                        (Maximum Resistances cannot be raised above 90%)
                    Kikazaru
                      Regenerate 3 Life per second per Level
                        +2 Maximum Mana per Level
                    Timeclasp
                      (-20 — 20) % reduced Skill Effect Duration
                        Debuffs on you expire (-20 — 20) % slower
                        (Effects cannot be slowed below 25% of their normal expiry rate)
                    Kaom's Sign
                        (20 — 30) % increased total Power counted by Warcries
                    Ventor's Gamble
                      +(0 — 60) to maximum Life
                        +(0 — 60) to maximum Energy Shield
                        +(0 — 60) to maximum Mana
                    Heartbound Loop
                      Regenerate (10 — 15) Life per second
                        (10 — 20) % reduced Mana Cost of Minion Skills
                    Doedre's Damning
                        Curse Enemies with Enfeeble on Hit
                        (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
                    Doedre's Damning
                        Curse Enemies with Temporal Chains on Hit
                        (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
                    Doedre's Damning
                        Curse Enemies with Vulnerability on Hit
                        (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
                    Le Heup of All
                      (10 — 30) % increased Damage
                        (10 — 30) % increased Global Defences
                        (Armour, Evasion Rating and Energy Shield are the standard Defences)
                    Le Heup of All
                      (10 — 30) % increased Rarity of Items found
                        +(10 — 30) % to Global Critical Strike Multiplier
                    Thief's Torment
                      50 % reduced Effect of Curses on you
                        50 % reduced Effect of Non-Damaging Ailments on you
                        (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Lori's Lantern
                      Damage of Enemies Hitting you is Unlucky while you are on Low Life
                        Your Damage with Hits is Lucky while on Low Life
                        (You are on Low Life if you have 50% of your Maximum Life or less)
                    Lori's Lantern
                      (6 — 8) % increased Movement Speed when on Low Life
                        (12 — 16) % increased Attack Speed when on Low Life
                        (You are on Low Life if you have 50% of your Maximum Life or less)
                    Death Rush
                      Recover (3 — 5) % of Life on Kill
                        (20 — 40) % chance to gain an additional Vaal Soul on Kill
                    Pyre
                      (60 — 80) % increased Burning Damage
                        40 % of Cold Damage from Hits taken as Fire Damage
                    Call of the Brotherhood
                      Your spells have 100 % chance to Shock against Frozen Enemies
                        Gain a Power Charge on Killing a Frozen Enemy
                    Snakepit
                        (-10 — 10) % reduced Projectile Speed
                    Dream Fragments
                      50 % increased Mana Regeneration Rate
                        (200 — 300) % increased Stun and Block Recovery
                    Warrior's Legacy
                      20 % less Attack Speed
                        (40 — 50) % reduced maximum Life
                    Astral Projector
                      Nova Spells have 20 % less Area of Effect
                        (40 — 50) % reduced maximum Energy Shield
                    Anathema
                      (10 — 20) % chance to gain a Power Charge when you Cast a Curse Spell
                        Curse Skills have (-30 — 30) % reduced Skill Effect Duration
                    Rive
                      25 % chance to cause Bleeding on Hit
                        25 % chance to Crush on Hit
                        (Crushed lowers Physical Damage Reduction by 15% for 4 seconds)
                    Rive
                      1 % increased Bleeding Duration per 12 Intelligence
                        Physical Skills have 1 % increased Duration per 12 Intelligence
                    Hand of Thought and Motion
                      5 % increased Critical Strike Chance per 25 Intelligence
                        3 % increased Accuracy Rating per 25 Intelligence
                    Hand of Thought and Motion
                      Recover 1 % of Life on Kill
                        (8 — 12) % increased Strength
                    Hand of Wisdom and Action
                      1 % increased Attack Speed per 25 Dexterity
                        +3 % to Critical Strike Multiplier per 25 Dexterity
                    Hand of Wisdom and Action
                      1 % of Attack Damage Leeched as Life
                        (8 — 12) % increased Strength
                    Al Dhih
                      (100 — 120) % increased Physical Damage
                        (100 — 120) % increased Chaos Damage
                    Cybil's Paw
                      Gain (15 — 20) Life per Enemy Hit with Spells
                        Recover Energy Shield equal to 1 % of Evasion Rating when you Block
                    Ashcaller
                      Adds (20 — 24) to (38 — 46) Fire Damage to Spells
                        Minions gain (20 — 40) % of Physical Damage as Extra Fire Damage
                    Tulborn
                      Adds (120 — 140) to (150 — 170) Cold Damage to Spells
                        +(2 — 3) to Level of all Cold Spell Skill Gems
                    Tulborn
                      Gain a Power Charge on Killing a Frozen Enemy
                        Gain a Power Charge after Spending a total of 200 Mana
                    Tulfall
                      Adds 50 to 70 Cold Damage to Spells per Power Charge
                        +(15 — 20) % to Cold Damage over Time Multiplier per Power Charge
                    Midnight Bargain
                      Cannot be used with Chaos Inoculation
                      Reserves 30 % of Life
                        Lose 0.5 % Life and Energy Shield per Second per Minion
                    Midnight Bargain
                      +1 to maximum number of Raised Zombies
                      +1 to maximum number of Spectres
                      +1 to maximum number of Skeletons
                        +2 to maximum number of Summoned Golems
                    Piscator's Vigil
                      (20 — 30) % increased Critical Strike Chance
                        (30 — 50) % increased effect of Wishes granted by Ancient Fish
                    The Poet's Pen
                      Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
                        Adds 3 to 5 Physical Damage to Spells per 3 Player Levels
                    Void Battery
                      (50 — 65) % increased Global Critical Strike Chance
                        3 % increased Area of Effect per Power Charge
                    Apep's Rage
                      Adds (90 — 130) to (140 — 190) Chaos Damage to Spells
                        Skills gain Added Chaos Damage equal to (20 — 25) % of Mana Cost, if Mana Cost is not higher than the maximum you could spend
                    Reverberation Rod
                      +2 to Level of Socketed Gems
                        Socketed Gems are Supported by Level 1 Greater Spell Cascade
                    Rigwald's Command
                      +(350 — 400) to Accuracy Rating
                        +10 % Chance to Block Spell Damage while Dual Wielding
                    Severed in Sleep
                      Minions have 60 % chance to inflict Withered on Hit
                        Minions have +5 % to Critical Strike Chance
                    Severed in Sleep
                      Minions have +29 % to Chaos Resistance
                        Minions have 25 % chance to gain Unholy Might for 4 seconds on Kill
                        (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    United in Dream
                      Minions Recover 10 % of Life on Killing a Poisoned Enemy
                        +(20 — 30) % to Quality of all Minion Skill Gems
                    United in Dream
                      Minions have +29 % to Chaos Resistance
                        Minions have 25 % chance to gain Unholy Might for 4 seconds on Kill
                        (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    Razor of the Seventh Sun
                      100 % increased Melee Physical Damage against Ignited Enemies
                        Ignites inflicted with this Weapon deal 100 % more Damage
                    Rebuke of the Vaal
                      (10 — 20) % increased Attack Speed
                        (20 — 40) % increased Trap Throwing Speed
                    Dreamfeather
                      Adds (30 — 50) to (65 — 80) Physical Damage
                        1 % increased Attack Speed per 150 Accuracy Rating
                    Cospri's Malice
                      Adds (40 — 60) to (90 — 110) Cold Damage to Spells
                        (80 — 120) % increased Elemental Damage with Attack Skills
                    Moonbender's Wing
                      (30 — 50) % increased Physical Damage
                        (30 — 50) % increased Attack Speed
                    Rigwald's Savagery
                      40 % increased Physical Attack Damage while Dual Wielding
