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  PoE DB
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          Skill Gem /103

            Reset
                    Vaal Double Strike
                  Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
                    Vaal Immortal Call
                  Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
                    Split Arrow of Splitting
                  Fires an arrow that splits to hit different targets.
                    Cold Snap
                  Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
                    Vaal Cold Snap
                  Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
                    Caustic Arrow
                  Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
                    Righteous Fire of Arcane Devotion
                  Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.
                    Vaal Righteous Fire
                  Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
                    Vaal Spark
                  Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
                    Ice Spear of Splitting
                  Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
                    Vaal Glacial Hammer
                  Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
                    Vaal Lightning Strike
                  Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
                    Vaal Molten Shell
                  Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
                    Power Siphon
                  Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
                    Power Siphon of the Archmage
                  Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
                    Vaal Haste
                  Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
                    Vaal Discipline
                  Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
                    Vaal Grace
                  Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
                    Vaal Clarity
                  Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
                    Fire Trap
                  Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
                    Ice Shot of Penetration
                  Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
                    Creeping Frost
                  Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
                    Creeping Frost of Floes
                  Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.
                    Arc of Surging
                  An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
                    Vaal Arctic Armour
                  Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
                    Holy Flame Totem of Ire
                  Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
                    Vaal Cyclone
                  Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
                    Searing Bond
                  Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
                    Searing Bond of Detonation
                  Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.
                    Vaal Lightning Trap
                  Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
                    Vaal Impurity of Fire
                  Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
                    Vaal Impurity of Ice
                  Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
                    Vaal Impurity of Lightning
                  Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
                    Storm Call of Trarthus
                  Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
                    Vaal Storm Call
                  Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
                    Ball Lightning of Orbiting
                  Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
                    Kinetic Blast of Clustering
                  Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
                    Flame Dash
                  Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
                    Flame Dash of Return
                  Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
                    Blast Rain of Trarthus
                  Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
                    Vaal Blade Vortex
                  Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
                    Contagion
                  Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
                    Contagion of Subsiding
                  Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
                    Contagion of Transference
                  Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
                    Blight
                  Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
                    Blight of Contagion
                  Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
                    Blight of Atrophy
                  Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
                    Essence Drain
                  Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
                    Essence Drain of Desperation
                  Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
                    Essence Drain of Wickedness
                  Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
                    Vortex
                  An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
                    Vortex of Projection
                  An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
                    Scorching Ray
                  Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
                    Scorching Ray of Immolation
                  Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
                    Siphoning Trap
                  Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
                    Siphoning Trap of Pain
                  Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.
                    Lightning Spire Trap
                  Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
                    Seismic Trap
                  Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
                    Vaal Earthquake
                  Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
                    Vaal Blight
                  Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
                    Vaal Ancestral Warchief
                  Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
                    Toxic Rain
                  Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
                    Toxic Rain of Withering
                  Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
                    Soulrend
                  Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
                    Soulrend of the Spiral
                  Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
                    Bane
                  Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
                    Bane of Condemnation
                  Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
                    [UNUSED] Replicate
                  [UNUSED] Summon replications of your character that follow you. When you use a supported skill, the replications also use their copy of the skill. Additional Projectiles are distributed evenly among replications.
                    Perforate
                  Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
                    Perforate of Duality
                  Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
                    Perforate of Bloodshed
                  Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
                    Kinetic Bolt
                  Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
                    Kinetic Bolt of Fragmentation
                  Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
                    Wintertide Brand
                  Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
                    Splitting Steel
                  Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
                    Splitting Steel of Ammunition
                  Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
                    Flame Wall
                  Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
                    Flammable Shot
                  [UNUSED] The environmentally unsustainable child of Explosive Arrow and Flame Wall
                    Gluttony of Elements
                  Casts an aura that causes taking elemental damage to heal you and nearby allies instead.
                    Exsanguinate
                  Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
                    Exsanguinate of Transmission
                  Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
                    Reap
                  A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
                    Spectral Helix
                  Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
                    Spectral Helix of Trarthus
                  Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
                    Storm Rain of the Fence
                  Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
                    Eye of Winter
                  Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
                    Eye of Winter of Finality
                  Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
                    Eye of Winter of Transience
                  Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
                    Poisonous Concoction of Bouncing
                  Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
                    Vaal Cleave
                  The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
                    Vaal Caustic Arrow
                  Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
                    Vaal Venom Gyre
                  Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
                    Vaal Smite
                  Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
                    Vaal Reap
                  Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
                    Vaal Animate Weapon
                  Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
                    Vaal Lightning Arrow
                  Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
                    Vaal Absolution
                  Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
                    Vaal Domination
                  This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
                    Vaal Ice Shot
                  Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
                    Vaal Firestorm
                  A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
                    Vaal Rejuvenation Totem
                  Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
                    Conflagration
                  Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
                    Thunderstorm
                  Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.

          Support Gem /2

                    Behead Support
                  Supports strike skills.
                    Frigid Bond Support
                  Supports link skills.

          Item mods /5

              Name             Level  Pre/Suf     Description                                                                                   Weight                            
              of the Elder     68     Suffix      When you Kill a Rare Monster, (15 — 20) % chance to gain one of its Modifiers for 10 seconds  claw_elder 1000                   
                                                                                                                                                default 0                         
              of the Conquest  68     Suffix      When you Kill a Rare Monster, (21 — 30) % chance to gain one of its Modifiers for 10 seconds  claw_adjudicator 500              
                                                                                                                                                default 0                         
              of the Conquest  73     Suffix      When you Kill a Rare Monster, (31 — 40) % chance to gain one of its Modifiers for 10 seconds  claw_adjudicator 500              
                                                                                                                                                default 0                         
                                                                                                                                                two_hand_weapon 0                 
                                                                                                                                                caster_unique_weapon 1000         
                                                                                                                                                attack_staff 0                    
                                                                                                                                                attack_dagger 0                   
                                                  Fireball and Rolling Magma have 100 % more Area of Effect                                     weapon_can_roll_minion_modifiers 0
                               1      WeaponTree  Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma                 wand 1000                         
                                                                                                                                                staff 1000                        
                                                                                                                                                dagger 1000                       
                                                                                                                                                sceptre 1000                      
                                                                                                                                                shield 500                        
                                                                                                                                                default 0                         
                                                                                                                                                one_hand_weapon 0                 
                                                                                                                                                caster_unique_weapon 1000         
                                                                                                                                                attack_staff 0                    
                                                                                                                                                attack_dagger 0                   
                               1      WeaponTree  Fireball and Rolling Magma have 200 % more Area of Effect                                     weapon_can_roll_minion_modifiers 0
                                                  Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma                 wand 1000                         
                                                                                                                                                staff 1000                        
                                                                                                                                                dagger 1000                       
                                                                                                                                                sceptre 1000                      
                                                                                                                                                default 0                         
              

            Monsters mods /2

                Name  Level  Pre/Suf  Description                                 Weight
                                      Cannot be Knocked Back                            
                      1      Unique   Cannot be Stunned                                 
                                      not affected by action speed modifiers [1]        
                      1      Unique   unaffected by life modifiers [1] Life             
                

              Map mods /3

                  Name           Level  Pre/Suf      Description                                                                                 Weight          
                                                     (20 — 30) % increased number of Rare Monsters                                               uber_tier_map 0 
                  of Antagonism  69     Suffix       Rare Monsters each have 2 additional Modifiers                                              secret_area 1000
                                                                                                                                                 default 0       
                                                                                                                                                 uber_tier_map 0 
                  of the Locus   74     Suffix       Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers        map_device 0    
                                                                                                                                                 secret_area 20  
                                                                                                                                                 default 0       
                                 1      MemoryAltar  Killing a Rare Monster consumes 15 Petals if possible to gain its Modifiers for 30 seconds  default 2000    
                  

                Crafting Bench /3

                    Mod                                 Require        ItemClasses                                                                                                                                           Unlock                     
                    Can have up to 3 Crafted Modifiers  2x Divine Orb  One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver  The Putrid Cloister        
                    Cannot roll Attack Modifiers        1x Divine Orb  One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver  Caer Blaidd, Wolfpack's Den
                    Cannot roll Caster Modifiers        1x Divine Orb  One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver  Whakawairua Tuahu          
                    