                        Your Melee Hits can't be Evaded while wielding a Sword
                    Frostbreath
                      (8 — 14) % increased Attack Speed
                        (60 — 100) % increased Critical Strike Chance
                    Mjölner
                      Skills Chain +1 times
                        (20 — 30) % increased Area of Effect
                    Mjölner
                      Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
                      Socketed Lightning Spells have no Cost if Triggered
                        Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown
                        local unique cast lightning bolt on melee hit % [100]
                    Null's Inclination
                      Trigger Socketed Minion Spells on Kill with this Weapon
                      Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
                        Socketed Gems are Supported by Level 20 Summon Phantasm
                    Null's Inclination
                      Adds (50 — 80) to (130 — 180) Chaos Damage
                        Minions deal (25 — 35) to (50 — 65) additional Chaos Damage
                    Null's Inclination
                      +(7 — 11) % to Chaos Resistance
                        An Enemy Writhing Worm spawns every 2 seconds
                    Xoph's Inception
                      Projectiles Pierce all Burning Enemies
                        Socketed Gems are Supported by Level 20 Returning Projectiles
                    Xoph's Inception
                      Gain 20 % of Physical Damage as Extra Fire Damage
                        Ignites you inflict deal Damage (20 — 40) % faster
                        (They will deal the same total damage over a shorter duration)
                    Xoph's Nurture
                      50 % of Physical Damage Converted to Fire Damage
                        All Damage can Ignite
                    Xoph's Nurture
                      Socketed Gems are Supported by Level 20 Ignite Proliferation
                        Socketed Gems are Supported by Level 30 Immolate
                    Quill Rain
                      (50 — 100) % increased Projectile Speed
                        (40 — 60) % increased Area of Effect
                    Quill Rain
                      Grants 2 Mana per Enemy Hit
                        Insufficient Mana doesn't prevent your Bow Attacks
                    Chin Sol
                      50 % more Damage with Arrow Hits at Close Range
                        50 % more Damage with Arrow Hits not at Close Range
                        (Close Range is up to 2 metres)
                    Chin Sol
                      Bow Knockback at Close Range
                        Projectiles Pierce all nearby Targets
                    Doomfletch
                      (10 — 14) % increased Attack Speed
                        Socketed Gems are Supported by Level 25 Prismatic Burst
                    Death's Harp
                      (90 — 105) % increased Physical Damage
                        Gain (67 — 83) % of Physical Damage as Extra Chaos Damage
                    Darkscorn
                      25 % of Physical Damage Converted to Chaos Damage
                        25 % chance to gain Unholy Might for 4 seconds on Critical Strike
                        (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    The Flame of Hope
                      (90 — 110) % increased Fire Damage
                        +(28 — 35) % to Fire Damage over Time Multiplier
                    The Flame of Hope
                      (14 — 18) % increased Attack Speed
                        (30 — 34) % increased Critical Strike Chance
                    The Bane of Hope
                      +(28 — 35) % to Physical Damage over Time Multiplier
                        (14 — 18) % increased Attack Speed
                    The Bane of Hope
                      (15 — 30) % chance to Impale Enemies on Hit with Attacks
                        (10 — 15) % chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
                    The Searing Touch
                      10 % increased Cast Speed
                        +(3 — 5) to maximum number of Summoned Searing Bond Totems
                    Edge of Madness
                      +1 to Level of Socketed Skill Gems
                        +(6 — 8) to Accuracy Rating per Level
                    Doomsower
                      You have Vaal Pact while all Socketed Gems are Red
                        You have Immortal Ambition while all Socketed Gems are Red
                        (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
                    Doomsower
                      Attack Skills gain 5 % of Physical Damage as Extra Fire Damage per Socketed Red Gem
                        10 % of Damage taken Recouped as Life per Socketed Red Gem
                        (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    The Dancing Dervish
                      (130 — 160) % increased Physical Damage
                        Adds 1 to 777 Lightning Damage
                    Fleshrender
                        Damaging Ailments deal damage (20 — 40) % faster
                        (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
                        (They will deal the same total damage over a shorter duration)
                    Fleshrender
                      (20 — 40) % increased Critical Strike Chance
                        (25 — 27) % increased Attack Speed
                    Skysunder
                        (30 — 35) % increased Duration of Ailments on Enemies
                        (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
                    Skysunder
                        (25 — 27) % increased Attack Speed
                    Uul-Netol's Kiss
                      Curse Enemies with Vulnerability on Hit
                        Warcries Exert 1 additional Attack
                    Uul-Netol's Kiss
                      Exerted Attacks deal 200 % increased Damage
                        500 % increased Warcry Cooldown Recovery Rate
                    Uul-Netol's Embrace
                      25 % chance to cause Bleeding on Hit
                        Bleeding you inflict deals Damage (20 — 40) % faster
                        (They will deal the same total damage over a shorter duration)
                    Uul-Netol's Embrace
                      (25 — 30) % reduced Attack Speed
                        80 % reduced Intelligence
                    The Harvest
                      (120 — 140) % increased Physical Damage
                        (120 — 140) % increased Spell Damage
                    Ngamahu's Flame
                      Damage Penetrates 20 % Fire Resistance
                        Attacks fire 3 additional Projectiles
                    Kaom's Primacy
                      Culling Strike
                        +1 to Maximum Endurance Charges
                    Kongor's Undying Rage
                      Hits can't be Evaded
                        Battlemage
                        (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
                    Kongor's Undying Rage
                      Your Critical Strikes do not deal extra Damage
                        Lose 1 % of Life when you deal a Critical Strike
                    Jorrhast's Blacksteel
                      Weapons you Animate create an additional copy
                        Maximum number of Animated Weapons is Doubled
                    Jorrhast's Blacksteel
                      (8 — 12) % increased Cast Speed
                        Minions deal (50 — 70) % increased Damage if you've Hit Recently
                        (Recently refers to the past 4 seconds)
                    The Sacred Chalice
                      (20 — 30) % increased Critical Strike Chance
                        (20 — 22) % increased Attack Speed
                    The Sacred Chalice
                      Gain (20 — 40) % of Physical Damage as Extra Cold Damage if you've
                      used a Sapphire Flask Recently
                        Gain (20 — 25) % of Physical Damage as Extra Cold Damage
                    The Sacred Chalice
                      Gain (20 — 40) % of Physical Damage as Extra Fire Damage if you've
                      used a Ruby Flask Recently
                        Gain (20 — 25) % of Physical Damage as Extra Fire Damage
                    The Sacred Chalice
                      Gain (20 — 40) % of Physical Damage as Extra Lightning Damage if you've
                      used a Topaz Flask Recently
                        Gain (20 — 25) % of Physical Damage as Extra Lightning Damage
                    The Desecrated Chalice
                      (0.4 — 0.5) % of Chaos Damage Leeched as Life
                        +(25 — 30) % to Chaos Resistance
                    The Desecrated Chalice
                      (20 — 30) % increased Critical Strike Chance
                        (20 — 22) % increased Attack Speed
                    The Desecrated Chalice
                      Gain (40 — 75) % of Physical Damage as Extra Chaos Damage if you've
                      used an Amethyst Flask Recently
                        Gain (35 — 45) % of Physical Damage as Extra Chaos Damage
                    Drillneck
                      (8 — 12) % increased Attack Speed
                        (20 — 30) % increased Impale Effect
                    Rearguard
                      (20 — 30) % increased Projectile Speed
                        50 % reduced Enemy Stun Threshold with Bows