                  Misc mods /30

                      Name              Level  Domain       Pre/Suf  Description                                                                                                                                              Weight                     
                                        1      Jewel        Unique   With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds                                                                       
                                                                     local jewel effect base radius [800]                                                                                                                                                
                                        1      Jewel        Unique   Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers                                                                                                    
                                                                     local jewel effect base radius [1200] Attack                                                                                                                                        
                                        1      Jewel        Unique   Modifiers to Ignite Duration on you apply to all Elemental Ailments                                                                                                                 
                                        1      Jewel        Unique   Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments                                                                                                          
                                        1      Atlas        Prefix   Maps found in your Maps are Corrupted with 8 Modifiers                                                                                                   default 50                 
                                                                     3 uses remaining                                                                                                                                                                    
                                        1      Atlas        Prefix   Maps found in your Maps are Corrupted with 8 Modifiers                                                                                                   default 50                 
                                                                     15 uses remaining                                                                                                                                                                   
                                        1      MapDevice    Unique   Area has 2 additional random Modifiers                                                                                                                                              
                                        1      MapDevice    Unique   Non-Unique Maps found in Area are Corrupted with 8 Modifiers                                                                                                                        
                                        1      MapDevice    Unique   Unique Monsters have 4 additional Monster Modifiers                                                                                                                                 
                                        1      MapDevice    Unique   Explicit Modifiers on Strongboxes have 75 % increased effect                                                                                                                        
                                        1      MapDevice    Unique   Remnants have 2 additional Suffix Modifiers                                                                                                                                         
                                                                     Remnants have 2 additional Prefix Modifiers                                                                                                                                         
                                        1      MapDevice    Unique   Shrines in Area are guarded by an Atlas Boss                                                                                                                                        
                                                                     Modifiers to the Final Map Boss also apply to these Atlas Bosses                                                                                                                    
                                        1      MapDevice    Unique   Suffix Modifiers have no effect                                                                                                                                                     
                                                                     map prefix modifier effect +% [100]                                                                                                                                                 
                                        1      MapDevice    Unique   Prefix Modifiers have no effect                                                                                                                                                     
                                                                     map suffix modifier effect +% [100]                                                                                                                                                 
                                        1      MapDevice    Unique   150 % increased Magic Monsters                                                                                                                                                      
                                                                     map magic monster num additional modifiers [1]                                                                                                                                      
                                        1      MapDevice    Unique   Rare Monsters each have 2 additional Modifiers                                                                                                                                      
                                        1      MapDevice    Unique   Monster Packs in Area have a 15 % chance to be replaced by a random Atlas Boss                                                                                                      
                                                                     Modifiers to the Final Map Boss also apply to these Atlas Bosses                                                                                                                    
                      of Skullcrushing  67     Sentinel     Suffix   When a Character Kills an Empowered Rare Monster,                                                                                                        special_sentinel_mod 0     
                                                                     they have 50 % chance to gain its Modifiers for 20 seconds                                                                                               default 20                 
                                        1      Sentinel     Unique   When a Character Kills an Empowered Rare Monster,                                                                                                                                   
                                                                     they gain its Modifiers for 20 seconds                                                                                                                                              
                                                                                                                                                                                                                              uber_tier_map 0            
                      Unpredictable     1      CrucibleMap  Prefix   Forged Items have the numeric values of Modifiers Randomised                                                                                             crucible_map_low 25        
                                                                                                                                                                                                                              crucible_map_high 250      
                                                                                                                                                                                                                              default 0                  
                                                                                                                                                                                                                              uber_tier_map 0            
                      Deadly            1      CrucibleMap  Prefix   Rare Monsters each have 2 additional Modifiers                                                                                                           crucible_map_high 1000     
                                                                                                                                                                                                                              default 0                  
                      of the Abyss      68     MapRelic     Suffix   Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have (15 — 25) % chance to be Corrupted and have 5 or 6 random Modifiers  atlas_relic_very_large 200 
                                                                                                                                                                                                                              default 0                  
                      Cartographer's    68     MapRelic     Prefix   (6 — 9) % increased effect of Explicit Modifiers on your Maps                                                                                            atlas_relic_large 1000     
                                                                                                                                                                                                                              default 0                  
                      Cartographer's    68     MapRelic     Prefix   (2 — 4) % increased effect of Explicit Modifiers on your Maps per 5% Map Quality                                                                         atlas_relic_very_large 0   
                                                                                                                                                                                                                              default 0                  
                      Cartographer's    68     MapRelic     Prefix   2 % increased effect of Explicit Modifiers on your Maps per Explicit Modifier                                                                            atlas_relic_very_large 1000
                                                                                                                                                                                                                              default 0                  
                                        1      MapRelic     Unique   Your Corrupted Rare Maps are modified unpredictably when opened                                                                                                                     
                                                                     Maps modified in this way have 1-3 additional random Map Modifiers                                                                                                                  
                                        1      MapRelic     Unique   Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value                                                        
                                                                     The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses                                                                                                             
                                                                     when Witnessing Map Bosses                                                                                                                                                          
                                        1      MapRelic     Unique   The number of additional Bosses summoned is higher if there                                                                                                                         
                                                                     are fewer monsters remaining in the Map                                                                                                                                             
                                                                     Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses                                                                                                     
                                                                     Ultimatum Monsters in your Maps apply Ruin with their special abilities                                                                                                             
                                        1      MapRelic     Unique   Fail on reaching 7 Ruin                                                                                                                                                             
                                                                     Ultimatum Monsters and Modifiers in your Maps deal (50 — 60) % less Damage                                                                                                          
                                        1      MapRelic     Unique   Ultimatum Modifiers in your Maps start a Tier higher if possible                                                                                                                    
                                                                     Ultimatum Encounters in your Maps get 3 % reduced Radius each Round                                                                                                                 
                      