                        (The Stun Threshold determines how much Damage can Stun something)
                    Soul Strike
                      +(100 — 120) to maximum Energy Shield
                        (10 — 15) % of Maximum Life Converted to Energy Shield
                    Soul Strike
                      80 % faster start of Energy Shield Recharge
                        (10 — 15) % chance for Energy Shield Recharge to start when you use a Skill
                    Rigwald's Quills
                      (30 — 50) % increased Projectile Damage
                        (30 — 50) % chance to Aggravate Bleeding on targets you Hit with Attacks
                        (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
                    Maloney's Mechanism
                      (7 — 12) % increased Attack Speed
                        Socketed Gems are Supported by Level 25 Arrow Nova
                    Maligaro's Restraint
                      Adds 1 to (30 — 50) Lightning Damage to Attacks
                        40 % of Lightning Damage Converted to Chaos Damage
                    Belt of the Deceiver
                      You take 30 % reduced Extra Damage from Critical Strikes
                        20 % reduced Effect of Curses on you
                    Belt of the Deceiver
                      Nearby Enemies are Intimidated
                      is intimidated [1]
                        Nearby Enemies are Unnerved
                        (Unnerved enemies take 10% increased Spell Damage)
                    Dyadian Dawn
                      Ignites you inflict with Attacks deal Damage 35 % faster
                        All Damage can Ignite
                    Dyadian Dawn
                      1 % of Attack Damage Leeched as Life against Chilled Enemies
                        Recover 2 % of Life when you Chill a non-Chilled Enemy
                        (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
                    Umbilicus Immortalis
                      Regenerate 2 % of Life per second
                        Flasks gain a Charge every 3 seconds
                    Umbilicus Immortalis
                      Flasks do not apply to you
                        100 % increased Flask Charges used
                    Soul Tether
                      Gain (4 — 6) % of Maximum Life as Extra Maximum Energy Shield
                        (8 — 12) % of Leech is Instant
                    Soul Tether
                      Immortal Ambition
                        Everlasting Sacrifice
                        (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
                    Meginord's Girdle
                      25 % increased Flask Life Recovery rate
                        (5 — 15) % increased Strength
                    Headhunter
                      (20 — 30) % increased Damage with Hits against Rare monsters
                        Culling Strike
                        (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
                    Headhunter
                      When you Kill a Rare monster, you gain its Modifiers for 60 seconds
                        Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds
                        (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
                    Soulthirst
                      (20 — 30) % reduced Flask Effect Duration
                        50 % reduced Mana Recovery rate
                    The Magnate
                      50 % increased Flask Charges gained
                        Flasks applied to you have (10 — 15) % increased Effect
                    Mageblood
                      Leftmost (2 — 4) Magic Utility Flasks constantly apply their Flask Effects to you
                        Rightmost (2 — 4) Magic Utility Flasks constantly apply their Flask Effects to you
                    Auxium
                      0.2 % of Attack Damage Leeched as Mana per Power Charge
                        (4 — 6) % increased Energy Shield per Power Charge
                    Sunblast
                      (50 — 75) % reduced Trap Duration
                        Skills used by Traps have (40 — 60) % increased Area of Effect
                    Headhunter
                      +(40 — 55) to Strength
                        Rare and Unique Enemies within 120 metres have Minimap Icons
                    Saresh's Darkness
                      (10 — 25) % increased Poison Duration
                        (40 — 60) % chance to Avoid being Poisoned
                    Saresh's Darkness
                      +(23 — 37) % to Chaos Resistance
                        (30 — 50) % increased Chaos Damage
                    Solerai's Radiance
                      +(35 — 50) % to Fire Resistance
                        (30 — 50) % increased Fire Damage
                    Solerai's Radiance
                      (10 — 25) % increased Ignite Duration on Enemies
                        (40 — 60) % reduced Ignite Duration on you
                    Maligaro's Virtuosity
                      Your Critical Strike Multiplier is 300%
                        Your Action Speed is at least 90% of base value
                    Maligaro's Virtuosity
                      50 % increased Global Critical Strike Chance
                        50 % increased Effect of non-Damaging Ailments you inflict with Critical Strikes
                        (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Facebreaker
                      +30 % to Global Critical Strike Multiplier
                        (20 — 30) % increased Area of Effect while Unarmed
                        (You are Unarmed as long as you have no Equipped Weapons)
                    Snakebite
                      +(60 — 70) to maximum Life
                        +(100 — 130) to maximum Energy Shield
                    Shadows and Dust
                      0.2 % of Attack Damage Leeched as Mana
                        (20 — 30) % increased Blind Effect
                        (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
                    The Embalmer
                      Socketed Gems are Supported by Level 20 Vile Toxins
                        Poisons you inflict deal Damage (15 — 20) % faster
                        (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
                        (They will deal the same total damage over a shorter duration)
                    The Embalmer
                      (20 — 25) % increased Poison Duration
                        When you kill a Poisoned Enemy, Enemies within 1.5 metres are Poisoned
                    Sadima's Touch
                      (5 — 15) % increased Rarity of Items found
                        (5 — 15) % increased Quantity of Gold Dropped by Slain Enemies
                    Kalisa's Grace
                      Socketed Gems are Supported by Level 18 Faster Casting
                        Socketed Gems are Supported by Level 18 Focused Channelling
                    Kalisa's Grace
                      Gain +2 % to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
                        50 % reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana
                    Voidbringer
                      (125 — 150) % increased Spell Critical Strike Chance
                        (10 — 15) % increased Chaos Damage for each Corrupted Item Equipped
                        (Flasks and Jewels are not Equipped)
                    Kaom's Spirit
                      +(20 — 30) % to Fire Resistance
                        Inherent Rage Loss starts 2 seconds later
                        (This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
                    Flesh and Spirit
                      Recover 20 % of Life on Rampage
                        Vaal Skills have (20 — 40) % increased Skill Effect Duration
                    Wyrmsign
                      Socketed Gems are Supported by Level 5 Concentrated Effect
                        Socketed Gems are Supported by Level 5 Manaforged Arrows
                    Shackles of the Wretched
                      (40 — 60) % increased Stun and Block Recovery
                        (-30 — 30) % reduced Duration of Curses on you
                    Null and Void
                      (20 — 40) % increased Mana Regeneration Rate
                        (15 — 25) % increased Life Regeneration rate
                    Thunderfist
                      100 % increased Effect of Lightning Ailments
                        Herald of Thunder has 100 % increased Buff Effect
                    Asenath's Gentle Touch
                      Curse Enemies with Temporal Chains on Hit
                        Curse Enemies with Punishment on Hit
                        (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
                    Meginord's Vise
                      +50 to Strength
                        +700 Strength Requirement
                        (10 — 15) % chance to deal Triple Damage
                    Doryani's Fist
                      30 % chance to Shock
                        30 % chance to Sap Enemies
                        (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
                    Veruso's Battering Rams
                      You cannot be Shocked while at maximum Endurance Charges
                        Cannot be Ignited while at maximum Endurance Charges
                    Aurseize
                      +15 % to all Elemental Resistances
                        15 % increased Quantity of Gold Dropped by Slain Enemies
                    Vaal Caress
                      You gain Onslaught for 20 seconds on using a Vaal Skill
                        You gain Adrenaline for 3 seconds on using a Vaal Skill
                        (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
                    Repentance
                      (6 — 12) % increased Strength
                        (12 — 16) % increased Intelligence
                    Goldwyrm
                      (20 — 40) % increased Rarity of Items found
                        (20 — 30) % increased Quantity of Gold Dropped by Slain Enemies
                    Victario's Flight
                      (10 — 20) % increased Movement Speed
                        (6 — 12) % increased Action Speed
                    Skyforth
                      25 % chance to gain a Power Charge on Critical Strike
                        +(3 — 5) % to Critical Strike Multiplier per Power Charge
                    The Infinite Pursuit
                      Cannot be Stunned while Bleeding
                        Immune to Elemental Ailments while Bleeding
                    The Infinite Pursuit
                      Moving while Bleeding doesn't cause you to take extra Damage
                        (50 — 100) % increased Armour while Bleeding
                    The Red Trail
                      10 % additional Physical Damage Reduction while stationary
                        Gain an Endurance Charge each second while Stationary
                    Lioneye's Paws
                      40 % reduced Movement Speed when on Low Life
                        40 % increased Movement Speed when on Full Life
                    Darkray Vectors
                      10 % increased Evasion Rating per Frenzy Charge
                        (4 — 8) % increased Accuracy Rating per Frenzy Charge
                    Alberon's Warpath
                      (15 — 18) % increased Strength
                        (15 — 18) % increased Intelligence
                    The Red Trail
                      Gain a Frenzy Charge on Hit while Bleeding
                        Gain a Power Charge on Hit while Bleeding
                    Seven-League Step
                      50 % increased Movement Speed
                        15 % increased Action Speed
                    Windscream
                      50 % increased Area of Effect of Hex Skills
                        You are Immune to Curses
                    Kaom's Roots
                      +(150 — 200) to maximum Life
                        +(150 — 200) to Strength
                    Gang's Momentum
                      25 % increased Movement Speed
                        (25 — 50) % increased Movement Speed while Ignited
                    The Snowblind Grace
                      (80 — 100) % increased Evasion Rating
                        +6 to Evasion Rating per 10 Player Maximum Life
                    The Snowblind Grace
                      50 % increased Arctic Armour Buff Effect
                        Purity of Ice has no Reservation
                    The Perfect Form
                      (150 — 200) % increased Evasion Rating
                        +8 to Evasion Rating per 10 Player Maximum Life
                    The Perfect Form
                      Acrobatics
                        Ghost Dance
                        (Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)
                    Ashrend
                      (75 — 150) % increased Physical Damage with Ranged Weapons
                        (75 — 150) % increased Melee Fire Damage
                    Bronn's Lithe
                      10 % increased Attack Speed
                        (20 — 40) % increased Cooldown Recovery Rate of Movement Skills
                    Queen of the Forest
                      25 % reduced Movement Speed
                        25 % increased Damage taken
                    Queen of the Forest
                      1% increased Movement Speed per 600 Evasion Rating, up to 75%
                        1% increased Projectile Speed per 600 Evasion Rating, up to 75%
                    Kintsugi
                      100 % increased Evasion Rating if you have been Hit Recently
                        +(20 — 30) % chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently
                        (Recently refers to the past 4 seconds)
                        (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Kintsugi
                      35 % less Damage taken if you have not been Hit Recently
                        Prevent + 35 % of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently
                    Carcass Jack
                      (40 — 50) % increased Area Damage
                        (15 — 30) % increased Effect of Non-Curse Auras from your Skills on Enemies
                    Carcass Jack
                      (40 — 50) % increased Area of Effect
                        Socketed Gems are Supported by Level 20 Intensify
                    Cloak of Defiance
                      +(100 — 150) to maximum Mana
                        Eldritch Battery
                        (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
                    Cloak of Defiance
                      (300 — 400) % increased Evasion and Energy Shield
                        Gain (15 — 20) % of Maximum Mana as Extra Maximum Energy Shield
                    Victario's Influence
                      (20 — 40) % increased Area of Effect of Aura Skills
                        Non-Curse Aura Skills have (40 — 80) % increased Duration
                    The Coming Calamity
                      Mana Reservation of Herald Skills is always 45%
                        (80 — 100) % increased Effect of Herald Buffs on you
                    The Coming Calamity
                      35% chance to avoid being Stunned for each Herald Buff affecting you
                        Lone Messenger
                        (You can only have one Herald
                        50% more Effect of Herald Buffs on you
                        100% more Damage with Hits from Herald Skills
                        50% more Damage Over Time with Herald Skills
                        Minions from Herald Skills deal 25% more Damage
                        Your Aura Skills are Disabled)
                    Skin of the Loyal
                      100 % increased Global Defences
                        50 % increased Elemental and Chaos Resistances
                    Skin of the Loyal
                      +1 to Level of Socketed Gems
                        +20 % to Quality of Socketed Gems
                    Skin of the Lords
                      +2 to Level of Socketed Gems
                        +30 % to Quality of Socketed Gems
                    Skin of the Lords
                      100 % increased Global Defences
                        50 % increased Elemental and Chaos Resistances
                    Dialla's Malefaction
                      Gems Socketed in Blue Sockets gain 100 % increased Experience
                        Ignore Attribute Requirements of Gems Socketed in Blue Sockets
                        (Attributes are Strength, Dexterity, and Intelligence)
                    Dialla's Malefaction
                      Gems can be Socketed in this Item ignoring Socket Colour
                        +1 to Level of Socketed Gems
                    Ghostwrithe
                      +50 % to Chaos Resistance
                        50 % of Chaos Damage taken Recouped as Life
                        (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                    Ghostwrithe
                      50 % of Maximum Life Converted to Energy Shield
                        Your Maximum Energy Shield is Equal to 40 % of Your Maximum Life
                    Cloak of Flame
                      (40 — 75) % increased Ignite Duration on Enemies
                        (50 — 100) % increased Damage while Ignited
                    Cloak of Flame
                      +(50 — 75) % to Fire Resistance
                        (5 — 7) % of Fire Damage Leeched as Life
                        (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    The Covenant
                      Skills gain a Base Life Cost equal to 100 % of Base Mana Cost
                        Blood Magic
                        (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
                    Soul Mantle
                      Socketed Gems are Supported by Level 20 Spell Totem
                        Socketed Gems are Supported by Level 20 Flamewood
                    Vis Mortis
                      Minions gain (15 — 20) % of Elemental Damage as Extra Chaos Damage
                        Minions have Unholy Might
                        (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
                    Bramblejack
                      +(30 — 60) to maximum Life
                        +(500 — 800) to Armour
                    Solaris Lorica
                      (-40 — -30) Chaos Damage taken
                        25 % of Elemental Damage from Hits taken as Chaos Damage
                    Greed's Embrace
                      100 % increased Rarity of Items found
                        5 % increased Experience gain
                    Lioneye's Vision
                      Socketed Gems are Supported by Level 15 Pierce
                        25 % chance to avoid Projectiles
                    The Brass Dome
                      Strength provides no bonus to Maximum Life
                        Gain no inherent bonuses from Strength
                    The Brass Dome