                    Essence /1

                        Name                 
                        Essence of Desolation
                        

                      Item /114

                        Reset
                              Chaos Orb
                                  Stack Size: 1 / 20
                                  Reforges a rare item with new random modifiers
                              Veiled Chaos Orb
                                  Stack Size: 1 / 20
                                  Reforges a rare item with new random modifiers including a random Veiled modifier
                              Orb of Alteration
                                  Stack Size: 1 / 20
                                  Reforges a magic item with new random modifiers
                              Orb of Scouring
                                  Stack Size: 1 / 30
                                  Removes all modifiers from an item
                              Divine Orb
                                  Stack Size: 1 / 20
                                  Randomises the values of the random modifiers on an item
                              Blessed Orb
                                  Stack Size: 1 / 20
                                  Randomises the values of the implicit modifiers of an item
                              Orb of Unravelling
                                  Stack Size: 1 / 10
                                  Consumes all Memory Strands on an item to attempt to upgrade the tier
                                  of explicit modifiers based on the number of Memory Strands consumed
                              Foulborn Orb of Augmentation
                                  Stack Size: 1 / 10
                                  Augments a magic item with a new random modifier with
                                  higher level modifiers being more likely
                              Foulborn Regal Orb
                                  Stack Size: 1 / 10
                                  Upgrades a magic item to a rare item with higher level
                                  modifiers being more likely
                              Foulborn Exalted Orb
                                  Stack Size: 1 / 10
                                  Augments a rare item with a new random modifier with
                                  higher level modifiers being more likely
                              Fracturing Orb
                                  Stack Size: 1 / 20
                                  Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place
                              Scorched Fossil
                                  Stack Size: 1 / 20
                                  More Fire modifiers
                                  No Cold modifiers
                              Frigid Fossil
                                  Stack Size: 1 / 20
                                  More Cold modifiers
                                  No Fire modifiers
                              Metallic Fossil
                                  Stack Size: 1 / 20
                                  More Lightning modifiers
                                  No Physical modifiers
                              Jagged Fossil
                                  Stack Size: 1 / 20
                                  More Physical modifiers
                                  No Chaos modifiers
                              Aberrant Fossil
                                  Stack Size: 1 / 20
                                  More Chaos modifiers
                                  No Lightning modifiers
                              Pristine Fossil
                                  Stack Size: 1 / 20
                                  More Life modifiers
                                  No Defence modifiers
                              Dense Fossil
                                  Stack Size: 1 / 20
                                  More Defence modifiers
                                  No Life Modifiers
                              Corroded Fossil
                                  Stack Size: 1 / 20
                                  More Physical Ailment or Chaos Ailment modifiers
                                  No Elemental modifiers
                              Prismatic Fossil
                                  Stack Size: 1 / 20
                                  More Elemental modifiers
                                  No Physical Ailment or Chaos Ailment modifiers
                              Aetheric Fossil
                                  Stack Size: 1 / 20
                                  More Caster modifiers
                                  Fewer Attack modifiers
                              Serrated Fossil
                                  Stack Size: 1 / 20
                                  More Attack modifiers
                                  Fewer Caster modifiers
                              Lucent Fossil
                                  Stack Size: 1 / 20
                                  More Mana modifiers
                                  No Speed modifiers
                              Shuddering Fossil
                                  Stack Size: 1 / 20
                                  More Speed modifiers
                                  No Mana modifiers
                              Bound Fossil
                                  Stack Size: 1 / 20
                                  More Minion, Aura or Curse modifiers
                              Opulent Fossil
                                  Stack Size: 1 / 20
                                  More Drop modifiers
                                  No Tagless modifiers
                              Deft Fossil
                                  Stack Size: 1 / 20
                                  More Critical modifiers
                                  No Attribute modifiers
                              Fundamental Fossil
                                  Stack Size: 1 / 20
                                  More Attribute modifiers
                                  No Critical modifiers
                              Faceted Fossil
                                  Stack Size: 1 / 10
                                  More Gem modifiers
                              Sanctified Fossil
                                  Stack Size: 1 / 10
                                  Numeric modifier values are lucky
                                  High Level modifiers are more common
                              Primitive Chaotic Resonator
                                  Stack Size: 1 / 10
                                  Reforges a rare item with new random modifiers
                              Potent Chaotic Resonator
                                  Stack Size: 1 / 10
                                  Reforges a rare item with new random modifiers
                              Powerful Chaotic Resonator
                                  Stack Size: 1 / 10
                                  Reforges a rare item with new random modifiers
                              Prime Chaotic Resonator
                                  Stack Size: 1 / 10
                                  Reforges a rare item with new random modifiers
                              The Price of Protection
                                  Stack Size: 1 / 5
                                  Elder Guardian Occupied Map
                                  Modifiers: 8
                                  Corrupted
                              The Easy Stroll
                                  Stack Size: 1 / 2
                                  Map
                                  Map Tier: 15
                                  Modifiers: 8
                                  Corrupted
                              Triskaidekaphobia
                                  Stack Size: 1 / 13
                                  Map
                                  Map Tier: 13
                                  Delirium: 100%
                                  Modifiers: 8
                                  Corrupted
                              Cartography Scarab of Risk
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  Area has 2 additional random Modifiers
                              Cartography Scarab of Corruption
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  Non-Unique Maps found in Area are Corrupted with 8 Modifiers
                              Titanic Scarab of Legend
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  Unique Monsters in Area have 4 additional Monster Modifiers
                              Ambush Scarab of Potency
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  75% Increased effect of Explicit Modifiers on Strongboxes in Area
                              Domination Scarab of Terrors
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  Shrines in Area are guarded by an Atlas Boss
                                  Modifiers to the Final Map Boss also apply to these Atlas Bosses
                              Beyond Scarab of Haemophilia
                                  Stack Size: 1 / 20
                                  Limit: 2
                                  Beyond Portals in Area have 50% increased Merging Radius
                                  Characters that Kill Beyond Rare Monsters in Area have a 30% chance to gain their Modifiers for 20 seconds
                              Scarab of the Sinistral
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  100% increased effect of Area Prefix Modifiers
                                  Area Suffix Modifiers have no effect
                              Scarab of the Dextral
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  100% increased effect of Area Suffix Modifiers
                                  Area Prefix Modifiers have no effect
                              Horned Scarab of Nemeses
                                  Stack Size: 1 / 20
                                  Limit: 2
                                  Rare Monsters in Area have 2 additional Modifiers
                              Horned Scarab of Pandemonium
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  Monster packs in Area have a 15% chance to be replaced by a random Atlas Boss
                                  Modifiers to the Final Map Boss also apply to these Atlas Bosses
                              Turbulent Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Imbued Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Caster modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Abrasive Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Attack modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Tempering Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Defence modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Fertile Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Prismatic Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Resistance modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Intrinsic Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Attribute modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Noxious Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Accelerating Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Speed modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Unstable Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Critical modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Sinistral Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Prefix modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Dextral Catalyst
                                  Stack Size: 1 / 10
                                  Adds quality that enhances Suffix modifiers on a ring, amulet or belt
                                  Replaces other quality types
                              Awakener's Orb
                                  Stack Size: 1 / 10
                                  Destroys an item, applying its influence to another of the same item class
                                  The second item is reforged as a rare item with both influence types and new modifiers
                              Orb of Dominance
                                  Stack Size: 1 / 10
                                  Removes one Influenced Modifier from an item with at least two Influenced
                                  Modifiers and upgrades another Influenced Modifier
                                  Upgrading a modifier of the highest tier transforms the
                                  modifier into an Elevated Modifier
                                  Attempting to upgrade an Elevated Modifier rerolls its values
                                  Can be used on Body Armours, Boots, Gloves and Helmets
                              Tainted Chaos Orb
                                  Stack Size: 1 / 20
                                  Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers
                              Volatile Vaal Orb
                                  Stack Size: 1 / 20
                                  Unpredictably either randomises the values of random modifiers on a
                                  unique equipment and corrupts it, or destroys it
                              Lesser Eldritch Ember
                                  Stack Size: 1 / 10
                                  Adds a Lesser Searing Exarch implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
                              Greater Eldritch Ember
                                  Stack Size: 1 / 10
                                  Adds a Greater Searing Exarch implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
                              Grand Eldritch Ember
                                  Stack Size: 1 / 10
                                  Adds a Grand Searing Exarch implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
                              Exceptional Eldritch Ember
                                  Stack Size: 1 / 10
                                  Adds an Exceptional Searing Exarch implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
                              Lesser Eldritch Ichor
                                  Stack Size: 1 / 10
                                  Adds a Lesser Eater of Worlds implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