                      +(1 — 5) % to all maximum Elemental Resistances
                        Transcendence
                        (Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
                        -15% to all maximum Elemental Resistances)
                    Cherrubim's Maleficence
                      100 % increased total Recovery per second from Life Leech
                        20 % of Physical Damage from Hits taken as Chaos Damage
                    Gruthkul's Pelt
                      Your Spells are disabled
                        Your Warcries are disabled
                    Gruthkul's Pelt
                      100 % increased Global Physical Damage
                        100 % increased Attack Damage
                    Ambu's Charge
                      +15 % to all Elemental Resistances
                        +1 to Maximum Endurance Charges
                    Hyrri's Ire
                      +30 % chance to Suppress Spell Damage
                        Prevent +(8 — 10) % of Suppressed Spell Damage
                        (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Cospri's Will
                      Always Poison on Hit against Cursed Enemies
                        (15 — 20) % chance to inflict Withered for 2 seconds on Hit against Cursed Enemies
                        (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    Tinkerskin
                      15 % chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
                        Skills which Throw Traps have + 2 Cooldown Uses
                    Inpulsa's Broken Heart
                      (20 — 50) % increased Damage if you have Shocked an Enemy Recently
                        Purity of Lightning has no Reservation
                    Shavronne's Wrappings
                      10 % faster start of Energy Shield Recharge
                        Socketed Gems are Supported by Level 20 Living Lightning
                    Fleshcrafter
                      Minions have (50 — 100) % faster start of Energy Shield Recharge
                        Minions Leech 5 % of Elemental Damage as Energy Shield
                        (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
                    Infernal Mantle
                      100 % increased Global Critical Strike Chance
                        Gain (15 — 20) % of Maximum Mana as Extra Maximum Energy Shield
                    Zahndethus' Cassock
                      25 % increased Light Radius
                        Create Profane Ground instead of Consecrated Ground
                        (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
                    Utula's Hunger
                      +(700 — 1000) to maximum Life if there are no Life Modifiers on other Equipped Items
                        +(1200 — 1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items
                        (Flasks and Jewels are not Equipped)
                    Death's Oath
                      (10 — 15) % increased Attack Speed
                        (20 — 40) % increased Effect of Withered
                        (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
                    The Iron Fortress
                      Chance to Block Spell Damage is Unlucky
                        Chance to Block Attack Damage is Unlucky
                        (Unlucky things are rolled twice and the worst result used)
                    The Iron Fortress
                      +1 % Chance to Block Attack Damage per 50 Strength
                        +1 % Chance to Block Spell Damage per 50 Strength
                    Belly of the Beast
                      +(10 — 15) % to all Elemental Resistances
                        +(8 — 12) to Maximum Rage
                        (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
                    Lightning Coil
                      +(60 — 80) to maximum Life
                        50 % of Chaos Damage taken as Lightning Damage
                    The Fourth Vow
                      Physical Damage taken bypasses Energy Shield
                        40 % of Non-Chaos Damage taken bypasses Energy Shield
                    Voll's Protector
                      50 % reduced maximum Mana
                        (-17 — -13) % to Chaos Resistance
                    Incandescent Heart
                      +(80 — 90) to maximum Life
                        Increases and Reductions to Light Radius also apply to Accuracy
                    Goldrim
                      +(30 — 40) % to all Elemental Resistances
                        +(50 — 75) % to Chaos Resistance
                    Starkonja's Head
                      +(80 — 100) to maximum Life
                        +(100 — 200) to maximum Mana
                    Alpha's Howl
                      16 % increased Mana Reservation Efficiency of Skills
                        32 % increased Life Reservation Efficiency of Skills
                    Alpha's Howl
                      +2 to Level of Socketed Aura Gems
                        +2 to Level of Socketed Minion Gems
                    Malachai's Simula
                      Spells have a 20 % chance to deal Double Damage
                        Minions have 20 % chance to deal Double Damage
                    The Three Dragons
                      Your Lightning Damage can Freeze but not Shock
                        Your Chaos Damage can Freeze
                        (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
                    The Three Dragons
                      Your Cold Damage can Ignite but not Freeze or Chill
                        Your Chaos Damage can Ignite
                    The Three Dragons
                      Your Fire Damage can Shock but not Ignite
                        Your Chaos Damage can Shock
                        (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Crown of the Pale King
                      (0.4 — 0.8) % of Physical Attack Damage Leeched as Life
                        Retaliation Skills have (25 — 35) % increased Cooldown Recovery Rate
                    Doedre's Scorn
                      +2 to Level of Socketed Curse Gems
                        Socketed Gems are Supported by Level 30 Impending Doom
                    The Formless Flame
                      -30 % to Fire Resistance
                        30 % of Fire Damage from Hits taken as Physical Damage
                    The Formless Flame
                      Armour is increased by Overcapped Fire Resistance
                        Totem Life is increased by their Overcapped Fire Resistance
                        (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                        (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                    The Formless Inferno
                      -30 % to Fire Resistance
                        30 % of Fire Damage from Hits taken as Physical Damage
                    The Formless Inferno
                      Socketed Gems are Supported by Level 30 Infernal Legion
                        Socketed Gems are Supported by Level 30 Minion Life
                    Devoto's Devotion
                      20 % increased Movement Speed
                        20 % increased Attack Speed with Movement Skills
                    Devoto's Devotion
                      +(50 — 65) to Dexterity
                        +(10 — 20) % chance to Suppress Spell Damage
                        (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Deidbell
                      Skills which Exert an Attack have (20 — 40) % chance to not count that Attack
                        (20 — 35) % increased Warcry Buff Effect
                    Deidbell
                      +(20 — 30) to Dexterity
                        (20 — 40) % increased Warcry Cooldown Recovery Rate
                    Geofri's Crest
                      +1 to maximum number of Summoned Holy Relics
                        +(2 — 3) to maximum number of Sentinels of Purity
                    Veil of the Night
                      (18 — 22) % increased Global Defences
                        50 % increased maximum Life
                    Kitava's Thirst
                      50 % chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
                      Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
                        50 % chance to Trigger Socketed Spells when you Spend at least 200 Life on an
                        Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
                        (Upfront Costs are all Costs that are not paid per-second)
                    Voll's Vision
                      Regenerate 400 Life per second if no Equipped Items are Corrupted
                        (15 — 20) % of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted
                    Voll's Vision
                      (8 — 12) % increased Maximum Life if no Equipped Items are Corrupted
                        Gain (8 — 12) % of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted
                    Heatshiver
                      60 % increased Mana Regeneration Rate
                        50 % of Cold Damage Converted to Fire Damage
                    The Gull
                      +(60 — 80) to maximum Life
                        (15 — 20) % of Maximum Life Converted to Energy Shield
                    Ylfeban's Trickery
                      Trigger Level 10 Shock Ground when Hit
                        Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200 % of their value
                    Mind of the Council
                      (20 — 30) % increased maximum Mana
                        30 % of Physical Damage is taken from Mana before Life
                    Asenath's Mark
                      (10 — 15) % increased Attack Speed
                        (10 — 15) % increased Cooldown Recovery Rate
                    Rime Gaze
                      Socketed Gems are Supported by Level 20 Concentrated Effect
                        Socketed Gems are Supported by Level 25 Frigid Bond
                    Scold's Bridle
                      15 % reduced Cast Speed
                        (20 — 30) % increased Mana Cost of Skills
                    Abyssus
                      +(100 — 125) % to Melee Critical Strike Multiplier
                        +(50 — 75) % to Damage over Time Multiplier for Bleeding
                    The Baron
                      +1 to maximum number of Raised Zombies per 500 Strength
                        +1 to maximum number of Raised Zombies per 500 Intelligence
                    The Baron
                      With at least 1000 Strength, (1.5 — 2) % of Damage dealt by your Raised Zombies is Leeched to you as Life
                        With at least 1000 Intelligence, (1.5 — 2) % of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield
                    The Bringer of Rain
                      Socketed Gems are Supported by Level 30 Faster Attacks
                        Socketed Gems are Supported by Level 30 Sadism
                    Chalice of Horrors
                      +20 % Chance to Block Attack Damage from Cursed Enemies
                        +(23 — 37) % to Chaos Damage over Time Multiplier
                    Great Old One's Ward
                      (8 — 12) % Chance to Block Spell Damage
                        (20 — 40) % chance to Impale Enemies on Hit with Attacks
                        (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
                    Kiloava's Bluster
                      +(3 — 8) % Chance to Block
                        (10 — 15) % reduced Damage taken from Damage Over Time
                    Kiloava's Bluster
                      (30 — 40) % chance for Elemental Resistances to count as being 90% against Enemy Hits
                        Hits have (20 — 25) % chance to treat Enemy Monster Elemental Resistance values as inverted
                    Rathpith Globe
                      5 % increased Spell Critical Strike Chance per 100 Player Maximum Life
                        Deal 5 % increased Damage Over Time per 100 Player Maximum Life
                    Rathpith Globe
                      5 % increased Spell Damage per 100 Player Maximum Life
                        2 % increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life
                        (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                    Matua Tupuna
                      +2 to Level of Socketed Minion Gems
                        +2 to Level of Socketed Aura Gems
                    Kongming's Stratagem
                      (30 — 50) % increased Fire Damage with Hits and Ailments against Blinded Enemies
                        Enemies Blinded by you have 100 % reduced Critical Strike Chance
                    Malachai's Loop
                      (12 — 16) % increased Spell Damage per Power Charge
                        +4 % chance to Suppress Spell Damage per Power Charge
                        (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Esh's Mirror
                      Shocks you inflict spread to other Enemies within 1.5 metres
                        Hits always Shock Enemies that are on Low Life
                        (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
                    Esh's Mirror
                      +(35 — 40) % to Lightning Resistance
                        Damage cannot be Reflected
                    Esh's Visage
                      Chaos Damage taken does not bypass Energy Shield while not on Low Life
                        Chaos Damage taken does not bypass Energy Shield while not on Low Mana
                        (You are on Low Mana if you have 50% of your Maximum Mana or less)
                    Esh's Visage
                      +(30 — 40) % to Lightning Resistance
                        Damage cannot be Reflected
                    The Anticipation
                      +(1500 — 3000) Armour if you've Blocked Recently
                        (8 — 12) % of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently
                        (Recently refers to the past 4 seconds)
                    The Anticipation
                      +6 % Chance to Block
                        +3 % to maximum Chance to Block Attack Damage
                        (Maximum Chance to Block Attack Damage cannot be raised above 90%)
                    The Surrender
                      +6 % Chance to Block
                        +3 % to maximum Chance to Block Attack Damage
                        (Maximum Chance to Block Attack Damage cannot be raised above 90%)
                    The Surrender
                      Recover (250 — 500) Life when you Block
                        Gain (300 — 650) Energy Shield when you Block
                    The Squire
                      All Sockets are White
                        Ignore Attribute Requirements of Socketed Gems
                        (Attributes are Strength, Dexterity, and Intelligence)
                    The Squire
                      +(5 — 8) % to Quality of Socketed Support Gems
                        +1 to Level of Socketed Gems
                    The Oppressor
                      -10 % to amount of Suppressed Spell Damage Prevented
                        (10 — 15) % chance to Avoid All Damage from Hits
                        (No chance to avoid damage can be higher than 75%)
                    The Oppressor
                      You take 20 % of Damage from Blocked Hits
                        (20 — 30) % Chance to Block Spell Damage
                    Rise of the Phoenix
                      10 % increased Movement Speed when on Low Life
                        (10 — 20) % increased Cast Speed when on Low Life
                        (You are on Low Life if you have 50% of your Maximum Life or less)
                    Rise of the Phoenix
                      Regenerate (100 — 200) Life per second
                        Regenerate (100 — 200) Energy Shield per second
                    Lioneye's Remorse
                      +(160 — 180) to maximum Life
                        Gain (20 — 25) % of Maximum Life as Extra Armour
                    Emperor's Vigilance
                      (16 — 22) % Chance to Block Spell Damage
                        +20 % to Maximum Quality
                    Saffell's Frame
                      (20 — 30) % Chance to Block Spell Damage
                        Maximum Energy Shield is increased by Chaos Resistance
                    Prism Guardian
                      Socketed Gems have 30 % increased Reservation Efficiency
                        +(20 — 30) % to Quality of Socketed Gems
                    Aegis Aurora
                      (10 — 20) % increased Elemental Damage with Attack Skills
                        Damage cannot be Reflected
                    Singularity
                      Adds (1 — 10) to (150 — 200) Lightning Damage to Spells
                        +(30 — 40) % to Cold Damage over Time Multiplier
                    Death's Hand
                      30 % chance to gain a Power Charge when you Stun
                        Gain Chaotic Might for 4 seconds on Critical Strike
                        (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
                    Maata's Teaching
                      (15 — 30) % increased Critical Strike Chance
                        Minions have +(20 — 40) % to Critical Strike Multiplier
                    Mon'tregul's Grasp
                        (40 — 60) % increased Damage per Raised Zombie
                    Doon Cuebiyari
                      1% increased Armour per 16 Strength when in Off Hand
                        1% increased maximum Energy Shield per 25 Strength when in Off Hand
                    Doon Cuebiyari
                      1% increased Damage per 8 Strength when in Main Hand
                        1% increased maximum Mana per 18 Strength when in Main Hand
                    Song of the Sirens
                      Siren Worm Bait
                        Wombgift Bait
                    Song of the Sirens
                      You can catch Exotic Fish
                        You can catch Foulborn Fish
                    Reefbane
                      (30 — 40) % increased Cast Speed
                        (30 — 40) % chance to Ignore Stuns while Casting
                    Reefbane
                      Thaumaturgical Lure
                        Otherworldly Lure
                    Might of the Meek
                      50 % increased Effect of non-Keystone Passive Skills in Radius
                      Notable Passive Skills in Radius grant nothing
                      local jewel effect base radius [1500]
                        75 % increased Effect of non-Keystone Passive Skills in Radius
                        Notable Passive Skills in Radius grant nothing
                        local jewel effect base radius [1200]
                    Might of the Meek
                      50 % increased Effect of non-Keystone Passive Skills in Radius
                      Notable Passive Skills in Radius grant nothing
                      local jewel effect base radius [1500]