                              Greater Eldritch Ichor
                                  Stack Size: 1 / 10
                                  Adds a Greater Eater of Worlds implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
                              Grand Eldritch Ichor
                                  Stack Size: 1 / 10
                                  Adds a Grand Eater of Worlds implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
                              Exceptional Eldritch Ichor
                                  Stack Size: 1 / 10
                                  Adds an Exceptional Eater of Worlds implicit modifier to
                                  a Body Armour, Boots, Gloves or Helmet
                                  This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
                              Orb of Conflict
                                  Stack Size: 1 / 10
                                  Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another
                                  Lesser modifiers that have their strength lowered will be removed
                              Eldritch Chaos Orb
                                  Stack Size: 1 / 20
                                  If The Searing Exarch is dominant, reroll prefix modifiers
                                  If The Eater of Worlds is dominant, reroll suffix modifiers
                              Operative's Scouting Report
                                  Stack Size: 1 / 20
                                  Formally used to reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers
                              Amplifying Power Core
                                  Stack Size: 1 / 20
                                  Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiers
                              Augmenting Power Core
                                  Stack Size: 1 / 20
                                  Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiers
                              Reflecting Mist
                                  Stack Size: 1 / 10
                                  Unpredictably reflects a rare amulet or ring, breaking it
                                  into two mirrored halves with reflected modifiers
                              Allflame Ember of Propagation
                                  Stack Size: 1 / 20
                                  Limit: 1
                                  Adds Monster Packs to Area
                                  Pack monsters that die when Rare spread
                                  Modifiers to other Rare monsters in Area
                                  Substitutes Monster Packs in Area
                                  Pack Monsters that die when Rare spread
                                  Modifiers to other Rare Monsters in Area
                                  map num allflame propagation packs [11]
                              Djinn-Touched Vaal Orb
                                  Stack Size: 1 / 20
                                  Corrupts a Unique item, modifying it unpredictably
                                  Can Modify Corrupted Items
                                  Items Corrupted this way can have up to 2 Implicit Modifiers
                              Fading Reflecting Mist
                                  Stack Size: 1 / 10
                                  Unpredictably reflects a rare amulet or ring, breaking it
                                  into two mirrored halves with reflected modifiers
                              Cryonic Ring
                                  Requires Level 40
                                  +2 % to maximum Cold Resistance
                                  Cannot roll Modifiers of Non-Cold Damage Types
                              Enthalpic Ring
                                  Requires Level 40
                                  +2 % to maximum Fire Resistance
                                  Cannot roll Modifiers of Non-Fire Damage Types
                              Synaptic Ring
                                  Requires Level 40
                                  +2 % to maximum Lightning Resistance
                                  Cannot roll Modifiers of Non-Lightning Damage Types
                              Organic Ring
                                  Requires Level 40
                                  3 % additional Physical Damage Reduction
                                  Cannot roll Modifiers of Non-Physical Damage Types
                              Fugitive Ring
                                  Requires Level 40
                                  +2 % to maximum Chaos Resistance
                                  Cannot roll Modifiers of Non-Chaos Damage Types
                              Kinetic Wand
                                  Physical Damage: 29-54
                                  Critical Strike Chance: 8.5%
                                  Attacks per Second: 1.6
                                  Requires Level 59 , 188 Int
                                  Cannot roll Caster Modifiers
                              Blasting Wand
                                  Physical Damage: 21-39
                                  Critical Strike Chance: 8.5%
                                  Attacks per Second: 1.6
                                  Requires Level 40 , 131 Int
                                  Cannot roll Caster Modifiers
                              Somatic Wand
                                  Physical Damage: 9-18
                                  Critical Strike Chance: 8.5%
                                  Attacks per Second: 1.6
                                  Requires Level 12 , 47 Int
                                  Cannot roll Caster Modifiers
                              Astrolabe Amulet
                                  Requires Level 75
                                  Implicit Modifiers Cannot Be Changed
                                  Has Elder, Shaper and all Conqueror Influences
                              Cogwork Ring
                                  Requires Level 68
                                  -1 Prefix Modifier allowed
                                  +1 Suffix Modifier allowed
                                  Implicit Modifiers Cannot Be Changed
                                  25 % increased Suffix Modifier magnitudes
                              Geodesic Ring
                                  Requires Level 68
                                  +1 Prefix Modifier allowed
                                  -1 Suffix Modifier allowed
                                  Implicit Modifiers Cannot Be Changed
                                  25 % increased Prefix Modifier magnitudes
                              Composite Ring
                                  Requires Level 68
                                  +3 Prefix Modifiers allowed
                                  -3 Suffix Modifiers allowed
                                  Implicit Modifiers Cannot Be Changed
                              Manifold Ring
                                  Requires Level 75
                                  +1 Prefix Modifier allowed
                                  -2 Suffix Modifiers allowed
                                  Implicit Modifiers Cannot Be Changed
                                  50 % increased Prefix Modifier magnitudes
                              Ratcheting Ring
                                  Requires Level 68
                                  -3 Prefix Modifiers allowed
                                  +3 Suffix Modifiers allowed
                                  Implicit Modifiers Cannot Be Changed
                              Helical Ring
                                  Requires Level 75
                                  -2 Prefix Modifiers allowed
                                  +1 Suffix Modifier allowed
                                  Implicit Modifiers Cannot Be Changed
                                  50 % increased Suffix Modifier magnitudes
                              Simplex Amulet
                                  Requires Level 80
                                  -2 Prefix Modifiers allowed
                                  -1 Suffix Modifier allowed
                                  Implicit Modifiers Cannot Be Changed
                                  100 % increased Explicit Modifier magnitudes
                              Focused Amulet
                                  Requires Level 80
                                  -1 Prefix Modifier allowed
                                  -2 Suffix Modifiers allowed
                                  Implicit Modifiers Cannot Be Changed
                                  100 % increased Explicit Modifier magnitudes
                              Incandescent Invitation
                                  Portal: Absence of Patience and Wisdom
                                  Area Level: 84
                                  Modifiers to Item Quantity affect the amount of rewards dropped by the boss
                              Polaric Invitation
                                  Portal: Polaric Void
                                  Area Level: 83
                                  Modifiers to Item Quantity affect the amount of rewards dropped by the boss
                              Screaming Invitation
                                  Portal: Absence of Symmetry and Harmony
                                  Area Level: 84
                                  Modifiers to Item Quantity affect the amount of rewards dropped by the boss
                              Writhing Invitation
                                  Portal: Seething Chyme
                                  Area Level: 83
                                  Modifiers to Item Quantity affect the amount of rewards dropped by the boss
                              Maven's Invitation: The Elderslayers
                                  Portal: The Maven's Crucible
                                  Area Level: 68
                                  Boss Fights: 4
                                  The Maven must Witness: Baran, The Crusader , Veritania, The Redeemer , Al-Hezmin, The Hunter , Drox, The Warlord
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Feared
                                  Portal: The Maven's Crucible
                                  Area Level: 68
                                  Boss Fights: 5
                                  The Maven must Witness: Cortex , Eye of the Storm , Moment of Reverence , The Shaper's Realm , Absence of Value and Meaning
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Remembered
                                  Portal: The Maven's Crucible
                                  Area Level: 68
                                  Boss Fights: 3
                                  The Maven must Witness: Courtyard of Wasting Map , Chambers of Impurity Map , Theatre of Lies Map
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Forgotten
                                  Portal: The Maven's Crucible
                                  Area Level: 68
                                  Boss Fights: 4
                                  The Maven must Witness: Rewritten Distant Memory , Augmented Distant Memory , Altered Distant Memory , Twisted Distant Memory
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Twisted
                                  Portal: The Maven's Crucible
                                  Area Level: 68
                                  Boss Fights: 4
                                  The Maven must Witness: The Purifier , The Constrictor , The Enslaver , The Eradicator
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Formed
                                  Portal: The Maven's Crucible
                                  Area Level: 68
                                  Boss Fights: 4
                                  The Maven must Witness: Lair of the Hydra Map , Maze of the Minotaur Map , Forge of the Phoenix Map , Pit of the Chimera Map
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Elderslayers
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Feared
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Hidden
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Forgotten
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Twisted
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Maven's Invitation: The Formed
                                  Modifiers to Item Quantity will affect the number of encounter rewards dropped
                              Essence of Desolation
                                  Stack Size: 1 / 10
                                  Essence Tier: 8
                                  Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
                                  Quivers: Projectiles can Chain from any number of additional targets in Close Range
                                  Helmets: + 6 to Level of Socketed Gems while there is a single Gem Socketed in this Item
                                  Body Armours: (70 — 90) % increased Global Defences if there are no Defence Modifiers on other Equipped Items
                                  Boots: 5 % increased Movement Speed for each nearby Enemy, up to a maximum of 50%
                                  Gloves: 5 % increased Attack and Cast Speed for each nearby Enemy, up to a maximum of 30%
                                  Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: 2 % chance to deal Double Damage against Enemies for each type of Ailment you have inflicted on them
                                  Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 1 % chance to deal Double Damage against Enemies for each type of Ailment you have inflicted on them
                                  Belts: Equipped Magic Flasks have 30 % increased effect on you if no Flasks are Adjacent to them
                                  Amulets: (40 — 60) % increased Duration of Ailments of types you haven't inflicted Recently
                                  Rings: Left ring slot: Skills supported by Unleash have + 1 to maximum number of Seals
                                  Right ring slot: Shockwave has + 1 to Cooldown Uses
                                  Shields: (2 — 4) % of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently

                      Unique /40

                        Reset
                                Headhunter Leather Belt
                                Requires Level 40
                                +(25 — 40) to maximum Life
                                +(40 — 55) to Strength
                                +(40 — 55) to Dexterity
                                +(50 — 60) to maximum Life
                                (20 — 30) % increased Damage with Hits against Rare monsters
                                When you Kill a Rare monster, you gain its Modifiers for 60 seconds
                                Lioneye's Fall Viridian Jewel
                                Requires Level 20
                                Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
                                Inspired Learning Crimson Jewel
                                Requires Level 20
                                With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
                                Rigwald's Curse Wereclaw Talisman
                                Requires Level 28
                                +(24 — 36) % to Global Critical Strike Multiplier
                                local stat monsters pick up item [1]
                                +7 % to Unarmed Melee Attack Critical Strike Chance
                                Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
                                Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
                                Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
                                (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
                                Corrupted
                                Eyes of the Greatwolf Greatwolf Talisman
                                Requires Level 52
                                Implicit Modifier magnitudes are doubled
                                (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                                Corrupted
                                The Perfect Form Zodiac Leather
                                Requires Level 65 , 197 Dex
                                +50 % chance to Suppress Spell Damage
                                (150 — 200) % increased Evasion Rating
                                -30 % to Cold Resistance
                                Evasion Rating is increased by Overcapped Cold Resistance
                                Acrobatics
                                (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
                                (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
                                (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
                                (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
                                Watcher's Eye Prismatic Jewel
                                Requires Level 1
                                (4 — 6) % increased maximum Energy Shield
                                (4 — 6) % increased maximum Life
                                (4 — 6) % increased maximum Mana
                                [Two random aura modifiers]
                                Tombfist Steelscale Gauntlets
                                Requires Level 36 , 29 Str, 29 Dex
                                Has 1 Abyssal Socket
                                (5 — 10) % increased Attack Speed
                                [2 random Abyss Jewel-dependent modifiers]
                                (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                                Tombfist Steelscale Gauntlets
                                Requires Level 36 , 29 Str, 29 Dex
                                Has 2 Abyssal Sockets
                                (5 — 10) % increased Attack Speed
                                [2 random Abyss Jewel-dependent modifiers]
                                (Only Abyss Jewels can be Socketed in Abyssal Sockets)
                                Watcher's Eye Prismatic Jewel
                                Requires Level 1
                                (4 — 6) % increased maximum Energy Shield
                                (4 — 6) % increased maximum Life
                                (4 — 6) % increased maximum Mana
                                [Three random aura modifiers]
                                String of Servitude Heavy Belt
                                Requires Level 28
                                +(25 — 35) to Strength
                                Implicit Modifier magnitudes are tripled
                                (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                                Corrupted
                                Nebulis Void Sceptre
                                Requires Level 68 , 104 Str, 122 Int
                                [One to three random synthesis implicit modifiers]
                                (60 — 120) % increased Implicit Modifier magnitudes
                                (15 — 20) % increased Cast Speed
                                (5 — 10) % increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%
                                (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                                Hands of the High Templar Crusader Gloves
                                Requires Level 66 , 51 Str, 51 Int
                                Can be modified while Corrupted
                                Can have up to 5 Implicit Modifiers while Item has this Modifier
                                (150 — 200) % increased Armour and Energy Shield
                                (7 — 12) % increased maximum Life
                                +(20 — 30) % to Fire and Lightning Resistances
                                (Loses all but 1 Implicit Modifier if this Modifier is lost)
                                Fury Valve Turquoise Amulet
                                Requires Level 40
                                +(16 — 24) to Dexterity and Intelligence
                                (15 — 25) % increased Evasion Rating
                                +(15 — 20) % to all Elemental Resistances
                                Skills fire 2 additional Projectiles
                                (20 — 30) % increased Projectile Speed
                                Modifiers to number of Projectiles instead apply
                                to the number of targets Projectiles Split towards
                                Split Personality Crimson Jewel
                                Requires Level 20
                                This Jewel's Socket has 25 % increased effect per Allocated Passive Skill between
                                it and your Class' starting location
                                [Two random modifiers]
                                (Always counts the shortest possible path)
                                Corrupted
                                Megalomaniac Medium Cluster Jewel
                                Requires Level 1
                                Adds 4 Passive Skills
                                Added Small Passive Skills grant Nothing
                                [Three random notable modifiers]
                                (Added Passive Skills are never considered to be in Radius by other Jewels)
                                (All Added Passive Skills are Small unless otherwise specified)
                                Corrupted
                                Replica Headhunter Leather Belt
                                Requires Level 40
                                +(25 — 40) to maximum Life
                                +(40 — 55) to Strength
                                +(40 — 55) to Dexterity
                                +(50 — 60) to maximum Life
                                (20 — 30) % increased Damage with Hits against Magic monsters
                                20 % chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
                                Replica Nebulis Void Sceptre
                                Requires Level 68 , 104 Str, 122 Int
                                40 % increased Elemental Damage
                                (60 — 120) % increased Implicit Modifier magnitudes
                                (15 — 20) % increased Cast Speed
                                (10 — 15) % increased Elemental Damage per 1% Missing
                                Fire, Cold, or Lightning Resistance, up to a maximum of 450%
                                (Implicit Modifiers are those that come from an item's type, rather than its random properties)
                                (Missing Resistance is the amount your Resistance is below the maximum)
                                Arn's Anguish Cloth Belt
                                Requires Level 68
                                (15 — 25) % increased Stun and Block Recovery
                                +(600 — 700) to Armour
                                (12 — 15) % increased maximum Life
                                +(40 — 60) % to Fire Resistance
                                +1 to Maximum Endurance Charges
                                Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
                                Maximum Brutal Charges is equal to Maximum Endurance Charges
                                Gain Brutal Charges instead of Endurance Charges
                                (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
                                Olesya's Delight Cloth Belt
                                Requires Level 68
                                (15 — 25) % increased Stun and Block Recovery
                                +(600 — 700) to Evasion Rating
                                +(40 — 60) % to Cold Resistance
                                (8 — 12) % increased Movement Speed
                                +1 to Maximum Frenzy Charges
                                Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
                                Maximum Affliction Charges is equal to Maximum Frenzy Charges
                                Gain Affliction Charges instead of Frenzy Charges
                                (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
                                Graven's Secret Cloth Belt
                                Requires Level 68
                                (15 — 25) % increased Stun and Block Recovery
                                +(60 — 70) to maximum Energy Shield
                                (16 — 20) % increased maximum Mana
                                +(40 — 60) % to Lightning Resistance
                                +1 to Maximum Power Charges
                                Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
                                Maximum Absorption Charges is equal to Maximum Power Charges
                                Gain Absorption Charges instead of Power Charges
                                (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
                                (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
                                Triumvirate Authority Unset Ring
                                Requires Level 64
                                Has 1 Socket
                                +2 to Level of Socketed Vaal Gems
                                [Four random modifiers]
                                Triumvirate Authority Unset Ring
                                Requires Level 64
                                Has 1 Socket
                                +2 to Level of Socketed Vaal Gems
                                [Three random modifiers]
                                Vorana's March Runic Sabatons
                                Requires Level 69 , 46 Str, 46 Dex, 46 Int
                                Has no Sockets
                                Triggers Level 20 Summon Arbalists when Equipped
                                25 % increased Movement Speed
                                [3 to 5 of Arbalists Modifiers]
                                Stranglegasp Onyx Amulet
                                Requires Level 52
                                +(10 — 16) to all Attributes
                                Can have 3 additional Enchantment Modifiers
                                Crystallised Omniscience Onyx Amulet
                                Requires Level 61
                                +(10 — 16) to all Attributes
                                Modifiers to Attributes instead apply to Omniscience
                                + 1 % to all Elemental Resistances per 15 Omniscience
                                Penetrate 1 % Elemental Resistances per 15 Omniscience
                                Attribute Requirements can be satisfied by (15 — 25) % of Omniscience
                                The Hollow-Eyed Skull Emberstone Stalker Sentinel
                                Requires Level 80
                                Empowers +(40 — 70) Enemies
                                When a Character Kills an Empowered Rare Monster,
                                they gain its Modifiers for 20 seconds
                                Royale Hands of the High Templar Chain Gloves
                                Requires Level 7 , 8 Str, 8 Int
                                Can be modified while Corrupted
                                Can have up to 5 Implicit Modifiers while Item has this Modifier
                                (150 — 200) % increased Armour and Energy Shield
                                (7 — 12) % increased maximum Life
                                +(20 — 30) % to Fire and Lightning Resistances
                                (Loses all but 1 Implicit Modifier if this Modifier is lost)
                                Firesong Crimson Jewel
                                Requires Level 20
                                +(10 — 15) % to Fire Resistance
                                Modifiers to Ignite Duration on you apply to all Elemental Ailments
                                (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                                Stormshroud Viridian Jewel
                                Requires Level 20
                                +(10 — 15) % to Lightning Resistance
                                Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
                                (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                                The Balance of Terror Cobalt Jewel
                                Requires Level 20
                                +(10 — 15) % to all Elemental Resistances
                                [Two random modifiers]
                                Ancestral Vision Viridian Jewel
                                Requires Level 20
                                +(5 — 10) to Dexterity
                                Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50 % of their Value
                                (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
                                Utula's Hunger Majestic Plate
                                Requires Level 53 , 145 Str
                                (60 — 100) % increased Armour
                                Recover (1 — 3) % of Life on Kill
                                (30 — 40) % increased Stun and Block Recovery
                                +(700 — 1000) to maximum Life if there are no Life Modifiers on other Equipped Items
                                (Flasks and Jewels are not Equipped)
                                Twist of Fate Minor Idol
                                Requires Level 68
                                2 % increased Maps found in your Maps
                                Your Corrupted Rare Maps are modified unpredictably when opened
                                Maps modified in this way have 1-3 additional random Map Modifiers
                                (Cannot modifiy Blighted Maps or Maps behind Voidstone sockets on the Atlas)
                                Meticulous Appraiser Minor Idol
                                Requires Level 68
                                2 % increased Maps found in your Maps
                                Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
                                Destructive Play Minor Idol
                                Requires Level 68
                                2 % increased Maps found in your Maps
                                The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
                                when Witnessing Map Bosses
                                The number of additional Bosses summoned is higher if there
                                are fewer monsters remaining in the Map
                                Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
                                Ruinous Wager Minor Idol
                                Requires Level 68
                                2 % increased Maps found in your Maps
                                Ultimatum Monsters in your Maps apply Ruin with their special abilities
                                Fail on reaching 7 Ruin
                                Ultimatum Monsters and Modifiers in your Maps deal (50 — 60) % less Damage
                                Twisted Wish Minor Idol
                                Requires Level 68
                                2 % increased Maps found in your Maps
                                Ultimatum Modifiers in your Maps start a Tier higher if possible
                                Ultimatum Encounters in your Maps get 3 % reduced Radius each Round
                                [3 Random Ultimatum Modifiers]
                                The Hallowed Monarch Faithful Helmet
                                Requires Level 73 , 101 Str, 101 Int
                                (150 — 230) % increased Armour
                                +(25 — 35) % to all Elemental Resistances
                                50 % increased Light Radius
                                Link Skills can target Damageable Minions
                                Your Linked Minions take (65 — 75) % less Damage
                                On Killing a Rare monster, a random Linked Minion gains its Modifiers for 60 seconds
                                Cowards' Wail Ezomyte Tower Shield
                                Requires Level 64 , 159 Str
                                +(30 — 40) to maximum Life
                                (120 — 240) % increased Armour
                                +(5 — 10) % Chance to Block
                                Totems which would be killed by Enemies become Spectral Totems for 8 seconds instead
                                Skills used by Spectral Totems deal (40 — 50) % less Damage
                                Maximum (3 — 5) Spectral Totems
                                Unwavering Stance
                                (Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot Taunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems)
                                (Cannot Evade enemy Attacks. Cannot be Stunned)

                      Passive /12

                                Acrobatics
                                Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
                                Maximum Chance to Dodge Spell Hits is 75%
                                Corrupted Gaze
                                Mastery: Abyss
                                Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20 % chance to be Corrupted and have 5 or 6 random Modifiers
                                Prove Yourself Worthy
                                Mastery: Ultimatum
                                Ultimatum Modifiers in your Maps start a Tier higher if possible
                                Ultimatum Rewards in your Maps have 25 % chance to be duplicated
                                Multiplying Modifiers
                                Mastery: Maps
                                3 % increased effect of Explicit Modifiers on your Maps per Fragment used with Map
                                (Fragments are non-Map items that can be used in a Map Device)
                                Mounting Modifiers
                                Mastery: Maps
                                2 % increased effect of Explicit Modifiers on your Maps per Explicit Modifier
                                Twist of Fate
                                Your Corrupted Rare Maps are modified unpredictably when opened
                                Maps modified in this way have 1-3 additional random Map Modifiers
                                (Cannot modifiy Blighted Maps or Maps behind Voidstone sockets on the Atlas)
                                Meticulous Appraiser
                                Mastery: Maps
                                Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
                                Destructive Play
                                The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
                                when Witnessing Map Bosses
                                The number of additional Bosses summoned is higher if there
                                are fewer monsters remaining in the Map
                                Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
                                Ruinous Wager
                                Mastery: Ultimatum
                                Ultimatum Monsters in your Maps apply Ruin with their special abilities
                                Fail on reaching 7 Ruin
                                Ultimatum Monsters and Modifiers in your Maps deal 50 % less Damage
                                Synthesised Stability
                                Mastery: Atlas Memories
                                Completing a Map Objective within a Shaped Region instead collapses a different Map within the Shaped Region
                                (By default, when you complete an objective in a Map within a Shaped Region it collapses, removing itself from the Region. This causes all other Maps in the Region to gain additional modifiers. In cases where the Shaped Region would become bisected, only the Region with the most connected Maps will remain)
                                Cryogenesis
                                Bloodline: Breachlord Bloodline
                                You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes
                                You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes
                                Elemental Hit's Added Damage cannot be replaced this way
                                (Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Damage, so are unchanged by this)
                                (Attributes are Strength, Dexterity, and Intelligence)
                                Extremely Foul
                                Genesis: Unique Items
                                Birthed Foulborn Uniques have a 20 % chance of multiple Foulborn Modifiers

                      Ascendancy Passive /3

                                Rite of Ruin
                                Ascendancy: Berserker
                                Character: Marauder
                                Lose 0.1 % of Life per second per Rage while you are not losing Rage
                                50 % increased Rage Effect
                                (Every Rage has an inherent effect of 1% more Attack Damage, and modifiers can add extra effects to Rage)
                                Tasalio, Cleansing Water
                                Ascendancy: Chieftain
                                Character: Marauder
                                Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50 % of their Value
                                Unaffected by Ignite
                                (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
                                Valako, Storm's Embrace
                                Ascendancy: Chieftain
                                Character: Marauder
                                Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances

                        Stats and Mods I The Help Panel

                        Stats and Mods I The Help Panel

                          Stats and Mods I: How Are They Calculated?

                          Your Path of Exile character is primarily built from a combination of passive skills, skill gems, and items. Both the passive tree and the items can seem overwhelming at first, so in this tutorial we will cover some of the basics.

                          The Passive Tree:

                          The most important thing to know is how the passive tree interacts with your character. In general, passive skills affect all the relevant stats on your character, regardless of where they come from. We call these global modifiers.

                          This character has been granted life from their Iron Ring, as well as from their first passive skill. They also gained life simply by levelling up.

                          By taking these two passive skills, this character also gains 4% and 5% increased maximum life. These add to a total of 9% increased maximum life.

                          The global modifier (increased maximum life) increases all sources of maximum life, and after rounding, we land on this character's final life value.

                          In the example above, we see that the 'increased maximum life' passives add together before they affect the character's life. Most passive skills, especially any that use the word 'increased', act this way.

                          'More' and 'Less':

                          Passives that specifically say they grant 'more' or 'less' of something are the exceptions to the above rule. These are applied after all of the increases, acting like multipliers. Unlike passives which increase something, passives which provide 'more' or 'less' of something never add together and instead each apply their multiplicative effect separately. These terms appear on Keystones in the passive skill tree, but are most commonly seen on support gems.

                          Global VS Local:

                          Item mods tend to come in two varieties: 'global mods', which act like the passive skills, and 'local mods', which affect the item itself. Compare the weapons below, and note that the magic weapon (on the right) has 'Increased Physical Damage'. You'll see that the weapon's Physical Damage is higher, and is a different colour. It is this number that is used when other modifiers, such as your passive skills, are used to calculate how much damage your attacks deal.

                          The same is true for increases to armour on items that naturally provide armour, or increases to evasion on items that naturally provide evasion, and so on. Some mods, such as 'Increased Attack Speed', can appear on both weapons and armour. Like the Increased Physical Damage modifier, the Increased Attack Speed on the weapon shown below is local to the weapon, and changes that specific weapon's rate of attack. The gloves shown below also have Increased Attack Speed, but they affect any weapon you are holding and use the Attacks Per Second value displayed on the weapon to calculate how quickly you attack.

                          The attack speed mod on these gloves is a global modifier, so it adds together with other global increases to attack speed, including those on your passive tree. As a general rule (though there are occasional exceptions), if the values in the top section of an item are different to the normal basetype, they are benefitting from local modifiers. If a modifier on an item doesn't seem to be affecting anything in the top section, then it is global. See if you can work out which mods are local and which mods are global in the image below.

                          The Full Scale Armour has one local mod (increased Armour and Evasion) and one global mod (Lightning Resistance). The Steel Gauntlets also have one local mod (increased Armour) and one global mod (increased Attack Speed). The Sharktooth Claw's increased Attack Speed mod is local, and so is the implicit (life gained on hit).

                        Stats and Mods II The Help Panel

                        Stats and Mods II The Help Panel

                          Stats and Mods II: What to Look Out For

                          Character builds in Path of Exile are extremely varied, and which items and passives are important to a character is highly dependent on what that character is trying to achieve, but there are some things almost everyone should look out for.

                          Because of the properties of Fireball, this staff increases Fireball's damage by 66%.

                          Dealing Damage:

                          Unless you're in a coordinated group, every character needs a way to kill monsters. Figure out how you plan to deliver damage and look for items that amplify that. If you plan to shoot arrows at monsters from afar, a high-damage bow, as well as passive skills that benefit your chosen weapon, are a must. If you plan to cast spells, look for weapons with 'increased Spell Damage'. If you're strictly dealing fire damage, look for things that boost your fire damage. A fire spell like Fireball benefits from increases to fire, spell, and projectile damage. A character who wants to smash things with a one-handed mace should look for modifiers to one-handed weapons, maces, attacks and melee attacks specifically.

                          Weapon-specific passives are often stronger than more generalised passives, but you lose some flexibility in which items you can use.

                          Staying Alive:

                          You can't kill monsters if you're dead, so you should also carefully consider your defences. Most characters will want some armour, energy shield or evasion, or some combination of the three. Sources of life and increases to it are a great way to extend your lifespan, but you'll also want to seek out ways to mitigate the damage before it ever touches your life pool. Fire damage, such as the fire from a cannibal's thrown torch, can be mitigated by sources of 'Fire Resistance'. Merveil's spells deal cold damage, so 'Cold Resistance' is very useful against her. If a certain spell or attack deals significantly more damage to you than anything else, it might be of an element that you don't have much resistance to. If you're ever unsure where you spend your next passive point, it's almost always worth investing in a relevant defence.

                          Not too shabby! As you progress, you'll be able to fill some gaps using the crafting benches given to you by characters called Masters.

                      Community Wiki

                        Edit

                          Modifiers

                          Modifiers generally change various aspects of the entity they are affecting. Most commonly modifiers apply Stats, however they can also apply buffs or grant skills and can often be found on items, monsters, strongboxes or areas.

                          A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated Stats (and their values), buffs and skills.

                          Mechanics overview

                          A modifier applies statistics, a buff or grants a skill to an entity. Modifiers are specific to items, monsters, strongboxes or areas.

                          Since not all statistics have a visible text, it is possible that some effects are granted by the modifier but are not visible to the player. On the wiki, some of these effects have a custom text specific to the wiki and are noted with (HIDDEN) in the description. In particular area and monster effects may be hidden from the player.

                          Modifiers can either be innately applied (as "implicit" modifier) to entities, be granted under specific conditions or randomly generated.

                          Some specific circumstances like the rarity of a monster, being touched or possessed by a Tormented Spirit, etc can also apply modifiers innately without them being randomly generated.

                          Modifier generation is gated by specific conditions that govern if and how likely a modifier is going to appear:

                            * Mod domain governs the type of entity the modifier is going to appear and may confer some specific rules (such as the number of affixes).
                            * mod generation type determines how the modifier is generated, for example whether it's a prefix, suffix, corrupted or always applied (like on unique items)
                            * Mod level governs the minimum required level of the entity for a modifier to appear (i.e. the item level, monster level, area level), and for items only raises the item's level requirement to 80% of it's value
                            * Mod group (mod family) prevents other modifiers from the same family to be randomly generated on the same entity
                            * Tags in conjunction with weights are used to further restrict the types of modifiers that can appear and set the relative chance to be randomly applied. (for example, shaper and elder get a corresponding tag)

                          The values of stats include a minimum and maximum value, which is most commonly used on items - the actual value of the stat in the cases where minimum and maximum are not the same will be randomized within with equal chances, so for example a Stat with a minimum value of 1 and a maximum value of 3, can either be 1, 2 or 3 at 1/3 chance for each value.

                          If a buff is specified, Modifiers also include a value for the buff, but unlike for Stats it is not randomized and fixed.

                          If a skill is specified, the specified skill (at the specified level) will be granted to the relevant entity. The modifier does not include values for the skill other then the level as they're defined by the skill itself. Often this is found on items, where they grant skills, such as The Whispering Ice unique item.