                        100 % increased Effect of non-Keystone Passive Skills in Radius
                        Notable Passive Skills in Radius grant nothing
                        local jewel effect base radius [800]
                    Unnatural Instinct
                      Allocated Small Passive Skills in Radius grant nothing
                        Allocated Notable Passive Skills in Radius grant nothing
                    Unnatural Instinct
                      Grants all bonuses of Unallocated Small Passive Skills in Radius
                      local jewel effect base radius [800]
                        Grants all bonuses of Unallocated Notable Passive Skills in Radius
                        local jewel effect base radius [800]
                    Stormshroud
                      +(10 — 15) % to Lightning Resistance
                        (10 — 15) % increased Shock Duration on Enemies
                    Stormshroud
                      Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
                        (25 — 50) % increased Effect of Shock
                    Firesong
                      Modifiers to Ignite Duration on you apply to all Elemental Ailments
                        (25 — 50) % increased Ignite Duration on Enemies
                    Firesong
                      +(10 — 15) % to Fire Resistance
                        +(10 — 15) % to Fire Damage over Time Multiplier
                    Witchbane
                      +(5 — 15) to Intelligence
                        Curse Skills have (10 — 15) % increased Skill Effect Duration
                    Witchbane
                      When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
                      Curses for remaining Hex Duration
                        Cursed Enemies you or your Minions Kill have a (10 — 15) % chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
                    Ancestral Vision
                      +(5 — 10) to Dexterity
                        +(5 — 10) % chance to Suppress Spell Damage
                        (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Ancestral Vision
                      Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value
                        Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50 % of their Value
                    Ancestral Vision
                      Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value
                        Prevent +(3 — 5) % of Suppressed Spell Damage
                        (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                    Inspired Learning
                      With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
                      local jewel effect base radius [800]
                        If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
                        local jewel effect base radius [1500]
                    Inspired Learning
                      With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
                      local jewel effect base radius [800]
                        With (8 — 12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
                        local jewel effect base radius [800]
                        (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
                    Lioneye's Fall
                      Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
                      local jewel effect base radius [1200]
                        Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour
                        local jewel effect base radius [1200]
                    Intuitive Leap
                      Passive Skills in Radius can be Allocated without being connected to your tree
                      Passage
                      local jewel effect base radius [800]
                        Keystone Passive Skills in Radius can be Allocated without being connected to your tree
                        Passage
                        local jewel effect base radius [2400]
                    The Red Dream
                      Gain (6 — 10) % of Fire Damage as Extra Chaos Damage
                        +4 % to Chaos Resistance per Endurance Charge
                    The Red Nightmare
                      Gain (6 — 10) % of Fire Damage as Extra Chaos Damage
                        +4 % to Chaos Resistance per Endurance Charge
                    The Red Dream
                      Passives granting Fire Resistance or all Elemental Resistances in Radius
                      also grant an equal chance to gain an Endurance Charge on Kill
                      local jewel effect base radius [1500]
                        Passives granting Fire Resistance or all Elemental Resistances in Radius
                        also grant increased Maximum Life at 50 % of its value
                        local jewel effect base radius [1500]
                    The Red Nightmare
                      Gain (6 — 10) % of Fire Damage as Extra Chaos Damage
                        Fire Damage with Hits is Lucky if you've Blocked an Attack Recently
                        (Recently refers to the past 4 seconds)
                    The Red Nightmare
                      Passives granting Fire Resistance or all Elemental Resistances in Radius
                      also grant Chance to Block Attack Damage at 50 % of its value
                        Passives granting Fire Resistance or all Elemental Resistances in Radius
                        also grant Fire Damage Converted to Chaos Damage at 100 % of its value
                    The Green Dream
                      Passives granting Cold Resistance or all Elemental Resistances in Radius
                      also grant an equal chance to gain a Frenzy Charge on Kill
                      local jewel effect base radius [1500]
                        Passives granting Cold Resistance or all Elemental Resistances in Radius
                        also grant increased Maximum Mana at 75 % of its value
                        local jewel effect base radius [1500]
                    The Green Dream
                      Gain (6 — 10) % of Cold Damage as Extra Chaos Damage
                        1 % increased Movement Speed per Frenzy Charge
                    The Green Nightmare
                      Gain (6 — 10) % of Cold Damage as Extra Chaos Damage
                        1 % increased Movement Speed per Frenzy Charge
                    The Green Nightmare
                      Gain (6 — 10) % of Cold Damage as Extra Chaos Damage
                        Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently
                        (Recently refers to the past 4 seconds)
                    The Green Nightmare
                      Passives granting Cold Resistance or all Elemental Resistances in Radius
                      also grant Chance to Suppress Spell Damage at 70 % of its value
                        Passives granting Cold Resistance or all Elemental Resistances in Radius
                        also grant Cold Damage Converted to Chaos Damage at 100 % of its value
                    The Blue Dream
                      Gain (6 — 10) % of Lightning Damage as Extra Chaos Damage
                        +3 % to Critical Strike Multiplier per Power Charge
                    The Blue Dream
                      Gain (6 — 10) % of Lightning Damage as Extra Chaos Damage
                        Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently
                        (Recently refers to the past 4 seconds)
                    The Blue Nightmare
                      Gain (6 — 10) % of Lightning Damage as Extra Chaos Damage
                        +3 % to Critical Strike Multiplier per Power Charge
                    The Blue Dream
                      Passives granting Lightning Resistance or all Elemental Resistances in Radius
                      also grant an equal chance to gain a Power Charge on Kill
                      local jewel effect base radius [1500]
                        Passives granting Lightning Resistance or all Elemental Resistances in Radius
                        also grant increased Maximum Energy Shield at 75 % of its value
                        local jewel effect base radius [1500]
                    The Blue Nightmare
                      Gain (6 — 10) % of Lightning Damage as Extra Chaos Damage
                        Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently
                        (Recently refers to the past 4 seconds)
                    The Blue Nightmare
                      Passives granting Lightning Resistance or all Elemental Resistances in Radius
                      also grant Chance to Block Spell Damage at 50 % of its value
                        Passives granting Lightning Resistance or all Elemental Resistances in Radius
                        also grant Lightning Damage Converted to Chaos Damage at 100 % of its value
                    The Consuming Dark
                      Your Chaos Damage has 60 % chance to Poison Enemies
                        Your Chaos Damage can Ignite
                    Sire of Shards
                      (60 — 100) % increased Projectile Damage
                        Socketed Gems Chain 2 additional times
                    Tremor Rod
                      Socketed Gems are Supported by Level 10 Blastchain Mine
                        (60 — 100) % increased Effect of Auras from Mines
                    The Whispering Ice
                      1 % increased Spell Damage per 10 Intelligence
                        1 % increased Area of Effect per 20 Intelligence