                          Terminology

                          In general modifiers are referred to as such, however there are many special cases of modifiers that correspond to specific sets and Modifiers#Conditions :

                            Term         Explanation                                                                                                                                                                                                                                                                                                                                              
                            Implicit       * Any innate modifier of an entity. Most commonly used in reference to items.                                                                                                                                                                                                                                                                          
                                           * On items, this is the effect above the line separating modifiers. They can also be replaced via certain effects such as corruption.                                                                                                                                                                                                                  
                            Explicit       * Any generated modifier of an entity that has a non-normal rarity (i.e. Magic , Rare or Unique ).                                                                                                                                                                                                                                                     
                                           * May be randomized (such as prefixes, suffixes) or fixed (e.x. on unique items).                                                                                                                                                                                                                                                                      
                            Prefix         * Refers to the "Prefix" generation type.                                                                                                                                                                                                                                                                                                              
                                           * On magic entities, these will have a name visible before the name of the entity itself. For example, Vicious on a Broad Sword will show as Vicious Broad Sword .                                                                                                                                                                                     
                            Suffix         * Refers to the "Suffix" generation type.                                                                                                                                                                                                                                                                                                              
                                           * On magic entities, these will have a name visible after the name of the entity itself. For example, of the Lynx on a Broad Sword will show as Broad Sword of the Lynx .                                                                                                                                                                              
                            Corruption     * Refers to the "corrupted" generation type.                                                                                                                                                                                                                                                                                                           
                                           * Corruptions replace implicit modifiers. Vaal Orb is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.                                                                                                                                                                             
                            Enchantment    * Refers to the "enchantment" generation type                                                                                                                                                                                                                                                                                                          
                                           * Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have Labyrinth enchantments, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from Harvest craft.
                                           * Refers to Crusader Influenced items, which have the "crusader" tag corresponding to the item class.                                                                                                                                                                                                                                                  
                            Crusader       * Crusader items have an electric outline and a symbol next to the item's name.                                                                                                                                                                                                                                                                        
                                           * Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".                                                                                                                                                                                                                                                                              
                                           * Refers to Hunter Influenced items, which have the "basilisk" tag corresponding to the item class.                                                                                                                                                                                                                                                    
                            Hunter         * Hunter items have a poisonous outline and a symbol next to the item's name.                                                                                                                                                                                                                                                                          
                                           * Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".                                                                                                                                                                                                                                                                                     
                                           * Refers to Redeemer Influenced items, which have the "eyrie" tag corresponding to the item class.                                                                                                                                                                                                                                                     
                            Redeemer       * Redeemer items have a sparkly outline and a symbol next to the item's name.                                                                                                                                                                                                                                                                          
                                           * Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".                                                                                                                                                                                                                                                                               
                                           * Refers to Warlord Influenced items, which have the "adjudicator" tag corresponding to the item class.                                                                                                                                                                                                                                                
                            Warlord        * Warlord items have a blazing outline and a symbol next to the item's name.                                                                                                                                                                                                                                                                           
                                           * Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".                                                                                                                                                                                                                                                                               
                                           * Refers to Elder Influenced items, which have the "elder" tag corresponding to the item class.                                                                                                                                                                                                                                                        
                            Elder          * Elder items have a tentacle background and a symbol next to the item's name.                                                                                                                                                                                                                                                                         
                                           * Elder prefixes are named "Eldritch" and suffixes "of the Elder".                                                                                                                                                                                                                                                                                     
                                           * Refers to Shaper Influenced items, which have the "shaper" tag corresponding to the item class.                                                                                                                                                                                                                                                      
                            Shaper         * Shaper items have a cosmic background and a symbol next to the item's name.                                                                                                                                                                                                                                                                          
                                           * Elder prefixes are named "The Shaper's" and suffixes "of Shaping".                                                                                                                                                                                                                                                                                   
                            Delve          * Refers to the "delve" generation type from crafting with resonators                                                                                                                                                                                                                                                                                  
                                           * Delve prefixes are named "Subterranean" and suffixes "of the Underground".                                                                                                                                                                                                                                                                           
                                           * Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.                                                                                                                                                                                                                                                 
                            Veiled         * Veiled items have a symbol next to the item's name.                                                                                                                                                                                                                                                                                                  
                                           * Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. Jorgin's , of Hillock )                                                                                                                                                                         
                                           * Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.                                                                                                                                                                                                                         
                            Fractured      * Fractured items have a foggy bluish glow and a symbol next to the item's name.                                                                                                                                                                                                                                                                       
                                           * Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.                                                                                                                                                                                                                 
                                           * Refers to Synthesised versions of base items.                                                                                                                                                                                                                                                                                                        
                            Synthesised    * Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a symbol next to the item's name.                                                                                                                                                                                
                                           * Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.                                                                         
                                           * Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.                                                                                                                                                                                                                                           
                            Hybrid         * For example, generally these refer to modifiers such as #% increased Physical Damage, +# to Accuracy Rating ".                                                                                                                                                                                                                                       
                                           * Please note that while technically correct, modifiers Adds # to # Damage modifiers are not considered hybrid .                                                                                                                                                                                                                                       
                                           * Refers to modifiers that grant local statistics.                                                                                                                                                                                                                                                                                                     
                            Local          * In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.                                                                                                                                                                                                               
                                           * Please note that modifiers themselves are never local. Only statistics can be local.                                                                                                                                                                                                                                                                 
                                           * Refers to modifiers that grant global statistics.                                                                                                                                                                                                                                                                                                    
                            Global         * In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.                                                                                                                                                                                                               
                                           * Please note that modifiers themselves are **never global**. Only statistics can be global.                                                                                                                                                                                                                                                           
                            

                            Types of modifiers

                            Implicit modifiers

                            Implicit modifiersalways spawn on entities before the addition or change of additional modifiers (for example by changing the rarity).

                            On monsters, implicit modifiers can be very commonly found. For example, some monsters are granted damage conversion which converts their inherent damage to that of another element. However, on unique monsters and bosses implicits are most notable - for example most bosses are granted a boost to their item rarity and item quantity as well as other bonuses such as on Atziri.

                            On items, visible implicit modifiers are most commonly found on:

                              * Rings
                              * Amulets
                              * Belts
                              * Quivers
                              * Most weapons
                              * Shields
                              * Specific Body Armours (Astral Plate, Assassin's Garb, Occultist's Vestment, and Carnal Armour.)

                            Shields and body armour also commonly have a hidden movement speed penalty modifier.

                            Unlike the implicit modifiers on monsters, the implicit modifiers on equipment can be by altered in various ways:

                              * Blessed Orb - rerolls the range of the stats found on the implicit modifiers.
                              * Vaal Orb- Corruption can add or replace an implicit modifier depending on the item type.
                              * Using a Resonator with a Gilded Fossilwill add an Item sells for much more to vendors implicit to the item. This does not overwrite or affect the item's current implicit modifier.
                              * Certain Harvest crafting options allows you to set a new implicit modifier on jewels.

                            Certain unique items also have special interactions with implicits:

                              * Greatwolf Talisman- has two randomly chosen talisman implicits.

                            Enchantments

                            Enchantments are similar to implicit modifiers, but are granted to the item by specific means. Enchantments have their own mod slot on items and do not use the implicit mod slot. Most items can have up to one enchantment at a time. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment. They are always fixed values, so

                            Blessed Orbs have no effect on them. Applying an enchantment on an already enchanted item replaces the old enchantment with the new one. This does not include maps, they can only be enchanted once.

                              * Using an Instilling Orb on a flask adds an enchantment which causes the flask to be automatically used when a certain condition is met.
                              * Labyrinth Enchantments are obtained from the Divine Font at the end of the Labyrinth. Gloves, Boots, and Helmets can receive Labyrinth enchantments. Belts could also be given enchantments in the Eternal Labyrinth of Potential.
                              * Rings, Amulets, and certain Blight league uniques can be Anointed with Oils to give it an enchantment.
                              * Cluster Jewels have two (for legacy bases) or three enchantments: One that determines what stat the small passives gives (which determine what mods the jewel can roll), one that determines how many passive skills are in the cluster, and one that determines how many jewel sockets it has (for Large and Medium Cluster Jewels).
                              * Certain Harvest crafting options allows you to add enchantments to weapons, body armours, maps and flasks. Read Wild Brambleback Bulb, Primal Cystcaller Bulb, Vivid Nestback Grain and Vivid Striketail Grain for details.
                              * Weapons and body armour with enchantments are possible rewards in Grand Heists. The enchantments can be added by using Tailoring Orb or Tempering Orb which drops from Heist league.
                              * Jewels with enchantments can be found in Heists. The enchantment modifiers pool apparently the same as Harvest jewel implicit.

                            Explicit modifiers

                            Explicit modifiers are generally dynamically generated by changing the rarity of the entity or by other modification.