            Community Wiki

              Edit

                Unique item

                A unique item is an item with a specific name, unique artwork, and a predetermined list of modifiers. Unique items have the same implicit modifier as a normal item of the same type.

                Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.

                Unique item types

                One Hand Swords、Two Hand Swords、Thrusting One Hand Swords、One Hand Axes、Two Hand Axes、One Hand Maces、Two Hand Maces

                Bows、Daggers、Rune Daggers、Claws、Sceptres、Staves、Wands、Fishing Rods

                Body Armours、Boots、Gloves、Helmets、Shields

                Amulets、Belts、Rings、Quivers

                Flasks

                Jewels

                Maps

                Obtaining a unique item

                  * World drops. Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an Item Level equal to the Monster level, magic monsters drop items with item level at monster level +1, rare/unique monsters drop items with item level at monster level +2.
                    For example: If a unique item has a base level of 50 that means it can be dropped by normal/magic/rare/unique monsters in level 50+ zones, dropped by magic/rare/unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones.
                    The actual drop rates of unique items are unpublished and can change. The only official public comment regarding drop rates was:
                    Chris — "[We have] stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of unique items are no longer proportional to their item type. A common unique ring is now as likely to drop as a common Unique weapon."

                  * Orb of Chance. There is a very small chance of upgrading a normal item into a unique of the same base type when using an Orb of Chance. For example if you want the Andvarius unique ring then you should use an Orb of Chance on a Gold Ring of normal rarity. Certain uniques are league-specific and will require being on a map with mods from Zana's map device for this method to work.

                  * Vaal Orb. Certain jewels (click here for a list) and some equipment (like Blood of Corruption) can only be created by corrupting another item. The original item will be lost in the process.

                  * Prophecies. Many prophecies exist that reward uniques, many of them a specific unique item which requires you to hunt down a certain monster and kill it. Others reward you with a random unique, such as The Mysterious Gift, which requires you to trade in five uniques to a vendor.

                  * Vendor recipes. Some unique items can only be produced by using a certain vendor recipe. Orb of Chance does not work, and they can't be dropped. The item level of the produced unique will be equal to the lowest ilvl of the components of the recipe. See here for a list of such items.

                  * Upgrading. Some unique items can be upgraded to a superior version. See fated items and blessed items for more information.

                  * Divination cards. Sets of divination cards may have a unique item as their reward. These can be drop-restricted items that are otherwise not available.

                  * Event prizes. Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes.

                Custom uniques

                Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop. The amount of Diamond, Eternal and Custom Item packages sold is over 350.

                Unique equipment and passives

                Possessing certain passive skills and equipping a Unique item which grants the same effect (whether in whole or in part) will not double their effects – i.e. they do not stack:

                  Unique Item               Passive                                         
                  Atziri's Acuity           Vaal Pact                                       
                  Cloak of Defiance         Mind Over Matter                                
                  Crown of Thorns           Pain Attunement                                 
                  Essentia Sanguis          Ghost Reaver                                    
                  Eye of Chayula            Unwavering Stance                               
                  Ezomyte Hold              Unwavering Stance                               
                  Ezomyte Peak              Unwavering Stance                               
                  Geofri's Baptism          Resolute Technique                              
                  Geofri's Sanctuary        Zealot's Oath                                   
                  Incandescent Heart        Arcane Vision                                   
                  Kaom's Roots              Unwavering Stance                               
                  Lycosidae                 Resolute Technique                              
                  Lioneye's Glare           Resolute Technique                              
                  Lochtonial Caress         Conduit                                         
                  Malachai's Simula         Blood Magic                                     
                  Martyr's Crown            Pain Attunement                                 
                  Ornament of the East      Resolute Technique                              
                  Presence of Chayula       Unwavering Stance                               
                  Reaper's Pursuit          Resolute Technique                              
                  Sin Trek                  Bloodless                                       
                  Skin of the Lords         Any (except Chaos Inoculation/Necromantic Aegis)
                  The Covenant              Blood Magic                                     
                  The Perfect Form          Phase Acrobatics                                
                  The Sorrow of the Divine  Zealot's Oath                                   
                  Tukohama's Fortress       Blood Magic                                     
                  Xoph's Blood              Avatar of Fire                                  
                  

                  Legacy variants

                  Like all items, unique items can have legacy variants. This means for some uniques there exist better versions that aren't dropping anymore. The main source of legacy items are nerfs that affect future item drops, but leave the already existing items as they were. The only way to get these legacy items is from players who had them before they were changed.

                  Other information

                    * A unique item, easily spotted by its orange text and orange banner, as well as a distinct sound affect and animation upon monster drop is one that always spawns with the same mods (sometimes with different values) on the same base item with the same requirements.

                    * Unique items may have their mod values rerolled using Blessed or Divine Orbs. Some mods, however, have static values and cannot be changed (e.g. Voll's Protector).

                    * Mirror of Kalandra and Orbs of Scouring cannot be used on unique items. The only way to degrade a unique is to use a Vaal Orb on it, which can turn it into a corrupted rare item.

                    * Demigod's Presence, a Closed Beta exclusive item, can no longer be obtained as an event reward.

                    * The Item Level of the unique affects how many sockets can appear on it. While the stats may be the same a unique with a high item level may have a higher selling price when trading with other players.

                    * All mods that include 'when on Low Life' are activated when Life drops below 50%. Mods that include 'when on Full Life' require the player to have 100% of their Life total.

                    * Socketed Gems are Supported by level X [gem] means they are supported by a Support Gem of level X. That gem (probably) has a mana multiplier, which is applied. Gems in this item have [property] is not using a specific support gem, so there is no mana multiplier.

                    * There are different tiers of unique items. On drop, the rarity roll determines not only if the item will be unique but also from which tier. A random unique will then be pick from the determined tier's pool. When chancing, the probability of obtaining each tier is fixed. If there is no unique of the rolled tier or lower, a rare will be chanced instead.

                  Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

              Sites

                * poedb.tw
                * tlidb.com
                * poe2db.tw
                * paldb.cc

              News

                * GGG Tracker
                * Concurrent Players
                * Ruthless mode

              About Site

                * Privacy
                * Disclaimers
                * Patreon

              Community

                * /u/chuanhsing
          Copyright © 2014-2026 PoEDB.
For now, Differences are performed on text, not graphically, only the latest screenshot is available.

Screenshot requires a Content Fetcher ( Sockpuppetbrowser, selenium, etc ) that supports screenshots.