                            The number of affixes given by rarity depends on the rarity class:

                              * Magic - random modifiers based on conditions: (0 to 1) prefix and (0 to 1) suffix
                              * Rare - random modifiers based on conditions: (1 to 3) prefixes and (1 to 3) suffixes (but always at least 3) with the exception of jewels which can only have (1 to 2) prefixes and (1 to 2) suffixes
                              * Unique - non-random, fixed modifiers based on the unique entity

                            Monsters have additional means of receiving modifiers:

                              * Magic packs of monsters may receive a Bloodlines modifier
                              * Rare monsters may receive a Nemesis modifier
                              * Normal and Magic monsters may be touched by a Tormented Spirit, giving a Torment 'Touch' modifier
                              * Rare and Unique monsters may be possessed by a Tormented Spirit, giving a Torment 'Possession' modifier
                              * Picking up a Talisman gives monsters a Talisman modifier
                              * Rare Beasts, which are found in Einhar missions, can have one or two Bestiary mods.

                            On items, modifiers can be changed by spending currency:

                              * Divine Orb rerolls the value of any stats on explicit modifiers on the item
                              * Orb of Scouring, Orb of Transmutation, Orb of Alchemy, Orb of Chance, Regal Orb, and Ancient Orb may be used to alter the rarity of an item (adding/removing mods in the process)
                                  + Orb of Horizons and Harbinger's Orb will give the newly created map different modifiers.
                              * Orb of Alteration and Chaos Orb may be used to re-roll the modifiers on Magic and Rare items respectively
                              * Orb of Augmentation and Exalted Orb may be used to add a random modifier on Magic and Rare items respectively
                              * Vaal Orb has a chance to change the rarity or create maps with 8 Modifiers
                              * Orb of Annulment removes a random modifier from an item

                            Areas may receive modifiers depending on how they were created unlike items, monsters or strongboxes:

                              * Corrupted areas as they have the 'secret_area' tag will receive (0 to 1) prefixes and (0 to 1) suffixes that satisfy that tag
                              * Areas created with Map items receive the modifiers on the map they were created with
                              * Areas created through a Map device may receive mods from placing map fragments in the device
                              * The current league(s) or other server-wide effects (from races for example)
                              * With Tempest active in the area, the area may receive a tempest modifier

                            Conditions

                            Modifiers usually include conditions which are used to determine how they appear. These are generally used to govern the creation of explicit modifiers on entities.

                            Mod Domain

                            The mod generation determines what entity the mod applies to. The domains are primarily reverse engineered, as detailed information has been removed from the game files.

                              Id  Type                     Description                                                                                                          
                              1   Item                     The mod is generated on items (but not jewels or flasks)                                                             
                              2   Flask                    The mod is generated on flasks                                                                                       
                              3   Monster                  The mod is generated on monsters                                                                                     
                              4   Chest                    The mod is generated on Chests (i.e. Strongboxes)                                                                    
                              5   Area                     The mod is generated on maps and vaal side areas                                                                     
                              6   Unknown                                                                                                                                       
                              7   Unknown                                                                                                                                       
                              8   Unknown                                                                                                                                       
                              9   Crafted                  The mod is generated by crafting bench through bench crafting, including unlocked veiled modifier                    
                              10  Jewel                    The mod is generated on jewels                                                                                       
                              11  Atlas                    The mod is generated by Cartographer's Sextants.                                                                     
                              12  Leaguestone              The mod is generated by leaguestones.                                                                                
                              13  Abyss Jewel              The mod is generated by abyss jewels.                                                                                
                              14  Map Device                                                                                                                                    
                              16  Delve Fossil             The mod is generated by Fossils (with some are disabled; read version 3.10.0 patch note).                            
                              17  Delve Area               The mod is generated on Azurite Mine areas                                                                           
                              18  Synthesis Area                                                                                                                                
                              19  Synthesis Area (Global)  The mod is generated on Synthesis unique map, due to the map item mod Map has # additional Synthesis Global Modifiers
                              20  Synthesis                                                                                                                                     
                              21  Cluster Jewel            The mod is generated on Cluster Jewels                                                                               
                              22  Heist Area               The mod is generated on Contract and Blueprint                                                                       
                              23  Heist Gear               The mod is generated on Heist NPC gear                                                                               
                              24  Trinket                  The mod is generated on Thief's Trinket                                                                              
                              25                                                                                                                                                
                              26  unveiled modifier        The mod is generated on item that drops from Immortal Syndicate and unveiled by Jun                                  
                              

                              Mod Generation Type

                              The mod generation determines "how" the mod will be created on an item. The generation types are primarily reverse engineered, as detailed information has been removed from the game files.

                                Id  Type                               Description                                                                                                                                                                   
                                1   Prefix                             The mod is generated as prefix, for example Item Prefix.                                                                                                                      
                                2   Suffix                             The mod is generated as suffix, for example Item Suffix.                                                                                                                      
                                3   Unique                             The mod is "unique" - it is given directly to the relevant entity and not generated normally. For example, the mods on unique items and implicit modifiers have this property.
                                4   Nemesis The mod is a Nemesis mod.                                                                                                                                                                                
                                5   Corrupted                          The mod is a Corrupted mod and is given to the item upon corruption.                                                                                                          
                                6   Bloodlines                         The mod is a Bloodlines mod.                                                                                                                                                  
                                7   Torment                            The mod is a Torment mod.                                                                                                                                                     
                                8   Tempest                            The mod is a Tempest mod.                                                                                                                                                     
                                9   Talisman                           The mod is a Talisman monster mod.                                                                                                                                            
                                10  Enchantment                        The mod is a mod granted by Enchantment.                                                                                                                                      
                                11  Essence                            The mod is a mod granted by Essences.                                                                                                                                         
                                13  Bestiary                                                                                                                                                                                                         
                                14  Delve                              Used for delve areas                                                                                                                                                          
                                15  Synthesis                                                                                                                                                                                                        
                                16  Synthesis                                                                                                                                                                                                        
                                17  Synthesis                                                                                                                                                                                                        
                                

                                Mod Level

                                The required level of the relevant entity. For example, this can be the required item level or a monster level.

                                However, there are cases where this is not respected: in particular this is the case for any mods that are directly given to other entities, such as implicit mods including enchantments or monsters with innate mods.

                                The mod level is also a factor in calculating the level requirement of items; raising the level requirement up to 80% requirement of the mod (with the requirement rounded down to the nearest whole integer). In particular this is the case for mods on unique items and for enchantments

                                For example, Seven-League Step normally has a level requirement of 1, however putting the 0.5% of Damage Leeched as Life if you've Killed Recently enchantment from the 3rd labyrinth on it, will increase the level requirement to .

                                Mod Group

                                Mods have a single group associated with them. Only one mod from a group can appear at a time, as such all mods in specific group are mutually exclusive.

                                This system is used to group various types of modifiers together and to prevent the same modifiers to appear on items.

                                For example, on items this is used a lot for the prefix and suffix generation to create those group of modifiers that modify only a single or two stats. Together with the item level requirements, this creates the "tiered" system of modifiers.

                                This system was called "mod family" by the GGG, but has been referred to as mod group by the community.

                                Tags

                                Mods use the internal Tag system to determine on which entities they can appear and how likely they are to appear on entities. Tags are classified as spawn weight tag and mod tag:

                                Spawn weight tag

                                Spawn weight tag primarily functions like this:

                                  * Find the Tags on the basetype.
                                  * Match the Tags against the mod's list of tags.
                                  * For the found mods get the associated spawn weighting of the tag.
                                  * If the spawn weighting is zero, discard the mod, otherwise use it.
                                  * If multiple tags apply, the left-most tags are most important, where the right most tags are the least.

                                So, for example:

                                  * Glorious Plate has the tags str_armour • body_armour • armour • default.
                                  * Assassin's Garb has the tags dex_armour • body_armour • armour • default.
                                  * The mod Impregnable has the spawn weights str_armour 1000、 default 0 .
                                  * Result for Glorious Plate: The mod can spawn because it has the tag str_armour and a positive spawn weight.
                                  * Result for Assassin's Garb: The mod can not spawn because only default matches and its spawn weight is 0.

                                Mod tag

                                Mods are tagged with mod tag such as "attack", "caster", "elemental", "damage", "curse", "gem", "cold", "fire" and "lightning" etc. Some mod did not have any tag. Those tag can interact with Catalyst and Fossil, , Harvest crafting and several enchantments.

                                Currency such as Exalted Orb, as well as beastcrafting recipes "add affix, remove affix", interact with item which has metamod of Spellcraft - Cannot roll Attack Modifiers (Suffix) or of Weaponcraft - Cannot roll Caster Modifiers (Suffix). Which Exalted Orb would not add mod to the item with attack mod tag ( of Spellcraft ) or caster mod tag (of Weaponcraft). However, essence, Awakener's Orb ignore aforementioned metamod.

                                The Catalyst will increase the value of mod that matching the catalyst used. For example, Imbued Catalyst will add quality to the item which the quality will increase the numeric value of caster mod. It also increase the likelihood to add caster mod to the item if using the currency, and consume the quality depends on which currency is used.

                                Fossil multiply the spawn weight of mod that matching the fossil, For example, Corroded Fossil multiply the spawn weight of mod that have "physical and Ailment" or "Chaos and Ailment" tags by 10, and multiply the spawn weight of the mod with "elemental" tag by 0.

                                Some enchantments, such as (5–8)% increased maximum Life on body armor, will affect the mod with "life" mod tag.

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